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1 Building wxPython 2.7 for Development and Testing
2 =================================================
3
4 This file describes how I build wxWidgets and wxPython while doing
5 development and testing, and is meant to help other people that want
6 to do the same thing. I'll assume that you are using either a CVS
7 snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
8 one of the released wxPython-src-2.7.* tarballs. I'll also assume that
9 you know your way around your system, the compiler, etc. and most
10 importantly, that you know what you are doing! ;-)
11
12 If you want to also install the version of wxPython you build to be in
13 your site-packages dir and be your default version of wxPython, then a
14 few additional steps are needed, and you may want to use slightly
15 different options. See the INSTALL_ document for more details. If
16 you only use the instructions in this BUILD_ document file then you
17 will end up with a separate installation of wxPython and you can
18 switch back and forth between this and the release version that you
19 may already have installed.
20
21 .. _INSTALL: INSTALL.html
22 .. _BUILD: BUILD.html
23
24 If you want to make changes to any of the ``*.i`` files, (SWIG
25 interface definition files,) or to regenerate the extension sources or
26 renamer modules, then you will need an up to date version of SWIG,
27 plus some patches. Get the sources for version 1.3.29, and then apply
28 the patches in wxPython/SWIG and then build SWIG like normal. See the
29 README.txt in the wxPython/SWIG dir for details about each patch and
30 also info about those that may already have been applied to the SWIG
31 sources. If you install this build of SWIG to a location that is not
32 on the PATH (so it doesn't interfere with an existing SWIG install for
33 example) then you can use a setup.py command-line option named SWIG
34 set to the full path name of the executable and the wxPython build will
35 use it. See below for an example.
36
37 In the text below I'll use WXDIR with environment variable syntax
38 (either $WXDIR or %WXDIR%) to refer to the top level directory where
39 your wxWidgets and wxPython sources are located. It will equate to
40 whereever you checked out the wxWidgets module from CVS, or untarred
41 the wxPython-src tarball to. You can either substitute the $WXDIR text
42 below with your actual dir, or set the value in the environment and
43 use it just like you see it below.
44
45 If you run into what appears to be compatibility issues between
46 wxWidgets and wxPython while building wxPython, be sure you are using
47 the wxWidgets sources included with the wxPython-src tarball or the
48 CVS snapshot, and not a previously installed version or a version
49 installed from one of the standard wxWidgets installers. With the
50 "unstable" releases (have a odd-numbered minor release value, where
51 the APIs are allowed to change) there are often significant
52 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53 release of wxPython.
54
55
56
57 Building on Unix-like Systems (e.g. Linux and OS X)
58 ---------------------------------------------------
59
60 These platforms are built almost the same way while in development
61 so I'll combine the descriptions about their build process here.
62 First we will build wxWidgets and install it to an out of the way
63 place, then do the same for wxPython.
64
65
66 1. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
74 cd $WXDIR
75 mkdir bld
76 cd bld
77 ../configure --prefix=/opt/wx/2.7 \
78 --with-gtk \
79 --with-gnomeprint \
80 --with-opengl \
81 --enable-debug \
82 --enable-geometry \
83 --enable-graphics_ctx \
84 --enable-sound --with-sdl \
85 --enable-mediactrl \
86 --enable-display \
87 --disable-debugreport \
88
89
90 On OS X of course you'll want to use --with-mac instead of
91 --with-gtk and --with-gnomeprint.
92
93 Notice that above I used a prefix option of "/opt/wx/2.7". You can
94 use whatever path you want, such as a path in your HOME dir or even
95 one of the standard prefix paths such as /usr or /usr/local if you
96 like, but using /opt this way lets me easily have multiple versions
97 and ports of wxWidgets "installed" and makes it easy to switch
98 between them, without impacting any versions of wxWidgets that may
99 have been installed via an RPM or whatever. For the rest of the
100 steps below be sure to also substitute "/opt/wx/2.7" with whatever
101 prefix you choose for your build.
