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git.saurik.com Git - wxWidgets.git/blob - include/wx/mac/glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
13 #pragma interface "glcanvas.h"
16 #ifndef _WX_GLCANVAS_H_
17 #define _WX_GLCANVAS_H_
23 #include "wx/palette.h"
24 #include "wx/scrolwin.h"
29 //---------------------------------------------------------------------------
30 // Constants for attriblist
31 //---------------------------------------------------------------------------
35 WX_GL_RGBA
=1, /* use true color palette */
36 WX_GL_BUFFER_SIZE
, /* bits for buffer if not WX_GL_RGBA */
37 WX_GL_LEVEL
, /* 0 for main buffer, >0 for overlay, <0 for underlay */
38 WX_GL_DOUBLEBUFFER
, /* use doublebuffer */
39 WX_GL_STEREO
, /* use stereoscopic display */
40 WX_GL_AUX_BUFFERS
, /* number of auxiliary buffers */
41 WX_GL_MIN_RED
, /* use red buffer with most bits (> MIN_RED bits) */
42 WX_GL_MIN_GREEN
, /* use green buffer with most bits (> MIN_GREEN bits) */
43 WX_GL_MIN_BLUE
, /* use blue buffer with most bits (> MIN_BLUE bits) */
44 WX_GL_MIN_ALPHA
, /* use blue buffer with most bits (> MIN_ALPHA bits) */
45 WX_GL_DEPTH_SIZE
, /* bits for Z-buffer (0,16,32) */
46 WX_GL_STENCIL_SIZE
, /* bits for stencil buffer */
47 WX_GL_MIN_ACCUM_RED
, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
48 WX_GL_MIN_ACCUM_GREEN
, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
49 WX_GL_MIN_ACCUM_BLUE
, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
50 WX_GL_MIN_ACCUM_ALPHA
/* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
53 class WXDLLEXPORT wxGLCanvas
; /* forward reference */
55 class WXDLLEXPORT wxGLContext
: public wxObject
58 wxGLContext(AGLPixelFormat fmt
, wxGLCanvas
*win
,
59 const wxPalette
& WXUNUSED(palette
),
60 const wxGLContext
*other
/* for sharing display lists */
65 void Update(); // must be called after window drag/grows/zoom or clut change
66 void SetColour(const char *colour
);
70 inline wxWindow
* GetWindow() const { return m_window
; }
71 inline AGLDrawable
GetDrawable() const { return m_drawable
; }
74 AGLContext m_glContext
;
75 AGLDrawable m_drawable
;
79 class WXDLLEXPORT wxGLCanvas
: public wxScrolledWindow
81 DECLARE_CLASS(wxGLCanvas
)
83 wxGLCanvas(wxWindow
*parent
, wxWindowID id
= -1, const wxPoint
& pos
= wxDefaultPosition
,
84 const wxSize
& size
= wxDefaultSize
, long style
= 0,
85 const wxString
& name
= "GLCanvas", int *attribList
= 0, const wxPalette
& palette
= wxNullPalette
);
86 wxGLCanvas( wxWindow
*parent
, const wxGLContext
*shared
= (wxGLContext
*)NULL
,
87 wxWindowID id
= -1, const wxPoint
& pos
= wxDefaultPosition
,
88 const wxSize
& size
= wxDefaultSize
, long style
= 0, const wxString
& name
= "GLCanvas",
89 int *attribList
= (int*) NULL
, const wxPalette
& palette
= wxNullPalette
);
91 wxGLCanvas( wxWindow
*parent
, const wxGLCanvas
*shared
= (wxGLCanvas
*)NULL
, wxWindowID id
= -1,
92 const wxPoint
& pos
= wxDefaultPosition
, const wxSize
& size
= wxDefaultSize
, long style
= 0,
93 const wxString
& name
= "GLCanvas", int *attribList
= 0, const wxPalette
& palette
= wxNullPalette
);
97 bool Create(wxWindow
*parent
, const wxGLContext
*shared
, wxWindowID id
,
98 const wxPoint
& pos
, const wxSize
& size
, long style
, const wxString
& name
,
99 int *attribList
, const wxPalette
& palette
);
102 void SetColour(const char *colour
);
104 void UpdateContext();
107 // Unlike some other platforms, this must get called if you override it.
108 // It sets the viewport correctly and update the context.
109 // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
110 void OnSize(wxSizeEvent
& event
);
112 inline wxGLContext
* GetContext() const { return m_glContext
; }
115 wxGLContext
* m_glContext
;
117 DECLARE_EVENT_TABLE()
120 #endif // wxUSE_GLCANVAS
121 #endif // _WX_GLCANVAS_H_