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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 #if defined(__GNUG__) && !defined(__APPLE__)
17 #pragma interface "appbase.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // typedefs
22 // ----------------------------------------------------------------------------
23
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27 #else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32 #endif
33
34 class WXDLLEXPORT wxCmdLineParser;
35
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
39
40 #include "wx/event.h" // for the base class
41
42 #if wxUSE_GUI
43 #include "wx/window.h" // for wxTopLevelWindows
44 #endif // wxUSE_GUI
45
46 #if WXWIN_COMPATIBILITY_2_2
47 #include "wx/icon.h"
48 #endif
49
50 #include "wx/build.h"
51
52 class WXDLLEXPORT wxLog;
53 class WXDLLEXPORT wxMessageOutput;
54
55 // ----------------------------------------------------------------------------
56 // constants
57 // ----------------------------------------------------------------------------
58
59 static const int wxPRINT_WINDOWS = 1;
60 static const int wxPRINT_POSTSCRIPT = 2;
61
62 // ----------------------------------------------------------------------------
63 // support for framebuffer ports
64 // ----------------------------------------------------------------------------
65
66 #if wxUSE_GUI
67 // VS: Fullscreen/framebuffer application needs to choose display mode prior
68 // to wxWindows initialization. This class holds information about display
69 // mode. It is used by wxApp::Set/GetDisplayMode.
70 class WXDLLEXPORT wxDisplayModeInfo
71 {
72 public:
73 wxDisplayModeInfo() : m_ok(FALSE) {}
74 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
75 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
76
77 unsigned GetWidth() const { return m_width; }
78 unsigned GetHeight() const { return m_height; }
79 unsigned GetDepth() const { return m_depth; }
80 bool IsOk() const { return m_ok; }
81
82 private:
83 unsigned m_width, m_height, m_depth;
84 bool m_ok;
85 };
86 #endif
87
88 // ----------------------------------------------------------------------------
89 // the common part of wxApp implementations for all platforms
90 // ----------------------------------------------------------------------------
91
92 class WXDLLEXPORT wxAppBase : public wxEvtHandler
93 {
94 DECLARE_NO_COPY_CLASS(wxAppBase)
95
96 public:
97 wxAppBase();
98 virtual ~wxAppBase();
99
100 // the virtual functions which may/must be overridden in the derived class
101 // -----------------------------------------------------------------------
102
103 // called during the program initialization, returning FALSE from here
104 // prevents the program from continuing - it's a good place to create
105 // the top level program window and return TRUE.
106 //
107 // Override: always in GUI application, rarely in console ones.
108 virtual bool OnInit();
109
110 #if wxUSE_GUI
111 // a platform-dependent version of OnInit(): the code here is likely to
112 // depend on the toolkit. default version does nothing.
113 //
114 // Override: rarely.
115 virtual bool OnInitGui();
116 #endif // wxUSE_GUI
117
118 // called to start program execution - the default version just enters
119 // the main GUI loop in which events are received and processed until
120 // the last window is not deleted (if GetExitOnFrameDelete) or
121 // ExitMainLoop() is called. In console mode programs, the execution
122 // of the program really starts here
123 //
124 // Override: rarely in GUI applications, always in console ones.
125 #if wxUSE_GUI
126 virtual int OnRun();
127 #else // !GUI
128 virtual int OnRun() = 0;
129 #endif // wxUSE_GUI
130
131 // called after the main loop termination. This is a good place for
132 // cleaning up (it may be too late in dtor) and is also useful if you
133 // want to return some non-default exit code - this is just the return
134 // value of this method.
135 //
136 // Override: often.
137 virtual int OnExit();
138
139 // called when a fatal exception occurs, this function should take care
140 // not to do anything which might provoke a nested exception! It may be
141 // overridden if you wish to react somehow in non-default way (core
142 // dump under Unix, application crash under Windows) to fatal program
143 // errors, however extreme care should be taken if you don't want this
144 // function to crash.
