document that locking a wxMutex or a wxCriticalSection twice from the same thread...
[wxWidgets.git] / interface / wx / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: interface of all thread-related wxWidgets classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /** See wxCondition. */
11 enum wxCondError
12 {
13 wxCOND_NO_ERROR = 0,
14 wxCOND_INVALID,
15 wxCOND_TIMEOUT, //!< WaitTimeout() has timed out
16 wxCOND_MISC_ERROR
17 };
18
19
20 /**
21 @class wxCondition
22
23 wxCondition variables correspond to pthread conditions or to Win32 event objects.
24 They may be used in a multithreaded application to wait until the given condition
25 becomes @true which happens when the condition becomes signaled.
26
27 For example, if a worker thread is doing some long task and another thread has
28 to wait until it is finished, the latter thread will wait on the condition
29 object and the worker thread will signal it on exit (this example is not
30 perfect because in this particular case it would be much better to just
31 wxThread::Wait for the worker thread, but if there are several worker threads
32 it already makes much more sense).
33
34 Note that a call to wxCondition::Signal may happen before the other thread calls
35 wxCondition::Wait and, just as with the pthread conditions, the signal is then
36 lost and so if you want to be sure that you don't miss it you must keep the
37 mutex associated with the condition initially locked and lock it again before calling
38 wxCondition::Signal. Of course, this means that this call is going to block
39 until wxCondition::Wait is called by another thread.
40
41 @section condition_example Example
42
43 This example shows how a main thread may launch a worker thread which starts
44 running and then waits until the main thread signals it to continue:
45
46 @code
47 class MySignallingThread : public wxThread
48 {
49 public:
50 MySignallingThread(wxMutex *mutex, wxCondition *condition)
51 {
52 m_mutex = mutex;
53 m_condition = condition;
54
55 Create();
56 }
57
58 virtual ExitCode Entry()
59 {
60 ... do our job ...
61
62 // tell the other(s) thread(s) that we're about to terminate: we must
63 // lock the mutex first or we might signal the condition before the
64 // waiting threads start waiting on it!
65 wxMutexLocker lock(*m_mutex);
66 m_condition->Broadcast(); // same as Signal() here -- one waiter only
67
68 return 0;
69 }
70
71 private:
72 wxCondition *m_condition;
73 wxMutex *m_mutex;
74 };
75
76 int main()
77 {
78 wxMutex mutex;
79 wxCondition condition(mutex);
80
81 // the mutex should be initially locked
82 mutex.Lock();
83
84 // create and run the thread but notice that it won't be able to
85 // exit (and signal its exit) before we unlock the mutex below
86 MySignallingThread *thread = new MySignallingThread(&mutex, &condition);
87
88 thread->Run();
89
90 // wait for the thread termination: Wait() atomically unlocks the mutex
91 // which allows the thread to continue and starts waiting
92 condition.Wait();
93
94 // now we can exit
95 return 0;
96 }
97 @endcode
98
99 Of course, here it would be much better to simply use a joinable thread and
100 call wxThread::Wait on it, but this example does illustrate the importance of
101 properly locking the mutex when using wxCondition.
102
103 @library{wxbase}
104 @category{threading}
105
106 @see wxThread, wxMutex
107 */
108 class wxCondition
109 {
110 public:
111 /**
112 Default and only constructor.
113 The @a mutex must be locked by the caller before calling Wait() function.
114 Use IsOk() to check if the object was successfully initialized.
115 */
116 wxCondition(wxMutex& mutex);
117
118 /**
119 Destroys the wxCondition object.
120
121 The destructor is not virtual so this class should not be used polymorphically.
122 */
123 ~wxCondition();
124
125 /**
126 Broadcasts to all waiting threads, waking all of them up.
127
128 Note that this method may be called whether the mutex associated with
129 this condition is locked or not.
130
131 @see Signal()
132 */
133 wxCondError Broadcast();
134
135 /**
136 Returns @true if the object had been initialized successfully, @false
137 if an error occurred.
138 */
139 bool IsOk() const;
140
141 /**
142 Signals the object waking up at most one thread.
143
144 If several threads are waiting on the same condition, the exact thread
145 which is woken up is undefined. If no threads are waiting, the signal is
146 lost and the condition would have to be signalled again to wake up any
147 thread which may start waiting on it later.
148
149 Note that this method may be called whether the mutex associated with this
150 condition is locked or not.
151
152 @see Broadcast()
153 */
154 wxCondError Signal();
155
156 /**
157 Waits until the condition is signalled.
158
159 This method atomically releases the lock on the mutex associated with this
160 condition (this is why it must be locked prior to calling Wait()) and puts the
161 thread to sleep until Signal() or Broadcast() is called.
162 It then locks the mutex again and returns.
163
164 Note that even if Signal() had been called before Wait() without waking
165 up any thread, the thread would still wait for another one and so it is
166 important to ensure that the condition will be signalled after
167 Wait() or the thread may sleep forever.
168
169 @return Returns wxCOND_NO_ERROR on success, another value if an error occurred.
170
171 @see WaitTimeout()
172 */
173 wxCondError Wait();
174
175 /**
176 Waits until the condition is signalled or the timeout has elapsed.
177
178 This method is identical to Wait() except that it returns, with the
179 return code of @c wxCOND_TIMEOUT as soon as the given timeout expires.
180
181 @param milliseconds
182 Timeout in milliseconds
183
184 @return Returns wxCOND_NO_ERROR if the condition was signalled,
185 wxCOND_TIMEOUT if the timeout elapsed before this happened or
186 another error code from wxCondError enum.
187 */
188 wxCondError WaitTimeout(unsigned long milliseconds);
189 };
190
191
192 /**
193 @class wxCriticalSectionLocker
194
195 This is a small helper class to be used with wxCriticalSection objects.
196
197 A wxCriticalSectionLocker enters the critical section in the constructor and
198 leaves it in the destructor making it much more difficult to forget to leave
199 a critical section (which, in general, will lead to serious and difficult
200 to debug problems).
201
202 Example of using it:
203
204 @code
205 void Set Foo()
206 {
207 // gs_critSect is some (global) critical section guarding access to the
208 // object "foo"
209 wxCriticalSectionLocker locker(gs_critSect);
210
211 if ( ... )
212 {
213 // do something
214 ...
215
216 return;
217 }
218
219 // do something else
220 ...
221
222 return;
223 }
224 @endcode
225
226 Without wxCriticalSectionLocker, you would need to remember to manually leave
227 the critical section before each @c return.
228
229 @library{wxbase}
230 @category{threading}
231
232 @see wxCriticalSection, wxMutexLocker
233 */
234 class wxCriticalSectionLocker
235 {
236 public:
237 /**
238 Constructs a wxCriticalSectionLocker object associated with given
239 @a criticalsection and enters it.
