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git.saurik.com Git - wxWidgets.git/blob - interface/wx/evtloop.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxEventLoop and related classes
4 // Author: Vadim Zeitlin
5 // Copyright: (C) 2008 Vadim Zeitlin
7 // Licence: wxWindows license
8 /////////////////////////////////////////////////////////////////////////////
11 @class wxEventLoopBase
13 Base class for all event loop implementations.
15 An event loop is a class which queries the queue of native events sent
16 to the wxWidgets application and dispatches them to the appropriate
19 An object of this class is created by wxAppTraits::CreateEventLoop() and
20 used by wxApp to run the main application event loop.
21 Temporary event loops are usually created by wxDialog::ShowModal().
23 You can create your own event loop if you need, provided that you restore
24 the main event loop once yours is destroyed (see wxEventLoopActivator).
27 @category{appmanagement}
29 @see wxApp, wxEventLoopActivator
35 Return the currently active (running) event loop.
37 May return @NULL if there is no active event loop (e.g. during
38 application startup or shutdown).
40 static wxEventLoopBase
*GetActive();
43 Set currently active (running) event loop.
45 Called by wxEventLoopActivator, use an instance of this class instead
46 of calling this method directly to ensure that the previously active
47 event loop is restored.
49 Results in a call to wxAppConsole::OnEventLoopEnter.
51 static void SetActive(wxEventLoopBase
* loop
);
54 Returns @true if this is the main loop executed by wxApp::OnRun().
60 @name Dispatch and processing
65 Start the event loop, return the exit code when it is finished.
67 Logically, this method calls Dispatch() in a loop until it returns
68 @false and also takes care of generating idle events during each loop
69 iteration. However not all implementations of this class really
70 implement it like this (e.g. wxGTK does not) so you shouldn't rely on
71 Dispatch() being called from inside this function.
73 @return The argument passed to Exit() which terminated this event loop.
75 virtual int Run() = 0;
78 Return true if this event loop is currently running.
80 Notice that even if this event loop hasn't terminated yet but has just
81 spawned a nested (e.g. modal) event loop, this method would return
84 bool IsRunning() const;
87 Use this to check whether the event loop was successfully created
90 virtual bool IsOk() const;
93 Exit from the loop with the given exit code.
95 virtual void Exit(int rc
= 0) = 0;
98 Return true if any events are available.
100 If this method returns @true, calling Dispatch() will not block.
102 virtual bool Pending() const = 0;
105 Dispatches the next event in the windowing system event queue.
106 Blocks until an event appears if there are none currently
107 (use Pending() if this is not wanted).
109 This can be used for programming event loops, e.g.
112 while (evtloop->Pending())
116 @return @false if the event loop should stop and @true otherwise.
118 @see Pending(), wxEventLoopBase
120 virtual bool Dispatch() = 0;
123 Dispatch an event but not wait longer than the specified timeout for
126 If an event is received before the specified @a timeout expires, it is
127 processed and the function returns 1 normally or 0 if the event loop
128 should quite. Otherwise, i.e. if the timeout expires, the functions
129 returns -1 without processing any events.
132 The maximal time to wait for the events in milliseconds.
135 1 if an event was processed, 0 if the event loop should quit or -1
136 if the timeout expired.
138 virtual int DispatchTimeout(unsigned long timeout
) = 0;
141 Called by wxWidgets to wake up the event loop even if it is currently
142 blocked inside Dispatch().
144 virtual void WakeUp() = 0;
155 Process all pending events; it is necessary to call this function to
156 process posted events.
158 This happens during each event loop iteration in GUI mode but
159 it may be also called directly.
161 virtual void ProcessPendingEvents();
164 Returns @true if there are pending events on the internal pending event list.
166 bool HasPendingEvents() const;
169 Temporary suspends processing of the pending events.
171 @see ResumeProcessingOfPendingEvents()
173 void SuspendProcessingOfPendingEvents();
176 Resume processing of the pending events previously stopped because of a
177 call to SuspendProcessingOfPendingEvents().
179 void ResumeProcessingOfPendingEvents();
190 Makes sure that idle events are sent again.
192 virtual void WakeUpIdle();
195 This virtual function is called when the application becomes idle and
196 normally just sends wxIdleEvent to all interested parties.
198 It should return @true if more idle events are needed, @false if not.
200 virtual bool ProcessIdle();
206 @name Yield-related hooks
211 Returns @true if called from inside Yield() or from inside YieldFor().
213 virtual bool IsYielding() const;
216 Yields control to pending messages in the windowing system.
218 This can be useful, for example, when a time-consuming process writes to a
219 text window. Without an occasional yield, the text window will not be updated
220 properly, and on systems with cooperative multitasking, such as Windows 3.1
221 other processes will not respond.
223 Caution should be exercised, however, since yielding may allow the
224 user to perform actions which are not compatible with the current task.
225 Disabling menu items or whole menus during processing can avoid unwanted
226 reentrance of code: see ::wxSafeYield for a better function.
227 You can avoid unwanted reentrancies also using IsYielding().
229 Note that Yield() will not flush the message logs. This is intentional as
230 calling Yield() is usually done to quickly update the screen and popping up
231 a message box dialog may be undesirable. If you do wish to flush the log
232 messages immediately (otherwise it will be done during the next idle loop
233 iteration), call wxLog::FlushActive.
235 Calling Yield() recursively is normally an error and an assert failure is
236 raised in debug build if such situation is detected. However if the
237 @a onlyIfNeeded parameter is @true, the method will just silently
238 return @false instead.
240 bool Yield(bool onlyIfNeeded
= false);
243 Works like Yield() with @e onlyIfNeeded == @true, except that it allows
244 the caller to specify a mask of the ::wxEventCategory values which
245 indicates which events should be processed and which should instead
246 be "delayed" (i.e. processed by the main loop later).
248 Note that this is a safer alternative to Yield() since it ensures that
249 only the events you're interested to will be processed; i.e. this method
250 helps to avoid unwanted reentrancies.
252 Note that currently only wxMSW and wxGTK do support selective yield of
253 native events coming from the underlying GUI toolkit.
254 wxWidgets events posted using wxEvtHandler::AddPendingEvent or
255 wxEvtHandler::QueueEvent are instead selectively processed by all ports.
257 @see wxEvent::GetEventCategory
259 bool YieldFor(long eventsToProcess
);
262 Returns @true if the given event category is allowed inside
263 a YieldFor() call (i.e. compares the given category against the
264 last mask passed to YieldFor()).
266 @see wxEvent::GetEventCategory
268 virtual bool IsEventAllowedInsideYield(wxEventCategory cat
) const;
275 This function is called before the event loop terminates, whether this
276 happens normally (because of Exit() call) or abnormally (because of an
277 exception thrown from inside the loop).
279 The default implementation calls wxAppConsole::OnEventLoopExit.
281 virtual void OnExit();
285 @class wxEventLoopActivator
287 Makes an event loop temporarily active.
289 This class is used to make the event loop active during its life-time,
292 class MyEventLoop : public wxEventLoopBase { ... };
297 wxEventLoopActivator activate(&loop);
300 } // the previously active event loop restored here
304 @category{appmanagement}
308 class wxEventLoopActivator
312 Makes the loop passed as the parameter currently active.
314 This saves the current return value of wxEventLoopBase::GetActive() and
315 then calls wxEventLoopBase::SetActive() with the given @a loop.
317 wxEventLoopActivator(wxEventLoopBase
*loop
);
320 Restores the previously active event loop stored by the constructor.
322 ~wxEventLoopActivator();