1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxRendererNative
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
10 @anchor wxCONTROL_FLAGS
12 The following rendering flags are defined for wxRendererNative:
16 /** Control is disabled. */
17 wxCONTROL_DISABLED
= 0x00000001,
19 /** Currently has keyboard focus. */
20 wxCONTROL_FOCUSED
= 0x00000002,
22 /** (Button) is pressed. */
23 wxCONTROL_PRESSED
= 0x00000004,
25 /** Control-specific bit. */
26 wxCONTROL_SPECIAL
= 0x00000008,
28 /** Only for the buttons. */
29 wxCONTROL_ISDEFAULT
= wxCONTROL_SPECIAL
,
31 /** Only for the menu items. */
32 wxCONTROL_ISSUBMENU
= wxCONTROL_SPECIAL
,
34 /** Only for the tree items. */
35 wxCONTROL_EXPANDED
= wxCONTROL_SPECIAL
,
37 /** Only for the status bar panes. */
38 wxCONTROL_SIZEGRIP
= wxCONTROL_SPECIAL
,
40 /** Checkboxes only: flat border. */
41 wxCONTROL_FLAT
= wxCONTROL_SPECIAL
,
43 /** Mouse is currently over the control. */
44 wxCONTROL_CURRENT
= 0x00000010,
46 /** Selected item in e.g. listbox. */
47 wxCONTROL_SELECTED
= 0x00000020,
49 /** (Check/radio button) is checked. */
50 wxCONTROL_CHECKED
= 0x00000040,
52 /** (Menu) item can be checked. */
53 wxCONTROL_CHECKABLE
= 0x00000080,
55 /** (Check) undetermined state. */
56 wxCONTROL_UNDETERMINED
= wxCONTROL_CHECKABLE
60 Title bar buttons supported by wxRendererNative::DrawTitleBarBitmap().
64 wxTITLEBAR_BUTTON_CLOSE
= 0x01000000,
65 wxTITLEBAR_BUTTON_MAXIMIZE
= 0x02000000,
66 wxTITLEBAR_BUTTON_ICONIZE
= 0x04000000,
67 wxTITLEBAR_BUTTON_RESTORE
= 0x08000000,
68 wxTITLEBAR_BUTTON_HELP
= 0x10000000
72 @struct wxSplitterRenderParams
74 This is just a simple @c struct used as a return value of
75 wxRendererNative::GetSplitterParams().
77 It doesn't have any methods and all of its fields are constant, so they can
78 only be examined but not modified.
83 struct wxSplitterRenderParams
86 The only way to initialize this struct is by using this ctor.
88 wxSplitterRenderParams(wxCoord widthSash_
, wxCoord border_
, bool isSens_
);
91 The width of the border drawn by the splitter inside it, may be 0.
96 @true if the sash changes appearance when the mouse passes over it, @false
99 const bool isHotSensitive
;
102 The width of the splitter sash.
104 const wxCoord widthSash
;
108 @struct wxHeaderButtonParams
110 This @c struct can optionally be used with
111 wxRendererNative::DrawHeaderButton() to specify custom values used to draw
112 the text or bitmap label.
117 struct wxHeaderButtonParams
119 wxHeaderButtonParams();
121 wxColour m_arrowColour
;
122 wxColour m_selectionColour
;
123 wxString m_labelText
;
125 wxColour m_labelColour
;
126 wxBitmap m_labelBitmap
;
127 int m_labelAlignment
;
131 Used to specify the type of sort arrow used with
132 wxRendererNative::DrawHeaderButton().
134 enum wxHeaderSortIconType
136 wxHDR_SORT_ICON_NONE
, ///< Don't draw a sort arrow.
137 wxHDR_SORT_ICON_UP
, ///< Draw a sort arrow icon pointing up.
138 wxHDR_SORT_ICON_DOWN
///< Draw a sort arrow icon pointing down.
144 @class wxDelegateRendererNative
146 wxDelegateRendererNative allows reuse of renderers code by forwarding all the
147 wxRendererNative methods to the given object and
148 thus allowing you to only modify some of its methods -- without having to
149 reimplement all of them.