240 */
241 wxCriticalSectionLocker(wxCriticalSection& criticalsection);
242
243 /**
244 Destructor leaves the critical section.
245 */
246 ~wxCriticalSectionLocker();
247 };
248
249
250
251 /**
252 @class wxThreadHelper
253
254 The wxThreadHelper class is a mix-in class that manages a single background
255 thread, either detached or joinable (see wxThread for the differences).
256 By deriving from wxThreadHelper, a class can implement the thread
257 code in its own wxThreadHelper::Entry() method and easily share data and
258 synchronization objects between the main thread and the worker thread.
259
260 Doing this prevents the awkward passing of pointers that is needed when the
261 original object in the main thread needs to synchronize with its worker thread
262 in its own wxThread derived object.
263
264 For example, wxFrame may need to make some calculations in a background thread
265 and then display the results of those calculations in the main window.
266
267 Ordinarily, a wxThread derived object would be created with the calculation
268 code implemented in wxThread::Entry. To access the inputs to the calculation,
269 the frame object would often need to pass a pointer to itself to the thread object.
270 Similarly, the frame object would hold a pointer to the thread object.
271
272 Shared data and synchronization objects could be stored in either object
273 though the object without the data would have to access the data through
274 a pointer.
275 However with wxThreadHelper the frame object and the thread object are
276 treated as the same object. Shared data and synchronization variables are
277 stored in the single object, eliminating a layer of indirection and the
278 associated pointers.
279
280 Example:
281 @code
282 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
283
284 class MyFrame : public wxFrame, public wxThreadHelper
285 {
286 public:
287 MyFrame(...) { ... }
288 ~MyFrame()
289 {
290 // it's better to do any thread cleanup in the OnClose()
291 // event handler, rather than in the destructor.
292 // This is because the event loop for a top-level window is not
293 // active anymore when its destructor is called and if the thread
294 // sends events when ending, they won't be processed unless
295 // you ended the thread from OnClose.
296 // See @ref overview_windowdeletion for more info.
297 }
298
299 ...
300 void DoStartALongTask();
301 void OnThreadUpdate(wxThreadEvent& evt);
302 void OnClose(wxCloseEvent& evt);
303 ...
304
305 protected:
306 virtual wxThread::ExitCode Entry();
307
308 // the output data of the Entry() routine:
309 char m_data[1024];
310 wxCriticalSection m_dataCS; // protects field above
311
312 DECLARE_EVENT_TABLE()
313 };
314
315 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
316 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
317 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
318 EVT_CLOSE(MyFrame::OnClose)
319 END_EVENT_TABLE()
320
321 void MyFrame::DoStartALongTask()
322 {
323 // we want to start a long task, but we don't want our GUI to block
324 // while it's executed, so we use a thread to do it.
325 if (CreateThread(wxTHREAD_JOINABLE) != wxTHREAD_NO_ERROR)
326 {
327 wxLogError("Could not create the worker thread!");
328 return;
329 }
330
331 // go!
332 if (GetThread()->Run() != wxTHREAD_NO_ERROR)
333 {
334 wxLogError("Could not run the worker thread!");
335 return;
336 }
337 }
338
339 wxThread::ExitCode MyFrame::Entry()
340 {
341 // IMPORTANT:
342 // this function gets executed in the secondary thread context!
343
344 int offset = 0;
345
346 // here we do our long task, periodically calling TestDestroy():
347 while (!GetThread()->TestDestroy())
348 {
349 // since this Entry() is implemented in MyFrame context we don't
350 // need any pointer to access the m_data, m_processedData, m_dataCS
351 // variables... very nice!
352
353 // this is an example of the generic structure of a download thread:
354 char buffer[1024];
355 download_chunk(buffer, 1024); // this takes time...
356
357 {
358 // ensure noone reads m_data while we write it
359 wxCriticalSectionLocker lock(m_dataCS);
360 memcpy(m_data+offset, buffer, 1024);
361 offset += 1024;
362 }
363
364
365 // VERY IMPORTANT: do not call any GUI function inside this
366 // function; rather use wxQueueEvent():
367 wxQueueEvent(this, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
368 // we used pointer 'this' assuming it's safe; see OnClose()
369 }
370
371 // TestDestroy() returned true (which means the main thread asked us
372 // to terminate as soon as possible) or we ended the long task...
373 return (wxThread::ExitCode)0;
374 }
375
376 void MyFrame::OnClose(wxCloseEvent&)
377 {
378 // important: before terminating, we _must_ wait for our joinable
379 // thread to end, if it's running; in fact it uses variables of this
380 // instance and posts events to *this event handler
381
382 if (GetThread() && // DoStartALongTask() may have not been called
383 GetThread()->IsRunning())
384 GetThread()->Wait();
385
386 Destroy();
387 }
388
389 void MyFrame::OnThreadUpdate(wxThreadEvent& evt)
390 {
391 // ...do something... e.g. m_pGauge->Pulse();
392
393 // read some parts of m_data just for fun:
394 wxCriticalSectionLocker lock(m_dataCS);
395 wxPrintf("%c", m_data[100]);
396 }
397 @endcode
398
399 @library{wxbase}
400 @category{threading}
401
402 @see wxThread, wxThreadEvent
403 */
404 class wxThreadHelper
405 {
406 public:
407 /**
408 This constructor simply initializes internal member variables and tells
409 wxThreadHelper which type the thread internally managed should be.
410 */
411 wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE);
412
413 /**
414 The destructor frees the resources associated with the thread, forcing
415 it to terminate (it uses wxThread::Kill function).
416
417 Because of the wxThread::Kill unsafety, you should always wait
418 (with wxThread::Wait) for joinable threads to end or call wxThread::Delete
419 on detached threads, instead of relying on this destructor for stopping
420 the thread.
421 */
422 virtual ~wxThreadHelper();
423
424 /**
425 This is the entry point of the thread.
426
427 This function is pure virtual and must be implemented by any derived class.
428 The thread execution will start here.
429
430 You'll typically want your Entry() to look like:
431 @code
432 wxThread::ExitCode Entry()
433 {
434 while (!GetThread()->TestDestroy())
435 {
436 // ... do some work ...
437
438 if (IsWorkCompleted)
439 break;
440
441 if (HappenedStoppingError)
442 return (wxThread::ExitCode)1; // failure
443 }
444
445 return (wxThread::ExitCode)0; // success
446 }
447 @endcode
448
449 The returned value is the thread exit code which is only useful for
450 joinable threads and is the value returned by @c "GetThread()->Wait()".
451
452 This function is called by wxWidgets itself and should never be called
453 directly.
454 */
455 virtual ExitCode Entry() = 0;
456
457 /**
458 @deprecated
459 Use CreateThread() instead.
460 */
461 wxThreadError Create(unsigned int stackSize = 0);
462
463 /**
464 Creates a new thread of the given @a kind.
465
466 The thread object is created in the suspended state, and you
467 should call @ref wxThread::Run "GetThread()->Run()" to start running it.
