1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/renderer.cpp
3 // Purpose: wxControlRenderer implementation
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
12 // ===========================================================================
14 // ===========================================================================
16 // ---------------------------------------------------------------------------
18 // ---------------------------------------------------------------------------
21 #pragma implementation "renderer.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
33 #include "wx/control.h"
34 #include "wx/checklst.h"
35 #include "wx/listbox.h"
36 #include "wx/scrolbar.h"
43 #include "wx/univ/theme.h"
44 #include "wx/univ/renderer.h"
45 #include "wx/univ/colschem.h"
51 // ============================================================================
53 // ============================================================================
55 // ----------------------------------------------------------------------------
56 // wxRenderer: drawing helpers
57 // ----------------------------------------------------------------------------
59 void wxRenderer::StandardDrawFrame(wxDC
& dc
,
60 const wxRect
& rectFrame
,
61 const wxRect
& rectLabel
)
63 // draw left, bottom and right lines entirely
64 DrawVerticalLine(dc
, rectFrame
.GetLeft(),
65 rectFrame
.GetTop(), rectFrame
.GetBottom() - 2);
66 DrawHorizontalLine(dc
, rectFrame
.GetBottom() - 1,
67 rectFrame
.GetLeft(), rectFrame
.GetRight());
68 DrawVerticalLine(dc
, rectFrame
.GetRight() - 1,
69 rectFrame
.GetTop(), rectFrame
.GetBottom() - 1);
71 // and 2 parts of the top line
72 DrawHorizontalLine(dc
, rectFrame
.GetTop(),
73 rectFrame
.GetLeft() + 1, rectLabel
.GetLeft());
74 DrawHorizontalLine(dc
, rectFrame
.GetTop(),
75 rectLabel
.GetRight(), rectFrame
.GetRight() - 2);
79 void wxRenderer::StandardDrawTextLine(wxDC
& dc
,
82 int selStart
, int selEnd
,
85 if ( (selStart
== -1) || !(flags
& wxCONTROL_FOCUSED
) )
88 dc
.DrawText(text
, rect
.x
, rect
.y
);
90 else // we have selection
95 // draw the part before selection
96 wxString
s(text
, (size_t)selStart
);
99 dc
.DrawText(s
, x
, rect
.y
);
101 dc
.GetTextExtent(s
, &width
, NULL
);
105 // draw the selection itself
106 s
= wxString(text
.c_str() + selStart
, text
.c_str() + selEnd
);
109 wxColour colFg
= dc
.GetTextForeground(),
110 colBg
= dc
.GetTextBackground();
111 dc
.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT
));
112 dc
.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT
));
113 dc
.SetBackgroundMode(wxSOLID
);
115 dc
.DrawText(s
, x
, rect
.y
);
116 dc
.GetTextExtent(s
, &width
, NULL
);
119 dc
.SetBackgroundMode(wxTRANSPARENT
);
120 dc
.SetTextBackground(colBg
);
121 dc
.SetTextForeground(colFg
);
124 // draw the final part
125 s
= text
.c_str() + selEnd
;
128 dc
.DrawText(s
, x
, rect
.y
);
133 // ----------------------------------------------------------------------------