102
103 **NOTE**: Due to a recent change there is currently a dependency
104 problem in the multilib builds of wxWidgets on OSX, so I have
105 switched to using a monolithic build. That means that all of the
106 core wxWidgets code is placed in in one shared library instead of
107 several. wxPython can be used with either mode, so use whatever
108 suits you on Linux and etc. but use monolithic on OSX. To switch
109 to the monolithic build of wxWidgets just add this configure flag::
110
111 --enable-monolithic \
112
113 By default GTK 2.x will be used for the build. If you would rather
114 use GTK 1.2.x for some reason then you can force configure to use
115 it by changing the --with-gtk flag to specify it like this::
116
117 --with-gtk=1 \
118
119 To make the wxWidgets build be unicode enabled (strongly
120 recommended unless you are building with GTK1) then add the
121 following flag. When wxPython is unicode enabled then all strings
122 that are passed to wx functions and methods will first be converted
123 to unicode objects, and any 'strings' returned from wx functions
124 and methods will actually be unicode objects.::
125
126 --enable-unicode \
127
128 If you want to use the image and zlib libraries included with
129 wxWidgets instead of those already installed on your system, (for
130 example, to reduce dependencies on 3rd party libraries) then you
131 can add these flags to the configure command::
132
133 --with-libjpeg=builtin \
134 --with-libpng=builtin \
135 --with-libtiff=builtin \
136 --with-zlib=builtin \
137
138
139 2. To build and install wxWidgets you could just use the "make"
140 command but there are a couple other libraries besides the main
141 wxWidgets libs that also need to be built so again I make a script
142 to do it all for me so I don't forget anything. This time it is
143 called ".make" (I use the leading "." so when I do ``rm -r *`` in
144 my build dir I don't lose my scripts too.) This is what it looks
145 like::
146
147 make $* \
148 && make -C contrib/src/gizmos $* \
149 && make -C contrib/src/stc $*
150
151 So you just use .make as if it where make, but don't forget to set
152 the execute bit on .make first!::
153
154 .make
155 .make install
156
157 When it's done you should have an installed set of files under
158 /opt/wx/2.7 containing just wxWidgets. Now to use this version of
159 wxWidgets you just need to add /opt/wx/2.7/bin to the PATH and set
160 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.7/lib.
161
162
163 3. I also have a script to help me build wxPython and it is checked in
164 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
165 use it as it's very cryptic and expects that you want to run SWIG,
166 so if you don't have the latest patched up version of SWIG then
167 you'll probably get stuck. So in this document I'll just give the
168 raw commands instead.
169
170 We're not going to install the development version of wxPython with
171 these commands, so it won't impact your already installed version
172 of the latest release. You'll be able test with this version when
173 you want to, and use the installed release version the rest of the
174 time. If you want to install the development version please read
175 INSTALL.txt.
176
177 If you have more than one version of Python on your system then be
178 sure to use the version of Python that you want to use when running
179 wxPython programs to run the setup.py commands below. I'll be
180 using python2.5.
181
182 Make sure that the first wx-config found on the PATH is the one
183 belonging to the wxWidgets that you installed above, and then
184 change to the $WXDIR/wxPython dir and run the this command::
185
186 cd $WXDIR/wxPython
187 python2.5 setup.py build_ext --inplace --debug
188
189 If your new wx-config script is not on the PATH, or there is some
190 other version of it found first, then you can add this to the
191 command line to ensure your new one is used instead::
192
193 WX_CONFIG=/opt/wx/2.7/bin/wx-config
194
195 By default setup.py will assume that you built wxWidgets to use
196 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
197 this flag to the command-line::
198
199 WXPORT=gtk
200
201 Setup.py will assume by default that you are using a unicode build
202 of wxWidgets. If not then you can use this flag::
203
204 UNICODE=0
205
206 If you are wanting to have the source files regenerated with swig,
207 (only neccessary if you make modifications to the ``*.i`` files,)
208 then you need to turn on the USE_SWIG flag and optionally tell it
209 where to find the new swig executable, so add these flags::
210
211 USE_SWIG=1 SWIG=/opt/swig/bin/swig
212
213 If you get errors about being unable to find libGLU, wxGLCanvas
214 being undeclared, or something similar then you can add
215 BUILD_GLCANVAS=0 to the setup.py command line to disable the
216 building of the glcanvas module.
217
218 When the setup.py command is done you should have a fully populated
219 (but uninstalled) wx package located in your $WXDIR/wxPython/wx
220 directory.