468
469 You may optionally specify the stack size to be allocated to it (ignored
470 on platforms that don't support setting it explicitly, e.g. Unix).
471
472 @return One of the ::wxThreadError enum values.
473 */
474 wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
475 unsigned int stackSize = 0);
476
477 /**
478 This is a public function that returns the wxThread object associated with
479 the thread.
480 */
481 wxThread* GetThread() const;
482
483 /**
484 Returns the last type of thread given to the CreateThread() function
485 or to the constructor.
486 */
487 wxThreadKind GetThreadKind() const;
488 };
489
490 /**
491 Possible critical section types
492 */
493
494 enum wxCriticalSectionType
495 {
496 wxCRITSEC_DEFAULT,
497 /** Recursive critical section under both Windows and Unix */
498
499 wxCRITSEC_NON_RECURSIVE
500 /** Non-recursive critical section under Unix, recursive under Windows */
501 };
502
503 /**
504 @class wxCriticalSection
505
506 A critical section object is used for exactly the same purpose as a wxMutex.
507 The only difference is that under Windows platform critical sections are only
508 visible inside one process, while mutexes may be shared among processes,
509 so using critical sections is slightly more efficient.
510
511 The terminology is also slightly different: mutex may be locked (or acquired)
512 and unlocked (or released) while critical section is entered and left by the program.
513
514 Finally, you should try to use wxCriticalSectionLocker class whenever
515 possible instead of directly using wxCriticalSection for the same reasons
516 wxMutexLocker is preferrable to wxMutex - please see wxMutex for an example.
517
518 @library{wxbase}
519 @category{threading}
520
521 @see wxThread, wxCondition, wxCriticalSectionLocker
522 */
523 class wxCriticalSection
524 {
525 public:
526 /**
527 Default constructor initializes critical section object.
528 By default critical sections are recursive under Unix and Windows.
529 */
530 wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
531
532 /**
533 Destructor frees the resources.
534 */
535 ~wxCriticalSection();
536
537 /**
538 Enter the critical section (same as locking a mutex): if another thread
539 has already entered it, this call will block until the other thread
540 calls Leave().
541 There is no error return for this function.
542
543 After entering the critical section protecting a data variable,
544 the thread running inside the critical section may safely use/modify it.
545
546 Note that entering the same critical section twice or more from the same
547 thread doesn't result in a deadlock; in this case in fact this function will
548 immediately return.
549 */
550 void Enter();
551
552 /**
553 Leave the critical section allowing other threads use the global data
554 protected by it. There is no error return for this function.
555 */
556 void Leave();
557 };
558
559 /**
560 The possible thread kinds.
561 */
562 enum wxThreadKind
563 {
564 /** Detached thread */
565 wxTHREAD_DETACHED,
566
567 /** Joinable thread */
568 wxTHREAD_JOINABLE
569 };
570
571 /**
572 The possible thread errors.
573 */
574 enum wxThreadError
575 {
576 /** No error */
577 wxTHREAD_NO_ERROR = 0,
578
579 /** No resource left to create a new thread. */
580 wxTHREAD_NO_RESOURCE,
581
582 /** The thread is already running. */
583 wxTHREAD_RUNNING,
584
585 /** The thread isn't running. */
586 wxTHREAD_NOT_RUNNING,
587
588 /** Thread we waited for had to be killed. */
589 wxTHREAD_KILLED,
590
591 /** Some other error */
592 wxTHREAD_MISC_ERROR
593 };
594
595 /**
596 Defines the interval of priority
597 */
598 enum
599 {
600 WXTHREAD_MIN_PRIORITY = 0u,
601 WXTHREAD_DEFAULT_PRIORITY = 50u,
602 WXTHREAD_MAX_PRIORITY = 100u
603 };
604
605
606 /**
607 @class wxThread
608
609 A thread is basically a path of execution through a program.
610 Threads are sometimes called @e light-weight processes, but the fundamental difference
611 between threads and processes is that memory spaces of different processes are
612 separated while all threads share the same address space.
613
614 While it makes it much easier to share common data between several threads, it
615 also makes it much easier to shoot oneself in the foot, so careful use of
616 synchronization objects such as mutexes (see wxMutex) or critical sections
617 (see wxCriticalSection) is recommended.
618 In addition, don't create global thread objects because they allocate memory
619 in their constructor, which will cause problems for the memory checking system.
620
621
622 @section thread_types Types of wxThreads
623
624 There are two types of threads in wxWidgets: @e detached and @e joinable,
625 modeled after the the POSIX thread API. This is different from the Win32 API
626 where all threads are joinable.
627
628 By default wxThreads in wxWidgets use the @b detached behavior.
629 Detached threads delete themselves once they have completed, either by themselves
630 when they complete processing or through a call to Delete(), and thus
631 @b must be created on the heap (through the new operator, for example).
632
633 Typically you'll want to store the instances of the detached wxThreads you
634 allocate, so that you can call functions on them.
635 Because of their nature however you'll need to always use a critical section
636 when accessing them:
637
638 @code
639 // declare a new type of event, to be used by our MyThread class:
640 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent);
641 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
642 class MyFrame;
643
644 class MyThread : public wxThread
645 {
646 public:
647 MyThread(MyFrame *handler)
648 : wxThread(wxTHREAD_DETACHED)
649 { m_pHandler = handler }
650 ~MyThread();
651
652 protected:
653 virtual ExitCode Entry();
654 MyFrame *m_pHandler;
655 };
656
657 class MyFrame : public wxFrame
658 {
659 public:
660 ...
661 ~MyFrame()
662 {
663 // it's better to do any thread cleanup in the OnClose()
664 // event handler, rather than in the destructor.
665 // This is because the event loop for a top-level window is not
666 // active anymore when its destructor is called and if the thread
667 // sends events when ending, they won't be processed unless
668 // you ended the thread from OnClose.
669 // See @ref overview_windowdeletion for more info.
670 }
671 ...
672 void DoStartThread();
673 void DoPauseThread();
674
675 // a resume routine would be nearly identic to DoPauseThread()
676 void DoResumeThread() { ... }
677
678 void OnThreadUpdate(wxThreadEvent&);
679 void OnThreadCompletion(wxThreadEvent&);
680 void OnClose(wxCloseEvent&);
681
682 protected:
683 MyThread *m_pThread;
684 wxCriticalSection m_pThreadCS; // protects the m_pThread pointer
685
686 DECLARE_EVENT_TABLE()
687 };
688
689 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
690 EVT_CLOSE(MyFrame::OnClose)
691 EVT_MENU(Minimal_Start, MyFrame::DoStartThread)
692 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
693 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_COMPLETED, MyFrame::OnThreadCompletion)
694 END_EVENT_TABLE()
695
696 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent)
697 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
698
699 void MyFrame::DoStartThread()
700 {
701 m_pThread = new MyThread(this);
702
703 if ( m_pThread->Create() != wxTHREAD_NO_ERROR )
704 {
705 wxLogError("Can't create the thread!");
706 delete m_pThread;
707 m_pThread = NULL;
708 }
709 else
710 {
711 if (m_pThread->Run() != wxTHREAD_NO_ERROR )
712 {
713 wxLogError("Can't create the thread!");
714 delete m_pThread;
715 m_pThread = NULL;
716 }
717
718 // after the call to wxThread::Run(), the m_pThread pointer is "unsafe":
719 // at any moment the thread may cease to exist (because it completes its work).
