Big wxGL classes refactoring/cleanup:
[wxWidgets.git] / include / wx / glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/glcanvas.h
3 // Purpose: wxGLCanvas base header
4 // Author: Julian Smart
5 // Modified by:
6 // Created:
7 // Copyright: (c) Julian Smart
8 // RCS-ID: $Id$
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GLCANVAS_H_BASE_
13 #define _WX_GLCANVAS_H_BASE_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_GLCANVAS
18
19 #include "wx/app.h"
20 #include "wx/palette.h"
21 #include "wx/window.h"
22
23 class WXDLLIMPEXP_GL wxGLCanvas;
24 class WXDLLIMPEXP_GL wxGLContext;
25
26 // ----------------------------------------------------------------------------
27 // Constants for attributes list
28 // ----------------------------------------------------------------------------
29
30 // The generic OpenGL implementation doesn't support most of these options,
31 // such as stereo, auxiliary buffers, alpha channel, and accumulator buffer.
32 // Other implementations may actually support them.
33 enum
34 {
35 WX_GL_RGBA=1, /* use true color palette */
36 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
37 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
38 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
39 WX_GL_STEREO, /* use stereoscopic display */
40 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
41 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
42 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
43 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
44 WX_GL_MIN_ALPHA, /* use alpha buffer with most bits (> MIN_ALPHA bits) */
45 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
46 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
47 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
48 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
49 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
50 WX_GL_MIN_ACCUM_ALPHA /* use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits) */
51 };
52
53 #define wxGLCanvasName _T("GLCanvas")
54
55 // ----------------------------------------------------------------------------
56 // wxGLContextBase: OpenGL rendering context
57 // ----------------------------------------------------------------------------
58
59 class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
60 {
61 public:
62 /*
63 The derived class should provide a ctor with this signature:
64
65 wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
66 */
67
68 // set this context as the current one
69 virtual void SetCurrent(const wxGLCanvas& win) const = 0;
70 };
71
72 // ----------------------------------------------------------------------------
73 // wxGLCanvasBase: window which can be used for OpenGL rendering
74 // ----------------------------------------------------------------------------
75
76 class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
77 {
78 public:
79 // default ctor doesn't initialize the window, use Create() later
80 wxGLCanvasBase()
81 {
82 #if WXWIN_COMPATIBILITY_2_8
83 m_glContext = NULL;
84 #endif
85 }
86
87 virtual ~wxGLCanvasBase();
88
89
90 /*
91 The derived class should provide a ctor with this signature:
92
93 wxGLCanvas(wxWindow *parent,
94 wxWindowID id = wxID_ANY,
95 int* attribList = 0,
96 const wxPoint& pos = wxDefaultPosition,
97 const wxSize& size = wxDefaultSize,
98 long style = 0,
99 const wxString& name = wxGLCanvasName,
100 const wxPalette& palette = wxNullPalette);
101 */
102
103 // operations
104 // ----------
105
106 // set the given context associated with this window as the current one
107 void SetCurrent(const wxGLContext& context) const;
108
109 // flush the back buffer (if we have it)
110 virtual void SwapBuffers() = 0;
111
112
113 // accessors
114 // ---------
115
116 const wxPalette *GetPalette() const { return &m_palette; }
117
118 // miscellaneous helper functions
119 // ------------------------------
120
121 // call glcolor() for the colour with the given name, return false if
122 // colour not found
123 bool SetColour(const wxChar *colour);
124
125
126
127 // deprecated methods using the implicit wxGLContext
128 #if WXWIN_COMPATIBILITY_2_8
129 wxDEPRECATED( wxGLContext* GetContext() const );
130
131 wxDEPRECATED( void SetCurrent() );
132
133 wxDEPRECATED( void OnSize(wxSizeEvent& event) );
134 #endif // WXWIN_COMPATIBILITY_2_8
135
136 #ifdef __WXUNIVERSAL__
137 // resolve the conflict with wxWindowUniv::SetCurrent()
138 virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
139 #endif
140
141 protected:
142 // override this to implement SetColour() in GL_INDEX_MODE
143 // (currently only implemented in wxX11 and wxMotif ports)
144 virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
145
146 // create default palette if we're not using RGBA mode
147 // (not supported in most ports)
148 virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
149
150
151 wxPalette m_palette;
152
153 #if WXWIN_COMPATIBILITY_2_8
154 wxGLContext *m_glContext;
155 #endif // WXWIN_COMPATIBILITY_2_8
156 };
157
158 #if defined(__WXMSW__)
159 #include "wx/msw/glcanvas.h"
160 #elif defined(__WXMOTIF__) || defined(__WXX11__)
161 #include "wx/x11/glcanvas.h"
162 #elif defined(__WXGTK20__)
163 #include "wx/gtk/glcanvas.h"
164 #elif defined(__WXGTK__)
165 #include "wx/gtk1/glcanvas.h"
166 #elif defined(__WXMAC__)
167 #include "wx/mac/glcanvas.h"
168 #elif defined(__WXCOCOA__)
169 #include "wx/cocoa/glcanvas.h"
170 #else
171 #error "wxGLCanvas not supported in this wxWidgets port"
172 #endif
173
174 class WXDLLIMPEXP_GL wxGLApp : public wxApp
175 {
176 public:
177 wxGLApp() : wxApp() { }
178
179 // use this in the constructor of the user-derived wxGLApp class to
180 // determine if an OpenGL rendering context with these attributes
181 // is available - returns true if so, false if not.
182 bool InitGLVisual(const int *attribList);
183
184 private:
185 DECLARE_DYNAMIC_CLASS(wxGLApp)
186 };
187
188 #endif // wxUSE_GLCANVAS
189
190 #endif // _WX_GLCANVAS_H_BASE_