145 //
146 // Override: rarely.
147 virtual void OnFatalException() { }
148
149 // the worker functions - usually not used directly by the user code
150 // -----------------------------------------------------------------
151
152 #if wxUSE_GUI
153 // execute the main GUI loop, the function returns when the loop ends
154 virtual int MainLoop() = 0;
155
156 // exit the main GUI loop during the next iteration (i.e. it does not
157 // stop the program immediately!)
158 virtual void ExitMainLoop() = 0;
159
160 // returns TRUE if the program is initialized
161 virtual bool Initialized() = 0;
162
163 // returns TRUE if there are unprocessed events in the event queue
164 virtual bool Pending() = 0;
165
166 // process the first event in the event queue (blocks until an event
167 // apperas if there are none currently)
168 virtual void Dispatch() = 0;
169
170 // process all currently pending events right now
171 //
172 // it is an error to call Yield() recursively unless the value of
173 // onlyIfNeeded is TRUE
174 //
175 // WARNING: this function is dangerous as it can lead to unexpected
176 // reentrancies (i.e. when called from an event handler it
177 // may result in calling the same event handler again), use
178 // with _extreme_ care or, better, don't use at all!
179 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
180
181 // this virtual function is called in the GUI mode when the application
182 // becomes idle and normally just sends wxIdleEvent to all interested
183 // parties
184 //
185 // it should return TRUE if more idle events are needed, FALSE if not
186 virtual bool ProcessIdle() = 0;
187 #endif // wxUSE_GUI
188
189 // application info: name, description, vendor
190 // -------------------------------------------
191
192 // NB: all these should be set by the application itself, there are no
193 // reasonable default except for the application name which is taken to
194 // be argv[0]
195
196 // set/get the application name
197 wxString GetAppName() const
198 {
199 if ( !m_appName )
200 return m_className;
201 else
202 return m_appName;
203 }
204 void SetAppName(const wxString& name) { m_appName = name; }
205
206 // set/get the app class name
207 wxString GetClassName() const { return m_className; }
208 void SetClassName(const wxString& name) { m_className = name; }
209
210 // set/get the vendor name
211 const wxString& GetVendorName() const { return m_vendorName; }
212 void SetVendorName(const wxString& name) { m_vendorName = name; }
213
214 #if wxUSE_GUI
215 // top level window functions
216 // --------------------------
217
218 // return TRUE if our app has focus
219 virtual bool IsActive() const { return m_isActive; }
220
221 // set the "main" top level window
222 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
223
224 // return the "main" top level window (if it hadn't been set previously
225 // with SetTopWindow(), will return just some top level window and, if
226 // there are none, will return NULL)
227 virtual wxWindow *GetTopWindow() const
228 {
229 if (m_topWindow)
230 return m_topWindow;
231 else if (wxTopLevelWindows.GetCount() > 0)
232 return wxTopLevelWindows.GetFirst()->GetData();
233 else
234 return (wxWindow *)NULL;
235 }
236
237 // control the exit behaviour: by default, the program will exit the
238 // main loop (and so, usually, terminate) when the last top-level
239 // program window is deleted. Beware that if you disable this behaviour
240 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
241 // ExitMainLoop() explicitly from somewhere.
242 void SetExitOnFrameDelete(bool flag)
243 { m_exitOnFrameDelete = flag ? Yes : No; }
244 bool GetExitOnFrameDelete() const
245 { return m_exitOnFrameDelete == Yes; }
246
247 #endif // wxUSE_GUI
248
249 // cmd line parsing stuff
250 // ----------------------
251
252 // all of these methods may be overridden in the derived class to
253 // customize the command line parsing (by default only a few standard
254 // options are handled)
255 //
256 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
257 // this to work
258
259 #if wxUSE_CMDLINE_PARSER
260 // this one is called from OnInit() to add all supported options
261 // to the given parser
262 virtual void OnInitCmdLine(wxCmdLineParser& parser);
263
264 // called after successfully parsing the command line, return TRUE
265 // to continue and FALSE to exit
266 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
267
268 // called if "--help" option was specified, return TRUE to continue
269 // and FALSE to exit
270 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
271
272 // called if incorrect command line options were given, return
273 // FALSE to abort and TRUE to continue
274 virtual bool OnCmdLineError(wxCmdLineParser& parser);
275 #endif // wxUSE_CMDLINE_PARSER
276
277 // miscellaneous customization functions
278 // -------------------------------------
279
280 #if wxUSE_LOG
281 // override this function to create default log target of arbitrary
282 // user-defined class (default implementation creates a wxLogGui
283 // object) - this log object is used by default by all wxLogXXX()
284 // functions.
