1 \section{\class{wxScrolledWindow
}}\label{wxscrolledwindow
}
3 The wxScrolledWindow class manages scrolling for its client area, transforming
4 the coordinates according to the scrollbar positions, and setting the
5 scroll positions, thumb sizes and ranges according to the area in view.
7 As with all windows, an application can draw onto a wxScrolledWindow using a
\helpref{device context
}{dcoverview
}.
9 You have the option of handling the OnPaint handler
10 or overriding the
\helpref{OnDraw
}{wxscrolledwindowondraw
} function, which is passed
11 a pre-scrolled device context (prepared by
\helpref{PrepareDC
}{wxscrolledwindowpreparedc
}).
13 If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14 within OnDraw, to set the device origin for the device context according to the current
17 A wxScrolledWindow will normally scroll itself and therefore its child windows as well. It
18 might however be desired to scroll a different window than itself: e.g. when designing a
19 spreadsheet, you'll normally only have to scroll the (usually white) cell area, whereas the
20 (usually grey) label area will scroll very differently. For this special purpose, you can
21 call
\helpref{SetTargetWindow
}{wxscrolledwindowsettargetwindow
} which means that pressing
22 the scrollbars will scroll a different window.
24 Note that the underlying system knows nothing about scrolling coordinates, so that all system
25 functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
26 are relative to the "physical" origin of the scrolled window. If the user insert a child window at
27 position (
10,
10) and scrolls the window down
100 pixels (moving the child window out of the visible
28 area), the child window will
report a position of (
10,-
90).
31 \wxheading{Derived from
}
33 \helpref{wxPanel
}{wxpanel
}\\
34 \helpref{wxWindow
}{wxwindow
}\\
35 \helpref{wxEvtHandler
}{wxevthandler
}\\
36 \helpref{wxObject
}{wxobject
}
38 \wxheading{Include files
}
42 \wxheading{Window styles
}
45 \begin{twocollist
}\itemsep=
0pt
46 \twocolitem{\windowstyle{wxRETAINED
}}{Uses a backing pixmap to speed refreshes. Motif only.
}
49 See also
\helpref{window styles overview
}{windowstyles
}.
53 Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
54 where a `page' can be interpreted to be the current visible portion of the window. For
55 more sophisticated applications, use the wxScrolledWindow implementation as a guide
56 to build your own scroll behaviour.
60 \helpref{wxScrollBar
}{wxscrollbar
},
\helpref{wxClientDC
}{wxclientdc
},
\helpref{wxPaintDC
}{wxpaintdc
}
62 \latexignore{\rtfignore{\wxheading{Members
}}}
64 \membersection{wxScrolledWindow::wxScrolledWindow
}\label{wxscrolledwindowconstr
}
66 \func{}{wxScrolledWindow
}{\void}
70 \func{}{wxScrolledWindow
}{\param{wxWindow*
}{ parent
},
\param{wxWindowID
}{id = -
1},
\rtfsp
71 \param{const wxPoint\&
}{pos = wxDefaultPosition
},
\param{const wxSize\&
}{size = wxDefaultSize
},
\rtfsp
72 \param{long
}{ style = wxHSCROLL
\pipe wxVSCROLL
},
\param{const wxString\&
}{name = ``scrolledWindow"
}}
76 \wxheading{Parameters
}
78 \docparam{parent
}{Parent window.
}
80 \docparam{id
}{Window identifier. A value of -
1 indicates a default value.
}
82 \docparam{pos
}{Window position. If a position of (-
1, -
1) is specified then a default position
85 \docparam{size
}{Window size. If a size of (-
1, -
1) is specified then the window is sized
88 \docparam{style
}{Window style. See
\helpref{wxScrolledWindow
}{wxscrolledwindow
}.
}
90 \docparam{name
}{Window name.
}
94 The window is initially created without visible scrollbars.
95 Call
\helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
} to
96 specify how big the virtual window size should be.