221
222
223 4. To run code with the development version of wxPython, just set the
224 PYTHONPATH to the wxPython dir located in the source tree. For
225 example::
226
227 export LD_LIBRARY_PATH=/opt/wx/2.7/lib
228 export PYTHONPATH=$WXDIR/wxPython
229 cd $WXDIR/wxPython/demo
230 python2.5 demo.py
231
232 OS X NOTE: Depending on your version of OS X and Python you may
233 need to use "pythonw" on the command line to run wxPython
234 applications. This version of the Python executable is part of the
235 Python Framework and is allowed to interact with the display. You
236 can also double click on a .py or a .pyw file from the finder
237 (assuming that the PythonLauncher app is associated with these file
238 extensions) and it will launch the Framework version of Python for
239 you. For information about creating Applicaiton Bundles of your
240 wxPython apps please see the wiki and the mail lists.
241
242 SOLARIS NOTE: If you get unresolved symbol errors when importing
243 wxPython and you are running on Solaris and building with gcc, then
244 you may be able to work around the problem by uncommenting a bit of
245 code in config.py and building again. Look for 'SunOS' in config.py
246 and uncomment the block containing it. The problem is that Sun's ld
247 does not automatically add libgcc to the link step.
248
249
250
251
252 Building on Windows
253 -------------------
254
255 The Windows builds currently require the use of Microsoft Visual C++.
256 Theoretically, other compilers (such as mingw32 or the Borland
257 compilers) can also be used but I've never done the work to make that
258 happen. If you want to try that then first you'll want to find out if
259 there are any tricks that have to be done to make Python extension
260 modules using that compiler, and then make a few changes to setup.py
261 to accommodate that. (And send the patches to me.)
262
263 The standard Python 2.3 and earlier are built with MS Visual C 6.0 and
264 so you must also build with MSVC 6 in order to be used with the stock
265 python.exe. If you woudl rather use a different version of
266 VisualStudio keep in mind that you'll also have to build Python and
267 any other extension modules that you use with that compiler because a
268 different version of the C runtime library is used. The stock Python
269 2.4 and 2.5 executables are built with MSVC 7.1, and the same rules
270 apply to it.
271
272 If you want to build a debuggable version of wxWidgets and wxPython you
273 will need to have also built a debug version of Python and any other
274 extension modules you need to use. You can tell if you have them
275 already if there is a _d in the file names, for example python_d.exe
276 or python25_d.dll. If you don't need to trace through the C/C++ parts
277 of the code with the debugger then building the normal (or hybrid)
278 version is fine, and you can use the regular python executables with
279 it.
280
281 Starting with 2.5.3.0 wxPython can be built for either the monlithic
282 or the multi-lib wxWidgets builds. (Monolithic means that all the
283 core wxWidgets code is in one DLL, and multi-lib means that the core
284 code is divided into multiple DLLs.) To select which one to use
285 specify the MONOLITHIC flag for both the wxWidgets build and the
286 wxPython build as shown below, setting it to either 0 or 1.
287
288 Just like the unix versions I also use some scripts to help me build
289 wxWidgets, but I use some non-standard stuff to do it. So if you have
290 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
291 programs then there is a copy of my wxWidgets build scripts in
292 %WXDIR%\\wxPython\\distrib\\msw. Just copy them to
293 %WXDIR%\\build\\msw and you can use them to do your build, otherwise
294 you can do everything by hand as described below. But if you do work
295 by hand and something doesn't seem to be working correctly please
296 refer to the build scripts to see what may need to be done
297 differently.
298
299 The \*.btm files are for 4NT and the others are for bash. They are::
300
301 .make/.make.btm Builds the main lib and the needed contribs
302 .mymake/.mymake.btm Builds just one lib, used by .make
303 .makesetup.mk A makefile that will copy and edit setup.h
304 as needed for the different types of builds
305
306 Okay. Here's what you've been waiting for, the instructions! Adapt
307 accordingly if you are using the bash shell.
