1 \section{\class{wxArray
}}\label{wxarray
}
3 This section describes the so called
{\it dynamic arrays
}. This is a C
4 array-like data structure i.e. the member access time is constant (and not
5 linear according to the number of container elements as for linked lists). However, these
6 arrays are dynamic in the sense that they will automatically allocate more
7 memory if there is not enough of it for adding a new element. They also perform
8 range checking on the index values but in debug mode only, so please be sure to
9 compile your application in debug mode to use it (see
\helpref{debugging overview
}{debuggingoverview
} for
10 details). So, unlike the arrays in some other
11 languages, attempt to access an element beyond the arrays bound doesn't
12 automatically expand the array but provokes an assertion failure instead in
13 debug build and does nothing (except possibly crashing your program) in the
16 The array classes were designed to be reasonably efficient, both in terms of
17 run-time speed and memory consumption and the executable size. The speed of
18 array item access is, of course, constant (independent of the number of elements)
19 making them much more efficient than linked lists (
\helpref{wxList
}{wxlist
}).
20 Adding items to the arrays is also implemented in more or less constant time -
21 but the price is preallocating the memory in advance. In the
\helpref{memory management
}{wxarraymemorymanagement
} section
22 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
23 wxArray functions are inline, so they do not take
{\it any space at all
}.
25 wxWindows has three different kinds of array. All of them derive from
26 wxBaseArray class which works with untyped data and can not be used directly.
27 The standard macros WX
\_DEFINE\_ARRAY(), WX
\_DEFINE\_SORTED\_ARRAY() and
28 WX
\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29 classes declared will be called in this documentation wxArray, wxSortedArray and
30 wxObjArray but you should keep in mind that no classes with such names actually
31 exist, each time you use one of WX
\_DEFINE\_XXXARRAY macro you define a class
32 with a new name. In fact, these names are "template" names and each usage of one
33 of the macros mentioned above creates a template specialization for the given
36 wxArray is suitable for storing integer types and pointers which it does not
37 treat as objects in any way, i.e. the element pointed to by the pointer is not
38 deleted when the element is removed from the array. It should be noted that
39 all of wxArray's functions are inline, so it costs strictly nothing to define as
40 many array types as you want (either in terms of the executable size or the
41 speed) as long as at least one of them is defined and this is always the case
42 because wxArrays are used by wxWindows internally. This class has one serious
43 limitation: it can only be used for storing integral types (bool, char, short,
44 int, long and their unsigned variants) or pointers (of any kind). An attempt
45 to use with objects of sizeof() greater than sizeof(long) will provoke a
46 runtime assertion failure, however declaring a wxArray of floats will not (on
47 the machines where sizeof(float) <= sizeof(long)), yet it will
{\bf not
} work,
48 please use wxObjArray for storing floats and doubles (NB: a more efficient
49 wxArrayDouble class is scheduled for the next release of wxWindows).
51 wxSortedArray is a wxArray variant which should be used when searching in the
52 array is a frequently used operation. It requires you to define an additional
53 function for comparing two elements of the array element type and always stores
54 its items in the sorted order (according to this function). Thus, it's
55 \helpref{Index()
}{wxarrayindex
} function execution time is $O(log(N))$ instead of
56 $O(N)$ for the usual arrays but the
\helpref{Add()
}{wxarrayadd
} method is
57 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
58 memory allocation routine). However, in a usual situation elements are added to
59 an array much less often than searched inside it, so wxSortedArray may lead to
60 huge performance improvements compared to wxArray. Finally, it should be
61 noticed that, as wxArray, wxSortedArray can be only used for storing integral
64 wxObjArray class treats its elements like "objects". It may delete them when
65 they are removed from the array (invoking the correct destructor) and copies
66 them using the objects copy constructor. In order to implement this behaviour
67 the definition of the wxObjArray arrays is split in two parts: first, you should
68 declare the new wxObjArray class using WX
\_DECLARE\_OBJARRAY() macro and then
69 you must include the file defining the implementation of template type:
70 <wx/arrimpl.cpp> and define the array class with WX
\_DEFINE\_OBJARRAY() macro
71 from a point where the full (as opposed to `forward') declaration of the array
72 elements class is in scope. As it probably sounds very complicated here is an
76 #include <wx/dynarray.h>
78 // we must forward declare the array because it's used inside the class
83 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
84 // now used as shown below
85 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
86 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
91 ArrayOfDirectories m_subdirectories; // all subdirectories
92 ArrayOfFiles m_files; // all files in this directory
97 // now that we have MyDirectory declaration in scope we may finish the
98 // definition of ArrayOfDirectories
99 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
100 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
105 It is not as elegant as writing
108 typedef std::vector<MyDirectory> ArrayOfDirectories;
111 but is not that complicated and allows the code to be compiled with any, however
112 dumb, C++ compiler in the world.
