1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // get the value of wxUSE_THREADS configuration flag
25 // ----------------------------------------------------------------------------
27 // ----------------------------------------------------------------------------
31 wxMUTEX_NO_ERROR
= 0, // operation completed successfully
32 wxMUTEX_INVALID
, // mutex hasn't been initialized
33 wxMUTEX_DEAD_LOCK
, // mutex is already locked by the calling thread
34 wxMUTEX_BUSY
, // mutex is already locked by another thread
35 wxMUTEX_UNLOCKED
, // attempt to unlock a mutex which is not locked
36 wxMUTEX_TIMEOUT
, // LockTimeout() has timed out
37 wxMUTEX_MISC_ERROR
// any other error
44 wxCOND_TIMEOUT
, // WaitTimeout() has timed out
51 wxSEMA_INVALID
, // semaphore hasn't been initialized successfully
52 wxSEMA_BUSY
, // returned by TryWait() if Wait() would block
53 wxSEMA_TIMEOUT
, // returned by WaitTimeout()
54 wxSEMA_OVERFLOW
, // Post() would increase counter past the max
60 wxTHREAD_NO_ERROR
= 0, // No error
61 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
62 wxTHREAD_RUNNING
, // The thread is already running
63 wxTHREAD_NOT_RUNNING
, // The thread isn't running
64 wxTHREAD_KILLED
, // Thread we waited for had to be killed
65 wxTHREAD_MISC_ERROR
// Some other error
74 // defines the interval of priority
77 WXTHREAD_MIN_PRIORITY
= 0u,
78 WXTHREAD_DEFAULT_PRIORITY
= 50u,
79 WXTHREAD_MAX_PRIORITY
= 100u
82 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
83 // to lock a normal mutex by a thread which already owns it results in
84 // undefined behaviour (it always works under Windows, it will almost always
85 // result in a deadlock under Unix). Locking a recursive mutex in such
86 // situation always succeeds and it must be unlocked as many times as it has
89 // However recursive mutexes have several important drawbacks: first, in the
90 // POSIX implementation, they're less efficient. Second, and more importantly,
91 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
92 // wxCondition will work under Windows and some Unices (notably Linux) but will
93 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
94 // to ensure that a recursive mutex is not used with wxCondition, it is a good
95 // idea to avoid using recursive mutexes at all. Also, the last problem with
96 // them is that some (older) Unix versions don't support this at all -- which
97 // results in a configure warning when building and a deadlock when using them.
100 // normal mutex: try to always use this one
103 // recursive mutex: don't use these ones with wxCondition
107 // forward declarations
108 class WXDLLIMPEXP_FWD_BASE wxThreadHelper
;
109 class WXDLLIMPEXP_FWD_BASE wxConditionInternal
;
110 class WXDLLIMPEXP_FWD_BASE wxMutexInternal
;
111 class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal
;
112 class WXDLLIMPEXP_FWD_BASE wxThreadInternal
;
114 // ----------------------------------------------------------------------------
115 // A mutex object is a synchronization object whose state is set to signaled
116 // when it is not owned by any thread, and nonsignaled when it is owned. Its
117 // name comes from its usefulness in coordinating mutually-exclusive access to
118 // a shared resource. Only one thread at a time can own a mutex object.
119 // ----------------------------------------------------------------------------
121 // you should consider wxMutexLocker whenever possible instead of directly
122 // working with wxMutex class - it is safer
123 class WXDLLIMPEXP_BASE wxMutex
126 // constructor & destructor
127 // ------------------------
129 // create either default (always safe) or recursive mutex
130 wxMutex(wxMutexType mutexType
= wxMUTEX_DEFAULT
);
132 // destroys the mutex kernel object
135 // test if the mutex has been created successfully
141 // Lock the mutex, blocking on it until it is unlocked by the other thread.
142 // The result of locking a mutex already locked by the current thread
143 // depend on the mutex type.
