Big wxGL classes refactoring/cleanup:
[wxWidgets.git] / src / cocoa / glcanvas.mm
1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        cocoa/glcanvas.mm
3 // Purpose:     wxGLContext, wxGLCanvas
4 // Author:      David Elliott
5 // Modified by:
6 // Created:     2004/09/29
7 // RCS-ID:      $Id$
8 // Copyright:   (c) 2004 David Elliott
9 // Licence:     wxWidgets licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #if wxUSE_GLCANVAS
15
16 #ifndef WX_PRECOMP
17     #include "wx/app.h"
18 #endif //WX_PRECOMP
19 #include "wx/glcanvas.h"
20
21 #include "wx/cocoa/autorelease.h"
22
23 #import <AppKit/NSOpenGL.h>
24 #import <AppKit/NSOpenGLView.h>
25
26 wxGLContext::wxGLContext(wxGLCanvas *win, const wxGLContext *other)
27 {
28     // TODO
29 }
30
31 wxGLContext::~wxGLContext()
32 {
33 }
34
35 void wxGLContext::SetCurrent(const wxGLCanvas& win) const
36 {
37     [[win.GetNSOpenGLView() openGLContext] makeCurrentContext];
38 }
39
40 IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
41 // WX_IMPLEMENT_COCOA_OWNER(wxGLCanvas,NSOpenGLView,NSView,NSView)
42
43 bool wxGLCanvas::Create(wxWindow *parent,
44                         wxWindowID winid,
45                         const wxPoint& pos,
46                         const wxSize& size,
47                         long style,
48                         const wxString& name,
49                         const int *attribList,
50                         const wxPalette& palette)
51 {
52     wxAutoNSAutoreleasePool pool;
53     if(!CreateBase(parent,winid,pos,size,style,wxDefaultValidator,name))
54         return false;
55     SetNSView([[NSOpenGLView alloc] initWithFrame: MakeDefaultNSRect(size)
56                 pixelFormat:[NSOpenGLView defaultPixelFormat]]);
57     [m_cocoaNSView release];
58     if(m_parent)
59         m_parent->CocoaAddChild(this);
60     SetInitialFrameRect(pos,size);
61
62     return true;
63 }
64
65 wxGLCanvas::~wxGLCanvas()
66 {
67 }
68
69 void wxGLCanvas::SwapBuffers()
70 {
71     [[GetNSOpenGLView() openGLContext] flushBuffer];
72 }
73
74 #endif // wxUSE_GLCANVAS