151 Note that the "normal", inheritance-based approach, doesn't work with the
152 renderers as it is impossible to derive from a class unknown at compile-time
153 and the renderer is only chosen at run-time. So suppose that you want to only
154 add something to the drawing of the tree control buttons but leave all the
155 other methods unchanged -- the only way to do it, considering that the renderer
156 class which you want to customize might not even be written yet when you write
157 your code (it could be written later and loaded from a DLL during run-time), is
160 Except for the constructor, it has exactly the same methods as
161 wxRendererNative and their implementation is
162 trivial: they are simply forwarded to the real renderer. Note that the "real"
163 renderer may, in turn, be a wxDelegateRendererNative as well and that there may
164 be arbitrarily many levels like this -- but at the end of the chain there must
165 be a real renderer which does the drawing.
170 @see wxRendererNative
172 class wxDelegateRendererNative
: public wxRendererNative
176 The default constructor does the same thing as the other one except that it
177 uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the
178 user-specified @a rendererNative.
180 In any case, this sets up the delegate renderer object to follow all calls to
181 the specified real renderer.
183 wxDelegateRendererNative();
185 This constructor uses the user-specified @a rendererNative to set up the delegate
186 renderer object to follow all calls to the specified real renderer.
189 This object does not take ownership of (i.e. won't delete) @a rendererNative.
191 wxDelegateRendererNative(wxRendererNative
& rendererNative
);
193 // The rest of these functions inherit the documentation from wxRendererNative
195 virtual int DrawHeaderButton(wxWindow
*win
, wxDC
& dc
,
196 const wxRect
& rect
, int flags
= 0,
197 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
198 wxHeaderButtonParams
* params
= NULL
);
200 virtual int DrawHeaderButtonContents(wxWindow
*win
, wxDC
& dc
,
201 const wxRect
& rect
, int flags
= 0,
202 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
203 wxHeaderButtonParams
* params
= NULL
);
205 virtual int GetHeaderButtonHeight(wxWindow
*win
);
207 virtual int GetHeaderButtonMargin(wxWindow
*win
);
209 virtual void DrawTreeItemButton(wxWindow
*win
, wxDC
& dc
,
210 const wxRect
& rect
, int flags
= 0);
212 virtual void DrawSplitterBorder(wxWindow
*win
, wxDC
& dc
,
213 const wxRect
& rect
, int flags
= 0);
215 virtual void DrawSplitterSash(wxWindow
*win
, wxDC
& dc
,
216 const wxSize
& size
, wxCoord position
,
217 wxOrientation orient
, int flags
= 0);
219 virtual void DrawComboBoxDropButton(wxWindow
*win
, wxDC
& dc
,
220 const wxRect
& rect
, int flags
= 0);
222 virtual void DrawDropArrow(wxWindow
*win
, wxDC
& dc
,
223 const wxRect
& rect
, int flags
= 0);
225 virtual void DrawCheckBox(wxWindow
*win
, wxDC
& dc
,
226 const wxRect
& rect
, int flags
= 0 );
228 virtual wxSize
GetCheckBoxSize(wxWindow
*win
);
230 virtual void DrawPushButton(wxWindow
*win
, wxDC
& dc
,
231 const wxRect
& rect
, int flags
= 0 );
233 virtual void DrawItemSelectionRect(wxWindow
*win
, wxDC
& dc
,
234 const wxRect
& rect
, int flags
= 0 );
236 virtual void DrawFocusRect(wxWindow
* win
, wxDC
& dc
,
237 const wxRect
& rect
, int flags
= 0);
239 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
);
241 virtual wxRendererVersion
GetVersion() const;
247 @class wxRendererNative
249 First, a brief introduction to wxRendererNative and why it is needed.
251 Usually wxWidgets uses the underlying low level GUI system to draw all the
252 controls - this is what we mean when we say that it is a "native" framework.
253 However not all controls exist under all (or even any) platforms and in this
254 case wxWidgets provides a default, generic, implementation of them written in
257 These controls don't have the native appearance if only the standard
258 line drawing and other graphics primitives are used, because the native
259 appearance is different under different platforms while the lines are always
260 drawn in the same way.
262 This is why we have renderers: wxRendererNative is a class which virtualizes the
263 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
264 button, without caring about exactly how this is done. Of course, as we
265 can draw the button differently in different renderers, this also allows us to
266 emulate the native look and feel.
