automated changes: many (pure) virtual specifiers added
[wxWidgets.git] / interface / wx / glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: glcanvas.h
3 // Purpose: interface of wxGLContext
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxGLContext
11
12 An instance of a wxGLContext represents the state of an OpenGL state machine
13 and the connection between OpenGL and the system.
14
15 The OpenGL state includes everything that can be set with the OpenGL API:
16 colors, rendering variables, display lists, texture objects, etc.
17 Although it is possible to have multiple rendering contexts share display lists
18 in order to save resources,
19 this method is hardly used today any more, because display lists are only a
20 tiny fraction of the overall state.
21
22 Therefore, one rendering context is usually used with or bound to multiple
23 output windows in turn,
24 so that the application has access to the complete and identical state while
25 rendering into each window.
26
27 Binding (making current) a rendering context with another instance of a
28 wxGLCanvas however works only
29 if the other wxGLCanvas was created with the same attributes as the wxGLCanvas
30 from which the wxGLContext
31 was initialized. (This applies to sharing display lists among contexts
32 analogously.)
33
34 Note that some wxGLContext features are extremely platform-specific - its best
35 to check your native platform's glcanvas header (on windows include/wx/msw/glcanvas.h) to see what features your native platform provides.
36
37 @library{wxgl}
38 @category{gl}
39
40 @see wxGLCanvas
41 */
42 class wxGLContext : public wxObject
43 {
44 public:
45 /**
46 Constructor.
47
48 @param win
49 The canvas that is used to initialize this context. This parameter is
50 needed only temporarily,
51 and the caller may do anything with it (e.g. destroy the window) after the
52 constructor returned.
53 It will be possible to bind (make current) this context to any other
54 wxGLCanvas that has been created
55 with equivalent attributes as win.
56 @param other
57 Context to share display lists with or @NULL (the default) for no sharing.
58 */
59 wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL);
60
61 /**
62 Makes the OpenGL state that is represented by this rendering context current
63 with the wxGLCanvas @e win.
64 Note that @a win can be a different wxGLCanvas window than the one that was
65 passed to the constructor of this rendering context.
66 If @e RC is an object of type wxGLContext, the statements @e
67 RC.SetCurrent(win); and @e win.SetCurrent(RC); are equivalent,
68 see wxGLCanvas::SetCurrent.
69 */
70 void SetCurrent(const wxGLCanvas& win);
71 };
72
73 /**
74 Constants for use with wxGLCanvas.
75
76 Notice that not all implementation support options such as stereo,
77 auxiliary buffers, alpha channel, and accumulator buffer, use
78 wxGLCanvas::IsDisplaySupported() to check for individual attributes support.
79 */
80 enum
81 {
82 /// Use true color palette (on if no attributes at all specified).
83 WX_GL_RGBA = 1,
84
85 /// Specifies the number of bits for buffer if not WX_GL_RGBA.
86 WX_GL_BUFFER_SIZE,
87
88 /// Must be followed by 0 for main buffer, >0 for overlay, <0 for underlay.
89 WX_GL_LEVEL,
90
91 /// Use double buffering if present (on if no attributes specified).
92 WX_GL_DOUBLEBUFFER,
93
94 /// Use stereoscopic display.
95 WX_GL_STEREO,
96
97 /// Specifies number of auxiliary buffers.
98 WX_GL_AUX_BUFFERS,
99
100 /// Use red buffer with most bits (> MIN_RED bits)
101 WX_GL_MIN_RED,
102
103 /// Use green buffer with most bits (> MIN_GREEN bits)
104 WX_GL_MIN_GREEN,
105
106 /// Use blue buffer with most bits (> MIN_BLUE bits)
107 WX_GL_MIN_BLUE,
108
109 /// Use alpha buffer with most bits (> MIN_ALPHA bits)
110 WX_GL_MIN_ALPHA,
111
112 /// Specifies number of bits for Z-buffer (typically 0, 16 or 32).
113 WX_GL_DEPTH_SIZE,
114
115 /// Specifies number of bits for stencil buffer.
116 WX_GL_STENCIL_SIZE,
117
118 /// Specifies minimal number of red accumulator bits.
119 WX_GL_MIN_ACCUM_RED,
120
121 /// Specifies minimal number of green accumulator bits.
122 WX_GL_MIN_ACCUM_GREEN,
123
124 /// Specifies minimal number of blue accumulator bits.
125 WX_GL_MIN_ACCUM_BLUE,
126
127 /// Specifies minimal number of alpha accumulator bits.
128 WX_GL_MIN_ACCUM_ALPHA,
129
130 /// 1 for multisampling support (antialiasing)
131 WX_GL_SAMPLE_BUFFERS,
132
133 /// 4 for 2x2 antialising supersampling on most graphics cards
134 WX_GL_SAMPLES
135
136 };
137
138 /**
139 @class wxGLCanvas
140
141 wxGLCanvas is a class for displaying OpenGL graphics. It is always used in
142 conjunction with wxGLContext as the context can only be
143 be made current (i.e. active for the OpenGL commands) when it is associated to
144 a wxGLCanvas.
