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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: ipc.h
3 // Purpose: interface of wxConnection
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxConnection
11 @wxheader{ipc.h}
12
13 A wxConnection object represents the connection between a client
14 and a server. It is created by making a connection using a
15 wxClient object, or by the acceptance of a
16 connection by a wxServer object. The
17 bulk of a DDE-like (Dynamic Data Exchange) conversation is
18 controlled by calling members in a @b wxConnection object or
19 by overriding its members. The actual DDE-based implementation
20 using wxDDEConnection is available on Windows only, but a
21 platform-independent, socket-based version of this API is
22 available using wxTCPConnection, which has the same API.
23
24 An application should normally derive a new connection class from
25 wxConnection, in order to override the communication event
26 handlers to do something interesting.
27
28 @library{wxbase}
29 @category{FIXME}
30
31 @see wxClient, wxServer, @ref overview_ipcoverview "Interprocess communications
32 overview"
33 */
34 class wxConnection : public wxObject
35 {
36 public:
37 //@{
38 /**
39 Constructs a connection object. If no user-defined connection
40 object is to be derived from wxConnection, then the constructor
41 should not be called directly, since the default connection
42 object will be provided on requesting (or accepting) a
43 connection. However, if the user defines his or her own derived
44 connection object, the wxServer::OnAcceptConnection
45 and/or wxClient::OnMakeConnection
46 members should be replaced by functions which construct the new
47 connection object.
48 If the arguments of the wxConnection constructor are void then
49 the wxConnection object manages its own connection buffer,
50 allocating memory as needed. A programmer-supplied buffer cannot
51 be increased if necessary, and the program will assert if it is
52 not large enough. The programmer-supplied buffer is included
53 mainly for backwards compatibility.
54 */
55 wxConnection();
56 wxConnection(void* buffer, size_t size);
57 //@}
58
59 //@{
60 /**
61 Called by the server application to advise the client of a change
62 in the data associated with the given item. Causes the client
63 connection's OnAdvise() member
64 to be called. Returns @true if successful.
65 */
66 bool Advise(const wxString& item, const void* data, size_t size,
67 wxIPCFormat format = wxIPC_PRIVATE);
68 bool Advise(const wxString& item, const char* data);
69 bool Advise(const wxString& item, const wchar_t* data);
70 bool Advise(const wxString& item, const wxString data);
71 //@}
72
73 /**
74 Called by the client or server application to disconnect from the
75 other program; it causes the OnDisconnect()
76 message to be sent to the corresponding connection object in the
77 other program. Returns @true if successful or already disconnected.
78 The application that calls @b Disconnect must explicitly delete
79 its side of the connection.
80 */
81 bool Disconnect();
82
83 //@{
84 /**
85 Called by the client application to execute a command on the
86 server. Can also be used to transfer arbitrary data to the server
87 (similar to Poke() in
88 that respect). Causes the server connection's OnExec()
89 member to be called. Returns @true if successful.
90 */
91 bool Execute(const void* data, size_t size,
92 wxIPCFormat format = wxIPC_PRIVATE);
93 bool Execute(const char* data);
94 bool Execute(const wchar_t* data);
95 bool Execute(const wxString data);
96 //@}
97
98 /**
99 Message sent to the client application when the server notifies
100 it of a change in the data associated with the given item, using
101 Advise().
102 */
103 virtual bool OnAdvise(const wxString& topic,
104 const wxString& item,
105 const void* data,
106 size_t size,
107 wxIPCFormat format);
108
109 /**
110 Message sent to the client or server application when the other
111 application notifies it to end the connection. The default
112 behaviour is to delete the connection object and return @true, so
113 applications should generally override @b OnDisconnect
114 (finally calling the inherited method as well) so that they know
115 the connection object is no longer available.
116 */
117 virtual bool OnDisconnect();
118
119 /**
120 Message sent to the server application when the client notifies
121 it to execute the given data, using Execute().