145 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
148 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
149 // during the given number of milliseconds
150 wxMutexError
LockTimeout(unsigned long ms
);
152 // Try to lock the mutex: if it is currently locked, return immediately
153 // with an error. Otherwise the caller must call Unlock().
154 wxMutexError
TryLock();
156 // Unlock the mutex. It is an error to unlock an already unlocked mutex
157 wxMutexError
Unlock();
160 wxMutexInternal
*m_internal
;
162 friend class wxConditionInternal
;
164 DECLARE_NO_COPY_CLASS(wxMutex
)
167 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
168 // this ensures that mutex is always unlocked, even if the function returns or
169 // throws an exception before it reaches the end
170 class WXDLLIMPEXP_BASE wxMutexLocker
173 // lock the mutex in the ctor
174 wxMutexLocker(wxMutex
& mutex
)
175 : m_isOk(false), m_mutex(mutex
)
176 { m_isOk
= ( m_mutex
.Lock() == wxMUTEX_NO_ERROR
); }
178 // returns true if mutex was successfully locked in ctor
182 // unlock the mutex in dtor
184 { if ( IsOk() ) m_mutex
.Unlock(); }
187 // no assignment operator nor copy ctor
188 wxMutexLocker(const wxMutexLocker
&);
189 wxMutexLocker
& operator=(const wxMutexLocker
&);
195 // ----------------------------------------------------------------------------
196 // Critical section: this is the same as mutex but is only visible to the
197 // threads of the same process. For the platforms which don't have native
198 // support for critical sections, they're implemented entirely in terms of
201 // NB: wxCriticalSection object does not allocate any memory in its ctor
202 // which makes it possible to have static globals of this class
203 // ----------------------------------------------------------------------------
205 // in order to avoid any overhead under platforms where critical sections are
206 // just mutexes make all wxCriticalSection class functions inline
207 #if !defined(__WXMSW__) && !defined(__WXMAC__)
208 #define wxCRITSECT_IS_MUTEX 1
210 #define wxCRITSECT_INLINE inline
212 #define wxCRITSECT_IS_MUTEX 0
214 #define wxCRITSECT_INLINE
217 // you should consider wxCriticalSectionLocker whenever possible instead of
218 // directly working with wxCriticalSection class - it is safer
219 class WXDLLIMPEXP_BASE wxCriticalSection
223 wxCRITSECT_INLINE
wxCriticalSection();
224 wxCRITSECT_INLINE
~wxCriticalSection();
226 // enter the section (the same as locking a mutex)
227 wxCRITSECT_INLINE
void Enter();
229 // leave the critical section (same as unlocking a mutex)
230 wxCRITSECT_INLINE
void Leave();
233 #if wxCRITSECT_IS_MUTEX
235 #elif defined(__WXMSW__)
236 // we can't allocate any memory in the ctor, so use placement new -
237 // unfortunately, we have to hardcode the sizeof() here because we can't
238 // include windows.h from this public header and we also have to use the
239 // union to force the correct (i.e. maximal) alignment
241 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
242 // thread.cpp and will need to increase the buffer size
244 // finally, we need this typedef instead of declaring m_buffer directly
245 // because otherwise the assert mentioned above wouldn't compile with some
246 // compilers (notably CodeWarrior 8)
248 typedef char wxCritSectBuffer
[40];
250 typedef char wxCritSectBuffer
[24];
254 unsigned long m_dummy1
;
257 wxCritSectBuffer m_buffer
;
259 #elif defined(__WXMAC__)
261 #endif // Unix&OS2/Win32
263 DECLARE_NO_COPY_CLASS(wxCriticalSection
)
266 #if wxCRITSECT_IS_MUTEX
267 // implement wxCriticalSection using mutexes
268 inline wxCriticalSection::wxCriticalSection() { }
269 inline wxCriticalSection::~wxCriticalSection() { }
271 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
272 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
273 #endif // wxCRITSECT_IS_MUTEX
275 #undef wxCRITSECT_INLINE
276 #undef wxCRITSECT_IS_MUTEX
278 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
280 class WXDLLIMPEXP_BASE wxCriticalSectionLocker
283 wxCriticalSectionLocker(wxCriticalSection
& cs
)
289 ~wxCriticalSectionLocker()
295 wxCriticalSection
& m_critsect
;
297 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker
)
300 // ----------------------------------------------------------------------------
301 // wxCondition models a POSIX condition variable which allows one (or more)
302 // thread(s) to wait until some condition is fulfilled
303 // ----------------------------------------------------------------------------
305 class WXDLLIMPEXP_BASE wxCondition
308 // Each wxCondition object is associated with a (single) wxMutex object.