720 // To avoid dangling pointers OnThreadExit() will set m_pThread
721 // to NULL when the thread dies.
722 }
723 }
724
725 wxThread::ExitCode MyThread::Entry()
726 {
727 while (!TestDestroy())
728 {
729 // ... do a bit of work...
730
731 wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
732 }
733
734 // signal the event handler that this thread is going to be destroyed
735 // NOTE: here we assume that using the m_pHandler pointer is safe,
736 // (in this case this is assured by the MyFrame destructor)
737 wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_COMPLETED));
738
739 return (wxThread::ExitCode)0; // success
740 }
741
742 MyThread::~MyThread()
743 {
744 wxCriticalSectionLocker enter(m_pHandler->m_pThreadCS);
745
746 // the thread is being destroyed; make sure not to leave dangling pointers around
747 m_pHandler->m_pThread = NULL;
748 }
749
750 void MyFrame::OnThreadCompletion(wxThreadEvent&)
751 {
752 wxMessageOutputDebug().Printf("MYFRAME: MyThread exited!\n");
753 }
754
755 void MyFrame::OnThreadUpdate(wxThreadEvent&)
756 {
757 wxMessageOutputDebug().Printf("MYFRAME: MyThread update...\n");
758 }
759
760 void MyFrame::DoPauseThread()
761 {
762 // anytime we access the m_pThread pointer we must ensure that it won't
763 // be modified in the meanwhile; since only a single thread may be
764 // inside a given critical section at a given time, the following code
765 // is safe:
766 wxCriticalSectionLocker enter(m_pThreadCS);
767
768 if (m_pThread) // does the thread still exist?
769 {
770 // without a critical section, once reached this point it may happen
771 // that the OS scheduler gives control to the MyThread::Entry() function,
772 // which in turn may return (because it completes its work) making
773 // invalid the m_pThread pointer
774
775 if (m_pThread->Pause() != wxTHREAD_NO_ERROR )
776 wxLogError("Can't pause the thread!");
777 }
778 }
779
780 void MyFrame::OnClose(wxCloseEvent&)
781 {
782 {
783 wxCriticalSectionLocker enter(m_pThreadCS);
784
785 if (m_pThread) // does the thread still exist?
786 {
787 m_out.Printf("MYFRAME: deleting thread");
788
789 if (m_pThread->Delete() != wxTHREAD_NO_ERROR )
790 wxLogError("Can't delete the thread!");
791 }
792 } // exit from the critical section to give the thread
793 // the possibility to enter its destructor
794 // (which is guarded with m_pThreadCS critical section!)
795
796 while (1)
797 {
798 { // was the ~MyThread() function executed?
799 wxCriticalSectionLocker enter(m_pThreadCS);
800 if (!m_pThread) break;
801 }
802
803 // wait for thread completion
804 wxThread::This()->Sleep(1);
805 }
806
807 Destroy();
808 }
809 @endcode
810
811 For a more detailed and comprehensive example, see @sample{thread}.
812 For a simpler way to share data and synchronization objects between
813 the main and the secondary thread see wxThreadHelper.
814
815 Conversely, @b joinable threads do not delete themselves when they are done
816 processing and as such are safe to create on the stack. Joinable threads
817 also provide the ability for one to get value it returned from Entry()
818 through Wait().
819 You shouldn't hurry to create all the threads joinable, however, because this
820 has a disadvantage as well: you @b must Wait() for a joinable thread or the
821 system resources used by it will never be freed, and you also must delete the
822 corresponding wxThread object yourself if you did not create it on the stack.
823 In contrast, detached threads are of the "fire-and-forget" kind: you only have
824 to start a detached thread and it will terminate and destroy itself.
825
826
827 @section thread_deletion wxThread Deletion
828
829 Regardless of whether it has terminated or not, you should call Wait() on a
830 @b joinable thread to release its memory, as outlined in @ref thread_types.
831 If you created a joinable thread on the heap, remember to delete it manually
832 with the @c delete operator or similar means as only detached threads handle
833 this type of memory management.
834
835 Since @b detached threads delete themselves when they are finished processing,
836 you should take care when calling a routine on one. If you are certain the
837 thread is still running and would like to end it, you may call Delete()
838 to gracefully end it (which implies that the thread will be deleted after
839 that call to Delete()). It should be implied that you should @b never attempt
840 to delete a detached thread with the @c delete operator or similar means.
841
842 As mentioned, Wait() or Delete() functions attempt to gracefully terminate a
843 joinable and a detached thread, respectively. They do this by waiting until
844 the thread in question calls TestDestroy() or ends processing (i.e. returns
845 from wxThread::Entry).
846
847 Obviously, if the thread does call TestDestroy() and does not end, the
848 thread which called Wait() or Delete() will come to halt.
849 This is why it's important to call TestDestroy() in the Entry() routine of
850 your threads as often as possible and immediately exit when it returns @true.
851
852 As a last resort you can end the thread immediately through Kill(). It is
853 strongly recommended that you do not do this, however, as it does not free
854 the resources associated with the object (although the wxThread object of
855 detached threads will still be deleted) and could leave the C runtime
856 library in an undefined state.
857
858
859 @section thread_secondary wxWidgets Calls in Secondary Threads
860
861 All threads other than the "main application thread" (the one running
862 wxApp::OnInit() or the one your main function runs in, for example) are
863 considered "secondary threads". These include all threads created by Create()
864 or the corresponding constructors.
865
866 GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe
867 at all in secondary threads and could end your application prematurely.
868 This is due to several reasons, including the underlying native API and
869 the fact that wxThread does not run a GUI event loop similar to other APIs
870 as MFC.
871
872 A workaround for some wxWidgets ports is calling wxMutexGUIEnter()
873 before any GUI calls and then calling wxMutexGUILeave() afterwords.
874 However, the recommended way is to simply process the GUI calls in the main
875 thread through an event that is posted by wxQueueEvent().
876 This does not imply that calls to these classes are thread-safe, however,
877 as most wxWidgets classes are not thread-safe, including wxString.
878
879
880 @section thread_poll Don't Poll a wxThread
881
882 A common problem users experience with wxThread is that in their main thread
883 they will check the thread every now and then to see if it has ended through
884 IsRunning(), only to find that their application has run into problems
885 because the thread is using the default behavior (i.e. it's @b detached) and
886 has already deleted itself.
