1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/bitmap.h
3 // Purpose: wxBitmap class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #pragma interface "bitmap.h"
19 #include "wx/msw/gdiimage.h"
20 #include "wx/gdicmn.h"
21 #include "wx/palette.h"
23 class WXDLLEXPORT wxDC
;
24 class WXDLLEXPORT wxControl
;
25 class WXDLLEXPORT wxBitmap
;
26 class WXDLLEXPORT wxBitmapHandler
;
27 class WXDLLEXPORT wxIcon
;
28 class WXDLLEXPORT wxMask
;
29 class WXDLLEXPORT wxCursor
;
30 class WXDLLEXPORT wxControl
;
31 class WXDLLEXPORT wxImage
;
33 // ----------------------------------------------------------------------------
36 // NB: this class is private, but declared here to make it possible inline
37 // wxBitmap functions accessing it
38 // ----------------------------------------------------------------------------
40 class WXDLLEXPORT wxBitmapRefData
: public wxGDIImageRefData
44 virtual ~wxBitmapRefData() { Free(); }
50 wxPalette m_bitmapPalette
;
56 // this field is solely for error checking: we detect selecting a bitmap
57 // into more than one DC at once or deleting a bitmap still selected into a
58 // DC (both are serious programming errors under Windows)
61 // optional mask for transparent drawing
65 // ----------------------------------------------------------------------------
66 // wxBitmap: a mono or colour bitmap
67 // ----------------------------------------------------------------------------
69 class WXDLLEXPORT wxBitmap
: public wxGDIImage
72 // default ctor creates an invalid bitmap, you must Create() it later
73 wxBitmap() { Init(); }
76 wxBitmap(const wxBitmap
& bitmap
) { Init(); Ref(bitmap
); }
78 // Initialize with raw data
79 wxBitmap(const char bits
[], int width
, int height
, int depth
= 1);
81 // Initialize with XPM data
82 wxBitmap(const char **data
) { CreateFromXpm(data
); }
83 wxBitmap(char **data
) { CreateFromXpm((const char **)data
); }
85 // Load a file or resource
86 wxBitmap(const wxString
& name
, wxBitmapType type
= wxBITMAP_TYPE_BMP_RESOURCE
);
88 // New constructor for generalised creation from data
89 wxBitmap(void *data
, long type
, int width
, int height
, int depth
= 1);
91 // If depth is omitted, will create a bitmap compatible with the display
92 wxBitmap(int width
, int height
, int depth
= -1);
95 // Convert from wxImage:
96 wxBitmap(const wxImage
& image
, int depth
= -1)
97 { (void)CreateFromImage(image
, depth
); }
100 // we must have this, otherwise icons are silently copied into bitmaps using
101 // the copy ctor but the resulting bitmap is invalid!
102 wxBitmap(const wxIcon
& icon
) { Init(); CopyFromIcon(icon
); }
104 wxBitmap
& operator=(const wxBitmap
& bitmap
)
106 if ( m_refData
!= bitmap
.m_refData
)
111 wxBitmap
& operator=(const wxIcon
& icon
)
113 (void)CopyFromIcon(icon
);
118 wxBitmap
& operator=(const wxCursor
& cursor
)
120 (void)CopyFromCursor(cursor
);
128 wxImage
ConvertToImage() const;
129 #endif // wxUSE_IMAGE
131 // get the given part of bitmap
132 wxBitmap
GetSubBitmap( const wxRect
& rect
) const;
134 // copies the contents and mask of the given (colour) icon to the bitmap
135 bool CopyFromIcon(const wxIcon
& icon
);
137 // copies the contents and mask of the given cursor to the bitmap
138 bool CopyFromCursor(const wxCursor
& cursor
);
140 virtual bool Create(int width
, int height
, int depth
= -1);
141 virtual bool Create(void *data
, long type
, int width
, int height
, int depth
= 1);
142 virtual bool LoadFile(const wxString
& name
, long type
= wxBITMAP_TYPE_BMP_RESOURCE
);
143 virtual bool SaveFile(const wxString
& name
, int type
, const wxPalette
*cmap
= NULL
);
145 wxBitmapRefData
*GetBitmapData() const { return (wxBitmapRefData
*)m_refData
; }
147 int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality
: 0); }
148 void SetQuality(int q
);
150 wxPalette
* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette
) : (wxPalette
*) NULL
); }
151 void SetPalette(const wxPalette
& palette
);
153 wxMask
*GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask
: (wxMask
*) NULL
); }
154 void SetMask(wxMask
*mask
) ;
156 bool operator==(const wxBitmap
& bitmap
) const { return m_refData
== bitmap
.m_refData
; }
157 bool operator!=(const wxBitmap
& bitmap
) const { return m_refData
!= bitmap
.m_refData
; }
159 #if WXWIN_COMPATIBILITY_2
160 void SetOk(bool isOk
);
