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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dcscreen.h
3 // Purpose: wxScreenDC class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 17/09/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DCSCREEN_H_
13 #define _WX_DCSCREEN_H_
14
15 #ifdef __GNUG__
16 #pragma interface "dcscreen.h"
17 #endif
18
19 #include "wx/dcclient.h"
20
21 class WXDLLEXPORT wxScreenDC: public wxWindowDC
22 {
23 DECLARE_DYNAMIC_CLASS(wxScreenDC)
24
25 public:
26 // Create a DC representing the whole screen
27 wxScreenDC();
28 ~wxScreenDC();
29
30 // Compatibility with X's requirements for
31 // drawing on top of all windows
32 static bool StartDrawingOnTop(wxWindow* window);
33 static bool StartDrawingOnTop(wxRect* rect = NULL);
34 static bool EndDrawingOnTop();
35
36 private:
37 static WXWindow sm_overlayWindow;
38
39 // If we have started transparent drawing at a non-(0,0) point
40 // then we will have to adjust the device origin in the
41 // constructor.
42 static int sm_overlayWindowX;
43 static int sm_overlayWindowY;
44 };
45
46 #endif
47 // _WX_DCSCREEN_H_
48