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1 \section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3 The wxScrolledWindow class manages scrolling for its client area, transforming
4 the coordinates according to the scrollbar positions, and setting the
5 scroll positions, thumb sizes and ranges according to the area in view.
6
7 As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
9 You have the option of handling the OnPaint handler
10 or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11 a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13 If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14 within OnDraw, to set the device origin for the device context according to the current
15 scroll position.
16
17 A wxScrolledWindow will normally scroll itself and therefore its child windows as well. It
18 might however be desired to scroll a different window than itself: e.g. when designing a
19 spreadsheet, you'll normally only have to scroll the (usually white) cell area, whereas the
20 (usually grey) label area will scroll very differently. For this special purpose, you can
21 call \helpref{SetTargetWindow}{wxscrolledwindowsettargetwindow} which means that pressing
22 the scrollbars will scroll a different window.
23
24 Note that the underlying system knows nothing about scrolling coordinates, so that all system
25 functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
26 are relative to the "physical" origin of the scrolled window. If the user insert a child window at
27 position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible
28 area), the child window will report a position of (10,-90).
29
30
31 \wxheading{Derived from}
32
33 \helpref{wxPanel}{wxpanel}\\
34 \helpref{wxWindow}{wxwindow}\\
35 \helpref{wxEvtHandler}{wxevthandler}\\
36 \helpref{wxObject}{wxobject}
37
38 \wxheading{Include files}
39
40 <wx/scrolwin.h>
41
42 \wxheading{Window styles}
43
44 \twocolwidtha{5cm}
45 \begin{twocollist}\itemsep=0pt
46 \twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
47 \end{twocollist}
48
49 See also \helpref{window styles overview}{windowstyles}.
50
51 \wxheading{Remarks}
52
53 Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
54 where a `page' can be interpreted to be the current visible portion of the window. For
55 more sophisticated applications, use the wxScrolledWindow implementation as a guide
56 to build your own scroll behaviour.
57
58 \wxheading{See also}
59
60 \helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
61
62 \latexignore{\rtfignore{\wxheading{Members}}}
63
64 \membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
65
66 \func{}{wxScrolledWindow}{\void}
67
68 Default constructor.
69
70 \func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
71 \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
72 \param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
73
74 Constructor.
75
76 \wxheading{Parameters}
77
78 \docparam{parent}{Parent window.}
79
80 \docparam{id}{Window identifier. A value of -1 indicates a default value.}
81
82 \docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
83 is chosen.}
84
85 \docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
86 appropriately.}
87
88 \docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
89
90 \docparam{name}{Window name.}
91
92 \wxheading{Remarks}
93
94 The window is initially created without visible scrollbars.
95 Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
96 specify how big the virtual window size should be.
97
98 \membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
99
100 \func{}{\destruct{wxScrolledWindow}}{\void}
101
102 Destructor.
103
104 \membersection{wxScrolledWindow::CalcScrolledPosition}\label{wxscrolledwindowcalcscrolledposition}
105
106 \constfunc{void}{CalcScrolledPosition}{
107 \param{int }{x},
108 \param{int }{y},
109 \param{int *}{xx}
110 \param{int *}{yy}}
111
112 Translates the logical coordinates to the device ones. For example, if a window is
113 scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
114 (as always), but the logical coordinates are (0, 10) and so the call to
115 CalcScrolledPosition(0, 0, \&xx, \&yy) will return 10 in yy.
116
117 \wxheading{See also}
118
119 \helpref{CalcUnscrolledPosition}{wxscrolledwindowcalcunscrolledposition}
120
121 \membersection{wxScrolledWindow::CalcUnscrolledPosition}\label{wxscrolledwindowcalcunscrolledposition}
122
123 \constfunc{void}{CalcUnscrolledPosition}{
124 \param{int }{x},
125 \param{int }{y},
126 \param{int *}{xx}
127 \param{int *}{yy}}
128
129 Translates the device coordinates to the logical ones. For example, if a window is
130 scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
131 (as always), but the logical coordinates are (0, 10) and so the call to
132 CalcUnscrolledPosition(0, 10, \&xx, \&yy) will return 0 in yy.
133
134 \wxheading{See also}
135
136 \helpref{CalcScrolledPosition}{wxscrolledwindowcalcscrolledposition}
137
138 \membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
139
140 \func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
141 \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
142 \param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
143
144 Creates the window for two-step construction. Derived classes
145 should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
146 for details.
147
148 \membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
149
150 \func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
151
152 Enable or disable physical scrolling in the given direction. Physical
153 scrolling is the physical transfer of bits up or down the
154 screen when a scroll event occurs. If the application scrolls by a
155 variable amount (e.g. if there are different font sizes) then physical
156 scrolling will not work, and you should switch it off. Note that you
157 will have to reposition child windows yourself, if physical scrolling
158 is disabled.
159
160 \wxheading{Parameters}
161
162 \docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
163
164 \docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
165
166 \wxheading{Remarks}
167
168 Physical scrolling may not be available on all platforms. Where it is available, it is enabled
169 by default.
