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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sound.cpp
3 // Purpose: Example of sound playing in wxWidgets
4 // Author: Vaclav Slavik
5 // Modified by:
6 // Created: 2004/01/29
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004 Vaclav Salvik
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWidgets headers)
20 #ifndef WX_PRECOMP
21 #include "wx/app.h"
22 #include "wx/frame.h"
23 #include "wx/menu.h"
24 #include "wx/msgdlg.h"
25 #include "wx/icon.h"
26 #include "wx/textctrl.h"
27 #include "wx/filedlg.h"
28 #endif
29
30 #include "wx/sound.h"
31 #include "wx/numdlg.h"
32
33 // ----------------------------------------------------------------------------
34 // resources
35 // ----------------------------------------------------------------------------
36
37 // the application icon (under Windows and OS/2 it is in resources)
38 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
39 #include "../sample.xpm"
40 #endif
41
42 #define WAV_FILE _T("doggrowl.wav")
43
44 // ----------------------------------------------------------------------------
45 // private classes
46 // ----------------------------------------------------------------------------
47
48 class MyApp : public wxApp
49 {
50 public:
51 virtual bool OnInit();
52 };
53
54
55 class MyFrame : public wxFrame
56 {
57 public:
58 // ctor(s)
59 MyFrame(const wxString& title);
60 ~MyFrame() { delete m_sound; }
61
62 // event handlers (these functions should _not_ be virtual)
63 void OnPlaySync(wxCommandEvent& event);
64 void OnPlayAsync(wxCommandEvent& event);
65 void OnPlayAsyncOnStack(wxCommandEvent& event);
66 void OnPlayLoop(wxCommandEvent& event);
67
68 void OnSelectFile(wxCommandEvent& event);
69 void OnQuit(wxCommandEvent& event);
70 void OnAbout(wxCommandEvent& event);
71
72 void NotifyUsingFile(const wxString& name);
73
74
75 private:
76 wxSound* m_sound;
77 wxString m_soundFile;
78 wxTextCtrl* m_tc;
79
80 // any class wishing to process wxWidgets events must use this macro
81 DECLARE_EVENT_TABLE()
82 };
83
84 // ----------------------------------------------------------------------------
85 // constants
86 // ----------------------------------------------------------------------------
87
88 // IDs for the controls and the menu commands
89 enum
90 {
91 // menu items
92 Sound_Quit = wxID_EXIT,
93 Sound_About = wxID_ABOUT,
94 Sound_PlaySync = wxID_HIGHEST + 1,
95 Sound_PlayAsync,
96 Sound_PlayAsyncOnStack,
97 Sound_PlayLoop,
98 Sound_SelectFile
99 };
100
101 // ----------------------------------------------------------------------------
102 // event tables and other macros for wxWidgets
103 // ----------------------------------------------------------------------------
104
105 // the event tables connect the wxWidgets events with the functions (event
106 // handlers) which process them. It can be also done at run-time, but for the
107 // simple menu events like this the static method is much simpler.
108 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
109 EVT_MENU(Sound_SelectFile, MyFrame::OnSelectFile)
110 EVT_MENU(Sound_Quit, MyFrame::OnQuit)
111 EVT_MENU(Sound_About, MyFrame::OnAbout)
112 EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
113 EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync)
114 EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsyncOnStack)
115 EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop)
116 END_EVENT_TABLE()
117
118 // Create a new application object: this macro will allow wxWidgets to create
119 // the application object during program execution (it's better than using a
120 // static object for many reasons) and also implements the accessor function
121 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
122 // not wxApp)
123 IMPLEMENT_APP(MyApp)
124
125 // ============================================================================
126 // implementation
127 // ============================================================================
128
129 // ----------------------------------------------------------------------------
130 // the application class
131 // ----------------------------------------------------------------------------
132
133 // 'Main program' equivalent: the program execution "starts" here
134 bool MyApp::OnInit()
135 {
136 // create the main application window
137 MyFrame *frame = new MyFrame(_T("wxWidgets Sound Sample"));
138
139 // and show it (the frames, unlike simple controls, are not shown when
140 // created initially)
141 frame->Show(true);
142
143 // success: wxApp::OnRun() will be called which will enter the main message
144 // loop and the application will run. If we returned false here, the
145 // application would exit immediately.