161 #endif // WXWIN_COMPATIBILITY_2
163 #if WXWIN_COMPATIBILITY
164 wxPalette
*GetColourMap() const { return GetPalette(); }
165 void SetColourMap(wxPalette
*cmap
) { SetPalette(*cmap
); };
166 #endif // WXWIN_COMPATIBILITY
170 void SetHBITMAP(WXHBITMAP bmp
) { SetHandle((WXHANDLE
)bmp
); }
171 WXHBITMAP
GetHBITMAP() const { return (WXHBITMAP
)GetHandle(); }
173 void SetSelectedInto(wxDC
*dc
) { if (GetBitmapData()) GetBitmapData()->m_selectedInto
= dc
; }
174 wxDC
*GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto
: (wxDC
*) NULL
); }
176 // Creates a bitmap that matches the device context's depth, from an
177 // arbitray bitmap. At present, the original bitmap must have an associated
178 // palette. (TODO: use a default palette if no palette exists.) This
179 // function is necessary for you to Blit an arbitrary bitmap (which may
180 // have the wrong depth). wxDC::SelectObject will compare the depth of the
181 // bitmap with the DC's depth, and create a new bitmap if the depths
182 // differ. Eventually we should perhaps make this a public API function so
183 // that an app can efficiently produce bitmaps of the correct depth. The
184 // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
185 // to a DC, but this is too Windows-specific, hence this solution of
186 // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
187 // <frederic.villeneuve@natinst.com>
188 wxBitmap
GetBitmapForDC(wxDC
& dc
) const;
191 // common part of all ctors
194 virtual wxGDIImageRefData
*CreateData() const
195 { return new wxBitmapRefData
; }
197 // creates the bitmap from XPM data, supposed to be called from ctor
198 bool CreateFromXpm(const char **bits
);
201 // creates the bitmap from wxImage, supposed to be called from ctor
202 bool CreateFromImage(const wxImage
& image
, int depth
);
203 #endif // wxUSE_IMAGE
207 // common part of CopyFromIcon/CopyFromCursor for Win32
208 bool CopyFromIconOrCursor(const wxGDIImage
& icon
);
211 DECLARE_DYNAMIC_CLASS(wxBitmap
)
214 // ----------------------------------------------------------------------------
215 // wxMask: a mono bitmap used for drawing bitmaps transparently.
216 // ----------------------------------------------------------------------------
218 class WXDLLEXPORT wxMask
: public wxObject
223 // Construct a mask from a bitmap and a colour indicating the transparent
225 wxMask(const wxBitmap
& bitmap
, const wxColour
& colour
);
227 // Construct a mask from a bitmap and a palette index indicating the
229 wxMask(const wxBitmap
& bitmap
, int paletteIndex
);
231 // Construct a mask from a mono bitmap (copies the bitmap).
232 wxMask(const wxBitmap
& bitmap
);
234 // construct a mask from the givne bitmap handle
235 wxMask(WXHBITMAP hbmp
) { m_maskBitmap
= hbmp
; }
239 bool Create(const wxBitmap
& bitmap
, const wxColour
& colour
);
240 bool Create(const wxBitmap
& bitmap
, int paletteIndex
);
241 bool Create(const wxBitmap
& bitmap
);
244 WXHBITMAP
GetMaskBitmap() const { return m_maskBitmap
; }
245 void SetMaskBitmap(WXHBITMAP bmp
) { m_maskBitmap
= bmp
; }
248 WXHBITMAP m_maskBitmap
;
250 DECLARE_DYNAMIC_CLASS(wxMask
)
253 // ----------------------------------------------------------------------------
254 // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
255 // ----------------------------------------------------------------------------
257 class WXDLLEXPORT wxBitmapHandler
: public wxGDIImageHandler
260 wxBitmapHandler() { m_type
= wxBITMAP_TYPE_INVALID
; }
261 wxBitmapHandler(const wxString
& name
, const wxString
& ext
, long type
)
262 : wxGDIImageHandler(name
, ext
, type
)
266 // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
267 // old class which worked only with bitmaps
268 virtual bool Create(wxBitmap
*bitmap
,
271 int width
, int height
, int depth
= 1);
272 virtual bool LoadFile(wxBitmap
*bitmap
,
273 const wxString
& name
,
275 int desiredWidth
, int desiredHeight
);
276 virtual bool SaveFile(wxBitmap
*bitmap
,
277 const wxString
& name
,
279 const wxPalette
*palette
= NULL
);
281 virtual bool Create(wxGDIImage
*image
,
284 int width
, int height
, int depth
= 1);
285 virtual bool Load(wxGDIImage
*image
,
286 const wxString
& name
,
288 int desiredWidth
, int desiredHeight
);
289 virtual bool Save(wxGDIImage
*image
,
290 const wxString
& name
,
294 DECLARE_DYNAMIC_CLASS(wxBitmapHandler
)