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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: menu.h
3 // Purpose: wxMenu, wxMenuBar classes
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_MENU_H_
13 #define _WX_MENU_H_
14
15 #ifdef __GNUG__
16 #pragma interface "menu.h"
17 #endif
18
19 #include "wx/defs.h"
20 #include "wx/event.h"
21 #include "wx/dynarray.h"
22
23 class WXDLLEXPORT wxMenuItem;
24 class WXDLLEXPORT wxMenuBar;
25 class WXDLLEXPORT wxMenu;
26 class WXDLLEXPORT wxFrame;
27
28 WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
29
30 // ----------------------------------------------------------------------------
31 // Menu
32 // ----------------------------------------------------------------------------
33
34 class WXDLLEXPORT wxMenu : public wxEvtHandler
35 {
36 DECLARE_DYNAMIC_CLASS(wxMenu)
37
38 public:
39 // ctor & dtor
40 wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
41 virtual ~wxMenu();
42
43 // construct menu
44 // append a separator to the menu
45 void AppendSeparator();
46 // append a normal item to the menu
47 void Append(int id, const wxString& label,
48 const wxString& helpString = wxEmptyString,
49 bool checkable = FALSE);
50 // append a submenu
51 void Append(int id, const wxString& label,
52 wxMenu *submenu,
53 const wxString& helpString = wxEmptyString);
54 // append anything (create wxMenuItem first)
55 void Append(wxMenuItem *pItem);
56
57 // insert a break in the menu
58 void Break();
59
60 // delete an item
61 // If it's a submenu, menu is not destroyed.
62 // VZ: why? shouldn't it return "wxMenu *" then?
63 void Delete(int id);
64
65 // client data
66 void SetClientData(void* clientData) { m_clientData = clientData; }
67 void* GetClientData() const { return m_clientData; }
68
69 // menu item control
70 // enable/disable item
71 void Enable(int id, bool enable);
72 // TRUE if enabled
73 bool IsEnabled(int id) const;
74
75 // check/uncheck item - only for checkable items, of course
76 void Check(int id, bool check);
77 // TRUE if checked
78 bool IsChecked(int id) const;
79
80 // other properties
81 // the menu title
82 void SetTitle(const wxString& label);
83 const wxString GetTitle() const;
84 // the item label
85 void SetLabel(int id, const wxString& label);
86 wxString GetLabel(int id) const;
87 // help string
88 virtual void SetHelpString(int id, const wxString& helpString);
89 virtual wxString GetHelpString(int id) const;
90
91 // get the list of items
92 wxList& GetItems() const { return (wxList &)m_menuItems; }
93
94 // find item
95 // returns id of the item matching the given string or wxNOT_FOUND
96 virtual int FindItem(const wxString& itemString) const;
97 // returns NULL if not found
98 wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
99 // find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
100 wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
101
102 // Updates the UI for a menu and all submenus recursively. source is the
103 // object that has the update event handlers defined for it. If NULL, the
104 // menu or associated window will be used.
105 void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
106
107 bool ProcessCommand(wxCommandEvent& event);
108
109 virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
110 void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
111 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
112
113 // IMPLEMENTATION
114 bool MSWCommand(WXUINT param, WXWORD id);
115
116 void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
117 wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
118
119 // semi-private accessors
120 // get the window which contains this menu
121 wxWindow *GetWindow() const;
122 // get the menu handle
123 WXHMENU GetHMenu() const;
124
125 // only for wxMenuBar
126 void Attach(wxMenuBar *menubar);
127 void Detach();
128
129 #if wxUSE_ACCEL
130 size_t GetAccelCount() const { return m_accelKeyCodes.GetCount(); }
131 size_t CopyAccels(wxAcceleratorEntry *accels) const;
132 #endif // wxUSE_ACCEL
133
134 #ifdef WXWIN_COMPATIBILITY
135 void Callback(const wxFunction func) { m_callback = func; }
136
137 // compatibility: these functions are deprecated
138 bool Enabled(int id) const { return IsEnabled(id); }
139 bool Checked(int id) const { return IsChecked(id); }
140
141 private:
142 wxFunction m_callback;
143 #endif // WXWIN_COMPATIBILITY
144
145 private:
146 bool m_doBreak;
147
148 // This is used when m_hMenu is NULL because we don't want to
149 // delete it in ~wxMenu (it's been added to a parent menu).
150 // But we'll still need the handle for other purposes.
151 // Might be better to have a flag saying whether it's deleteable or not.
