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1 \section{\class{wxBrush}}\label{wxbrush}
2
3 A brush is a drawing tool for filling in areas. It is used for painting
4 the background of rectangles, ellipses, etc. It has a colour and a
5 style.
6
7 \wxheading{Derived from}
8
9 \helpref{wxGDIObject}{wxgdiobject}\\
10 \helpref{wxObject}{wxobject}
11
12 \wxheading{Include files}
13
14 <wx/brush.h>
15
16 \wxheading{Predefined objects}
17
18 Objects:
19
20 {\bf wxNullBrush}
21
22 Pointers:
23
24 {\bf wxBLUE\_BRUSH\\
25 wxGREEN\_BRUSH\\
26 wxWHITE\_BRUSH\\
27 wxBLACK\_BRUSH\\
28 wxGREY\_BRUSH\\
29 wxMEDIUM\_GREY\_BRUSH\\
30 wxLIGHT\_GREY\_BRUSH\\
31 wxTRANSPARENT\_BRUSH\\
32 wxCYAN\_BRUSH\\
33 wxRED\_BRUSH}
34
35 \wxheading{Remarks}
36
37 On a monochrome display, wxWidgets shows
38 all brushes as white unless the colour is really black.
39
40 Do not initialize objects on the stack before the program commences,
41 since other required structures may not have been set up yet. Instead,
42 define global pointers to objects and create them in \helpref{wxApp::OnInit}{wxapponinit} or
43 when required.
44
45 An application may wish to create brushes with different
46 characteristics dynamically, and there is the consequent danger that a
47 large number of duplicate brushes will be created. Therefore an
48 application may wish to get a pointer to a brush by using the global
49 list of brushes {\bf wxTheBrushList}, and calling the member function
50 \rtfsp{\bf FindOrCreateBrush}.
51
52 wxBrush uses a reference counting system, so assignments between brushes are very
53 cheap. You can therefore use actual wxBrush objects instead of pointers without
54 efficiency problems. Once one wxBrush object changes its data it will create its
55 own brush data internally so that other brushes, which previously shared the
56 data using the reference counting, are not affected.
57
58 %TODO: an overview for wxBrush.
59 \wxheading{See also}
60
61 \helpref{wxBrushList}{wxbrushlist}, \helpref{wxDC}{wxdc}, \helpref{wxDC::SetBrush}{wxdcsetbrush}
62
63 \latexignore{\rtfignore{\wxheading{Members}}}
64
65 \membersection{wxBrush::wxBrush}\label{wxbrushctor}
66
67 \func{}{wxBrush}{\void}
68
69 Default constructor. The brush will be uninitialised, and \helpref{wxBrush::Ok}{wxbrushok} will
70 return false.
71
72 \func{}{wxBrush}{\param{const wxColour\&}{ colour}, \param{int}{ style = {\tt wxSOLID}}}
73
74 Constructs a brush from a colour object and style.
75
76 \func{}{wxBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}}
77
78 Constructs a brush from a colour name and style.
79
80 \func{}{wxBrush}{\param{const wxBitmap\& }{stippleBitmap}}
81
82 Constructs a stippled brush using a bitmap.
83
84 \func{}{wxBrush}{\param{const wxBrush\&}{ brush}}
85
86 Copy constructor. This uses reference counting so is a cheap operation.
87
88 \wxheading{Parameters}
89
90 \docparam{colour}{Colour object.}
91
92 \docparam{colourName}{Colour name. The name will be looked up in the colour database.}
93
94 \docparam{style}{One of:
95
96 \begin{twocollist}\itemsep=0pt
97 \twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}
98 \twocolitem{{\bf wxSOLID}}{Solid.}
99 \twocolitem{{\bf wxSTIPPLE}}{Uses a bitmap as a stipple.}
100 \twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}
101 \twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}
102 \twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}
103 \twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}
104 \twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
105 \twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
106 \end{twocollist}}
107
108 \docparam{brush}{Pointer or reference to a brush to copy.}
109
110 \docparam{stippleBitmap}{A bitmap to use for stippling.}
111
112 \wxheading{Remarks}
113
114 If a stipple brush is created, the brush style will be set to wxSTIPPLE.
115
116 \wxheading{See also}
117
118 \helpref{wxBrushList}{wxbrushlist}, \helpref{wxColour}{wxcolour}, \helpref{wxColourDatabase}{wxcolourdatabase}
119
120 \membersection{wxBrush::\destruct{wxBrush}}\label{wxbrushdtor}
121
122 \func{void}{\destruct{wxBrush}}{\void}
123
124 Destructor.
125
126 \wxheading{Remarks}
127
128 The destructor may not delete the underlying brush object of the native windowing
129 system, since wxBrush uses a reference counting system for efficiency.