285 virtual wxLog *CreateLogTarget();
286 #endif // wxUSE_LOG
287
288 // similar to CreateLogTarget() but for the global wxMessageOutput
289 // object
290 virtual wxMessageOutput *CreateMessageOutput();
291
292 #if wxUSE_GUI
293
294 #if WXWIN_COMPATIBILITY_2_2
295 // get the standard icon used by wxWin dialogs - this allows the user
296 // to customize the standard dialogs. The 'which' parameter is one of
297 // wxICON_XXX values
298 virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; }
299 #endif
300
301 // Get display mode that is used use. This is only used in framebuffer wxWin ports
302 // (such as wxMGL).
303 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
304 // Set display mode to use. This is only used in framebuffer wxWin ports
305 // (such as wxMGL). This method should be called from wxApp:OnInitGui
306 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
307
308 // set use of best visual flag (see below)
309 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
310 bool GetUseBestVisual() const { return m_useBestVisual; }
311
312 // set/get printing mode: see wxPRINT_XXX constants.
313 //
314 // default behaviour is the normal one for Unix: always use PostScript
315 // printing.
316 virtual void SetPrintMode(int WXUNUSED(mode)) { }
317 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
318
319 // called by toolkit-specific code to set the app status: active (we have
320 // focus) or not and also the last window which had focus before we were
321 // deactivated
322 virtual void SetActive(bool isActive, wxWindow *lastFocus);
323 #endif // wxUSE_GUI
324
325 // this method allows to filter all the events processed by the program, so
326 // you should try to return quickly from it to avoid slowing down the
327 // program to the crawl
328 //
329 // return value should be -1 to continue with the normal event processing,
330 // or TRUE or FALSE to stop further processing and pretend that the event
331 // had been already processed or won't be processed at all, respectively
332 virtual int FilterEvent(wxEvent& event);
333
334 // debugging support
335 // -----------------
336
337 // this function is called when an assert failure occurs, the base class
338 // version does the normal processing (i.e. shows the usual assert failure
339 // dialog box)
340 //
341 // the arguments are the place where the assert occured, the text of the
342 // assert itself and the user-specified message
343 #ifdef __WXDEBUG__
344 virtual void OnAssert(const wxChar *file,
345 int line,
346 const wxChar *cond,
347 const wxChar *msg);
348 #endif // __WXDEBUG__
349
350 // check that the wxBuildOptions object (constructed in the application
351 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
352 // options of the library and abort if it doesn't
353 static bool CheckBuildOptions(const wxBuildOptions& buildOptions);
354
355 // deprecated functions, please updae your code to not use them!