114 Things are much simpler for wxArray and wxSortedArray however: it is enough
118 WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
119 WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
122 \wxheading{See also:
}
124 \helpref{Container classes overview
}{wxcontaineroverview
},
\helpref{wxList
}{wxlist
}
126 \wxheading{Required headers:
}
128 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
131 \latexignore{\rtfignore{\wxheading{Function groups
}}}
133 \membersection{Macros for template array definition
}
135 To use an array you must first define the array class. This is done with the
136 help of the macros in this section. The class of array elements must be (at
137 least) forward declared for WX
\_DEFINE\_ARRAY, WX
\_DEFINE\_SORTED\_ARRAY and
138 WX
\_DECLARE\_OBJARRAY macros and must be fully declared before you use
139 WX
\_DEFINE\_OBJARRAY macro.
141 \helpref{WX
\_DEFINE\_ARRAY}{wxdefinearray
}\\
142 \helpref{WX
\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray
}\\
143 \helpref{WX
\_DECLARE\_OBJARRAY}{wxdeclareobjarray
}\\
144 \helpref{WX
\_DEFINE\_OBJARRAY}{wxdefineobjarray
}
146 \membersection{Constructors and destructors
}
148 Array classes are
100\% C++ objects and as such they have the appropriate copy
149 constructors and assignment operators. Copying wxArray just copies the elements
150 but copying wxObjArray copies the arrays items. However, for memory-efficiency
151 sake, neither of these classes has virtual destructor. It is not very important
152 for wxArray which has trivial destructor anyhow, but it does mean that you
153 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
154 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
155 derive your own classes from the array classes.
157 \helpref{wxArray default constructor
}{wxarrayctordef
}\\
158 \helpref{wxArray copy constructors and assignment operators
}{wxarrayctorcopy
}\\
159 \helpref{\destruct{wxArray
}}{wxarraydtor
}
161 \membersection{Memory management
}\label{wxarraymemorymanagement
}
163 Automatic array memory management is quite trivial: the array starts by
164 preallocating some minimal amount of memory (defined by
165 WX
\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
166 allocated memory it reallocates it adding
50\% of the currently allocated
167 amount, but no more than some maximal number which is defined by
168 ARRAY
\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
169 being wasted (ARRAY
\_MAXSIZE\_INCREMENT in the worst case, i.e.
4Kb in the
170 current implementation), so the
\helpref{Shrink()
}{wxarrayshrink
} function is
171 provided to unallocate the extra memory. The
\helpref{Alloc()
}{wxarrayalloc
}
172 function can also be quite useful if you know in advance how many items you are
173 going to put in the array and will prevent the array code from reallocating the
174 memory more times than needed.
176 \helpref{Alloc
}{wxarrayalloc
}\\
177 \helpref{Shrink
}{wxarrayshrink
}
179 \membersection{Number of elements and simple item access
}
181 Functions in this section return the total number of array elements and allow to
182 retrieve them - possibly using just the C array indexing $
[]$ operator which
183 does exactly the same as
\helpref{Item()
}{wxarrayitem
} method.
185 \helpref{Count
}{wxarraycount
}\\
186 \helpref{GetCount
}{wxarraygetcount
}\\
187 \helpref{IsEmpty
}{wxarrayisempty
}\\
188 \helpref{Item
}{wxarrayitem
}\\
189 \helpref{Last
}{wxarraylast
}
191 \membersection{Adding items
}
193 \helpref{Add
}{wxarrayadd
}\\
194 \helpref{Insert
}{wxarrayinsert
}
196 \membersection{Removing items
}
198 \helpref{WX
\_CLEAR\_ARRAY}{wxcleararray
}\\
199 \helpref{Empty
}{wxarrayempty
}\\
200 \helpref{Clear
}{wxarrayclear
}\\
201 \helpref{Remove
}{wxarrayremove
}
203 \membersection{Searching and sorting
}
205 \helpref{Index
}{wxarrayindex
}\\
206 \helpref{Sort
}{wxarraysort
}
208 %%%%% MEMBERS HERE %%%%%
209 \helponly{\insertatlevel{2}{
215 \membersection{WX
\_DEFINE\_ARRAY}\label{wxdefinearray
}
217 \func{}{WX
\_DEFINE\_ARRAY}{\param{}{T
},
\param{}{name
}}
219 This macro defines a new array class named
{\it name
} and containing the
220 elements of type
{\it T
}. Example:
223 WX_DEFINE_ARRAY(int, wxArrayInt);
226 WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
229 Note that wxWindows predefines the following standard array classes: wxArrayInt,
230 wxArrayLong and wxArrayPtrVoid.