268 So the renderers work by exposing a large set of high-level drawing functions
269 which are used by the generic controls. There is always a default global
270 renderer but it may be changed or extended by the user, see
271 @ref page_samples_render.
273 All drawing functions take some standard parameters:
275 @li @a win - The window being drawn. It is normally not used and when
276 it is it should only be used as a generic wxWindow
277 (in order to get its low level handle, for example), but you should
278 not assume that it is of some given type as the same renderer
279 function may be reused for drawing different kinds of control.
280 @li @a dc - The wxDC to draw on. Only this device
281 context should be used for drawing. It is not necessary to restore
282 pens and brushes for it on function exit but, on the other hand, you
283 shouldn't assume that it is in any specific state on function entry:
284 the rendering functions should always prepare it.
285 @li @a rect - The bounding rectangle for the element to be drawn.
286 @li @a flags - The optional flags (none by default) which can be a
287 combination of the @ref wxCONTROL_FLAGS.
289 Note that each drawing function restores the wxDC attributes if
290 it changes them, so it is safe to assume that the same pen, brush and colours
291 that were active before the call to this function are still in effect after it.
296 class wxRendererNative
300 Virtual destructor as for any base class.
302 virtual ~wxRendererNative();
307 @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
308 @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS.
310 virtual void DrawCheckBox(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
314 Draw a button like the one used by wxComboBox to show a
315 drop down window. The usual appearance is a downwards pointing arrow.
317 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
318 see @ref wxCONTROL_FLAGS.
320 virtual void DrawComboBoxDropButton(wxWindow
* win
, wxDC
& dc
,
321 const wxRect
& rect
, int flags
= 0) = 0;
324 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
325 have transparent background.
327 @a rect is not entirely filled by the arrow. Instead, you should use bounding
328 rectangle of a drop down button which arrow matches the size you need.
330 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
331 see @ref wxCONTROL_FLAGS.
333 virtual void DrawDropArrow(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
337 Draw a focus rectangle using the specified rectangle.
340 The only supported flags is @c wxCONTROL_SELECTED for items which are selected.
341 see @ref wxCONTROL_FLAGS.
343 virtual void DrawFocusRect(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
347 Draw the header control button (used, for example, by wxListCtrl).
349 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
350 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
353 The optimal width to contain the unabbreviated label text or
354 bitmap, the sort arrow if present, and internal margins.
356 virtual int DrawHeaderButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
358 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
, wxHeaderButtonParams
* params
= NULL
) = 0;
361 Draw the contents of a header control button (label, sort arrows,
362 etc.). This function is normally only called by DrawHeaderButton().
364 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
365 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
368 The optimal width to contain the unabbreviated label text or
369 bitmap, the sort arrow if present, and internal margins.
371 virtual int DrawHeaderButtonContents(wxWindow
* win
, wxDC
& dc
,
372 const wxRect
& rect
, int flags
= 0,
373 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
, wxHeaderButtonParams
* params
= NULL
) = 0;
376 Draw a selection rectangle underneath the text as used e.g. in a
379 The supported @a flags are @c wxCONTROL_SELECTED for items
380 which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
381 for the item that has the focus (often a dotted line around the item's text).
382 @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
383 (otherwise the selection rectangle is e.g. often grey and not blue).
384 This may be ignored by the renderer or deduced by the code directly from
387 virtual void DrawItemSelectionRect(wxWindow
* win
, wxDC
& dc
,
388 const wxRect
& rect
, int flags
= 0) = 0;
391 Draw a blank push button that looks very similar to wxButton.
393 @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
394 @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS.
396 virtual void DrawPushButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
400 Draw the border for sash window: this border must be such that the sash
401 drawn by DrawSplitterSash() blends into it well.
403 virtual void DrawSplitterBorder(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
407 Draw a sash. The @a orient parameter defines whether the sash should be
408 vertical or horizontal and how the @a position should be interpreted.
410 virtual void DrawSplitterSash(wxWindow
* win
, wxDC
& dc
, const wxSize
& size
,
411 wxCoord position
, wxOrientation orient
,
415 Draw the expanded/collapsed icon for a tree control item.
417 To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit,
418 see @ref wxCONTROL_FLAGS.
