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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: array.tex
3 %% Purpose: wxArray
4 %% Author: wxWidgets Team
5 %% Modified by:
6 %% Created:
7 %% RCS-ID: $Id$
8 %% Copyright: (c) wxWidgets Team
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxArray}}\label{wxarray}
13
14 This section describes the so called {\it dynamic arrays}. This is a C
15 array-like data structure i.e. the member access time is constant (and not
16 linear according to the number of container elements as for linked lists). However, these
17 arrays are dynamic in the sense that they will automatically allocate more
18 memory if there is not enough of it for adding a new element. They also perform
19 range checking on the index values but in debug mode only, so please be sure to
20 compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
21 details). So, unlike the arrays in some other
22 languages, attempt to access an element beyond the arrays bound doesn't
23 automatically expand the array but provokes an assertion failure instead in
24 debug build and does nothing (except possibly crashing your program) in the
25 release build.
26
27 The array classes were designed to be reasonably efficient, both in terms of
28 run-time speed and memory consumption and the executable size. The speed of
29 array item access is, of course, constant (independent of the number of elements)
30 making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
31 Adding items to the arrays is also implemented in more or less constant time -
32 but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
33 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
34 wxArray functions are inline, so they do not take {\it any space at all}.
35
36 wxWidgets has three different kinds of array. All of them derive from
37 wxBaseArray class which works with untyped data and can not be used directly.
38 The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
39 WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
40 classes declared will be called in this documentation wxArray, wxSortedArray and
41 wxObjArray but you should keep in mind that no classes with such names actually
42 exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
43 with a new name. In fact, these names are "template" names and each usage of one
44 of the macros mentioned above creates a template specialization for the given
45 element type.
46
47 wxArray is suitable for storing integer types and pointers which it does not
48 treat as objects in any way, i.e. the element pointed to by the pointer is not
49 deleted when the element is removed from the array. It should be noted that
50 all of wxArray's functions are inline, so it costs strictly nothing to define as
51 many array types as you want (either in terms of the executable size or the
52 speed) as long as at least one of them is defined and this is always the case
53 because wxArrays are used by wxWidgets internally. This class has one serious
54 limitation: it can only be used for storing integral types (bool, char, short,
55 int, long and their unsigned variants) or pointers (of any kind). An attempt
56 to use with objects of sizeof() greater than sizeof(long) will provoke a
57 runtime assertion failure, however declaring a wxArray of floats will not (on
58 the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
59 please use wxObjArray for storing floats and doubles.
60
61 wxSortedArray is a wxArray variant which should be used when searching in the
62 array is a frequently used operation. It requires you to define an additional
63 function for comparing two elements of the array element type and always stores
64 its items in the sorted order (according to this function). Thus, it is
65 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
66 $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
67 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
68 memory allocation routine). However, in a usual situation elements are added to
69 an array much less often than searched inside it, so wxSortedArray may lead to
70 huge performance improvements compared to wxArray. Finally, it should be
71 noticed that, as wxArray, wxSortedArray can be only used for storing integral
72 types or pointers.
73
74 wxObjArray class treats its elements like "objects". It may delete them when
75 they are removed from the array (invoking the correct destructor) and copies
76 them using the objects copy constructor. In order to implement this behaviour
77 the definition of the wxObjArray arrays is split in two parts: first, you should
78 declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
79 you must include the file defining the implementation of template type:
80 <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
81 from a point where the full (as opposed to `forward') declaration of the array
82 elements class is in scope. As it probably sounds very complicated here is an
83 example:
84
85 \begin{verbatim}
86 #include <wx/dynarray.h>
87
88 // we must forward declare the array because it is used inside the class
89 // declaration
90 class MyDirectory;
91 class MyFile;
92
93 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
94 // now used as shown below
95 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
96 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
97
98 class MyDirectory
99 {
100 ...
101 ArrayOfDirectories m_subdirectories; // all subdirectories
102 ArrayOfFiles m_files; // all files in this directory
103 };
104
105 ...
106
107 // now that we have MyDirectory declaration in scope we may finish the
108 // definition of ArrayOfDirectories -- note that this expands into some C++
109 // code and so should only be compiled once (i.e., don't put this in the
110 // header, but into a source file or you will get linking errors)
111 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
112 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
113
114 // that's all!