134 // wxRenderer: scrollbar geometry
135 // ----------------------------------------------------------------------------
138 void wxRenderer::StandardScrollBarThumbSize(wxCoord length
,
145 // the thumb can't be made less than this number of pixels
146 static const wxCoord thumbMinWidth
= 8; // FIXME: should be configurable
148 *thumbStart
= (length
*thumbPos
) / range
;
149 *thumbEnd
= (length
*(thumbPos
+ thumbSize
)) / range
;
151 if ( *thumbEnd
- *thumbStart
< thumbMinWidth
)
153 // adjust the end if possible
154 if ( *thumbStart
<= length
- thumbMinWidth
)
156 // yes, just make it wider
157 *thumbEnd
= *thumbStart
+ thumbMinWidth
;
159 else // it is at the bottom of the scrollbar
161 // so move it a bit up
162 *thumbStart
= length
- thumbMinWidth
;
169 wxRect
wxRenderer::StandardGetScrollbarRect(const wxScrollBar
*scrollbar
,
170 wxScrollBar::Element elem
,
172 const wxSize
& sizeArrow
)
174 if ( thumbPos
== -1 )
176 thumbPos
= scrollbar
->GetThumbPosition();
179 wxSize sizeTotal
= scrollbar
->GetClientSize();
180 wxCoord
*start
, *width
, length
, arrow
;
182 if ( scrollbar
->IsVertical() )
185 rect
.width
= sizeTotal
.x
;
186 length
= sizeTotal
.y
;
188 width
= &rect
.height
;
194 rect
.height
= sizeTotal
.y
;
195 length
= sizeTotal
.x
;
203 case wxScrollBar::Element_Arrow_Line_1
:
208 case wxScrollBar::Element_Arrow_Line_2
:
209 *start
= length
- arrow
;
213 case wxScrollBar::Element_Arrow_Page_1
:
214 case wxScrollBar::Element_Arrow_Page_2
:
215 // we don't have them at all
218 case wxScrollBar::Element_Thumb
:
219 case wxScrollBar::Element_Bar_1
:
220 case wxScrollBar::Element_Bar_2
:
221 // we need to calculate the thumb position - do it
224 wxCoord thumbStart
, thumbEnd
;
225 int range
= scrollbar
->GetRange();
233 StandardScrollBarThumbSize(length
,
235 scrollbar
->GetThumbSize(),
241 if ( elem
== wxScrollBar::Element_Thumb
)
244 *width
= thumbEnd
- thumbStart
;
246 else if ( elem
== wxScrollBar::Element_Bar_1
)
251 else // elem == wxScrollBar::Element_Bar_2
254 *width
= length
- thumbEnd
;
257 // everything is relative to the start of the shaft so far
262 case wxScrollBar::Element_Max
:
264 wxFAIL_MSG( _T("unknown scrollbar element") );
271 wxCoord
wxRenderer::StandardScrollBarSize(const wxScrollBar
*scrollbar
,
272 const wxSize
& sizeArrowSB
)
274 wxCoord sizeArrow
, sizeTotal
;
275 if ( scrollbar
->GetWindowStyle() & wxVERTICAL
)
277 sizeArrow
= sizeArrowSB
.y
;
278 sizeTotal
= scrollbar
->GetSize().y
;
282 sizeArrow
= sizeArrowSB
.x
;
283 sizeTotal
= scrollbar
->GetSize().x
;
286 return sizeTotal
- 2*sizeArrow
;
290 wxCoord
wxRenderer::StandardScrollbarToPixel(const wxScrollBar
*scrollbar
,
292 const wxSize
& sizeArrow
)
294 int range
= scrollbar
->GetRange();
297 // the only valid position anyhow
301 if ( thumbPos
== -1 )
303 // by default use the current thumb position
304 thumbPos
= scrollbar
->GetThumbPosition();
307 return ( thumbPos
*StandardScrollBarSize(scrollbar
