1 # Microsoft Developer Studio Project File - Name="gllib" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
7 CFG=gllib - Win32 Static Native Release Unicode
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "wx_gllib.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
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20 !MESSAGE "gllib - Win32 Static Native Release Unicode" (based on "Win32 (x86) Static Library")
21 !MESSAGE "gllib - Win32 Static wxUniv Release Unicode" (based on "Win32 (x86) Static Library")
22 !MESSAGE "gllib - Win32 Static Native Release Ansi" (based on "Win32 (x86) Static Library")
23 !MESSAGE "gllib - Win32 Static Native Debug Unicode" (based on "Win32 (x86) Static Library")
24 !MESSAGE "gllib - Win32 Static wxUniv Debug Ansi" (based on "Win32 (x86) Static Library")
25 !MESSAGE "gllib - Win32 Static wxUniv Release Ansi" (based on "Win32 (x86) Static Library")
26 !MESSAGE "gllib - Win32 Static Native Debug Ansi" (based on "Win32 (x86) Static Library")
27 !MESSAGE "gllib - Win32 Static wxUniv Debug Unicode" (based on "Win32 (x86) Static Library")
31 # PROP AllowPerConfigDependencies 0
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37 !IF "$(CFG)" == "gllib - Win32 Static Native Release Unicode"
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225 # Name "gllib - Win32 Static Native Release Unicode"
226 # Name "gllib - Win32 Static wxUniv Release Unicode"
227 # Name "gllib - Win32 Static Native Release Ansi"
228 # Name "gllib - Win32 Static Native Debug Unicode"
229 # Name "gllib - Win32 Static wxUniv Debug Ansi"
230 # Name "gllib - Win32 Static wxUniv Release Ansi"
231 # Name "gllib - Win32 Static Native Debug Ansi"
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