309 // The mutex object MUST be locked before calling Wait()
310 wxCondition(wxMutex
& mutex
);
312 // dtor is not virtual, don't use this class polymorphically
315 // return true if the condition has been created successfully
318 // NB: the associated mutex MUST be locked beforehand by the calling thread
320 // it atomically releases the lock on the associated mutex
321 // and starts waiting to be woken up by a Signal()/Broadcast()
322 // once its signaled, then it will wait until it can reacquire
323 // the lock on the associated mutex object, before returning.
326 // exactly as Wait() except that it may also return if the specified
327 // timeout elapses even if the condition hasn't been signalled: in this
328 // case, the return value is false, otherwise (i.e. in case of a normal
329 // return) it is true
331 // the timeout parameter specifies an interval that needs to be waited for
333 wxCondError
WaitTimeout(unsigned long milliseconds
);
335 // NB: the associated mutex may or may not be locked by the calling thread
337 // this method unblocks one thread if any are blocking on the condition.
338 // if no thread is blocking in Wait(), then the signal is NOT remembered
339 // The thread which was blocking on Wait() will then reacquire the lock
340 // on the associated mutex object before returning
341 wxCondError
Signal();
343 // NB: the associated mutex may or may not be locked by the calling thread
345 // this method unblocks all threads if any are blocking on the condition.
346 // if no thread is blocking in Wait(), then the signal is NOT remembered
347 // The threads which were blocking on Wait() will then reacquire the lock
348 // on the associated mutex object before returning.
349 wxCondError
Broadcast();
352 #if WXWIN_COMPATIBILITY_2_6
353 // deprecated version, don't use
354 wxDEPRECATED( bool Wait(unsigned long milliseconds
) );
355 #endif // WXWIN_COMPATIBILITY_2_6
358 wxConditionInternal
*m_internal
;
360 DECLARE_NO_COPY_CLASS(wxCondition
)
363 #if WXWIN_COMPATIBILITY_2_6
364 inline bool wxCondition::Wait(unsigned long milliseconds
)
365 { return WaitTimeout(milliseconds
) == wxCOND_NO_ERROR
; }
366 #endif // WXWIN_COMPATIBILITY_2_6
368 // ----------------------------------------------------------------------------
369 // wxSemaphore: a counter limiting the number of threads concurrently accessing
371 // ----------------------------------------------------------------------------
373 class WXDLLIMPEXP_BASE wxSemaphore
376 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
377 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
378 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
380 // dtor is not virtual, don't use this class polymorphically
383 // return true if the semaphore has been created successfully
386 // wait indefinitely, until the semaphore count goes beyond 0
387 // and then decrement it and return (this method might have been called
391 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
392 // successful and wxSEMA_BUSY if the count is currently zero
393 wxSemaError
TryWait();
395 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
396 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
397 wxSemaError
WaitTimeout(unsigned long milliseconds
);
399 // increments the semaphore count and signals one of the waiting threads
403 wxSemaphoreInternal
*m_internal
;
405 DECLARE_NO_COPY_CLASS(wxSemaphore
)
408 // ----------------------------------------------------------------------------
409 // wxThread: class encapsulating a thread of execution
410 // ----------------------------------------------------------------------------
412 // there are two different kinds of threads: joinable and detached (default)
413 // ones. Only joinable threads can return a return code and only detached
414 // threads auto-delete themselves - the user should delete the joinable
417 // NB: in the function descriptions the words "this thread" mean the thread
418 // created by the wxThread object while "main thread" is the thread created
419 // during the process initialization (a.k.a. the GUI thread)
421 // On VMS thread pointers are 64 bits (also needed for other systems???