356 // -------------------------------------------------------------
357
358 #if WXWIN_COMPATIBILITY_2_2
359 // used by obsolete wxDebugMsg only
360 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
361 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
362
363 // TRUE if the application wants to get debug output
364 bool m_wantDebugOutput;
365 #endif // WXWIN_COMPATIBILITY_2_2
366
367 // implementation only from now on
368 // -------------------------------
369
370 // helpers for dynamic wxApp construction
371 static void SetInitializerFunction(wxAppInitializerFunction fn)
372 { m_appInitFn = fn; }
373 static wxAppInitializerFunction GetInitializerFunction()
374 { return m_appInitFn; }
375
376 // process all events in the wxPendingEvents list
377 virtual void ProcessPendingEvents();
378
379 // access to the command line arguments
380 int argc;
381 wxChar **argv;
382
383 protected:
384 // function used for dynamic wxApp creation
385 static wxAppInitializerFunction m_appInitFn;
386
387 // application info (must be set from the user code)
388 wxString m_vendorName, // vendor name (ACME Inc)
389 m_appName, // app name
390 m_className; // class name
391
392 #if wxUSE_GUI
393 // the main top level window - may be NULL
394 wxWindow *m_topWindow;
395
396 // if Yes, exit the main loop when the last top level window is deleted, if
397 // No don't do it and if Later -- only do it once we reach our OnRun()
398 //
399 // the explanation for using this strange scheme is given in appcmn.cpp
400 enum
401 {
402 Later = -1,
403 No,
404 Yes
405 } m_exitOnFrameDelete;
406
407 // TRUE if the apps whats to use the best visual on systems where
408 // more than one are available (Sun, SGI, XFree86 4.0 ?)
409 bool m_useBestVisual;
410
411 // does any of our windows has focus?
412 bool m_isActive;
413 #endif // wxUSE_GUI
414 };
415
416 // ----------------------------------------------------------------------------
417 // now include the declaration of the real class
418 // ----------------------------------------------------------------------------
419
420 #if wxUSE_GUI
421 #if defined(__WXMSW__)
422 #include "wx/msw/app.h"
423 #elif defined(__WXMOTIF__)
424 #include "wx/motif/app.h"
425 #elif defined(__WXMGL__)
426 #include "wx/mgl/app.h"
427 #elif defined(__WXGTK__)
428 #include "wx/gtk/app.h"
429 #elif defined(__WXX11__)
430 #include "wx/x11/app.h"
431 #elif defined(__WXMAC__)
432 #include "wx/mac/app.h"
433 #elif defined(__WXPM__)
434 #include "wx/os2/app.h"
435 #elif defined(__WXSTUBS__)
436 #include "wx/stubs/app.h"
437 #endif
438 #else // !GUI
439 // can't use typedef because wxApp forward declared as a class
440 class WXDLLEXPORT wxApp : public wxAppBase
441 {
442 };
443 #endif // GUI/!GUI
444
445 // ----------------------------------------------------------------------------
446 // the global data
447 // ----------------------------------------------------------------------------
448
449 // the one and only application object - use of wxTheApp in application code
450 // is discouraged, consider using DECLARE_APP() after which you may call
451 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
452 // not wxApp)
453 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
454
455 // ----------------------------------------------------------------------------
456 // global functions
457 // ----------------------------------------------------------------------------
458
459 // event loop related functions only work in GUI programs
460 // ------------------------------------------------------
461
462 // Force an exit from main loop
463 extern void WXDLLEXPORT wxExit();
464
465 // Yield to other apps/messages
466 extern bool WXDLLEXPORT wxYield();
467
468 // Yield to other apps/messages
469 extern void WXDLLEXPORT wxWakeUpIdle();
470
471 // Post a message to the given eventhandler which will be processed during the
472 // next event loop iteration
473 inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
474 {
475 wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
476
477 #if wxUSE_GUI
478 dest->AddPendingEvent(event);
479 #else
480 dest->ProcessEvent(event);
481 #endif // wxUSE_GUI
482 }
483
484 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
485 // and call these functions instead at the program startup and termination
486 // -------------------------------------------------------------------------
487
488 #if !wxUSE_GUI
489
490 // initialize the library (may be called as many times as needed, but each
491 // call to wxInitialize() must be matched by wxUninitialize())
492 extern bool WXDLLEXPORT wxInitialize();
493
494 // clean up - the library can't be used any more after the last call to
495 // wxUninitialize()
496 extern void WXDLLEXPORT wxUninitialize();
497
498 // create an object of this class on stack to initialize/cleanup thel ibrary
499 // automatically
500 class WXDLLEXPORT wxInitializer
501 {
502 public:
503 // initialize the library
504 wxInitializer() { m_ok = wxInitialize(); }
505
506 // has the initialization been successful? (explicit test)
507 bool IsOk() const { return m_ok; }
508
509 // has the initialization been successful? (implicit test)
510 operator bool() const { return m_ok; }
511
512 // dtor only does clean up if we initialized the library properly
513 ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
514
515 private:
516 bool m_ok;
517 };
518
519 #endif // !wxUSE_GUI
520
521 // ----------------------------------------------------------------------------
522 // macros for dynamic creation of the application object
523 // ----------------------------------------------------------------------------
524
525 // Having a global instance of this class allows wxApp to be aware of the app
526 // creator function. wxApp can then call this function to create a new app
527 // object. Convoluted, but necessary.