115 \end{verbatim}
116
117 It is not as elegant as writing
118
119 \begin{verbatim}
120 typedef std::vector<MyDirectory> ArrayOfDirectories;
121 \end{verbatim}
122
123 but is not that complicated and allows the code to be compiled with any, however
124 dumb, C++ compiler in the world.
125
126 Things are much simpler for wxArray and wxSortedArray however: it is enough
127 just to write
128
129 \begin{verbatim}
130 WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
131 WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
132 \end{verbatim}
133
134 i.e. there is only one {\tt DEFINE} macro and no need for separate
135 {\tt DECLARE} one. For the arrays of the primitive types, the macros
136 {\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used
137 depending on the sizeof of the values (notice that storing values of smaller
138 type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does
139 \emph{not} work on all architectures!).
140
141
142 \wxheading{See also:}
143
144 \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
145
146 \wxheading{Include files}
147
148 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
149 for wxObjArray.
150
151 \latexignore{\rtfignore{\wxheading{Function groups}}}
152
153 \membersection{Macros for template array definition}\label{arraymacros}
154
155 To use an array you must first define the array class. This is done with the
156 help of the macros in this section. The class of array elements must be (at
157 least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
158 WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
159 WX\_DEFINE\_OBJARRAY macro.
160
161 \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
162 \helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
163 \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\
164 \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
165 \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
166 \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
167 \helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
168 \helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
169 \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\
170 \helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\
171 \helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray}
172
173 To slightly complicate the matters even further, the operator $->$ defined by
174 default for the array iterators by these macros only makes sense if the array
175 element type is not a pointer itself and, although it still works, this
176 provokes warnings from some compilers and to avoid them you should use the
177 {\tt \_PTR} versions of the macros above. For example, to define an array of
178 pointers to {\tt double} you should use:
179
180 \begin{verbatim}
181 WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
182 \end{verbatim}
183
184 Note that the above macros are generally only useful for
185 wxObject types. There are separate macros for declaring an array of a simple type,
186 such as an int.
187
188 The following simple types are supported:\\
189 int\\
190 long\\
191 size\_t\\
192 double
193
194 To create an array of a simple type, simply append the type you want in CAPS to
195 the array definition.
196
197 For example, for an integer array, you'd use one of the following variants:
198
199 \helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\
200 \helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
201 \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
202 \helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
203 \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
204 \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
205
206 \membersection{Constructors and destructors}\label{arrayconstructorsdestructors}
207
208 Array classes are 100\% C++ objects and as such they have the appropriate copy
209 constructors and assignment operators. Copying wxArray just copies the elements
210 but copying wxObjArray copies the arrays items. However, for memory-efficiency
211 sake, neither of these classes has virtual destructor. It is not very important
212 for wxArray which has trivial destructor anyhow, but it does mean that you
213 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
214 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
215 derive your own classes from the array classes.
216
217 \helpref{wxArray default constructor}{wxarrayctordef}\\
218 \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
219 \helpref{\destruct{wxArray}}{wxarraydtor}
220
221 \membersection{Memory management}\label{wxarraymemorymanagement}
222
223 Automatic array memory management is quite trivial: the array starts by
224 preallocating some minimal amount of memory (defined by
225 WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
226 allocated memory it reallocates it adding 50\% of the currently allocated
227 amount, but no more than some maximal number which is defined by
228 ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
229 being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
230 current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
231 provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
232 function can also be quite useful if you know in advance how many items you are
233 going to put in the array and will prevent the array code from reallocating the
234 memory more times than needed.
235
236 \helpref{Alloc}{wxarrayalloc}\\
237 \helpref{Shrink}{wxarrayshrink}
238
239 \membersection{Number of elements and simple item access}\label{arrayelementsaccess}
240
241 Functions in this section return the total number of array elements and allow to
242 retrieve them - possibly using just the C array indexing $[]$ operator which
243 does exactly the same as \helpref{Item()}{wxarrayitem} method.