130
131 Although all remaining brushes are deleted when the application exits,
132 the application should try to clean up all brushes itself. This is because
133 wxWidgets cannot know if a pointer to the brush object is stored in an
134 application data structure, and there is a risk of double deletion.
135
136 \membersection{wxBrush::GetColour}\label{wxbrushgetcolour}
137
138 \constfunc{wxColour\&}{GetColour}{\void}
139
140 Returns a reference to the brush colour.
141
142 \wxheading{See also}
143
144 \helpref{wxBrush::SetColour}{wxbrushsetcolour}
145
146 \membersection{wxBrush::GetStipple}\label{wxbrushgetstipple}
147
148 \constfunc{wxBitmap *}{GetStipple}{\void}
149
150 Gets a pointer to the stipple bitmap. If the brush does not have a wxSTIPPLE style,
151 this bitmap may be non-NULL but uninitialised (\helpref{wxBitmap::Ok}{wxbitmapok} returns false).
152
153 \wxheading{See also}
154
155 \helpref{wxBrush::SetStipple}{wxbrushsetstipple}
156
157 \membersection{wxBrush::GetStyle}\label{wxbrushgetstyle}
158
159 \constfunc{int}{GetStyle}{\void}
160
161 Returns the brush style, one of:
162
163 \begin{twocollist}\itemsep=0pt
164 \twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}
165 \twocolitem{{\bf wxSOLID}}{Solid.}
166 \twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}
167 \twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}
168 \twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}
169 \twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}
170 \twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
171 \twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
172 \twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
173 \twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}
174 \end{twocollist}
175
176 \wxheading{See also}
177
178 \helpref{wxBrush::SetStyle}{wxbrushsetstyle}, \helpref{wxBrush::SetColour}{wxbrushsetcolour},\rtfsp
179 \helpref{wxBrush::SetStipple}{wxbrushsetstipple}
180
181 \membersection{wxBrush::IsHatch}\label{wxbrushishatch}
182
183 \constfunc{bool}{IsHatch}{\void}
184
185 Returns true if the style of the brush is any of hatched fills.
186
187 \wxheading{See also}
188
189 \helpref{wxBrush::GetStyle}{wxbrushgetstyle}
190
191 \membersection{wxBrush::Ok}\label{wxbrushok}
192
193 \constfunc{bool}{Ok}{\void}
194
195 Returns true if the brush is initialised. It will return false if the default
196 constructor has been used (for example, the brush is a member of a class, or
197 NULL has been assigned to it).
198
199 \membersection{wxBrush::SetColour}\label{wxbrushsetcolour}
200
201 \func{void}{SetColour}{\param{wxColour\& }{colour}}
202
203 Sets the brush colour using a reference to a colour object.
204
205 \func{void}{SetColour}{\param{const wxString\& }{colourName}}
206
207 Sets the brush colour using a colour name from the colour database.
208
209 \func{void}{SetColour}{\param{const unsigned char}{ red}, \param{const unsigned char}{ green}, \param{const unsigned char}{ blue}}
210
211 Sets the brush colour using red, green and blue values.
212
213 \wxheading{See also}
214
215 \helpref{wxBrush::GetColour}{wxbrushgetcolour}
216
217 \membersection{wxBrush::SetStipple}\label{wxbrushsetstipple}
218
219 \func{void}{SetStipple}{\param{const wxBitmap\&}{ bitmap}}
220
221 Sets the stipple bitmap.
222
223 \wxheading{Parameters}
224
225 \docparam{bitmap}{The bitmap to use for stippling.}
226
227 \wxheading{Remarks}
228
229 The style will be set to wxSTIPPLE, unless the bitmap has a mask associated
230 to it, in which case the style will be set to wxSTIPPLE\_MASK\_OPAQUE.
231
232 If the wxSTIPPLE variant is used, the bitmap will be used to fill out the
233 area to be drawn. If the wxSTIPPLE\_MASK\_OPAQUE is used, the current
234 text foreground and text background determine what colours are used for
235 displaying and the bits in the mask (which is a mono-bitmap actually)
236 determine where to draw what.
237
238 Note that under Windows 95, only 8x8 pixel large stipple bitmaps are
239 supported, Windows 98 and NT as well as GTK support arbitrary bitmaps.