420 virtual void DrawTreeItemButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
424 Draw a native wxChoice
426 virtual void DrawChoice(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, int flags
= 0) = 0;
429 Draw a native wxComboBox
431 virtual void DrawComboBox(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, int flags
= 0) = 0;
434 Draw a native wxTextCtrl frame
436 virtual void DrawTextCtrl(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, int flags
= 0) = 0;
439 Draw a native wxRadioButton bitmap.
441 virtual void DrawRadioBitmap(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, int flags
= 0) = 0;
444 Draw a title bar button in the given state.
446 This function is currently only available under MSW and OS X (and only
447 for wxTITLEBAR_BUTTON_CLOSE under the latter), its best replacement for
448 the other platforms is to use wxArtProvider to retrieve the bitmaps for
449 @c wxART_HELP and @c wxART_CLOSE (but not any other title bar buttons
450 and not for any state but normal, i.e. not pressed and not current one).
452 The presence of this function is indicated by @c
453 wxHAS_DRAW_TITLE_BAR_BITMAP symbol being defined.
455 Also notice that PNG handler must be enabled using wxImage::AddHandler()
456 to use this function under OS X currently as the bitmaps are embedded
457 in the library itself in PNG format.
461 virtual void DrawTitleBarBitmap(wxWindow
*win
,
464 wxTitleBarButton button
,
468 Return the currently used renderer.
470 static wxRendererNative
& Get();
473 Return the default (native) implementation for this platform -- this is also
474 the one used by default but this may be changed by calling
475 Set() in which case the return value of this
476 method may be different from the return value of Get().
478 static wxRendererNative
& GetDefault();
481 Return the generic implementation of the renderer. Under some platforms, this
482 is the default renderer implementation, others have platform-specific default
483 renderer which can be retrieved by calling GetDefault().
485 static wxRendererNative
& GetGeneric();
488 Returns the size of a check box.
489 The @a win parameter is not used currently and can be @NULL.
491 virtual wxSize
GetCheckBoxSize(wxWindow
* win
) = 0;
494 Returns the height of a header button, either a fixed platform height if
495 available, or a generic height based on the @a win window's font.
497 virtual int GetHeaderButtonHeight(wxWindow
* win
) = 0;
500 Returns the horizontal margin on the left and right sides of header
505 virtual int GetHeaderButtonMargin(wxWindow
*win
) = 0;
508 Get the splitter parameters, see wxSplitterRenderParams.
509 The @a win parameter should be a wxSplitterWindow.
511 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
* win
) = 0;
514 This function is used for version checking: Load()
515 refuses to load any shared libraries implementing an older or incompatible
519 The implementation of this method is always the same in all renderers (simply
520 construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values),
521 but it has to be in the derived, not base, class, to detect mismatches between
522 the renderers versions and so you have to implement it anew in all renderers.
524 virtual wxRendererVersion
GetVersion() const = 0;
527 Load the renderer from the specified DLL, the returned pointer must be
528 deleted by caller if not @NULL when it is not used any more.
530 The @a name should be just the base name of the renderer and not the full
531 name of the DLL file which is constructed differently (using
532 wxDynamicLibrary::CanonicalizePluginName())
533 on different systems.
535 static wxRendererNative
* Load(const wxString
& name
);
538 Set the renderer to use, passing @NULL reverts to using the default
539 renderer (the global renderer must always exist).
541 Return the previous renderer used with Set() or @NULL if none.
543 static wxRendererNative
* Set(wxRendererNative
* renderer
);
549 @struct wxRendererVersion
551 This simple struct represents the wxRendererNative
552 interface version and is only used as the return value of
553 wxRendererNative::GetVersion().
555 The version has two components: the version itself and the age. If the main
556 program and the renderer have different versions they are never compatible with
557 each other because the version is only changed when an existing virtual
558 function is modified or removed. The age, on the other hand, is incremented
559 each time a new virtual method is added and so, at least for the compilers
560 using a common C++ object model, the calling program is compatible with any
561 renderer which has the age greater or equal to its age. This verification is
562 done by IsCompatible() method.
567 struct wxRendererVersion
569 wxRendererVersion(int version_
, int age_
);
572 Checks if the main program is compatible with the renderer having the version
573 @e ver, returns @true if it is and @false otherwise.
575 This method is used by wxRendererNative::Load() to determine whether a
576 renderer can be used.
578 static bool IsCompatible(const wxRendererVersion
& ver
);
586 The version component.