, sizeArrow
) ) / range
308 + (scrollbar
->IsVertical() ? sizeArrow
.y
: sizeArrow
.x
);
312 int wxRenderer::StandardPixelToScrollbar(const wxScrollBar
*scrollbar
,
314 const wxSize
& sizeArrow
)
316 return ( (coord
- (scrollbar
->IsVertical() ? sizeArrow
.y
: sizeArrow
.x
)) *
317 scrollbar
->GetRange() ) /
318 StandardScrollBarSize(scrollbar
, sizeArrow
);
322 wxHitTest
wxRenderer::StandardHitTestScrollbar(const wxScrollBar
*scrollbar
,
324 const wxSize
& sizeArrowSB
)
326 // we only need to work with either x or y coord depending on the
327 // orientation, choose one (but still check the other one to verify if the
328 // mouse is in the window at all)
329 wxCoord coord
, sizeArrow
, sizeTotal
;
330 wxSize size
= scrollbar
->GetSize();
331 if ( scrollbar
->GetWindowStyle() & wxVERTICAL
)
333 if ( pt
.x
< 0 || pt
.x
> size
.x
)
337 sizeArrow
= sizeArrowSB
.y
;
342 if ( pt
.y
< 0 || pt
.y
> size
.y
)
346 sizeArrow
= sizeArrowSB
.x
;
350 // test for the arrows first as it's faster
351 if ( coord
< 0 || coord
> sizeTotal
)
355 else if ( coord
< sizeArrow
)
357 return wxHT_SCROLLBAR_ARROW_LINE_1
;
359 else if ( coord
> sizeTotal
- sizeArrow
)
361 return wxHT_SCROLLBAR_ARROW_LINE_2
;
365 // calculate the thumb position in pixels
366 sizeTotal
-= 2*sizeArrow
;
367 wxCoord thumbStart
, thumbEnd
;
368 int range
= scrollbar
->GetRange();
371 // clicking the scrollbar without range has no effect
376 StandardScrollBarThumbSize(sizeTotal
,
377 scrollbar
->GetThumbPosition(),
378 scrollbar
->GetThumbSize(),
384 // now compare with the thumb position
386 if ( coord
< thumbStart
)
387 return wxHT_SCROLLBAR_BAR_1
;
388 else if ( coord
> thumbEnd
)
389 return wxHT_SCROLLBAR_BAR_2
;
391 return wxHT_SCROLLBAR_THUMB
;
395 wxRenderer::~wxRenderer()
399 // ----------------------------------------------------------------------------
401 // ----------------------------------------------------------------------------
403 wxControlRenderer::wxControlRenderer(wxWindow
*window
,
405 wxRenderer
*renderer
)
409 m_renderer
= renderer
;
411 wxSize size
= m_window
->GetClientSize();
414 m_rect
.width
= size
.x
;
415 m_rect
.height
= size
.y
;
418 void wxControlRenderer::DrawLabel(const wxBitmap
& bitmap
,
419 wxCoord marginX
, wxCoord marginY
)
421 m_dc
.SetBackgroundMode(wxTRANSPARENT
);
422 m_dc
.SetFont(m_window
->GetFont());
423 m_dc
.SetTextForeground(m_window
->GetForegroundColour());
425 wxString label
= m_window
->GetLabel();
426 if ( !label
.empty() || bitmap
.Ok() )
428 wxRect rectLabel
= m_rect
;
431 rectLabel
.Inflate(-marginX
, -marginY
);
434 wxControl
*ctrl
= wxStaticCast(m_window
, wxControl
);
436 m_renderer
->DrawButtonLabel(m_dc
,
440 m_window
->GetStateFlags(),
441 ctrl
->GetAlignment(),
442 ctrl
->GetAccelIndex());
446 void wxControlRenderer::DrawFrame()
448 m_dc
.SetFont(m_window
->GetFont());
449 m_dc
.SetTextForeground(m_window
->GetForegroundColour());
450 m_dc
.SetTextBackground(m_window
->GetBackgroundColour());