240
241 \wxheading{See also}
242
243 \helpref{wxBitmap}{wxbitmap}
244
245 \membersection{wxBrush::SetStyle}\label{wxbrushsetstyle}
246
247 \func{void}{SetStyle}{\param{int}{ style}}
248
249 Sets the brush style.
250
251 \docparam{style}{One of:
252
253 \begin{twocollist}\itemsep=0pt
254 \twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}
255 \twocolitem{{\bf wxSOLID}}{Solid.}
256 \twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}
257 \twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}
258 \twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}
259 \twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}
260 \twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
261 \twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
262 \twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
263 \twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}
264 \end{twocollist}}
265
266 \wxheading{See also}
267
268 \helpref{wxBrush::GetStyle}{wxbrushgetstyle}
269
270 \membersection{wxBrush::operator $=$}\label{wxbrushassignment}
271
272 \func{wxBrush\&}{operator $=$}{\param{const wxBrush\& }{brush}}
273
274 Assignment operator, using reference counting. Returns a reference
275 to `this'.
276
277 \membersection{wxBrush::operator $==$}\label{wxbrushequals}
278
279 \func{bool}{operator $==$}{\param{const wxBrush\& }{brush}}
280
281 Equality operator. Two brushes are equal if they contain pointers
282 to the same underlying brush data. It does not compare each attribute,
283 so two independently-created brushes using the same parameters will
284 fail the test.
285
286 \membersection{wxBrush::operator $!=$}\label{wxbrushnotequals}
287
288 \func{bool}{operator $!=$}{\param{const wxBrush\& }{brush}}
289
290 Inequality operator. Two brushes are not equal if they contain pointers
291 to different underlying brush data. It does not compare each attribute.
292
293 \section{\class{wxBrushList}}\label{wxbrushlist}
294
295 A brush list is a list containing all brushes which have been created.
296
297 \wxheading{Derived from}
298
299 \helpref{wxList}{wxlist}\\
300 \helpref{wxObject}{wxobject}
301
302 \wxheading{Include files}
303
304 <wx/gdicmn.h>
305
306 \wxheading{Remarks}
307
308 There is only one instance of this class: {\bf wxTheBrushList}. Use
309 this object to search for a previously created brush of the desired
310 type and create it if not already found. In some windowing systems,
311 the brush may be a scarce resource, so it can pay to reuse old
312 resources if possible. When an application finishes, all brushes will
313 be deleted and their resources freed, eliminating the possibility of
314 `memory leaks'. However, it is best not to rely on this automatic
315 cleanup because it can lead to double deletion in some circumstances.
316
317 There are two mechanisms in recent versions of wxWidgets which make the
318 brush list less useful than it once was. Under Windows, scarce resources
319 are cleaned up internally if they are not being used. Also, a referencing
320 counting mechanism applied to all GDI objects means that some sharing
321 of underlying resources is possible. You don't have to keep track of pointers,
322 working out when it is safe delete a brush, because the referencing counting does
323 it for you. For example, you can set a brush in a device context, and then
324 immediately delete the brush you passed, because the brush is `copied'.
325
326 So you may find it easier to ignore the brush list, and instead create
327 and copy brushes as you see fit. If your Windows resource meter suggests
328 your application is using too many resources, you can resort to using
329 GDI lists to share objects explicitly.
330
331 The only compelling use for the brush list is for wxWidgets to keep
332 track of brushes in order to clean them up on exit. It is also kept for
333 backward compatibility with earlier versions of wxWidgets.
334
335 \wxheading{See also}
336
337 \helpref{wxBrush}{wxbrush}
338
339 \latexignore{\rtfignore{\wxheading{Members}}}
340
341 \membersection{wxBrushList::wxBrushList}\label{wxbrushlistconstr}
342
343 \func{void}{wxBrushList}{\void}
344
345 Constructor. The application should not construct its own brush list:
346 use the object pointer {\bf wxTheBrushList}.
347
348 \membersection{wxBrushList::AddBrush}\label{wxbrushlistaddbrush}
349
350 \func{void}{AddBrush}{\param{wxBrush *}{brush}}
351
352 Used internally by wxWidgets to add a brush to the list.
353
354 \membersection{wxBrushList::FindOrCreateBrush}\label{wxbrushlistfindorcreatebrush}
355
356 \func{wxBrush *}{FindOrCreateBrush}{\param{const wxColour\& }{colour}, \param{int}{ style}}
357
358 Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
359 to the brush list, and returns it.
360
361 \func{wxBrush *}{FindOrCreateBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}}
362
363 Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
364 to the brush list, and returns it.
365
366 Finds a brush of the given specification, or creates one and adds it to the list.
367
368 \wxheading{Parameters}
369
370 \docparam{colour}{Colour object.}
371
372 \docparam{colourName}{Colour name, which should be in the colour database.}
373
374 \docparam{style}{Brush style. See \helpref{wxBrush::SetStyle}{wxbrushsetstyle} for a list of styles.}
375
376 \membersection{wxBrushList::RemoveBrush}\label{wxbrushlistremovebrush}
377
378 \func{void}{RemoveBrush}{\param{wxBrush *}{brush}}
379
380 Used by wxWidgets to remove a brush from the list.
381
382