244
245 \helpref{GetCount}{wxarraygetcount}\\
246 \helpref{IsEmpty}{wxarrayisempty}\\
247 \helpref{Item}{wxarrayitem}\\
248 \helpref{Last}{wxarraylast}
249
250 \membersection{Adding items}\label{arrayadding}
251
252 \helpref{Add}{wxarrayadd}\\
253 \helpref{Insert}{wxarrayinsert}\\
254 \helpref{SetCount}{wxarraysetcount}\\
255 \helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\
256 \helpref{WX\_PREPEND\_ARRAY}{wxprependarray}
257
258 \membersection{Removing items}\label{arrayremoving}
259
260 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
261 \helpref{Empty}{wxarrayempty}\\
262 \helpref{Clear}{wxarrayclear}\\
263 \helpref{RemoveAt}{wxarrayremoveat}\\
264 \helpref{Remove}{wxarrayremove}
265
266 \membersection{Searching and sorting}\label{arraysearchingandsorting}
267
268 \helpref{Index}{wxarrayindex}\\
269 \helpref{Sort}{wxarraysort}
270
271 %%%%% MEMBERS HERE %%%%%
272 \helponly{\insertatlevel{2}{
273
274 \wxheading{Members}
275
276 }}
277
278 \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
279
280 \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
281
282 \func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
283
284 \func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}}
285
286 This macro defines a new array class named {\it name} and containing the
287 elements of type {\it T}. The second form is used when compiling wxWidgets as
288 a DLL under Windows and array needs to be visible outside the DLL. The third is
289 needed for exporting an array from a user DLL.
290
291 Example:
292
293 \begin{verbatim}
294 WX_DEFINE_ARRAY_INT(int, MyArrayInt);
295
296 class MyClass;
297 WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
298 \end{verbatim}
299
300 Note that wxWidgets predefines the following standard array classes: {\bf wxArrayInt},
301 {\bf wxArrayLong}, {\bf wxArrayShort}, {\bf wxArrayDouble}, {\bf wxArrayPtrVoid}.
302
303
304 \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
305
306 \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
307
308 \func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
309
310 \func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
311
312 This macro defines a new sorted array class named {\it name} and containing
313 the elements of type {\it T}. The second form is used when compiling wxWidgets as
314 a DLL under Windows and array needs to be visible outside the DLL. The third is
315 needed for exporting an array from a user DLL.
316
317 Example:
318
319 \begin{verbatim}
320 WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
321
322 class MyClass;
323 WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
324 \end{verbatim}
325
326 You will have to initialize the objects of this class by passing a comparison
327 function to the array object constructor like this:
328
329 \begin{verbatim}
330 int CompareInts(int n1, int n2)
331 {
332 return n1 - n2;
333 }
334
335 wxSortedArrayInt sorted(CompareInts);
336
337 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
338 {
339 // sort the items by their address...
340 return Stricmp(item1->GetAddress(), item2->GetAddress());
341 }
342
343 wxArrayOfMyClass another(CompareMyClassObjects);
344 \end{verbatim}
345
346 \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
347
348 \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
349
350 \func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
351
352 \func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
353
354 This macro declares a new object array class named {\it name} and containing
355 the elements of type {\it T}. The second form is used when compiling wxWidgets as
356 a DLL under Windows and array needs to be visible outside the DLL. The third is
357 needed for exporting an array from a user DLL.
358
359 Example:
360
361 \begin{verbatim}
362 class MyClass;
363 WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
364 \end{verbatim}
365
366 You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
367 the array class - otherwise you would get link errors.
368
369 \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
370
371 \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
372
373 \func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}}
374
375 \func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}}
376
377 This macro defines the methods of the array class {\it name} not defined by the
378 \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
379 file <wx/arrimpl.cpp> before using this macro and you must have the full
380 declaration of the class of array elements in scope! If you forget to do the
381 first, the error will be caught by the compiler, but, unfortunately, many
382 compilers will not give any warnings if you forget to do the second - but the
383 objects of the class will not be copied correctly and their real destructor will
384 not be called. The latter two forms are merely aliases of the first to satisfy
385 some people's sense of symmetry when using the exported declarations.
386
387 Example of usage:
388
389 \begin{verbatim}
390 // first declare the class!
391 class MyClass
392 {
393 public:
394 MyClass(const MyClass&);
395
396 ...
397
398 virtual ~MyClass();
399 };
400
401 #include <wx/arrimpl.cpp>
402 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
403 \end{verbatim}
404
405 \membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
406
407 \func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
408
409 This macro may be used to append all elements of the {\it other} array to the
410 {\it array}. The two arrays must be of the same type.