452 wxControl
*ctrl
= wxStaticCast(m_window
, wxControl
);
454 m_renderer
->DrawFrame(m_dc
,
455 m_window
->GetLabel(),
457 m_window
->GetStateFlags(),
458 ctrl
->GetAlignment(),
459 ctrl
->GetAccelIndex());
462 void wxControlRenderer::DrawButtonBorder()
464 int flags
= m_window
->GetStateFlags();
466 m_renderer
->DrawButtonBorder(m_dc
, m_rect
, flags
, &m_rect
);
469 // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags );
472 void wxControlRenderer::DrawBitmap(const wxBitmap
& bitmap
)
474 int style
= m_window
->GetWindowStyle();
475 DrawBitmap(m_dc
, bitmap
, m_rect
,
476 style
& wxALIGN_MASK
,
477 style
& wxBI_EXPAND
? wxEXPAND
: wxSTRETCH_NOT
);
481 void wxControlRenderer::DrawBitmap(wxDC
&dc
,
482 const wxBitmap
& bitmap
,
487 // we may change the bitmap if we stretch it
488 wxBitmap bmp
= bitmap
;
492 int width
= bmp
.GetWidth(),
493 height
= bmp
.GetHeight();
497 if ( stretch
& wxTILE
)
500 for ( ; x
< rect
.width
; x
+= width
)
502 for ( y
= 0; y
< rect
.height
; y
+= height
)
504 // no need to use mask here as we cover the entire window area
505 dc
.DrawBitmap(bmp
, x
, y
);
509 else if ( stretch
& wxEXPAND
)
511 // stretch bitmap to fill the entire control
512 bmp
= wxBitmap(wxImage(bmp
.ConvertToImage()).Scale(rect
.width
, rect
.height
));
514 else // not stretched, not tiled
516 if ( alignment
& wxALIGN_RIGHT
)
518 x
= rect
.GetRight() - width
;
520 else if ( alignment
& wxALIGN_CENTRE
)
522 x
= (rect
.GetLeft() + rect
.GetRight() - width
+ 1) / 2;
524 else // alignment & wxALIGN_LEFT
529 if ( alignment
& wxALIGN_BOTTOM
)
531 y
= rect
.GetBottom() - height
;
533 else if ( alignment
& wxALIGN_CENTRE_VERTICAL
)
535 y
= (rect
.GetTop() + rect
.GetBottom() - height
+ 1) / 2;
537 else // alignment & wxALIGN_TOP
544 dc
.DrawBitmap(bmp
, x
, y
, TRUE
/* use mask */);
547 void wxControlRenderer::DrawScrollbar(const wxScrollBar
*scrollbar
,
550 // we will only redraw the parts which must be redrawn and not everything
551 wxRegion rgnUpdate
= scrollbar
->GetUpdateRegion();
554 wxRect rectUpdate
= rgnUpdate
.GetBox();
555 wxLogTrace(_T("scrollbar"),
556 _T("%s redraw: update box is (%d, %d)-(%d, %d)"),
557 scrollbar
->IsVertical() ? _T("vert") : _T("horz"),
558 rectUpdate
.GetLeft(),
560 rectUpdate
.GetRight(),
561 rectUpdate
.GetBottom());
563 #if 0 //def WXDEBUG_SCROLLBAR
564 static bool s_refreshDebug
= FALSE
;
565 if ( s_refreshDebug
)
567 wxClientDC
dc(wxConstCast(scrollbar
, wxScrollBar
));
568 dc
.SetBrush(*wxRED_BRUSH
);
569 dc
.SetPen(*wxTRANSPARENT_PEN
);
570 dc
.DrawRectangle(rectUpdate
);
572 // under Unix we use "--sync" X option for this
578 #endif // WXDEBUG_SCROLLBAR
581 wxOrientation orient
= scrollbar
->IsVertical() ? wxVERTICAL
585 for ( int nBar
= 0; nBar
< 2; nBar
++ )
587 wxScrollBar::Element elem
=
588 (wxScrollBar::Element
)(wxScrollBar::Element_Bar_1
+ nBar
);
590 wxRect rectBar
= m_renderer
->GetScrollbarRect(scrollbar
, elem
);
592 if ( rgnUpdate
.Contains(rectBar
