1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxXmlDocument - XML parser & data holder class
4 // Author: Vaclav Slavik
7 // Copyright: (c) 2000 Vaclav Slavik
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
15 #pragma interface "xml.h"
19 #include "wx/string.h"
20 #include "wx/object.h"
24 #define WXXMLDLLEXPORT WXDLLEXPORT
26 #define WXXMLDLLEXPORT
29 class WXXMLDLLEXPORT wxXmlNode
;
30 class WXXMLDLLEXPORT wxXmlProperty
;
31 class WXXMLDLLEXPORT wxXmlDocument
;
32 class WXXMLDLLEXPORT wxXmlIOHandler
;
33 class WXDLLEXPORT wxInputStream
;
34 class WXDLLEXPORT wxOutputStream
;
37 // Represents XML node type.
40 // note: values are synchronized with xmlElementType from libxml
41 wxXML_ELEMENT_NODE
= 1,
42 wxXML_ATTRIBUTE_NODE
= 2,
44 wxXML_CDATA_SECTION_NODE
= 4,
45 wxXML_ENTITY_REF_NODE
= 5,
46 wxXML_ENTITY_NODE
= 6,
48 wxXML_COMMENT_NODE
= 8,
49 wxXML_DOCUMENT_NODE
= 9,
50 wxXML_DOCUMENT_TYPE_NODE
= 10,
51 wxXML_DOCUMENT_FRAG_NODE
= 11,
52 wxXML_NOTATION_NODE
= 12,
53 wxXML_HTML_DOCUMENT_NODE
= 13
57 // Types of XML files:
61 wxXML_IO_AUTO
= 0, // detect it automatically
62 wxXML_IO_EXPAT
, // use Expat to load from text/xml document
63 wxXML_IO_TEXT_OUTPUT
, // generic saver into text/xml
64 wxXML_IO_BIN
, // save in binary uncompressed proprietary format
65 wxXML_IO_BINZ
// svae in binary zlib-compressed proprietary format
69 // Represents node property(ies).
70 // Example: in <img src="hello.gif" id="3"/> "src" is property with value
71 // "hello.gif" and "id" is prop. with value "3".
73 class WXXMLDLLEXPORT wxXmlProperty
76 wxXmlProperty() : m_next(NULL
) {}
77 wxXmlProperty(const wxString
& name
, const wxString
& value
,
79 : m_name(name
), m_value(value
), m_next(next
) {}
80 ~wxXmlProperty() { delete m_next
; }
82 wxString
GetName() const { return m_name
; }
83 wxString
GetValue() const { return m_value
; }
84 wxXmlProperty
*GetNext() const { return m_next
; }
86 void SetName(const wxString
& name
) { m_name
= name
; }
87 void SetValue(const wxString
& value
) { m_value
= value
; }
88 void SetNext(wxXmlProperty
*next
) { m_next
= next
; }
93 wxXmlProperty
*m_next
;
98 // Represents node in XML document. Node has name and may have content
99 // and properties. Most common node types are wxXML_TEXT_NODE (name and props
100 // are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
101 // element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
102 // with content="hi").
104 // If wxUSE_UNICODE is 0, all strings are encoded in UTF-8 encoding (same as
105 // ASCII for characters 0-127). You can use wxMBConvUTF8 to convert then to
108 // wxCSConv myConv("iso8859-2");
109 // wxString s(cMB2WC(node->GetContent().c_str()), myConv);
111 class WXXMLDLLEXPORT wxXmlNode
114 wxXmlNode() : m_properties(NULL
), m_parent(NULL
),
115 m_children(NULL
), m_next(NULL
) {}
116 wxXmlNode(wxXmlNode
*parent
,wxXmlNodeType type
,
117 const wxString
& name
, const wxString
& content
,
118 wxXmlProperty
*props
, wxXmlNode
*next
);
119 ~wxXmlNode() { delete m_properties
; delete m_next
; delete m_children
; }
121 // copy ctor & operator=. Note that this does NOT copy syblings
122 // and parent pointer, i.e. m_parent and m_next will be NULL
123 // after using copy ctor and are never unmodified by operator=.
124 // On the other hand, it DOES copy children and properties.
