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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: colour.h
3 // Purpose: wxColour class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 17/09/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_COLOUR_H_
13 #define _WX_COLOUR_H_
14
15 #ifdef __GNUG__
16 #pragma interface "colour.h"
17 #endif
18
19 #include "wx/object.h"
20 #include "wx/string.h"
21
22 // Colour
23 class WXDLLEXPORT wxColour : public wxObject
24 {
25 DECLARE_DYNAMIC_CLASS(wxColour)
26 public:
27 // ctors
28 // default
29 wxColour();
30 // from RGB
31 wxColour( unsigned char red, unsigned char green, unsigned char blue );
32 // implicit conversion from the colour name
33 wxColour( const wxString &colourName ) { InitFromName(colourName); }
34 wxColour( const char *colourName ) { InitFromName(colourName); }
35
36 // copy ctors and assignment operators
37 wxColour( const wxColour& col );
38 wxColour& operator = ( const wxColour& col );
39
40 // dtor
41 ~wxColour();
42
43 // Set() functions
44 void Set( unsigned char red, unsigned char green, unsigned char blue );
45 void Set( unsigned long colRGB )
46 {
47 // we don't need to know sizeof(long) here because we assume that the three
48 // least significant bytes contain the R, G and B values
49 Set((unsigned char)colRGB,
50 (unsigned char)(colRGB >> 8),
51 (unsigned char)(colRGB >> 16));
52 }
53
54 // accessors
55 bool Ok() const {return m_isInit; }
56 unsigned char Red() const { return m_red; }
57 unsigned char Green() const { return m_green; }
58 unsigned char Blue() const { return m_blue; }
59
60 int GetPixel() const { return m_pixel; };
61 void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
62
63 inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
64
65 inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
66
67 // Allocate a colour, or nearest colour, using the given display.
68 // If realloc is TRUE, ignore the existing pixel, otherwise just return
69 // the existing one.
70 // Returns the allocated pixel.
71
72 // TODO: can this handle mono displays? If not, we should have an extra
73 // flag to specify whether this should be black or white by default.
74
75 int AllocColour(WXDisplay* display, bool realloc = FALSE);
76
77 void InitFromName(const wxString& col);
78
79 private:
80 bool m_isInit;
81 unsigned char m_red;
82 unsigned char m_blue;
83 unsigned char m_green;
84
85 public:
86 int m_pixel;
87 };
88
89 #endif
90 // _WX_COLOUR_H_