887 Naturally, they instead attempt to use joinable threads in place of the previous
888 behavior. However, polling a wxThread for when it has ended is in general a
889 bad idea - in fact calling a routine on any running wxThread should be avoided
890 if possible. Instead, find a way to notify yourself when the thread has ended.
891
892 Usually you only need to notify the main thread, in which case you can
893 post an event to it via wxQueueEvent().
894 In the case of secondary threads you can call a routine of another class
895 when the thread is about to complete processing and/or set the value of
896 a variable, possibly using mutexes (see wxMutex) and/or other synchronization
897 means if necessary.
898
899 @library{wxbase}
900 @category{threading}
901
902 @see wxThreadHelper, wxMutex, wxCondition, wxCriticalSection,
903 @ref overview_thread
904 */
905 class wxThread
906 {
907 public:
908 /**
909 The return type for the thread functions.
910 */
911 typedef void* ExitCode;
912
913 /**
914 This constructor creates a new detached (default) or joinable C++
915 thread object. It does not create or start execution of the real thread -
916 for this you should use the Create() and Run() methods.
917
918 The possible values for @a kind parameters are:
919 - @b wxTHREAD_DETACHED - Creates a detached thread.
920 - @b wxTHREAD_JOINABLE - Creates a joinable thread.
921 */
922 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
923
924 /**
925 The destructor frees the resources associated with the thread.
926 Notice that you should never delete a detached thread -- you may only call
927 Delete() on it or wait until it terminates (and auto destructs) itself.
928
929 Because the detached threads delete themselves, they can only be allocated on the heap.
930 Joinable threads should be deleted explicitly. The Delete() and Kill() functions
931 will not delete the C++ thread object. It is also safe to allocate them on stack.
932 */
933 virtual ~wxThread();
934
935 /**
936 Creates a new thread.
937
938 The thread object is created in the suspended state, and you should call Run()
939 to start running it. You may optionally specify the stack size to be allocated
940 to it (Ignored on platforms that don't support setting it explicitly,
941 eg. Unix system without @c pthread_attr_setstacksize).
942
943 If you do not specify the stack size,the system's default value is used.
944
945 @warning
946 It is a good idea to explicitly specify a value as systems'
947 default values vary from just a couple of KB on some systems (BSD and
948 OS/2 systems) to one or several MB (Windows, Solaris, Linux).
949 So, if you have a thread that requires more than just a few KB of memory, you
950 will have mysterious problems on some platforms but not on the common ones.
951 On the other hand, just indicating a large stack size by default will give you
952 performance issues on those systems with small default stack since those
953 typically use fully committed memory for the stack.
954 On the contrary, if you use a lot of threads (say several hundred),
955 virtual adress space can get tight unless you explicitly specify a
956 smaller amount of thread stack space for each thread.
957
958 @return One of:
959 - @b wxTHREAD_NO_ERROR - No error.
960 - @b wxTHREAD_NO_RESOURCE - There were insufficient resources to create the thread.
961 - @b wxTHREAD_NO_RUNNING - The thread is already running
962 */
963 wxThreadError Create(unsigned int stackSize = 0);
964
965 /**
966 Calling Delete() gracefully terminates a @b detached thread, either when
967 the thread calls TestDestroy() or when it finishes processing.
968
969 @note
970 This function works on a joinable thread but in that case makes
971 the TestDestroy() function of the thread return @true and then
972 waits for its completion (i.e. it differs from Wait() because
973 it asks the thread to terminate before waiting).
974
975 See @ref thread_deletion for a broader explanation of this routine.
976 */
977 wxThreadError Delete(void** rc = NULL);
978
979 /**
980 Returns the number of system CPUs or -1 if the value is unknown.
981
982 For multi-core systems the returned value is typically the total number
983 of @e cores, since the OS usually abstract a single N-core CPU
984 as N different cores.
985
986 @see SetConcurrency()
987 */
988 static int GetCPUCount();
989
990 /**
991 Returns the platform specific thread ID of the current thread as a long.
992 This can be used to uniquely identify threads, even if they are not wxThreads.
993 */
994 static wxThreadIdType GetCurrentId();
995
996 /**
997 Gets the thread identifier: this is a platform dependent number that uniquely
998 identifies the thread throughout the system during its existence
999 (i.e. the thread identifiers may be reused).
1000 */
1001 wxThreadIdType GetId() const;
1002
1003 /**
1004 Returns the thread kind as it was given in the ctor.
1005
1006 @since 2.9.0
1007 */
1008 wxThreadKind GetKind() const;
1009
1010 /**
1011 Gets the priority of the thread, between zero and 100.
1012
1013 The following priorities are defined:
1014 - @b WXTHREAD_MIN_PRIORITY: 0
1015 - @b WXTHREAD_DEFAULT_PRIORITY: 50
1016 - @b WXTHREAD_MAX_PRIORITY: 100
1017 */
1018 unsigned int GetPriority() const;
1019
1020 /**
1021 Returns @true if the thread is alive (i.e. started and not terminating).
1022
1023 Note that this function can only safely be used with joinable threads, not
1024 detached ones as the latter delete themselves and so when the real thread is
1025 no longer alive, it is not possible to call this function because
1026 the wxThread object no longer exists.
1027 */
1028 bool IsAlive() const;
1029
1030 /**
1031 Returns @true if the thread is of the detached kind, @false if it is a
1032 joinable one.
1033 */
1034 bool IsDetached() const;
1035
1036 /**
1037 Returns @true if the calling thread is the main application thread.
1038 */
1039 static bool IsMain();
1040
1041 /**
1042 Returns @true if the thread is paused.
1043 */
1044 bool IsPaused() const;
1045
1046 /**
1047 Returns @true if the thread is running.
1048
1049 This method may only be safely used for joinable threads, see the remark in
1050 IsAlive().
1051 */
1052 bool IsRunning() const;
1053
1054 /**
1055 Immediately terminates the target thread.
1056
1057 @b "This function is dangerous and should be used with extreme care"
1058 (and not used at all whenever possible)! The resources allocated to the
1059 thread will not be freed and the state of the C runtime library may become
1060 inconsistent. Use Delete() for detached threads or Wait() for joinable
1061 threads instead.
1062
1063 For detached threads Kill() will also delete the associated C++ object.
1064 However this will not happen for joinable threads and this means that you will
1065 still have to delete the wxThread object yourself to avoid memory leaks.
1066
1067 In neither case OnExit() of the dying thread will be called, so no
1068 thread-specific cleanup will be performed.
1069 This function can only be called from another thread context, i.e. a thread
1070 cannot kill itself.
1071
1072 It is also an error to call this function for a thread which is not running or
1073 paused (in the latter case, the thread will be resumed first) -- if you do it,
1074 a @b wxTHREAD_NOT_RUNNING error will be returned.