125 wxXmlNode(const wxXmlNode
& node
);
126 wxXmlNode
& operator=(const wxXmlNode
& node
);
128 // user-friendly creation:
129 wxXmlNode(wxXmlNodeType type
, const wxString
& name
,
130 const wxString
& content
= wxEmptyString
);
131 void AddChild(wxXmlNode
*child
);
132 void InsertChild(wxXmlNode
*child
, wxXmlNode
*before_node
);
133 bool RemoveChild(wxXmlNode
*child
);
134 void AddProperty(const wxString
& name
, const wxString
& value
);
135 bool DeleteProperty(const wxString
& name
);
138 wxXmlNodeType
GetType() const { return m_type
; }
139 wxString
GetName() const { return m_name
; }
140 wxString
GetContent() const { return m_content
; }
142 wxXmlNode
*GetParent() const { return m_parent
; }
143 wxXmlNode
*GetNext() const { return m_next
; }
144 wxXmlNode
*GetChildren() const { return m_children
; }
146 wxXmlProperty
*GetProperties() const { return m_properties
; }
147 bool GetPropVal(const wxString
& propName
, wxString
*value
) const;
148 wxString
GetPropVal(const wxString
& propName
,
149 const wxString
& defaultVal
) const;
150 bool HasProp(const wxString
& propName
) const;
152 void SetType(wxXmlNodeType type
) { m_type
= type
; }
153 void SetName(const wxString
& name
) { m_name
= name
; }
154 void SetContent(const wxString
& con
) { m_content
= con
; }
156 void SetParent(wxXmlNode
*parent
) { m_parent
= parent
; }
157 void SetNext(wxXmlNode
*next
) { m_next
= next
; }
158 void SetChildren(wxXmlNode
*child
) { m_children
= child
; }
160 void SetProperties(wxXmlProperty
*prop
) { m_properties
= prop
; }
161 void AddProperty(wxXmlProperty
*prop
);
164 wxXmlNodeType m_type
;
167 wxXmlProperty
*m_properties
;
168 wxXmlNode
*m_parent
, *m_children
, *m_next
;
170 void DoCopy(const wxXmlNode
& node
);
179 // This class holds XML data/document as parsed by libxml. Note that
180 // internal representation is independant on libxml and you can use
181 // it without libxml (see Load/SaveBinary).
183 class WXXMLDLLEXPORT wxXmlDocument
: public wxObject
186 wxXmlDocument() : wxObject(), m_version(wxT("1.0")), m_root(NULL
) {}
187 wxXmlDocument(const wxString
& filename
,
188 wxXmlIOType io_type
= wxXML_IO_AUTO
);
189 wxXmlDocument(wxInputStream
& stream
,
190 wxXmlIOType io_type
= wxXML_IO_AUTO
);
191 ~wxXmlDocument() { delete m_root
; }
193 wxXmlDocument(const wxXmlDocument
& doc
);
194 wxXmlDocument
& operator=(const wxXmlDocument
& doc
);
196 // Parses .xml file and loads data. Returns TRUE on success, FALSE
198 // NOTE: Any call to this method will result into linking against libxml
199 // and app's binary size will grow by ca. 250kB
200 bool Load(const wxString
& filename
, wxXmlIOType io_type
= wxXML_IO_AUTO
);
201 bool Load(wxInputStream
& stream
, wxXmlIOType io_type
= wxXML_IO_AUTO
);
203 // Saves document as .xml file.
204 bool Save(const wxString
& filename
,
205 wxXmlIOType io_type
= wxXML_IO_TEXT_OUTPUT
) const;
206 bool Save(wxOutputStream
& stream
,
207 wxXmlIOType io_type
= wxXML_IO_TEXT_OUTPUT
) const;
209 bool IsOk() const { return m_root
!= NULL
; }
211 // Returns root node of the document.
212 wxXmlNode
*GetRoot() const { return m_root
; }
214 // Returns version of document (may be empty).
215 wxString
GetVersion() const { return m_version
; }
216 // Returns encoding of document (may be empty).
217 // Note: this is the encoding original fail was saved in, *not* the
218 // encoding of in-memory representation! Data in wxXmlNode are always
219 // stored in wchar_t (in Unicode build) or UTF-8 encoded
220 // (if wxUSE_UNICODE is 0).
221 wxString
GetEncoding() const { return m_encoding
; }
223 // Write-access methods:
224 void SetRoot(wxXmlNode
*node
) { delete m_root
; m_root
= node
; }
225 void SetVersion(const wxString
& version
) { m_version
= version
; }
226 void SetEncoding(const wxString
& encoding
) { m_encoding
= encoding
; }
228 static void AddHandler(wxXmlIOHandler
*handler
);
229 static void CleanUpHandlers();
230 static void InitStandardHandlers();
233 static wxList
*sm_handlers
;
236 wxString m_version
, m_encoding
;
239 void DoCopy(const wxXmlDocument
& doc
);
244 // wxXmlIOHandler takes care of loading and/or saving XML data.
245 // see xmlio.h for available handlers
247 class WXXMLDLLEXPORT wxXmlIOHandler
: public wxObject
252 virtual wxXmlIOType
GetType() = 0;
253 virtual bool CanLoad(wxInputStream
& stream
) = 0;
254 virtual bool CanSave() = 0;
256 virtual bool Load(wxInputStream
& stream
, wxXmlDocument
& doc
) = 0;
257 virtual bool Save(wxOutputStream
& stream
, const wxXmlDocument
& doc
) = 0;
262 void wxXmlInitXmlModule();