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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gdiobj.h
3 // Purpose: wxGDIObject class: base class for other GDI classes
4 // Author: David Webster
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) David Webster
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GDIOBJ_H_
13 #define _WX_GDIOBJ_H_
14
15 #include "wx/object.h"
16
17 class WXDLLEXPORT wxGDIRefData: public wxObjectRefData
18 {
19 public:
20 inline wxGDIRefData()
21 { }
22 };
23
24 #define M_GDIDATA ((wxGDIRefData *)m_refData)
25
26 class WXDLLEXPORT wxGDIObject: public wxObject
27 {
28 DECLARE_DYNAMIC_CLASS(wxGDIObject)
29 public:
30 inline wxGDIObject() { m_visible = FALSE; };
31 inline ~wxGDIObject() {};
32
33 // Creates the resource
34 virtual bool RealizeResource(void) { return FALSE; };
35
36 // Frees the resource
37 virtual bool FreeResource(bool WXUNUSED(force) = FALSE) { return FALSE; };
38
39 virtual bool IsFree(void) const { return FALSE; };
40
41 inline bool IsNull() const { return (m_refData == 0); }
42
43 virtual bool GetVisible() { return m_visible; }
44 virtual void SetVisible(bool v) { m_visible = v; }
45
46 protected:
47 bool m_visible; // Can a pointer to this object be safely taken?
48 // - only if created within FindOrCreate...
49 };
50
51 #endif
52 // _WX_GDIOBJ_H_