1075 */
1076 wxThreadError Kill();
1077
1078 /**
1079 Suspends the thread.
1080
1081 Under some implementations (Win32), the thread is suspended immediately,
1082 under others it will only be suspended when it calls TestDestroy() for
1083 the next time (hence, if the thread doesn't call it at all, it won't be
1084 suspended).
1085
1086 This function can only be called from another thread context.
1087 */
1088 wxThreadError Pause();
1089
1090 /**
1091 Resumes a thread suspended by the call to Pause().
1092
1093 This function can only be called from another thread context.
1094 */
1095 wxThreadError Resume();
1096
1097 /**
1098 Starts the thread execution. Should be called after Create().
1099
1100 Note that once you Run() a @b detached thread, @e any function call you do
1101 on the thread pointer (you must allocate it on the heap) is @e "unsafe";
1102 i.e. the thread may have terminated at any moment after Run() and your pointer
1103 may be dangling. See @ref thread_types for an example of safe manipulation
1104 of detached threads.
1105
1106 This function can only be called from another thread context.
1107 */
1108 wxThreadError Run();
1109
1110 /**
1111 Sets the thread concurrency level for this process.
1112
1113 This is, roughly, the number of threads that the system tries to schedule
1114 to run in parallel.
1115 The value of 0 for @a level may be used to set the default one.
1116
1117 @return @true on success or @false otherwise (for example, if this function is
1118 not implemented for this platform -- currently everything except Solaris).
1119 */
1120 static bool SetConcurrency(size_t level);
1121
1122 /**
1123 Sets the priority of the thread, between 0 and 100.
1124 It can only be set after calling Create() but before calling Run().
1125
1126 The following priorities are defined:
1127 - @b WXTHREAD_MIN_PRIORITY: 0
1128 - @b WXTHREAD_DEFAULT_PRIORITY: 50
1129 - @b WXTHREAD_MAX_PRIORITY: 100
1130 */
1131 void SetPriority(unsigned int priority);
1132
1133 /**
1134 Pauses the thread execution for the given amount of time.
1135
1136 This is the same as wxMilliSleep().
1137 */
1138 static void Sleep(unsigned long milliseconds);
1139
1140 /**
1141 This function should be called periodically by the thread to ensure that
1142 calls to Pause() and Delete() will work.
1143
1144 If it returns @true, the thread should exit as soon as possible.
1145 Notice that under some platforms (POSIX), implementation of Pause() also
1146 relies on this function being called, so not calling it would prevent
1147 both stopping and suspending thread from working.
1148 */
1149 virtual bool TestDestroy();
1150
1151 /**
1152 Return the thread object for the calling thread.
1153
1154 @NULL is returned if the calling thread is the main (GUI) thread, but
1155 IsMain() should be used to test whether the thread is really the main one
1156 because @NULL may also be returned for the thread not created with wxThread
1157 class. Generally speaking, the return value for such a thread is undefined.
1158 */
1159 static wxThread* This();
1160
1161 /**
1162 Waits for a @b joinable thread to terminate and returns the value the thread
1163 returned from Entry() or @c "(ExitCode)-1" on error. Notice that, unlike
1164 Delete(), this function doesn't cancel the thread in any way so the caller
1165 waits for as long as it takes to the thread to exit.
1166
1167 You can only Wait() for @b joinable (not detached) threads.
1168
1169 This function can only be called from another thread context.
1170
1171 See @ref thread_deletion for a broader explanation of this routine.
1172 */
1173 ExitCode Wait();
1174
1175 /**
1176 Give the rest of the thread's time-slice to the system allowing the other
1177 threads to run.
1178
1179 Note that using this function is @b strongly discouraged, since in
1180 many cases it indicates a design weakness of your threading model
1181 (as does using Sleep() functions).
1182
1183 Threads should use the CPU in an efficient manner, i.e. they should
1184 do their current work efficiently, then as soon as the work is done block
1185 on a wakeup event (wxCondition, wxMutex, select(), poll(), ...) which will
1186 get signalled e.g. by other threads or a user device once further thread
1187 work is available.
1188 Using Yield() or Sleep() indicates polling-type behaviour, since we're
1189 fuzzily giving up our timeslice and wait until sometime later we'll get
1190 reactivated, at which time we realize that there isn't really much to do
1191 and Yield() again...
1192
1193 The most critical characteristic of Yield() is that it's operating system
1194 specific: there may be scheduler changes which cause your thread to not
1195 wake up relatively soon again, but instead many seconds later,
1196 causing huge performance issues for your application.
1197
1198 <strong>
1199 With a well-behaving, CPU-efficient thread the operating system is likely
1200 to properly care for its reactivation the moment it needs it, whereas with
1201 non-deterministic, Yield-using threads all bets are off and the system
1202 scheduler is free to penalize them drastically</strong>, and this effect
1203 gets worse with increasing system load due to less free CPU resources available.
1204 You may refer to various Linux kernel @c sched_yield discussions for more
1205 information.
1206
1207 See also Sleep().
1208 */
1209 static void Yield();
1210
1211 protected:
1212
1213 /**
1214 This is the entry point of the thread.
1215
1216 This function is pure virtual and must be implemented by any derived class.
1217 The thread execution will start here.
1218
1219 The returned value is the thread exit code which is only useful for
1220 joinable threads and is the value returned by Wait().
1221 This function is called by wxWidgets itself and should never be called
1222 directly.
1223 */
1224 virtual ExitCode Entry() = 0;
1225
1226 /**
1227 This is a protected function of the wxThread class and thus can only be called
1228 from a derived class. It also can only be called in the context of this
1229 thread, i.e. a thread can only exit from itself, not from another thread.
1230
1231 This function will terminate the OS thread (i.e. stop the associated path of
1232 execution) and also delete the associated C++ object for detached threads.
1233 OnExit() will be called just before exiting.
1234 */
1235 void Exit(ExitCode exitcode = 0);
1236
1237 private:
1238
1239 /**
1240 Called when the thread exits.
1241
1242 This function is called in the context of the thread associated with the
1243 wxThread object, not in the context of the main thread.
1244 This function will not be called if the thread was @ref Kill() killed.
1245
1246 This function should never be called directly.
1247 */
1248 virtual void OnExit();
1249 };
1250
1251
1252 /** See wxSemaphore. */
1253 enum wxSemaError
1254 {
1255 wxSEMA_NO_ERROR = 0,
1256 wxSEMA_INVALID, //!< semaphore hasn't been initialized successfully
1257 wxSEMA_BUSY, //!< returned by TryWait() if Wait() would block
1258 wxSEMA_TIMEOUT, //!< returned by WaitTimeout()
1259 wxSEMA_OVERFLOW, //!< Post() would increase counter past the max
1260 wxSEMA_MISC_ERROR
1261 };
1262
1263 /**
1264 @class wxSemaphore
1265
1266 wxSemaphore is a counter limiting the number of threads concurrently accessing
1267 a shared resource. This counter is always between 0 and the maximum value
1268 specified during the semaphore creation. When the counter is strictly greater
1269 than 0, a call to wxSemaphore::Wait() returns immediately and decrements the
1270 counter. As soon as it reaches 0, any subsequent calls to wxSemaphore::Wait
1271 block and only return when the semaphore counter becomes strictly positive
1272 again as the result of calling wxSemaphore::Post which increments the counter.