146 return true;
147 }
148
149 // ----------------------------------------------------------------------------
150 // main frame
151 // ----------------------------------------------------------------------------
152
153 // frame constructor
154 MyFrame::MyFrame(const wxString& title)
155 : wxFrame(NULL, wxID_ANY, title)
156 {
157 m_sound = NULL;
158 m_soundFile = WAV_FILE;
159
160 // set the frame icon
161 SetIcon(wxICON(sample));
162
163 wxMenu *menuFile = new wxMenu;
164 wxMenu *helpMenu = new wxMenu;
165 wxMenu *playMenu = new wxMenu;
166 helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
167 menuFile->Append(Sound_SelectFile, _T("&Select WAV file\tCtrl+O"), _T("Select a new wav file to play"));
168 menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
169 playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously\tCtrl+S"));
170 playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously\tCtrl+A"));
171 playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)\tCtrl+T"));
172 playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl+L"));
173
174 // now append the freshly created menu to the menu bar...
175 wxMenuBar *menuBar = new wxMenuBar();
176 menuBar->Append(menuFile, _T("&File"));
177 menuBar->Append(playMenu, _T("&Play"));
178 menuBar->Append(helpMenu, _T("&Help"));
179
180 // ... and attach this menu bar to the frame
181 SetMenuBar(menuBar);
182
183 m_tc = new wxTextCtrl(this, wxID_ANY, wxEmptyString,
184 wxDefaultPosition, wxDefaultSize,
185 wxTE_MULTILINE|wxTE_READONLY);
186 NotifyUsingFile(m_soundFile);
187 }
188
189
190
191 void MyFrame::NotifyUsingFile(const wxString& name)
192 {
193 wxString msg;
194 msg << _T("Using sound file: ") << name << _T("\n");
195 m_tc->AppendText(msg);
196 }
197
198
199 // event handlers
200
201
202 void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event))
203 {
204 wxFileDialog dlg(this, _T("Choose a sound file"),
205 wxEmptyString, wxEmptyString,
206 _T("WAV files (*.wav)|*.wav"), wxOPEN|wxCHANGE_DIR);
207 if ( dlg.ShowModal() == wxID_OK )
208 {
209 m_soundFile = dlg.GetPath();
210 delete m_sound;
211 m_sound = NULL;
212 NotifyUsingFile(m_soundFile);
213 }
214 }
215
216 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
217 {
218 // true is to force the frame to close
219 Close(true);
220 }
221
222 void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event))
223 {
224 wxBusyCursor busy;
225 if (!m_sound)
226 m_sound = new wxSound(m_soundFile);
227 if (m_sound->IsOk())
228 m_sound->Play(wxSOUND_SYNC);
229 }
230
231 void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
232 {
233 wxBusyCursor busy;
234 if (!m_sound)
235 m_sound = new wxSound(m_soundFile);
236 if (m_sound->IsOk())
237 m_sound->Play(wxSOUND_ASYNC);
238 }
239
240 void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
241 {
242 wxBusyCursor busy;
243 wxSound snd(m_soundFile);
244 if (snd.IsOk())
245 snd.Play(wxSOUND_ASYNC);
246 }
247
248 void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
249 {
250 wxBusyCursor busy;
251 if (!m_sound)
252 m_sound = new wxSound(m_soundFile);
253 if (m_sound->IsOk())
254 m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
255 }
256
257 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
258 {
259 wxString msg;
260 msg.Printf( _T("This is the About dialog of the sound sample.\n")
261 _T("Welcome to %s"), wxVERSION_STRING);
262
263 wxMessageBox(msg, _T("About"), wxOK | wxICON_INFORMATION, this);
264 }