98 \membersection{wxScrolledWindow::
\destruct{wxScrolledWindow
}}
100 \func{}{\destruct{wxScrolledWindow
}}{\void}
104 \membersection{wxScrolledWindow::CalcScrolledPosition
}\label{wxscrolledwindowcalcscrolledposition
}
106 \constfunc{void
}{CalcScrolledPosition
}{
112 Translates the logical coordinates to the device ones. For example, if a window is
113 scrolled
10 pixels to the bottom, the device coordinates of the origin are (
0,
0)
114 (as always), but the logical coordinates are (
0,
10) and so the call to
115 CalcScrolledPosition(
0,
0, \&xx, \&yy) will return
10 in yy.
119 \helpref{CalcUnscrolledPosition
}{wxscrolledwindowcalcunscrolledposition
}
121 \membersection{wxScrolledWindow::CalcUnscrolledPosition
}\label{wxscrolledwindowcalcunscrolledposition
}
123 \constfunc{void
}{CalcUnscrolledPosition
}{
129 Translates the device coordinates to the logical ones. For example, if a window is
130 scrolled
10 pixels to the bottom, the device coordinates of the origin are (
0,
0)
131 (as always), but the logical coordinates are (
0,
10) and so the call to
132 CalcUnscrolledPosition(
0,
10, \&xx, \&yy) will return
0 in yy.
136 \helpref{CalcScrolledPosition
}{wxscrolledwindowcalcscrolledposition
}
138 \membersection{wxScrolledWindow::Create
}\label{wxscrolledwindowcreate
}
140 \func{bool
}{Create
}{\param{wxWindow*
}{ parent
},
\param{wxWindowID
}{id = -
1},
\rtfsp
141 \param{const wxPoint\&
}{pos = wxDefaultPosition
},
\param{const wxSize\&
}{size = wxDefaultSize
},
\rtfsp
142 \param{long
}{ style = wxHSCROLL
\pipe wxVSCROLL
},
\param{const wxString\&
}{name = ``scrolledWindow"
}}
144 Creates the window for two-step construction. Derived classes
145 should call or replace this function. See
\helpref{wxScrolledWindow::wxScrolledWindow
}{wxscrolledwindowconstr
}\rtfsp
148 \membersection{wxScrolledWindow::EnableScrolling
}\label{wxscrolledwindowenablescrolling
}
150 \func{void
}{EnableScrolling
}{\param{const bool
}{ xScrolling
},
\param{const bool
}{ yScrolling
}}
152 Enable or disable physical scrolling in the given direction. Physical
153 scrolling is the physical transfer of bits up or down the
154 screen when a scroll event occurs. If the application scrolls by a
155 variable amount (e.g. if there are different font sizes) then physical
156 scrolling will not work, and you should switch it off. Note that you
157 will have to reposition child windows yourself, if physical scrolling
160 \wxheading{Parameters
}
162 \docparam{xScrolling
}{If TRUE, enables physical scrolling in the x direction.
}
164 \docparam{yScrolling
}{If TRUE, enables physical scrolling in the y direction.
}
168 Physical scrolling may not be available on all platforms. Where it is available, it is enabled
171 \membersection{wxScrolledWindow::GetScrollPixelsPerUnit
}\label{wxscrolledwindowgetscrollpixelsperunit
}
173 \constfunc{void
}{GetScrollPixelsPerUnit
}{\param{int*
}{xUnit
},
\param{int*
}{yUnit
}}
175 Get the number of pixels per scroll unit (line), in each direction, as set
176 by
\helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
}. A value of zero indicates no
177 scrolling in that direction.
179 \wxheading{Parameters
}
181 \docparam{xUnit
}{Receives the number of pixels per horizontal unit.
}
183 \docparam{yUnit
}{Receives the number of pixels per vertical unit.
}
187 \helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
},
\rtfsp
188 \helpref{wxScrolledWindow::GetVirtualSize
}{wxscrolledwindowgetvirtualsize
}
190 \membersection{wxScrolledWindow::GetVirtualSize
}\label{wxscrolledwindowgetvirtualsize
}
192 \constfunc{void
}{GetVirtualSize
}{\param{int*
}{x
},
\param{int*
}{y
}}
194 Gets the size in device units of the scrollable window area (as
195 opposed to the client size, which is the area of the window currently
198 \wxheading{Parameters
}
200 \docparam{x
}{Receives the length of the scrollable window, in pixels.