) )
594 wxLogTrace(_T("scrollbar"),
595 _T("drawing bar part %d at (%d, %d)-(%d, %d)"),
600 rectBar
.GetBottom());
602 m_renderer
->DrawScrollbarShaft(m_dc
,
605 scrollbar
->GetState(elem
));
610 for ( int nArrow
= 0; nArrow
< 2; nArrow
++ )
612 wxScrollBar::Element elem
=
613 (wxScrollBar::Element
)(wxScrollBar::Element_Arrow_Line_1
+ nArrow
);
615 wxRect rectArrow
= m_renderer
->GetScrollbarRect(scrollbar
, elem
);
616 if ( rgnUpdate
.Contains(rectArrow
) )
618 wxLogTrace(_T("scrollbar"),
619 _T("drawing arrow %d at (%d, %d)-(%d, %d)"),
623 rectArrow
.GetRight(),
624 rectArrow
.GetBottom());
626 scrollbar
->GetArrows().DrawArrow
628 (wxScrollArrows::Arrow
)nArrow
,
631 TRUE
// draw a scrollbar arrow, not just an arrow
636 // TODO: support for page arrows
639 wxScrollBar::Element elem
= wxScrollBar::Element_Thumb
;
640 wxRect rectThumb
= m_renderer
->GetScrollbarRect(scrollbar
, elem
);
641 if ( rectThumb
.width
&& rectThumb
.height
&& rgnUpdate
.Contains(rectThumb
) )
643 wxLogTrace(_T("scrollbar"),
644 _T("drawing thumb at (%d, %d)-(%d, %d)"),
647 rectThumb
.GetRight(),
648 rectThumb
.GetBottom());
650 m_renderer
->DrawScrollbarThumb(m_dc
,
653 scrollbar
->GetState(elem
));
657 void wxControlRenderer::DrawLine(wxCoord x1
, wxCoord y1
, wxCoord x2
, wxCoord y2
)
659 wxASSERT_MSG( x1
== x2
|| y1
== y2
,
660 _T("line must be either horizontal or vertical") );
663 m_renderer
->DrawVerticalLine(m_dc
, x1
, y1
, y2
);
665 m_renderer
->DrawHorizontalLine(m_dc
, y1
, x1
, x2
);
670 void wxControlRenderer::DrawItems(const wxListBox
*lbox
,
671 size_t itemFirst
, size_t itemLast
)
673 DoDrawItems(lbox
, itemFirst
, itemLast
);
676 void wxControlRenderer::DoDrawItems(const wxListBox
*lbox
,
677 size_t itemFirst
, size_t itemLast
,
680 // prepare for the drawing: calc the initial position
681 wxCoord lineHeight
= lbox
->GetLineHeight();
683 // note that SetClippingRegion() needs the physical (unscrolled)
684 // coordinates while we use the logical (scrolled) ones for the drawing
687 wxSize size
= lbox
->GetClientSize();
689 rect
.height
= size
.y
;
691 // keep the text inside the client rect or we will overwrite the vertical
692 // scrollbar for the long strings
693 m_dc
.SetClippingRegion(rect
.x
, rect
.y
, rect
.width
+ 1, rect
.height
+ 1);
695 // adjust the rect position now
696 lbox
->CalcScrolledPosition(rect
.x
, rect
.y
, &rect
.x
, &rect
.y
);
697 rect
.y
+= itemFirst
*lineHeight
;
698 rect
.height
= lineHeight
;
700 // the rect should go to the right visible border so adjust the width if x
701 // is shifted (rightmost point should stay the same)
702 rect
.width
-= rect
.x
;
704 // we'll keep the text colour unchanged
705 m_dc
.SetTextForeground(lbox
->GetForegroundColour());
707 // an item should have the focused rect only when the lbox has focus, so
708 // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't
709 int itemCurrent
= wxWindow::FindFocus() == (wxWindow
*)lbox
// cast needed