423 typedef unsigned long long wxThreadIdType
;
425 typedef unsigned long wxThreadIdType
;
428 class WXDLLIMPEXP_BASE wxThread
431 // the return type for the thread function
432 typedef void *ExitCode
;
435 // Returns the wxThread object for the calling thread. NULL is returned
436 // if the caller is the main thread (but it's recommended to use
437 // IsMain() and only call This() for threads other than the main one
438 // because NULL is also returned on error). If the thread wasn't
439 // created with wxThread class, the returned value is undefined.
440 static wxThread
*This();
442 // Returns true if current thread is the main thread.
443 static bool IsMain();
445 // Release the rest of our time slice letting the other threads run
448 // Sleep during the specified period of time in milliseconds
450 // This is the same as wxMilliSleep().
451 static void Sleep(unsigned long milliseconds
);
453 // get the number of system CPUs - useful with SetConcurrency()
454 // (the "best" value for it is usually number of CPUs + 1)
456 // Returns -1 if unknown, number of CPUs otherwise
457 static int GetCPUCount();
459 // Get the platform specific thread ID and return as a long. This
460 // can be used to uniquely identify threads, even if they are not
461 // wxThreads. This is used by wxPython.
462 static wxThreadIdType
GetCurrentId();
464 // sets the concurrency level: this is, roughly, the number of threads
465 // the system tries to schedule to run in parallel. 0 means the
466 // default value (usually acceptable, but may not yield the best
467 // performance for this process)
469 // Returns true on success, false otherwise (if not implemented, for
471 static bool SetConcurrency(size_t level
);
473 // constructor only creates the C++ thread object and doesn't create (or
474 // start) the real thread
475 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
477 // functions that change the thread state: all these can only be called
478 // from _another_ thread (typically the thread that created this one, e.g.
479 // the main thread), not from the thread itself
481 // create a new thread and optionally set the stack size on
482 // platforms that support that - call Run() to start it
483 // (special cased for watcom which won't accept 0 default)
485 wxThreadError
Create(unsigned int stackSize
= 0);
487 // starts execution of the thread - from the moment Run() is called
488 // the execution of wxThread::Entry() may start at any moment, caller
489 // shouldn't suppose that it starts after (or before) Run() returns.
492 // stops the thread if it's running and deletes the wxThread object if
493 // this is a detached thread freeing its memory - otherwise (for
494 // joinable threads) you still need to delete wxThread object
497 // this function only works if the thread calls TestDestroy()
498 // periodically - the thread will only be deleted the next time it
501 // will fill the rc pointer with the thread exit code if it's !NULL
502 wxThreadError
Delete(ExitCode
*rc
= (ExitCode
*)NULL
);
504 // waits for a joinable thread to finish and returns its exit code
506 // Returns (ExitCode)-1 on error (for example, if the thread is not
510 // kills the thread without giving it any chance to clean up - should
511 // not be used under normal circumstances, use Delete() instead.
512 // It is a dangerous function that should only be used in the most
515 // The wxThread object is deleted by Kill() if the thread is
516 // detachable, but you still have to delete it manually for joinable
518 wxThreadError
Kill();
520 // pause a running thread: as Delete(), this only works if the thread
521 // calls TestDestroy() regularly
522 wxThreadError
Pause();
524 // resume a paused thread
525 wxThreadError
Resume();
528 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
530 // NB: the priority can only be set before the thread is created
531 void SetPriority(unsigned int prio
);
533 // Get the current priority.