}
202 \docparam{y
}{Receives the height of the scrollable window, in pixels.
}
206 Use
\helpref{wxDC::DeviceToLogicalX
}{wxdcdevicetologicalx
} and
\helpref{wxDC::DeviceToLogicalY
}{wxdcdevicetologicaly
}\rtfsp
207 to translate these units to logical units.
211 \helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
},
\rtfsp
212 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit
}{wxscrolledwindowgetscrollpixelsperunit
}
214 \membersection{wxScrolledWindow::IsRetained
}\label{wxscrolledwindowisretained
}
216 \constfunc{bool
}{IsRetained
}{\void}
218 Motif only: TRUE if the window has a backing bitmap.
220 \membersection{wxScrolledWindow::PrepareDC
}\label{wxscrolledwindowpreparedc
}
222 \func{void
}{PrepareDC
}{\param{wxDC\&
}{dc
}}
224 Call this function to prepare the device context for drawing a scrolled image. It
225 sets the device origin according to the current scroll position.
227 PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
228 handler, so your
\helpref{wxScrolledWindow::OnDraw
}{wxscrolledwindowondraw
} override
229 will be passed a 'pre-scrolled' device context. However, if you wish to draw from
230 outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
231 call this function yourself. For example:
234 void MyWindow::OnEvent(wxMouseEvent& event)
239 dc.SetPen
(*wxBLACK_PEN);
241 event.Position(&x, &y);
242 if (xpos > -1 && ypos > -1 && event.Dragging())
244 dc.DrawLine(xpos, ypos, x, y);
251 \membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
253 \func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
255 Called by the default paint event handler to allow the application to define
256 painting behaviour without having to worry about calling
257 \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
259 Instead of overriding this function you may also just process the paint event
260 in the derived class as usual, but then you will have to call PrepareDC()
263 \membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
265 \func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
267 Scrolls a window so the view start is at the given point.
269 \wxheading{Parameters}
271 \docparam{x}{The x position to scroll to, in scroll units.}
273 \docparam{y}{The y position to scroll to, in scroll units.}
277 The positions are in scroll units, not pixels, so to convert to pixels you
278 will have to multiply by the number of pixels per scroll increment.
279 If either parameter is -1, that position will be ignored (no change in
284 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
285 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
287 \membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
289 \func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
290 \param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
291 \param{int }{xPos = 0}, \param{int}{ yPos = 0}}
293 Sets up vertical and/or horizontal scrollbars.
295 \wxheading{Parameters}
297 \docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
299 \docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
301 \docparam{noUnitsX}{Number of units in the horizontal direction.}
303 \docparam{noUnitsY}{Number of units in the vertical direction.}
305 \docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
307 \docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
311 The first pair of parameters give the number of pixels per `scroll step', i.e. amount
312 moved when the up or down scroll arrows are pressed.
313 The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
316 {\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
318 For example, the following gives a window horizontal and vertical
319 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
320 pixels) in each direction.
323 window->SetScrollbars(20, 20, 50, 50);
326 wxScrolledWindow manages the page size itself,
327 using the current client window size as the page size.
329 Note that for more sophisticated scrolling applications, for example where
330 scroll steps may be variable according to the position in the document, it will be
331 necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
332 adjusting the scrollbars appropriately.
334 \membersection{wxScrolledWindow::SetTargetWindow}\label{wxscrolledwindowsettargetwindow}
336 \func{void}{SetTargetWindow}{\param{wxWindow* }{window}}
338 Call this function to tell wxScrolledWindow to perform the actually scrolling on
339 a different window (not on itself).
341 \membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
343 \constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
345 Get the position at which the visible portion of the window starts.
347 \wxheading{Parameters}
349 \docparam{x}{Receives the first visible x position in scroll units.}
351 \docparam{y}{Receives the first visible y position in scroll units.}
355 If either of the scrollbars is not at the home position, {\it x} and/or
356 \rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
357 the application can use this function to efficiently redraw only the
358 visible portion of the window. The positions are in logical scroll
359 units, not pixels, so to convert to pixels you will have to multiply
360 by the number of pixels per scroll increment.
364 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}