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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/cocoa/string.h
3 // Purpose: String conversion methods
4 // Author: David Elliott
5 // Modified by:
6 // Created: 2003/04/13
7 // Copyright: (c) 2003 David Elliott
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 #ifndef __WX_COCOA_STRING_H__
12 #define __WX_COCOA_STRING_H__
13
14 #import <Foundation/NSString.h>
15 #include "wx/string.h"
16
17 // FIXME: In unicode mode we are doing the conversion twice. wxString
18 // converts to UTF-8 and NSString converts from UTF-8.
19 // One possible optimization is to convert to the wxString internal
20 // representation which is an unsigned short (unichar) but unfortunately
21 // there is little documentation on which encoding it uses by default.
22
23 // Return an autoreleased NSString
24 inline NSString* wxNSStringWithWxString(const wxString &wxstring)
25 {
26 #if wxUSE_UNICODE
27 return [NSString stringWithUTF8String: wxstring.utf8_str()];
28 #else
29 return [NSString stringWithCString: wxstring.c_str() length:wxstring.Len()];
30 #endif // wxUSE_UNICODE
31 }
32
33 // Intialize an NSString which has already been allocated
34 inline NSString* wxInitNSStringWithWxString(NSString *nsstring, const wxString &wxstring)
35 {
36 #if wxUSE_UNICODE
37 return [nsstring initWithUTF8String: wxstring.utf8_str()];
38 #else
39 return [nsstring initWithCString: wxstring.c_str() length:wxstring.Len()];
40 #endif // wxUSE_UNICODE
41 }
42
43 inline wxString wxStringWithNSString(NSString *nsstring)
44 {
45 #if wxUSE_UNICODE
46 return wxString::FromUTF8Unchecked([nsstring UTF8String]);
47 #else
48 return wxString([nsstring lossyCString]);
49 #endif // wxUSE_UNICODE
50 }
51
52 #endif // __WX_COCOA_STRING_H__