308
309 1. Set an environment variable to the root of the wxWidgets source
310 tree. This is used by the makefiles::
311
312 set WXWIN=%WXDIR%
313
314 2. Copy setup0.h to setup.h::
315
316 cd %WXDIR%\include\wx\msw
317 copy setup0.h setup.h
318
319
320 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
321
322 wxUSE_DEBUGREPORT 0
323 wxUSE_EXCEPTIONS 0
324 wxUSE_DIALUP_MANAGER 0
325 wxUSE_GRAPHICS_CONTEXT 1
326 wxUSE_GLCANVAS 1
327 wxUSE_POSTSCRIPT 1
328 wxUSE_DIB_FOR_BITMAP 1
329
330
331 If you are using my build scripts then a few more settings will be
332 changed automatically and then a copy of setup.h is placed in a
333 subdir of %WXWIN%\\lib\vc_dll. If you are doing it by hand and
334 making a UNICODE build, then also change these::
335
336 wxUSE_UNICODE 1
337 wxUSE_UNICODE_MSLU 1
338
339 If you are doing a "hybrid" build (which is the same as the
340 binaries that I release) then also change these::
341
342 wxUSE_MEMORY_TRACING 0
343 wxUSE_DEBUG_CONTEXT 0
344
345
346 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
347 wxWidgets DLLs will end up there as part of the build and so you'll
348 need it on the PATH for them to be found at runtime.
349
350
351 5. Change to the %WXDIR%\\build\\msw directory
352
353 cd %WXDIR%\\build\\msw
354
355
356 6. If using my scripts then use the .make.btm command to build
357 wxWidgets. It needs one command-line parameter which controls what
358 kind of build(s) to do. Use one of the following::
359
360 debug Build debug version
361 hybrid Build hybrid version
362 both Both debug and hybrid
363 debug-uni Build a debug unicode library
364 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
365 both-uni and finally both unicode libraries
366
367 For example::
368
369 .make hybrid
370
371 You can also pass additional command line parameters as needed and
372 they will all be passed on to the nmake commands, for example to
373 clean up the build::
374
375 .make hybrid clean
376
377 If *not* using my scripts then you can do it by hand by directly
378 executing nmake with a bunch of extra command line parameters.
379 The base set are::
380
381 nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 USE_GDIPLUS=1
382
383 If doing a debug build then add::
384
385 BUILD=debug
386
387 otherwise add these::
388
389 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
390
391 If doing a Unicode build then add these flags::
392
393 UNICODE=1 MSLU=1
394
395 Now, from the %WXDIR%\\build\\msw directory run nmake with your
396 selection of command-line flags as described above.
397
398
399 7. When that is all done it will have built the main wxWidgets DLLs
400 and also some of the contribs DLLs. There should be a ton of DLLs
401 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
402
403
404 8. Building wxPython on Windows is very similar to doing it for the
405 unix systems. We're not going to install the development version
406 of wxPython with these commands, so it won't impact your already
407 installed version of the latest release. You'll be able to test
408 with this version when you want to, and use the installed release
409 version the rest of the time. If you ever do want to install the
410 development version please refer to INSTALL.txt.
411
412 Change to the %WXDIR%\\wxPython dir and run the this command,
413 making sure that you use the version of python that you want to
414 build for (if you have more than one on your system) and to match
415 the MONOLITHIC flag with how you built wxWidgets::
416
417 cd %WXDIR%\wxPython
418 python setup.py build_ext --inplace MONOLITHIC=0
419
420 If you are wanting to have the source files regenerated with swig,
421 (only neccessary if you make modifications to the ``*.i`` files,)
422 then you need to turn on the USE_SWIG flag and optionally tell it
423 where to find the new swig executable, so add these flags::
424
425 USE_SWIG=1 SWIG=e:\\projects\\SWIG-1.2.29\\swig.exe
426
427 If you built a Unicode version of wxWidgets and want to also build
428 the Unicode version of wxPython then add this flag::
429
430 UNICODE=1
431
432 If you have a debug version of Python and wxWidgets and want to
433 build a debug version of wxPython too, add the --debug flag to the
434 command line. You should then end up with a set of ``*_d.pyd``
435 files in the wx package and you'll have to run ``python_d.exe`` to
436 use them. The debug and hybrid(release) versions can coexist.
437
438 When the setup.py command is done you should have fully populated
439 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
440 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
441 files) located in the wx package.
442
443
444 9. To run code with the development version of wxPython, just set the
445 PYTHONPATH to the wxPython dir in the CVS tree. For example::
446
447 set PYTHONPATH=%WXDIR%\wxPython
448 cd %WXDIR\wxPython\demo
449 python demo.py
450
451