232 \membersection{WX
\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray
}
234 \func{}{WX
\_DEFINE\_SORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
236 This macro defines a new sorted array class named
{\it name
} and containing
237 the elements of type
{\it T
}. Example:
240 WX_DEFINE_SORTED_ARRAY(int, wxArrayInt);
243 WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
246 You will have to initialize the objects of this class by passing a comparaison
247 function to the array object constructor like this:
249 int CompareInts(int n1, int n2)
254 wxArrayInt sorted(CompareInts);
256 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
258 // sort the items by their address...
259 return Stricmp(item1->GetAddress(), item2->GetAddress());
262 wxArrayOfMyClass another(CompareMyClassObjects);
265 \membersection{WX
\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray
}
267 \func{}{WX
\_DECLARE\_OBJARRAY}{\param{}{T
},
\param{}{name
}}
269 This macro declares a new object array class named
{\it name
} and containing
270 the elements of type
{\it T
}. Example:
274 WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
277 You must use
\helpref{WX
\_DEFINE\_OBJARRAY()
}{wxdefineobjarray
} macro to define
278 the array class - otherwise you would get link errors.
280 \membersection{WX
\_DEFINE\_OBJARRAY}\label{wxdefineobjarray
}
282 \func{}{WX
\_DEFINE\_OBJARRAY}{\param{}{name
}}
284 This macro defines the methods of the array class
{\it name
} not defined by the
285 \helpref{WX
\_DECLARE\_OBJARRAY()
}{wxdeclareobjarray
} macro. You must include the
286 file <wx/arrimpl.cpp> before using this macro and you must have the full
287 declaration of the class of array elements in scope! If you forget to do the
288 first, the error will be caught by the compiler, but, unfortunately, many
289 compilers will not give any warnings if you forget to do the second - but the
290 objects of the class will not be copied correctly and their real destructor will
296 // first declare the class!
300 MyClass(const MyClass&);
307 #include <wx/arrimpl.cpp>
308 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
311 \membersection{WX
\_CLEAR\_ARRAY}\label{wxcleararray
}
313 \func{void
}{WX
\_CLEAR\_ARRAY}{\param{wxArray\&
}{array
}}
315 This macro may be used to delete all elements of the array before emptying it.
316 It can not be used with wxObjArrays - but they will delete their elements anyhow
317 when you call Empty().
319 \membersection{Default constructors
}\label{wxarrayctordef
}
321 \func{}{wxArray
}{\void}
323 \func{}{wxObjArray
}{\void}
325 Default constructor initializes an empty array object.
327 \func{}{wxSortedArray
}{\param{int
(*)(T first, T second)}{compareFunction}}
329 There is no default constructor for wxSortedArray classes - you must initialize it
330 with a function to use for item comparaison. It is a function which is passed
331 two arguments of type {\it T} where {\it T} is the array element type and which
332 should return a negative, zero or positive value according to whether the first
333 element passed to it is less than, equal to or greater than the second one.
335 \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
337 \func{}{wxArray}{\param{const wxArray\& }{array}}
339 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
341 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
343 \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
345 \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
347 \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
349 The copy constructors and assignment operators perform a shallow array copy
350 (i.e. they don't copy the objects pointed to even if the source array contains
351 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
352 the array element are copied too) for wxObjArray.
354 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
356 \func{}{\destruct{wxArray}}{\void}
358 \func{}{\destruct{wxSortedArray}}{\void}
360 \func{}{\destruct{wxObjArray}}{\void}
362 The wxObjArray destructor deletes all the items owned by the array. This is not
363 done by wxArray and wxSortedArray versions - you may use
364 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
366 \membersection{wxArray::Add}\label{wxarrayadd}
368 \func{void}{Add}{\param{T }{item}}
370 \func{void}{Add}{\param{T *}{item}}
372 \func{void}{Add}{\param{T \&}{item}}
374 Appends a new element to the array (where {\it T} is the type of the array
377 The first version is used with wxArray and wxSortedArray. The second and the
378 third are used with wxObjArray. There is an important difference between
379 them: if you give a pointer to the array, it will take ownership of it, i.e.