411
412 \membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray}
413
414 \func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
415
416 This macro may be used to prepend all elements of the {\it other} array to the
417 {\it array}. The two arrays must be of the same type.
418
419 \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
420
421 \func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
422
423 This macro may be used to delete all elements of the array before emptying it.
424 It can not be used with wxObjArrays - but they will delete their elements anyhow
425 when you call Empty().
426
427 \membersection{Default constructors}\label{wxarrayctordef}
428
429 \func{}{wxArray}{\void}
430
431 \func{}{wxObjArray}{\void}
432
433 Default constructor initializes an empty array object.
434
435 \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
436
437 There is no default constructor for wxSortedArray classes - you must initialize it
438 with a function to use for item comparison. It is a function which is passed
439 two arguments of type {\it T} where {\it T} is the array element type and which
440 should return a negative, zero or positive value according to whether the first
441 element passed to it is less than, equal to or greater than the second one.
442
443 \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
444
445 \func{}{wxArray}{\param{const wxArray\& }{array}}
446
447 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
448
449 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
450
451 \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
452
453 \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
454
455 \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
456
457 The copy constructors and assignment operators perform a shallow array copy
458 (i.e. they don't copy the objects pointed to even if the source array contains
459 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
460 the array element are copied too) for wxObjArray.
461
462 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
463
464 \func{}{\destruct{wxArray}}{\void}
465
466 \func{}{\destruct{wxSortedArray}}{\void}
467
468 \func{}{\destruct{wxObjArray}}{\void}
469
470 The wxObjArray destructor deletes all the items owned by the array. This is not
471 done by wxArray and wxSortedArray versions - you may use
472 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
473
474 \membersection{wxArray::Add}\label{wxarrayadd}
475
476 \func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
477
478 \func{void}{Add}{\param{T *}{item}}
479
480 \func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
481
482 Appends the given number of {\it copies} of the {\it item} to the array
483 consisting of the elements of type {\it T}.
484
485 The first version is used with wxArray and wxSortedArray. The second and the
486 third are used with wxObjArray. There is an important difference between
487 them: if you give a pointer to the array, it will take ownership of it, i.e.
488 will delete it when the item is deleted from the array. If you give a reference
489 to the array, however, the array will make a copy of the item and will not take
490 ownership of the original item. Once again, it only makes sense for wxObjArrays
491 because the other array types never take ownership of their elements. Also note
492 that you cannot append more than one pointer as reusing it would lead to
493 deleting it twice (or more) and hence to a crash.
494
495 You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
496 elements of one array to another one but it is more efficient to use
497 {\it copies} parameter and modify the elements in place later if you plan to
498 append a lot of items.
499
500 \membersection{wxArray::Alloc}\label{wxarrayalloc}
501
502 \func{void}{Alloc}{\param{size\_t }{count}}
503
504 Preallocates memory for a given number of array elements. It is worth calling
505 when the number of items which are going to be added to the array is known in
506 advance because it will save unneeded memory reallocation. If the array already
507 has enough memory for the given number of items, nothing happens. In any case,
508 the existing contents of the array is not modified.
509
510 \membersection{wxArray::Clear}\label{wxarrayclear}
511
512 \func{void}{Clear}{\void}
513
514 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
515 frees the memory allocated to the array.
516
517 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
518
519 \func{T *}{Detach}{\param{size\_t }{index}}
520
521 Removes the element from the array, but, unlike,
522 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
523 pointer to the removed element.
524
525 \membersection{wxArray::Empty}\label{wxarrayempty}
526
527 \func{void}{Empty}{\void}
528
529 Empties the array. For wxObjArray classes, this destroys all of the array
530 elements. For wxArray and wxSortedArray this does nothing except marking the
531 array of being empty - this function does not free the allocated memory, use
532 \helpref{Clear()}{wxarrayclear} for this.
533
534 \membersection{wxArray::GetCount}\label{wxarraygetcount}
535
536 \constfunc{size\_t}{GetCount}{\void}
537
538 Return the number of items in the array.
539
540 \membersection{wxArray::Index}\label{wxarrayindex}
541
542 \constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}}
543
544 \constfunc{int}{Index}{\param{T\& }{item}}
545
546 The first version of the function is for wxArray and wxObjArray, the second is
547 for wxSortedArray only.