1273
1274 In general, semaphores are useful to restrict access to a shared resource
1275 which can only be accessed by some fixed number of clients at the same time.
1276 For example, when modeling a hotel reservation system a semaphore with the counter
1277 equal to the total number of available rooms could be created. Each time a room
1278 is reserved, the semaphore should be acquired by calling wxSemaphore::Wait
1279 and each time a room is freed it should be released by calling wxSemaphore::Post.
1280
1281 @library{wxbase}
1282 @category{threading}
1283 */
1284 class wxSemaphore
1285 {
1286 public:
1287 /**
1288 Specifying a @a maxcount of 0 actually makes wxSemaphore behave as if
1289 there is no upper limit. If @a maxcount is 1, the semaphore behaves almost as a
1290 mutex (but unlike a mutex it can be released by a thread different from the one
1291 which acquired it).
1292
1293 @a initialcount is the initial value of the semaphore which must be between
1294 0 and @a maxcount (if it is not set to 0).
1295 */
1296 wxSemaphore(int initialcount = 0, int maxcount = 0);
1297
1298 /**
1299 Destructor is not virtual, don't use this class polymorphically.
1300 */
1301 ~wxSemaphore();
1302
1303 /**
1304 Increments the semaphore count and signals one of the waiting
1305 threads in an atomic way. Returns @e wxSEMA_OVERFLOW if the count
1306 would increase the counter past the maximum.
1307
1308 @return One of:
1309 - wxSEMA_NO_ERROR: There was no error.
1310 - wxSEMA_INVALID : Semaphore hasn't been initialized successfully.
1311 - wxSEMA_OVERFLOW: Post() would increase counter past the max.
1312 - wxSEMA_MISC_ERROR: Miscellaneous error.
1313 */
1314 wxSemaError Post();
1315
1316 /**
1317 Same as Wait(), but returns immediately.
1318
1319 @return One of:
1320 - wxSEMA_NO_ERROR: There was no error.
1321 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1322 - wxSEMA_BUSY: Returned by TryWait() if Wait() would block, i.e. the count is zero.
1323 - wxSEMA_MISC_ERROR: Miscellaneous error.
1324 */
1325 wxSemaError TryWait();
1326
1327 /**
1328 Wait indefinitely until the semaphore count becomes strictly positive
1329 and then decrement it and return.
1330
1331 @return One of:
1332 - wxSEMA_NO_ERROR: There was no error.
1333 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1334 - wxSEMA_MISC_ERROR: Miscellaneous error.
1335 */
1336 wxSemaError Wait();
1337
1338 /**
1339 Same as Wait(), but with a timeout limit.
1340
1341 @return One of:
1342 - wxSEMA_NO_ERROR: There was no error.
1343 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1344 - wxSEMA_TIMEOUT: Timeout occurred without receiving semaphore.
1345 - wxSEMA_MISC_ERROR: Miscellaneous error.
1346 */
1347 wxSemaError WaitTimeout(unsigned long timeout_millis);
1348 };
1349
1350
1351
1352 /**
1353 @class wxMutexLocker
1354
1355 This is a small helper class to be used with wxMutex objects.
1356
1357 A wxMutexLocker acquires a mutex lock in the constructor and releases
1358 (or unlocks) the mutex in the destructor making it much more difficult to
1359 forget to release a mutex (which, in general, will promptly lead to serious
1360 problems). See wxMutex for an example of wxMutexLocker usage.
1361
1362 @library{wxbase}
1363 @category{threading}
1364
1365 @see wxMutex, wxCriticalSectionLocker
1366 */
1367 class wxMutexLocker
1368 {
1369 public:
1370 /**
1371 Constructs a wxMutexLocker object associated with mutex and locks it.
1372 Call IsOk() to check if the mutex was successfully locked.
1373 */
1374 wxMutexLocker(wxMutex& mutex);
1375
1376 /**
1377 Destructor releases the mutex if it was successfully acquired in the ctor.
1378 */
1379 ~wxMutexLocker();
1380
1381 /**
1382 Returns @true if mutex was acquired in the constructor, @false otherwise.
1383 */
1384 bool IsOk() const;
1385 };
1386
1387
1388 /**
1389 The possible wxMutex kinds.
1390 */
1391 enum wxMutexType
1392 {
1393 /** Normal non-recursive mutex: try to always use this one. */
1394 wxMUTEX_DEFAULT,
1395
1396 /** Recursive mutex: don't use these ones with wxCondition. */
1397 wxMUTEX_RECURSIVE
1398 };
1399
1400
1401 /**
1402 The possible wxMutex errors.
1403 */
1404 enum wxMutexError
1405 {
1406 /** The operation completed successfully. */
1407 wxMUTEX_NO_ERROR = 0,
1408
1409 /** The mutex hasn't been initialized. */
1410 wxMUTEX_INVALID,
1411
1412 /** The mutex is already locked by the calling thread. */
1413 wxMUTEX_DEAD_LOCK,
1414
1415 /** The mutex is already locked by another thread. */
1416 wxMUTEX_BUSY,
1417
1418 /** An attempt to unlock a mutex which is not locked. */
1419 wxMUTEX_UNLOCKED,
1420
1421 /** wxMutex::LockTimeout() has timed out. */
1422 wxMUTEX_TIMEOUT,
1423
1424 /** Any other error */
1425 wxMUTEX_MISC_ERROR
1426 };
1427
1428
1429 /**
1430 @class wxMutex
1431
1432 A mutex object is a synchronization object whose state is set to signaled when
1433 it is not owned by any thread, and nonsignaled when it is owned. Its name comes
1434 from its usefulness in coordinating mutually-exclusive access to a shared
1435 resource as only one thread at a time can own a mutex object.
1436
1437 Mutexes may be recursive in the sense that a thread can lock a mutex which it
1438 had already locked before (instead of dead locking the entire process in this
1439 situation by starting to wait on a mutex which will never be released while the
1440 thread is waiting) but using them is not recommended under Unix and they are
1441 @b not recursive by default. The reason for this is that recursive
1442 mutexes are not supported by all Unix flavours and, worse, they cannot be used
1443 with wxCondition.
1444
1445 For example, when several threads use the data stored in the linked list,
1446 modifications to the list should only be allowed to one thread at a time
1447 because during a new node addition the list integrity is temporarily broken
1448 (this is also called @e program @e invariant).