145
146 More precisely, you first need to create a wxGLCanvas window and then create an
147 instance of a wxGLContext that is initialized with this
148 wxGLCanvas and then later use either wxGLCanvas::SetCurrent
149 with the instance of the wxGLContext or
150 wxGLContext::SetCurrent with the instance of
151 the wxGLCanvas (which might be not the same as was used
152 for the creation of the context) to bind the OpenGL state that is represented
153 by the rendering context to the canvas, and then finally call
154 wxGLCanvas::SwapBuffers to swap the buffers of
155 the OpenGL canvas and thus show your current output.
156
157 Notice that previous versions of wxWidgets used to implicitly create a
158 wxGLContext inside wxGLCanvas itself. This is still supported in the current
159 version but is deprecated now and will be removed in the future, please update
160 your code to create the rendering contexts explicitly.
161
162 To set up the attributes for the canvas (number of bits for the depth buffer,
163 number of bits for the stencil buffer and so on) you should set up the correct
164 values of
165 the @e attribList parameter. The values that should be set up and their
166 meanings will be described below.
167
168 Notice that OpenGL is not enabled by default. To switch it on, you need to edit
169 setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also need
170 to have to add @c opengl32.lib and @c glu32.lib to the list of libraries
171 your program is linked with). On Unix, pass @c --with-opengl to configure.
172
173 @library{wxgl}
174 @category{gl}
175
176 @see wxGLContext
177 */
178 class wxGLCanvas : public wxWindow
179 {
180 public:
181 /**
182 Creates a window with the given parameters. Notice that you need to create and
183 use a wxGLContext to output to this window.
184 If
185
186 @param attribList is not specified, double buffered RGBA mode is used.
187
188 parent
189 Pointer to a parent window.
190 @param id
191 Window identifier. If -1, will automatically create an identifier.
192 @param pos
193 Window position. wxDefaultPosition is (-1, -1) which indicates that
194 wxWidgets
195 should generate a default position for the window.
196 @param size
197 Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should
198 generate a default size for the window. If no suitable size can be found,
199 the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.
200 @param style
201 Window style.
202 @param name
203 Window name.
204 @param attribList
205 Array of integers. With this parameter you can set the device
206 context attributes associated to this window. This array is
207 zero-terminated: it should be set up with constants described in
208 the table above. If a constant should be followed by a value, put
209 it in the next array position. For example, the WX_GL_DEPTH_SIZE
210 should be followed by the value that indicates the number of bits
211 for the depth buffer, e.g:
212 @code
213 attribList[n++] = WX_GL_DEPTH_SIZE;
214 attribList[n++] = 32;
215 attribList[n] = 0; // terminate the list
216 @endcode
217 If the attribute list is not specified at all, i.e. if this
218 parameter is @NULL, the default attributes including @c WX_GL_RGBA
219 and @c WX_GL_DOUBLEBUFFER are used. But notice that if you do
220 specify some attributes you also need to explicitly include these
221 two default attributes in the list if you need them.
222 @param palette
223 Palette for indexed colour (i.e. non WX_GL_RGBA) mode.
224 Ignored under most platforms.
225 */
226 wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY,
227 const int* attribList = NULL,
228 const wxPoint& pos = wxDefaultPosition,
229 const wxSize& size = wxDefaultSize,
230 long style = 0,
231 const wxString& name = "GLCanvas",
232 const wxPalette& palette = wxNullPalette);
233
234 /**
235 Determines if a canvas having the specified attributes is available.
236 Returns @true if attributes are supported.
237
238 @param attribList
239 See attribList for wxGLCanvas().
240 */
241 static bool IsDisplaySupported(const int* attribList = NULL);
242
243 /**
244 Sets the current colour for this window (using @c glcolor3f()), using the
245 wxWidgets colour database to find a named colour.
246 */
247 void SetColour(const wxString& colour);
248
249 /**
250 Makes the OpenGL state that is represented by the OpenGL rendering context
251 @a context current, i.e. it will be used by all subsequent OpenGL calls.
252 This is equivalent to wxGLContext::SetCurrent
253 called with this window as parameter.
254 Note that this function may only be called when the window is shown on screen,
255 in particular it can't usually be called from the constructor as the window
256 isn't yet shown at this moment.
257 Returns @false if an error occurred.
258 */
259 bool SetCurrent(const wxGLContext context);
260
261 /**
262 Swaps the double-buffer of this window, making the back-buffer the front-buffer
263 and vice versa,
264 so that the output of the previous OpenGL commands is displayed on the window.
265 Returns @false if an error occurred.
266 */
267 virtual bool SwapBuffers();
268 };
269