548
549 Searches the element in the array, starting from either beginning or the end
550 depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is
551 returned if the element is not found, otherwise the index of the element is
552 returned.
553
554 Linear search is used for the wxArray and wxObjArray classes but binary search
555 in the sorted array is used for wxSortedArray (this is why searchFromEnd
556 parameter doesn't make sense for it).
557
558 {\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
559 array is {\bf not} used by this function. It searches exactly the given
560 element in the array and so will only succeed if this element had been
561 previously added to the array, but fail even if another, identical, element is
562 in the array.
563
564 \membersection{wxArray::Insert}\label{wxarrayinsert}
565
566 \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
567
568 \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
569
570 \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
571
572 Insert the given number of {\it copies} of the {\it item} into the array before
573 the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
574 item in such way that it will become the first array element.
575
576 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
577 between the overloaded versions of this function.
578
579 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
580
581 \constfunc{bool}{IsEmpty}{\void}
582
583 Returns true if the array is empty, false otherwise.
584
585 \membersection{wxArray::Item}\label{wxarrayitem}
586
587 \constfunc{T\&}{Item}{\param{size\_t }{index}}
588
589 Returns the item at the given position in the array. If {\it index} is out of
590 bounds, an assert failure is raised in the debug builds but nothing special is
591 done in the release build.
592
593 The returned value is of type "reference to the array element type" for all of
594 the array classes.
595
596 \membersection{wxArray::Last}\label{wxarraylast}
597
598 \constfunc{T\&}{Last}{\void}
599
600 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
601 An assert failure is raised in the debug mode if the array is empty.
602
603 The returned value is of type "reference to the array element type" for all of
604 the array classes.
605
606 \membersection{wxArray::Remove}\label{wxarrayremove}
607
608 \func{\void}{Remove}{\param{T }{item}}
609
610 Removes an element from the array by value: the first item of the
611 array equal to {\it item} is removed, an assert failure will result from an
612 attempt to remove an item which doesn't exist in the array.
613
614 When an element is removed from wxObjArray it is deleted by the array - use
615 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
616 other hand, when an object is removed from a wxArray nothing happens - you
617 should delete it manually if required:
618
619 \begin{verbatim}
620 T *item = array[n];
621 delete item;
622 array.Remove(n)
623 \end{verbatim}
624
625 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
626 elements of a wxArray (supposed to contain pointers).
627
628 \membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
629
630 \func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
631
632 Removes {\it count} elements starting at {\it index} from the array. When an
633 element is removed from wxObjArray it is deleted by the array - use
634 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
635 the other hand, when an object is removed from a wxArray nothing happens -
636 you should delete it manually if required:
637
638 \begin{verbatim}
639 T *item = array[n];
640 delete item;
641 array.RemoveAt(n)
642 \end{verbatim}
643
644 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
645 elements of a wxArray (supposed to contain pointers).
646
647 \membersection{wxArray::SetCount}\label{wxarraysetcount}
648
649 \func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}}
650
651 This function ensures that the number of array elements is at least
652 {\it count}. If the array has already {\it count} or more items, nothing is
653 done. Otherwise, {\tt count - GetCount()} elements are added and initialized to
654 the value {\it defval}.
655
656 \wxheading{See also}
657
658 \helpref{GetCount}{wxarraygetcount}
659
660 \membersection{wxArray::Shrink}\label{wxarrayshrink}
661
662 \func{void}{Shrink}{\void}
663
664 Frees all memory unused by the array. If the program knows that no new items
665 will be added to the array it may call Shrink() to reduce its memory usage.
666 However, if a new item is added to the array, some extra memory will be
667 allocated again.
668
669 \membersection{wxArray::Sort}\label{wxarraysort}
670
671 \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
672
673 The notation CMPFUNC<T> should be read as if we had the following declaration:
674
675 \begin{verbatim}
676 template int CMPFUNC(T *first, T *second);
677 \end{verbatim}
678
679 where {\it T} is the type of the array elements. I.e. it is a function returning
680 {\it int} which is passed two arguments of type {\it T *}.
681
682 Sorts the array using the specified compare function: this function should
683 return a negative, zero or positive value according to whether the first element
684 passed to it is less than, equal to or greater than the second one.
685
686 wxSortedArray doesn't have this function because it is always sorted.
687