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git.saurik.com Git - wxWidgets.git/blob - interface/wx/dragimag.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxDragImage
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
12 This class is used when you wish to drag an object on the screen, and a
13 simple cursor is not enough.
15 On Windows, the Win32 API is used to achieve smooth dragging. On other
16 platforms, wxGenericDragImage is used. Applications may also prefer to use
17 wxGenericDragImage on Windows, too.
20 wxPython uses wxGenericDragImage on all platforms, but uses the wxDragImage
24 To use this class, when you wish to start dragging an image, create a
25 wxDragImage object and store it somewhere you can access it as the drag
26 progresses. Call BeginDrag() to start, and EndDrag() to stop the drag. To
27 move the image, initially call Show() and then Move(). If you wish to
28 update the screen contents during the drag (for example, highlight an item
29 as in the dragimag sample), first call Hide(), update the screen, call
30 Move(), and then call Show().
32 You can drag within one window, or you can use full-screen dragging either
33 across the whole screen, or just restricted to one area of the screen to
34 save resources. If you want the user to drag between two windows, then you
35 will need to use full-screen dragging.
37 If you wish to draw the image yourself, use wxGenericDragImage and override
38 DoDrawImage() and GetImageRect().
43 @see @ref page_samples_dragimag
45 class wxDragImage
: public wxObject
53 Constructs a drag image from a bitmap and optional cursor.
56 Bitmap to be used as the drag image. The bitmap can have a mask.
58 Optional cursor to combine with the image.
60 wxDragImage(const wxBitmap
& image
, const wxCursor
& cursor
= wxNullCursor
);
62 Constructs a drag image from an icon and optional cursor.
65 Icon to be used as the drag image.
67 Optional cursor to combine with the image.
70 This constructor is called wxDragIcon in wxPython.
73 wxDragImage(const wxIcon
& image
, const wxCursor
& cursor
= wxNullCursor
);
75 Constructs a drag image from a text string and optional cursor.
78 Text used to construct a drag image.
80 Optional cursor to combine with the image.
83 This constructor is called wxDragString in wxPython.
86 wxDragImage(const wxString
& text
, const wxCursor
& cursor
= wxNullCursor
);
88 Constructs a drag image from the text in the given tree control item,
92 Tree control for constructing a tree drag image.
97 This constructor is called wxDragTreeItem in wxPython.
100 wxDragImage(const wxTreeCtrl
& treeCtrl
, wxTreeItemId
& id
);
102 Constructs a drag image from the text in the given list control item,
106 List control for constructing a list drag image.
108 List control item id.
111 This constructor is called wxDragListItem in wxPython.
114 wxDragImage(const wxListCtrl
& listCtrl
, long id
);
116 Start dragging the image, in a window or full screen.
118 You need to then call Show() and Move() to show the image on the
119 screen. Call EndDrag() when the drag has finished.
121 Note that this call automatically calls CaptureMouse().
124 The location of the drag position relative to the upper-left corner
127 The window that captures the mouse, and within which the dragging
128 is limited unless fullScreen is @true.
130 If @true, specifies that the drag will be visible over the full
131 screen, or over as much of the screen as is specified by rect. Note
132 that the mouse will still be captured in window.
134 If non-@NULL, specifies the rectangle (in screen coordinates) that
135 bounds the dragging operation. Specifying this can make the
136 operation more efficient by cutting down on the area under
137 consideration, and it can also make a visual difference since the
138 drag is clipped to this area.
140 bool BeginDrag(const wxPoint
& hotspot
, wxWindow
* window
,
141 bool fullScreen
= false, wxRect
* rect
= NULL
);
143 Start dragging the image, using the first window to capture the mouse
144 and the second to specify the bounding area. This form is equivalent to
145 using the first form, but more convenient than working out the bounding
146 rectangle explicitly.
148 You need to then call Show() and Move() to show the image on the
149 screen. Call EndDrag() when the drag has finished.
151 Note that this call automatically calls CaptureMouse().
154 The location of the drag position relative to the upper-left corner
157 The window that captures the mouse, and within which the dragging
159 @param boundingWindow
160 Specifies the area within which the drag occurs.
162 bool BeginDrag(const wxPoint
& hotspot
, wxWindow
* window
,
163 wxWindow
* boundingWindow
);
166 Draws the image on the device context with top-left corner at the given
169 This function is only available with wxGenericDragImage, to allow
170 applications to draw their own image instead of using an actual bitmap.
171 If you override this function, you must also override GetImageRect().
173 virtual bool DoDrawImage(wxDC
& dc
, const wxPoint
& pos
) const;
176 Call this when the drag has finished.
178 @note This function automatically releases mouse capture.
183 Returns the rectangle enclosing the image, assuming that the image is
184 drawn with its top-left corner at the given point.
186 This function is available in wxGenericDragImage only, and may be
187 overridden (together with DoDrawImage()) to provide a virtual drawing
190 virtual wxRect
GetImageRect(const wxPoint
& pos
) const;
193 Hides the image. You may wish to call this before updating the window
194 contents (perhaps highlighting an item). Then call Move() and Show().
199 Call this to move the image to a new position. The image will only be
200 shown if Show() has been called previously (for example at the start of
204 The position in client coordinates (relative to the window
205 specified in BeginDrag()).
207 You can move the image either when the image is hidden or shown, but in
208 general dragging will be smoother if you move the image when it is
211 bool Move(const wxPoint
& pt
);
214 Shows the image. Call this at least once when dragging.
219 Override this if you wish to draw the window contents to the backing
220 bitmap yourself. This can be desirable if you wish to avoid flicker by
221 not having to redraw the updated window itself just before dragging,
222 which can cause a flicker just as the drag starts. Instead, paint the
223 drag image's backing bitmap to show the appropriate graphic @e minus
224 the objects to be dragged, and leave the window itself to be updated by
225 the drag image. This can provide eerily smooth, flicker-free drag
228 The default implementation copies the window contents to the backing
229 bitmap. A new implementation will normally copy information from
230 another source, such as from its own backing bitmap if it has one, or
231 directly from internal data structures.
233 This function is available in wxGenericDragImage only.
235 virtual bool UpdateBackingFromWindow(wxDC
& windowDC
, wxMemoryDC
& destDC
,
236 const wxRect
& sourceRect
,
237 const wxRect
& destRect
) const;