528
529 class WXDLLEXPORT wxAppInitializer
530 {
531 public:
532 wxAppInitializer(wxAppInitializerFunction fn)
533 { wxApp::SetInitializerFunction(fn); }
534 };
535
536 // Here's a macro you can use if your compiler really, really wants main() to
537 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
538 // code if required.
539
540 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
541 #define IMPLEMENT_WXWIN_MAIN \
542 extern int wxEntry( int argc, char *argv[] ); \
543 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
544 #elif defined(__WXMAC__) && defined(__UNIX__)
545 // wxMac seems to have a specific wxEntry prototype
546 #define IMPLEMENT_WXWIN_MAIN \
547 extern int wxEntry( int argc, char *argv[], bool enterLoop = TRUE ); \
548 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
549 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
550 // NT defines APIENTRY, 3.x not
551 #if !defined(WXAPIENTRY)
552 #define WXAPIENTRY WXFAR wxSTDCALL
553 #endif
554
555 #include <windows.h>
556 #include "wx/msw/winundef.h"
557
558 #define IMPLEMENT_WXWIN_MAIN \
559 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
560 HINSTANCE hPrevInstance,\
561 LPSTR m_lpCmdLine, int nCmdShow)\
562 {\
563 return wxEntry((WXHINSTANCE) hInstance,\
564 (WXHINSTANCE) hPrevInstance,\
565 m_lpCmdLine, nCmdShow);\
566 }
567 #else
568 #define IMPLEMENT_WXWIN_MAIN
569 #endif
570
571 #ifdef __WXUNIVERSAL__
572 #include "wx/univ/theme.h"
573
574 #define IMPLEMENT_WX_THEME_SUPPORT \
575 WX_USE_THEME(win32); \
576 WX_USE_THEME(gtk);
577 #else
578 #define IMPLEMENT_WX_THEME_SUPPORT
579 #endif
580
581 // Use this macro if you want to define your own main() or WinMain() function
582 // and call wxEntry() from there.
583 #define IMPLEMENT_APP_NO_MAIN(appname) \
584 wxApp *wxCreateApp() \
585 { \
586 wxApp::CheckBuildOptions(wxBuildOptions()); \
587 return new appname; \
588 } \
589 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
590 appname& wxGetApp() { return *(appname *)wxTheApp; }
591
592 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
593 // wxUniversal builds
594 #define IMPLEMENT_APP_NO_THEMES(appname) \
595 IMPLEMENT_APP_NO_MAIN(appname) \
596 IMPLEMENT_WXWIN_MAIN
597
598 // Use this macro exactly once, the argument is the name of the wxApp-derived
599 // class which is the class of your application.
600 #define IMPLEMENT_APP(appname) \
601 IMPLEMENT_APP_NO_THEMES(appname) \
602 IMPLEMENT_WX_THEME_SUPPORT
603
604 // this macro can be used multiple times and just allows you to use wxGetApp()
605 // function
606 #define DECLARE_APP(appname) extern appname& wxGetApp();
607
608 #endif
609 // _WX_APP_H_BASE_