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1 \section{Multithreading overview}\label{wxthreadoverview}
2
3 Classes: \helpref{wxThread}{wxthread}, \helpref{wxMutex}{wxmutex},
4 \helpref{wxCriticalSection}{wxcriticalsection},
5 \helpref{wxCondition}{wxcondition}
6
7 wxWindows provides a complete set of classes encapsulating objects necessary in
8 multithreaded (MT) programs: the \helpref{thread}{wxthread} class itself and different
9 synchronization objects: \helpref{mutexes}{wxmutex} and
10 \helpref{critical sections}{wxcriticalsection} with
11 \helpref{conditions}{wxcondition}. The thread API in wxWindows resembles to
12 POSIX1.c threads API (a.k.a. pthreads), although several functions have
13 different names and some features inspired by Win32 thread API are there as
14 well.
15
16 These classes will hopefully make writing MT programs easier and they also
17 provide some extra error checking (compared to the native (be it Win32 or Posix)
18 thread API), however it is still an non-trivial undertaking especially for large
19 projects. Before starting an MT application (or starting to add MT features to
20 an existing one) it is worth asking oneself if there is no easier and safer way
21 to implement the same functionality. Of course, in some situations threads
22 really make sense (classical example is a server application which launches a
23 new thread for each new client), but in others it might be a very poor choice
24 (example: launching a separate thread when doing a long computation to show a
25 progress dialog). Other implementation choices are available: for the progress
26 dialog example it is far better to do the calculations in the
27 \helpref{idle handler}{wxidleevent} or call \helpref{wxYield()}{wxyield}
28 periodically to update the screen.
29
30 If you do decide to use threads in your application, it is strongly recommended
31 that no more than one thread calls GUI functions. The thread sample shows that
32 it {\it is} possible for many different threads to call GUI functions at once
33 (all the threads created in the sample access GUI), but it is a very poor design
34 choice for anything except an example. The design which uses one GUI thread and
35 several worker threads which communicate with the main one using events is much
36 more robust and will undoubtedly save you countless problems (example: under
37 Win32 a thread can only access GDI objects such as pens, brushes, \&c created by
38 itself and not by the other threads).
39
40 For communication between threads, use
41 \helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}
42 or its short version \helpref{wxPostEvent}{wxpostevent}. These functions
43 have thread safe implementation so that they can be used as they are for
44 sending event from one thread to another.
45
46