1449
1450 @code
1451 // this variable has an "s_" prefix because it is static: seeing an "s_" in
1452 // a multithreaded program is in general a good sign that you should use a
1453 // mutex (or a critical section)
1454 static wxMutex *s_mutexProtectingTheGlobalData;
1455
1456 // we store some numbers in this global array which is presumably used by
1457 // several threads simultaneously
1458 wxArrayInt s_data;
1459
1460 void MyThread::AddNewNode(int num)
1461 {
1462 // ensure that no other thread accesses the list
1463 s_mutexProtectingTheGlobalList->Lock();
1464
1465 s_data.Add(num);
1466
1467 s_mutexProtectingTheGlobalList->Unlock();
1468 }
1469
1470 // return true if the given number is greater than all array elements
1471 bool MyThread::IsGreater(int num)
1472 {
1473 // before using the list we must acquire the mutex
1474 wxMutexLocker lock(s_mutexProtectingTheGlobalData);
1475
1476 size_t count = s_data.Count();
1477 for ( size_t n = 0; n < count; n++ )
1478 {
1479 if ( s_data[n] > num )
1480 return false;
1481 }
1482
1483 return true;
1484 }
1485 @endcode
1486
1487 Notice how wxMutexLocker was used in the second function to ensure that the
1488 mutex is unlocked in any case: whether the function returns true or false
1489 (because the destructor of the local object @e lock is always called).
1490 Using this class instead of directly using wxMutex is, in general, safer
1491 and is even more so if your program uses C++ exceptions.
1492
1493 @library{wxbase}
1494 @category{threading}
1495
1496 @see wxThread, wxCondition, wxMutexLocker, wxCriticalSection
1497 */
1498 class wxMutex
1499 {
1500 public:
1501 /**
1502 Default constructor.
1503 */
1504 wxMutex(wxMutexType type = wxMUTEX_DEFAULT);
1505
1506 /**
1507 Destroys the wxMutex object.
1508 */
1509 ~wxMutex();
1510
1511 /**
1512 Locks the mutex object.
1513 This is equivalent to LockTimeout() with infinite timeout.
1514
1515 Note that if this mutex is already locked by the caller thread,
1516 this function doesn't block but rather immediately returns.
1517
1518 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK.
1519 */
1520 wxMutexError Lock();
1521
1522 /**
1523 Try to lock the mutex object during the specified time interval.
1524
1525 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK, @c wxMUTEX_TIMEOUT.
1526 */
1527 wxMutexError LockTimeout(unsigned long msec);
1528
1529 /**
1530 Tries to lock the mutex object. If it can't, returns immediately with an error.
1531
1532 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_BUSY.
1533 */
1534 wxMutexError TryLock();
1535
1536 /**
1537 Unlocks the mutex object.
1538
1539 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_UNLOCKED.
1540 */
1541 wxMutexError Unlock();
1542 };
1543
1544
1545
1546 // ============================================================================
1547 // Global functions/macros
1548 // ============================================================================
1549
1550 /** @addtogroup group_funcmacro_thread */
1551 //@{
1552
1553 /**
1554 This macro declares a (static) critical section object named @a cs if
1555 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1556
1557 @header{wx/thread.h}
1558 */
1559 #define wxCRIT_SECT_DECLARE(cs)
1560
1561 /**
1562 This macro declares a critical section object named @a cs if
1563 @c wxUSE_THREADS is 1 and does nothing if it is 0. As it doesn't include
1564 the @c static keyword (unlike wxCRIT_SECT_DECLARE()), it can be used to
1565 declare a class or struct member which explains its name.
1566
1567 @header{wx/thread.h}
1568 */
1569 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
1570
1571 /**
1572 This macro creates a wxCriticalSectionLocker named @a name and associated
1573 with the critical section @a cs if @c wxUSE_THREADS is 1 and does nothing
1574 if it is 0.
1575
1576 @header{wx/thread.h}
1577 */
1578 #define wxCRIT_SECT_LOCKER(name, cs)
1579
1580 /**
1581 This macro combines wxCRIT_SECT_DECLARE() and wxCRIT_SECT_LOCKER(): it
1582 creates a static critical section object and also the lock object
1583 associated with it. Because of this, it can be only used inside a function,
1584 not at global scope. For example:
1585
1586 @code
1587 int IncCount()
1588 {
1589 static int s_counter = 0;
1590
1591 wxCRITICAL_SECTION(counter);
1592
1593 return ++s_counter;
1594 }
1595 @endcode
1596
1597 Note that this example assumes that the function is called the first time
1598 from the main thread so that the critical section object is initialized
1599 correctly by the time other threads start calling it, if this is not the
1600 case this approach can @b not be used and the critical section must be made
1601 a global instead.
1602
1603 @header{wx/thread.h}
1604 */
1605 #define wxCRITICAL_SECTION(name)
1606
1607 /**
1608 This macro is equivalent to
1609 @ref wxCriticalSection::Leave "critical_section.Leave()" if
1610 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1611
1612 @header{wx/thread.h}
1613 */
1614 #define wxLEAVE_CRIT_SECT(critical_section)
1615
1616 /**
1617 This macro is equivalent to
1618 @ref wxCriticalSection::Enter "critical_section.Enter()" if
1619 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1620
1621 @header{wx/thread.h}
1622 */
1623 #define wxENTER_CRIT_SECT(critical_section)
1624
1625 /**
1626 Returns @true if this thread is the main one. Always returns @true if
1627 @c wxUSE_THREADS is 0.
1628
1629 @header{wx/thread.h}
1630 */
1631 bool wxIsMainThread();
1632
1633
1634
1635 /**
1636 This function must be called when any thread other than the main GUI thread
1637 wants to get access to the GUI library. This function will block the
1638 execution of the calling thread until the main thread (or any other thread
1639 holding the main GUI lock) leaves the GUI library and no other thread will
1640 enter the GUI library until the calling thread calls wxMutexGuiLeave().
1641
1642 Typically, these functions are used like this:
1643
1644 @code
1645 void MyThread::Foo(void)
1646 {
1647 // before doing any GUI calls we must ensure that
1648 // this thread is the only one doing it!
1649
1650 wxMutexGuiEnter();
1651
1652 // Call GUI here:
1653 my_window->DrawSomething();
1654
1655 wxMutexGuiLeave();
1656 }
1657 @endcode
1658
1659 This function is only defined on platforms which support preemptive
1660 threads and only works under some ports (wxMSW currently).
1661
1662 @note Under GTK, no creation of top-level windows is allowed in any thread
1663 but the main one.
1664
1665 @header{wx/thread.h}
1666 */
1667 void wxMutexGuiEnter();
1668
1669 /**
1670 This function is only defined on platforms which support preemptive
1671 threads.
1672
1673 @see wxMutexGuiEnter()
1674
1675 @header{wx/thread.h}
1676 */
1677 void wxMutexGuiLeave();
1678
1679 //@}
1680