710 ? lbox
->GetCurrentItem()
712 for ( size_t n
= itemFirst
; n
< itemLast
; n
++ )
715 if ( (int)n
== itemCurrent
)
716 flags
|= wxCONTROL_FOCUSED
;
717 if ( lbox
->IsSelected(n
) )
718 flags
|= wxCONTROL_SELECTED
;
720 #if wxUSE_CHECKLISTBOX
723 wxCheckListBox
*checklstbox
= wxStaticCast(lbox
, wxCheckListBox
);
724 if ( checklstbox
->IsChecked(n
) )
725 flags
|= wxCONTROL_CHECKED
;
727 m_renderer
->DrawCheckItem(m_dc
, lbox
->GetString(n
),
733 #endif // wxUSE_CHECKLISTBOX
735 m_renderer
->DrawItem(m_dc
, lbox
->GetString(n
), rect
, flags
);
738 rect
.y
+= lineHeight
;
742 #endif // wxUSE_LISTBOX
744 #if wxUSE_CHECKLISTBOX
746 void wxControlRenderer::DrawCheckItems(const wxCheckListBox
*lbox
,
747 size_t itemFirst
, size_t itemLast
)
749 DoDrawItems(lbox
, itemFirst
, itemLast
, TRUE
);
752 #endif // wxUSE_CHECKLISTBOX
756 void wxControlRenderer::DrawProgressBar(const wxGauge
*gauge
)
759 m_dc
.SetBrush(wxBrush(m_window
->GetBackgroundColour(), wxSOLID
));
760 m_dc
.SetPen(*wxTRANSPARENT_PEN
);
761 m_dc
.DrawRectangle(m_rect
);
763 int max
= gauge
->GetRange();
770 // calc the filled rect
771 int pos
= gauge
->GetValue();
772 int left
= max
- pos
;
774 wxRect rect
= m_rect
;
775 rect
.Deflate(1); // FIXME this depends on the border width
777 wxColour col
= m_window
->UseFgCol() ? m_window
->GetForegroundColour()
778 : wxTHEME_COLOUR(GAUGE
);
779 m_dc
.SetBrush(wxBrush(col
, wxSOLID
));
781 if ( gauge
->IsSmooth() )
783 // just draw the rectangle in one go
784 if ( gauge
->IsVertical() )
786 // vert bars grow from bottom to top
787 wxCoord dy
= ((rect
.height
- 1) * left
) / max
;
793 // grow from left to right
794 rect
.width
-= ((rect
.width
- 1) * left
) / max
;
797 m_dc
.DrawRectangle(rect
);
801 wxSize sizeStep
= m_renderer
->GetProgressBarStep();
802 int step
= gauge
->IsVertical() ? sizeStep
.y
: sizeStep
.x
;
804 // we divide by it below!
805 wxCHECK_RET( step
, _T("invalid wxGauge step") );
807 // round up to make the progress appear to start faster
808 int lenTotal
= gauge
->IsVertical() ? rect
.height
: rect
.width
;
809 int steps
= ((lenTotal
+ step
- 1) * pos
) / (max
* step
);
811 // calc the coords of one small rect
813 if ( gauge
->IsVertical() )
815 // draw from bottom to top: so first set y to the bottom
816 rect
.y
+= rect
.height
- 1;
818 // then adjust the height
821 // and then adjust y again to be what it should for the first rect
822 rect
.y
-= rect
.height
;
827 // remember that this will be the coord which will change
835 // don't leave 2 empty pixels in the beginning
845 for ( int n
= 0; n
< steps
; n
++ )
847 wxRect rectSegment
= rect
;
848 rectSegment
.Deflate(dx
, dy
);
850 m_dc
.DrawRectangle(rectSegment
);
855 // this can only happen for the last step of vertical gauge
856 rect
.height
= *px
- step
- 1;
859 else if ( *px
> lenTotal
- step
)
861 // this can only happen for the last step of horizontal gauge
862 rect
.width
= lenTotal
- *px
- 1;
868 #endif // wxUSE_GAUGE