122 Note that there is no item associated with this message.
123 */
124 virtual bool OnExec(const wxString& topic, const wxString& data);
125
126 /**
127 Message sent to the server application when the client notifies it to
128 accept the given data.
129 */
130 virtual bool OnPoke(const wxString& topic, const wxString& item,
131 const void* data,
132 size_t size,
133 wxIPCFormat format);
134
135 /**
136 Message sent to the server application when the client calls
137 Request(). The
138 server's OnRequest() method
139 should respond by returning a character string, or @NULL to
140 indicate no data, and setting *size. The character string must of
141 course persist after the call returns.
142 */
143 virtual const void* OnRequest(const wxString& topic,
144 const wxString& item,
145 size_t* size,
146 wxIPCFormat format);
147
148 /**
149 Message sent to the server application by the client, when the client
150 wishes to start an 'advise loop' for the given topic and item. The
151 server can refuse to participate by returning @false.
152 */
153 virtual bool OnStartAdvise(const wxString& topic,
154 const wxString& item);
155
156 /**
157 Message sent to the server application by the client, when the client
158 wishes to stop an 'advise loop' for the given topic and item. The
159 server can refuse to stop the advise loop by returning @false, although
160 this doesn't have much meaning in practice.
161 */
162 virtual bool OnStopAdvise(const wxString& topic,
163 const wxString& item);
164
165 //@{
166 /**
167 Called by the client application to poke data into the server.
168 Can be used to transfer arbitrary data to the server. Causes the
169 server connection's OnPoke() member to
170 be called. If size is -1 the size is computed from the string
171 length of data.
172 Returns @true if successful.
173 */
174 bool Poke(const wxString& item, const void* data, size_t size,
175 wxIPCFormat format = wxIPC_PRIVATE);
176 bool Poke(const wxString& item, const char* data);
177 bool Poke(const wxString& item, const wchar_t* data);
178 bool Poke(const wxString& item, const wxString data);
179 //@}
180
181 /**
182 Called by the client application to request data from the server.
183 Causes the server connection's OnRequest()
184 member to be called. Size may be @NULL or a pointer to a variable
185 to receive the size of the requested item.
186 Returns a character string (actually a pointer to the
187 connection's buffer) if successful, @NULL otherwise. This buffer
188 does not need to be deleted.
189 */
190 const void* Request(const wxString& item, size_t* size,
191 wxIPCFormat format = wxIPC_TEXT);
192
193 /**
194 Called by the client application to ask if an advise loop can be
195 started with the server. Causes the server connection's
196 OnStartAdvise()
197 member to be called. Returns @true if the server okays it, @false
198 otherwise.
199 */
200 bool StartAdvise(const wxString& item);
201
202 /**
203 Called by the client application to ask if an advise loop can be
204 stopped. Causes the server connection's OnStopAdvise()
205 member to be called. Returns @true if the server okays it, @false
206 otherwise.
207 */
208 bool StopAdvise(const wxString& item);
209 };
210
211
212
213 /**
214 @class wxClient
215 @wxheader{ipc.h}
216
217 A wxClient object represents the client part of a client-server
218 DDE-like (Dynamic Data Exchange) conversation. The actual
219 DDE-based implementation using wxDDEClient is available on Windows
220 only, but a platform-independent, socket-based version of this
221 API is available using wxTCPClient, which has the same API.
222
223 To create a client which can communicate with a suitable server,
224 you need to derive a class from wxConnection and another from
225 wxClient. The custom wxConnection class will intercept
226 communications in a 'conversation' with a server, and the custom
227 wxClient is required so that a user-overridden
228 wxClient::OnMakeConnection
229 member can return a wxConnection of the required class, when a
230 connection is made. Look at the IPC sample and the
231 @ref overview_ipcoverview "Interprocess communications overview" for
232 an example of how to do this.