380 will delete it when the item is deleted from the array. If you give a reference
381 to the array, however, the array will make a copy of the item and will not take
382 ownership of the original item. Once again, it only makes sense for wxObjArrays
383 because the other array types never take ownership of their elements.
385 \membersection{wxArray::Alloc}\label{wxarrayalloc}
387 \func{void}{Alloc}{\param{size\_t }{count}}
389 Preallocates memory for a given number of array elements. It is worth calling
390 when the number of items which are going to be added to the array is known in
391 advance because it will save unneeded memory reallocation. If the array already
392 has enough memory for the given number of items, nothing happens.
394 \membersection{wxArray::Clear}\label{wxarrayclear}
396 \func{void}{Clear}{\void}
398 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
399 frees the memory allocated to the array.
401 \membersection{wxArray::Count}\label{wxarraycount}
403 \constfunc{size\_t}{Count}{\void}
405 Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
406 it exists only for compatibility.
408 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
410 \func{T *}{Detach}{\param{size\_t }{index}}
412 Removes the element from the array, but, unlike,
414 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
415 pointer to the removed element.
417 \membersection{wxArray::Empty}\label{wxarrayempty}
419 \func{void}{Empty}{\void}
421 Empties the array. For wxObjArray classes, this destroys all of the array
422 elements. For wxArray and wxSortedArray this does nothing except marking the
423 array of being empty - this function does not free the allocated memory, use
424 \helpref{Clear()}{wxarrayclear} for this.
426 \membersection{wxArray::GetCount}\label{wxarraygetcount}
428 \constfunc{size\_t}{GetCount}{\void}
430 Return the number of items in the array.
432 \membersection{wxArray::Index}\label{wxarrayindex}
434 \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
436 \func{int}{Index}{\param{T\& }{item}}
438 The first version of the function is for wxArray and wxObjArray, the second is
439 for wxSortedArray only.
441 Searches the element in the array, starting from either beginning or the end
442 depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
443 returned if the element is not found, otherwise the index of the element is
446 Linear search is used for the wxArray and wxObjArray classes but binary search
447 in the sorted array is used for wxSortedArray (this is why searchFromEnd
448 parameter doesn't make sense for it).
450 \membersection{wxArray::Insert}\label{wxarrayinsert}
452 \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
454 \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
456 \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
458 Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will
459 insert an item in such way that it will become the
462 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
463 between the overloaded versions of this function.
465 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
467 \constfunc{bool}{IsEmpty}{\void}
469 Returns TRUE if the array is empty, FALSE otherwise.
471 \membersection{wxArray::Item}\label{wxarrayitem}
473 \constfunc{T\&}{Item}{\param{size\_t }{index}}
475 Returns the item at the given position in the array. If {\it index} is out of
476 bounds, an assert failure is raised in the debug builds but nothing special is
477 done in the release build.
479 The returned value is of type "reference to the array element type" for all of
482 \membersection{wxArray::Last}\label{wxarraylast}
484 \constfunc{T\&}{Last}{\void}
486 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
487 An assert failure is raised in the debug mode if the array is empty.
489 The returned value is of type "reference to the array element type" for all of
492 \membersection{wxArray::Remove}\label{wxarrayremove}
494 \func{\void}{Remove}{\param{size\_t }{index}}
496 \func{\void}{Remove}{\param{T }{item}}
498 Removes the element from the array either by index or by value. When an element
499 is removed from wxObjArray it is deleted by the array - use
500 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
501 other hand, when an object is removed from a wxArray nothing happens - you
502 should delete the it manually if required:
510 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
511 elements of a wxArray (supposed to contain pointers).
513 \membersection{wxArray::Shrink}\label{wxarrayshrink}
515 \func{void}{Shrink}{\void}
517 Frees all memory unused by the array. If the program knows that no new items
518 will be added to the array it may call Shrink() to reduce its memory usage.
519 However, if a new item is added to the array, some extra memory will be
522 \membersection{wxArray::Sort}\label{wxarraysort}
524 \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
526 The notation CMPFUNC<T> should be read as if we had the following declaration:
529 template int CMPFUNC(T *first, T *second);
532 where {\it T} is the type of the array elements. I.e. it is a function returning
533 {\it int} which is passed two arguments of type {\it T *}.
535 Sorts the array using the specified compare function: this function should
536 return a negative, zero or positive value according to whether the first element
537 passed to it is less than, equal to or greater than the second one.
539 wxSortedArray doesn't have this function because it is always sorted.