534 unsigned int GetPriority() const;
536 // thread status inquiries
537 // Returns true if the thread is alive: i.e. running or suspended
538 bool IsAlive() const;
539 // Returns true if the thread is running (not paused, not killed).
540 bool IsRunning() const;
541 // Returns true if the thread is suspended
542 bool IsPaused() const;
544 // is the thread of detached kind?
545 bool IsDetached() const { return m_isDetached
; }
547 // Get the thread ID - a platform dependent number which uniquely
548 // identifies a thread inside a process
549 wxThreadIdType
GetId() const;
551 // called when the thread exits - in the context of this thread
553 // NB: this function will not be called if the thread is Kill()ed
554 virtual void OnExit() { }
556 // Returns true if the thread was asked to terminate: this function should
557 // be called by the thread from time to time, otherwise the main thread
558 // will be left forever in Delete()!
559 virtual bool TestDestroy();
561 // dtor is public, but the detached threads should never be deleted - use
562 // Delete() instead (or leave the thread terminate by itself)
566 // exits from the current thread - can be called only from this thread
567 void Exit(ExitCode exitcode
= 0);
569 // entry point for the thread - called by Run() and executes in the context
571 virtual void *Entry() = 0;
574 // no copy ctor/assignment operator
575 wxThread(const wxThread
&);
576 wxThread
& operator=(const wxThread
&);
578 friend class wxThreadInternal
;
580 // the (platform-dependent) thread class implementation
581 wxThreadInternal
*m_internal
;
583 // protects access to any methods of wxThreadInternal object
584 wxCriticalSection m_critsect
;
586 // true if the thread is detached, false if it is joinable
590 // wxThreadHelperThread class
591 // --------------------------
593 class WXDLLIMPEXP_BASE wxThreadHelperThread
: public wxThread
596 // constructor only creates the C++ thread object and doesn't create (or
597 // start) the real thread
598 wxThreadHelperThread(wxThreadHelper
& owner
, wxThreadKind kind
)
599 : wxThread(kind
), m_owner(owner
)
603 // entry point for the thread -- calls Entry() in owner.
604 virtual void *Entry();
607 // the owner of the thread
608 wxThreadHelper
& m_owner
;
610 // no copy ctor/assignment operator
611 wxThreadHelperThread(const wxThreadHelperThread
&);
612 wxThreadHelperThread
& operator=(const wxThreadHelperThread
&);
615 // ----------------------------------------------------------------------------
616 // wxThreadHelper: this class implements the threading logic to run a
617 // background task in another object (such as a window). It is a mix-in: just
618 // derive from it to implement a threading background task in your class.
619 // ----------------------------------------------------------------------------
621 class WXDLLIMPEXP_BASE wxThreadHelper
626 // If detached thread is about to finish, it will set
627 // m_thread to NULL so don't delete it then
628 // But if KillThread is called before detached thread
629 // sets it to NULL, then the thread object still
630 // exists and can be killed
631 wxCriticalSectionLocker
locker(m_critSection
);
637 if ( m_kind
== wxTHREAD_JOINABLE
)
645 // constructor only initializes m_thread to NULL
646 wxThreadHelper(wxThreadKind kind
= wxTHREAD_JOINABLE
)
647 : m_thread(NULL
), m_kind(kind
) { }
649 // destructor deletes m_thread
650 virtual ~wxThreadHelper() { KillThread(); }
652 // create a new thread (and optionally set the stack size on platforms that
653 // support/need that), call Run() to start it
654 wxThreadError
Create(unsigned int stackSize
= 0)
658 m_thread
= new wxThreadHelperThread(*this, m_kind
);
660 return m_thread
->Create(stackSize
);
663 // entry point for the thread - called by Run() and executes in the context
665 virtual void *Entry() = 0;
667 // returns a pointer to the thread which can be used to call Run()
668 wxThread
*GetThread() const
670 wxCriticalSectionLocker
locker((wxCriticalSection
&)m_critSection
);
672 wxThread
* thread
= m_thread
;
680 wxCriticalSection m_critSection
; // To guard the m_thread variable
682 friend class wxThreadHelperThread
;
685 // call Entry() in owner, put it down here to avoid circular declarations
686 inline void *wxThreadHelperThread::Entry()
688 void * const result
= m_owner
.Entry();
690 wxCriticalSectionLocker
locker(m_owner
.m_critSection
);
692 // Detached thread will be deleted after returning, so make sure
693 // wxThreadHelper::GetThread will not return an invalid pointer.