233
234 @library{wxbase}
235 @category{FIXME}
236
237 @see wxServer, wxConnection, @ref overview_ipcoverview "Interprocess
238 communications overview"
239 */
240 class wxClient : public wxObject
241 {
242 public:
243 /**
244 Constructs a client object.
245 */
246 wxClient();
247
248 /**
249 Tries to make a connection with a server by host (machine name
250 under UNIX - use 'localhost' for same machine; ignored when using
251 native DDE in Windows), service name and topic string. If the
252 server allows a connection, a wxConnection object will be
253 returned. The type of wxConnection returned can be altered by
254 overriding the
255 OnMakeConnection()
256 member to return your own derived connection object.
257 Under Unix, the service name may be either an integer port
258 identifier in which case an Internet domain socket will be used
259 for the communications, or a valid file name (which shouldn't
260 exist and will be deleted afterwards) in which case a Unix domain
261 socket is created.
262 @b SECURITY NOTE: Using Internet domain sockets if extremely
263 insecure for IPC as there is absolutely no access control for
264 them, use Unix domain sockets whenever possible!
265 */
266 wxConnectionBase* MakeConnection(const wxString& host,
267 const wxString& service,
268 const wxString& topic);
269
270 /**
271 Called by MakeConnection(), by
272 default this simply returns a new wxConnection object. Override
273 this method to return a wxConnection descendant customised for the
274 application.
275 The advantage of deriving your own connection class is that it
276 will enable you to intercept messages initiated by the server,
277 such as wxConnection::OnAdvise. You
278 may also want to store application-specific data in instances of
279 the new class.
280 */
281 wxConnectionBase* OnMakeConnection();
282
283 /**
284 Returns @true if this is a valid host name, @false otherwise. This always
285 returns @true under MS Windows.
286 */
287 bool ValidHost(const wxString& host);
288 };
289
290
291
292 /**
293 @class wxServer
294 @wxheader{ipc.h}
295
296 A wxServer object represents the server part of a client-server
297 DDE-like (Dynamic Data Exchange) conversation. The actual
298 DDE-based implementation using wxDDEServer is available on Windows
299 only, but a platform-independent, socket-based version of this
300 API is available using wxTCPServer, which has the same API.
301
302 To create a server which can communicate with a suitable client,
303 you need to derive a class from wxConnection and another from
304 wxServer. The custom wxConnection class will intercept
305 communications in a 'conversation' with a client, and the custom
306 wxServer is required so that a user-overridden wxServer::OnAcceptConnection
307 member can return a wxConnection of the required class, when a
308 connection is made. Look at the IPC sample and the @ref overview_ipcoverview
309 "Interprocess communications overview" for
310 an example of how to do this.
311
312 @library{wxbase}
313 @category{FIXME}
314
315 @see wxClient, wxConnection, IPC, overview()
316 */
317 class wxServer
318 {
319 public:
320 /**
321 Constructs a server object.
322 */
323 wxServer();
324
325 /**
326 Registers the server using the given service name. Under Unix,
327 the service name may be either an integer port identifier in
328 which case an Internet domain socket will be used for the
329 communications, or a valid file name (which shouldn't exist and
330 will be deleted afterwards) in which case a Unix domain socket is
331 created. @false is returned if the call failed (for example, the
332 port number is already in use).
333 */
334 bool Create(const wxString& service);
335
336 /**
337 When a client calls @b MakeConnection, the server receives the
338 message and this member is called. The application should derive a
339 member to intercept this message and return a connection object of
340 either the standard wxConnection type, or (more likely) of a
341 user-derived type.
342 If the topic is @b STDIO, the application may wish to refuse the
343 connection. Under UNIX, when a server is created the
344 OnAcceptConnection message is always sent for standard input and
345 output, but in the context of DDE messages it doesn't make a lot
346 of sense.
347 */
348 virtual wxConnectionBase* OnAcceptConnection(const wxString& topic);
349 };
350