152 WXHMENU m_savehMenu ; // Used for Enable() on popup
153 WXHMENU m_hMenu;
154
155 int m_noItems;
156 wxString m_title;
157 wxMenu * m_topLevelMenu;
158 wxMenuBar * m_menuBar;
159 wxList m_menuItems;
160 wxEvtHandler * m_parent;
161 wxEvtHandler * m_eventHandler;
162 wxWindow *m_pInvokingWindow;
163 void* m_clientData;
164
165 #if wxUSE_ACCEL
166 // the accelerators data
167 wxArrayInt m_accelKeyCodes, m_accelFlags, m_accelIds;
168 #endif // wxUSE_ACCEL
169 };
170
171 // ----------------------------------------------------------------------------
172 // Menu Bar (a la Windows)
173 // ----------------------------------------------------------------------------
174
175 class WXDLLEXPORT wxMenuBar : public wxEvtHandler
176 {
177 DECLARE_DYNAMIC_CLASS(wxMenuBar)
178
179 public:
180 // ctors & dtor
181 // default constructor
182 wxMenuBar();
183 // unused under MSW
184 wxMenuBar(long style);
185 // menubar takes ownership of the menus arrays but copies the titles
186 wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
187 virtual ~wxMenuBar();
188
189 // menubar construction
190 WXHMENU Create();
191 void Append(wxMenu *menu, const wxString& title);
192 virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
193
194 // state control
195 // NB: must only be used AFTER menu has been attached to frame,
196 // otherwise use individual menus to enable/disable items
197 // enable the item
198 void Enable(int id, bool enable);
199 // TRUE if item enabled
200 bool IsEnabled(int id) const;
201 //
202 void EnableTop(int pos, bool enable);
203
204 // works only with checkable items
205 void Check(int id, bool check);
206 // TRUE if checked
207 bool IsChecked(int id) const;
208
209 void SetLabel(int id, const wxString& label) ;
210 wxString GetLabel(int id) const ;
211
212 virtual void SetHelpString(int id, const wxString& helpString);
213 virtual wxString GetHelpString(int id) const ;
214
215 void SetLabelTop(int pos, const wxString& label) ;
216 wxString GetLabelTop(int pos) const ;
217
218 // notifications: return FALSE to prevent the menu from being
219 // appended/deleted
220 virtual bool OnAppend(wxMenu *menu, const wxChar *title);
221 virtual bool OnDelete(wxMenu *menu, int index);
222
223 // item search
224 // by menu and item names, returns wxNOT_FOUND if not found
225 virtual int FindMenuItem(const wxString& menuString,
226 const wxString& itemString) const;
227 // returns NULL if not found
228 wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
229 // returns NULL if not found, fills menuForItem if !NULL
230 wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
231
232 // submenus access
233 int GetMenuCount() const { return m_menuCount; }
234 wxMenu *GetMenu(int i) const { return m_menus[i]; }
235
236 void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
237 wxEvtHandler *GetEventHandler() { return m_eventHandler; }
238
239 #ifdef WXWIN_COMPATIBILITY
240 // compatibility: these functions are deprecated
241 bool Enabled(int id) const { return IsEnabled(id); }
242 bool Checked(int id) const { return IsChecked(id); }
243 #endif // WXWIN_COMPATIBILITY
244
245 // IMPLEMENTATION
246 // returns TRUE if we're attached to a frame
247 bool IsAttached() const { return m_menuBarFrame != NULL; }
248 // get the frame we live in
249 wxFrame *GetFrame() const { return m_menuBarFrame; }
250 // attach to a frame
251 void Attach(wxFrame *frame);
252
253 #if wxUSE_ACCEL
254 // get the accel table for the menus
255 const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
256 #endif // wxUSE_ACCEL
257
258 // get the menu handle
259 WXHMENU GetHMenu() const { return m_hMenu; }
260
261 protected:
262 // common part of all ctors
263 void Init();
264
265 // if the menubar is modified, the display is not updated automatically,
266 // call this function to update it (m_menuBarFrame should be !NULL)
267 void Refresh();
268
269 wxEvtHandler *m_eventHandler;
270 int m_menuCount;
271 wxMenu **m_menus;
272 wxString *m_titles;
273 wxFrame *m_menuBarFrame;
274 WXHMENU m_hMenu;
275
276 #if wxUSE_ACCEL
277 // the accelerator table for all accelerators in all our menus
278 wxAcceleratorTable m_accelTable;
279 #endif // wxUSE_ACCEL
280 };
281
282 #endif // _WX_MENU_H_