694 // And that wxThreadHelper::KillThread will not try to kill
695 // an already deleted thread
696 if ( m_owner
.m_kind
== wxTHREAD_DETACHED
)
697 m_owner
.m_thread
= NULL
;
702 // ----------------------------------------------------------------------------
703 // Automatic initialization
704 // ----------------------------------------------------------------------------
706 // GUI mutex handling.
707 void WXDLLIMPEXP_BASE
wxMutexGuiEnter();
708 void WXDLLIMPEXP_BASE
wxMutexGuiLeave();
710 // macros for entering/leaving critical sections which may be used without
711 // having to take them inside "#if wxUSE_THREADS"
712 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
713 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
714 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
715 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
716 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
718 // function for checking if we're in the main thread which may be used whether
719 // wxUSE_THREADS is 0 or 1
720 inline bool wxIsMainThread() { return wxThread::IsMain(); }
722 #else // !wxUSE_THREADS
725 inline void wxMutexGuiEnter() { }
726 inline void wxMutexGuiLeave() { }
728 // macros for entering/leaving critical sections which may be used without
729 // having to take them inside "#if wxUSE_THREADS"
730 // (the implementation uses dummy structs to force semicolon after the macro)
731 #define wxENTER_CRIT_SECT(cs) do {} while (0)
732 #define wxLEAVE_CRIT_SECT(cs) do {} while (0)
733 #define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
734 #define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs
735 #define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
737 // if there is only one thread, it is always the main one
738 inline bool wxIsMainThread() { return true; }
740 #endif // wxUSE_THREADS/!wxUSE_THREADS
742 // mark part of code as being a critical section: this macro declares a
743 // critical section with the given name and enters it immediately and leaves
744 // it at the end of the current scope
750 // static int s_counter = 0;
752 // wxCRITICAL_SECTION(counter);
754 // return ++s_counter;
757 // this function is MT-safe in presence of the threads but there is no
758 // overhead when the library is compiled without threads
759 #define wxCRITICAL_SECTION(name) \
760 wxCRIT_SECT_DECLARE(s_cs##name); \
761 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
763 // automatically lock GUI mutex in ctor and unlock it in dtor
764 class WXDLLIMPEXP_BASE wxMutexGuiLocker
767 wxMutexGuiLocker() { wxMutexGuiEnter(); }
768 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
771 // -----------------------------------------------------------------------------
772 // implementation only until the end of file
773 // -----------------------------------------------------------------------------
777 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__OS2__) || defined(__EMX__)
778 // unlock GUI if there are threads waiting for and lock it back when
779 // there are no more of them - should be called periodically by the main
781 extern void WXDLLIMPEXP_BASE
wxMutexGuiLeaveOrEnter();
783 // returns true if the main thread has GUI lock
784 extern bool WXDLLIMPEXP_BASE
wxGuiOwnedByMainThread();
786 // wakes up the main thread if it's sleeping inside ::GetMessage()
787 extern void WXDLLIMPEXP_BASE
wxWakeUpMainThread();
789 // return true if the main thread is waiting for some other to terminate:
790 // wxApp then should block all "dangerous" messages
791 extern bool WXDLLIMPEXP_BASE
wxIsWaitingForThread();
792 #endif // MSW, Mac, OS/2
794 #endif // wxUSE_THREADS
796 #endif // _WX_THREAD_H_