170
171 \membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
172
173 \constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
174
175 Get the number of pixels per scroll unit (line), in each direction, as set
176 by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
177 scrolling in that direction.
178
179 \wxheading{Parameters}
180
181 \docparam{xUnit}{Receives the number of pixels per horizontal unit.}
182
183 \docparam{yUnit}{Receives the number of pixels per vertical unit.}
184
185 \wxheading{See also}
186
187 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
188 \helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
189
190 \membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
191
192 \constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
193
194 Gets the size in device units of the scrollable window area (as
195 opposed to the client size, which is the area of the window currently
196 visible).
197
198 \wxheading{Parameters}
199
200 \docparam{x}{Receives the length of the scrollable window, in pixels.}
201
202 \docparam{y}{Receives the height of the scrollable window, in pixels.}
203
204 \wxheading{Remarks}
205
206 Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
207 to translate these units to logical units.
208
209 \wxheading{See also}
210
211 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
212 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
213
214 \membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
215
216 \constfunc{bool}{IsRetained}{\void}
217
218 Motif only: TRUE if the window has a backing bitmap.
219
220 \membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
221
222 \func{void}{PrepareDC}{\param{wxDC\& }{dc}}
223
224 Call this function to prepare the device context for drawing a scrolled image. It
225 sets the device origin according to the current scroll position.
226
227 PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
228 handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
229 will be passed a 'pre-scrolled' device context. However, if you wish to draw from
230 outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
231 call this function yourself. For example:
232
233 \begin{verbatim}
234 void MyWindow::OnEvent(wxMouseEvent& event)
235 {
236 wxClientDC dc(this);
237 PrepareDC(dc);
238
239 dc.SetPen(*wxBLACK_PEN);
240 float x, y;
241 event.Position(&x, &y);
242 if (xpos > -1 && ypos > -1 && event.Dragging())
243 {
244 dc.DrawLine(xpos, ypos, x, y);
245 }
246 xpos = x;
247 ypos = y;
248 }
249 \end{verbatim}
250
251 \membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
252
253 \func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
254
255 Called by the default paint event handler to allow the application to define
256 painting behaviour without having to worry about calling
257 \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
258
259 Instead of overriding this function you may also just process the paint event
260 in the derived class as usual, but then you will have to call PrepareDC()
261 yourself.
262
263 \membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
264
265 \func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
266
267 Scrolls a window so the view start is at the given point.
268
269 \wxheading{Parameters}
270
271 \docparam{x}{The x position to scroll to, in scroll units.}
272
273 \docparam{y}{The y position to scroll to, in scroll units.}
274
275 \wxheading{Remarks}
276
277 The positions are in scroll units, not pixels, so to convert to pixels you
278 will have to multiply by the number of pixels per scroll increment.
279 If either parameter is -1, that position will be ignored (no change in
280 that direction).
281
282 \wxheading{See also}
283
284 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
285 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
286
287 \membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
288
289 \func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
290 \param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
291 \param{int }{xPos = 0}, \param{int}{ yPos = 0}}
292
293 Sets up vertical and/or horizontal scrollbars.
294
295 \wxheading{Parameters}
296
297 \docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
298
299 \docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
300
301 \docparam{noUnitsX}{Number of units in the horizontal direction.}
302
303 \docparam{noUnitsY}{Number of units in the vertical direction.}
304
305 \docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
306
307 \docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
308
309 \wxheading{Remarks}
310
311 The first pair of parameters give the number of pixels per `scroll step', i.e. amount
312 moved when the up or down scroll arrows are pressed.
313 The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
314 window.
315
316 {\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
317
318 For example, the following gives a window horizontal and vertical
319 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
320 pixels) in each direction.
321
322 \begin{verbatim}
323 window->SetScrollbars(20, 20, 50, 50);
324 \end{verbatim}
325
326 wxScrolledWindow manages the page size itself,
327 using the current client window size as the page size.
328
329 Note that for more sophisticated scrolling applications, for example where
330 scroll steps may be variable according to the position in the document, it will be
331 necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
332 adjusting the scrollbars appropriately.
333
334 \membersection{wxScrolledWindow::SetTargetWindow}\label{wxscrolledwindowsettargetwindow}
335
336 \func{void}{SetTargetWindow}{\param{wxWindow* }{window}}
337
338 Call this function to tell wxScrolledWindow to perform the actually scrolling on
339 a different window (not on itself).
340
341 \membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
342
343 \constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
344
345 Get the position at which the visible portion of the window starts.
346
347 \wxheading{Parameters}
348
349 \docparam{x}{Receives the first visible x position in scroll units.}
350
351 \docparam{y}{Receives the first visible y position in scroll units.}
352
353 \wxheading{Remarks}
354
355 If either of the scrollbars is not at the home position, {\it x} and/or
356 \rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
357 the application can use this function to efficiently redraw only the
358 visible portion of the window. The positions are in logical scroll
359 units, not pixels, so to convert to pixels you will have to multiply
360 by the number of pixels per scroll increment.
361
362 \wxheading{See also}
363
364 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
365