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git.saurik.com Git - wxWidgets.git/blob - samples/html/about/about.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
7 #pragma implementation "test.cpp"
8 #pragma interface "test.cpp"
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include <wx/wxprec.h>
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers
25 #include <wx/imagpng.h>
26 #include <wx/wxhtml.h>
28 // ----------------------------------------------------------------------------
30 // ----------------------------------------------------------------------------
33 // Define a new application type, each program should derive a class from wxApp
34 class MyApp
: public wxApp
37 // override base class virtuals
38 // ----------------------------
40 // this one is called on application startup and is a good place for the app
41 // initialization (doing it here and not in the ctor allows to have an error
42 // return: if OnInit() returns false, the application terminates)
43 virtual bool OnInit();
46 // Define a new frame type: this is going to be our main frame
47 class MyFrame
: public wxFrame
51 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
53 // event handlers (these functions should _not_ be virtual)
54 void OnQuit(wxCommandEvent
& event
);
55 void OnAbout(wxCommandEvent
& event
);
58 // any class wishing to process wxWindows events must use this macro
62 // ----------------------------------------------------------------------------
64 // ----------------------------------------------------------------------------
66 // IDs for the controls and the menu commands
75 // controls start here (the numbers are, of course, arbitrary)
79 // ----------------------------------------------------------------------------
80 // event tables and other macros for wxWindows
81 // ----------------------------------------------------------------------------
83 // the event tables connect the wxWindows events with the functions (event
84 // handlers) which process them. It can be also done at run-time, but for the
85 // simple menu events like this the static method is much simpler.
86 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
87 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
88 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
91 // Create a new application object: this macro will allow wxWindows to create
92 // the application object during program execution (it's better than using a
93 // static object for many reasons) and also declares the accessor function
94 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
98 // ============================================================================
100 // ============================================================================
102 // ----------------------------------------------------------------------------
103 // the application class
104 // ----------------------------------------------------------------------------
105 // `Main program' equivalent: the program execution "starts" here
108 wxImage::AddHandler(new wxPNGHandler
);
109 // Create the main application window
110 MyFrame
*frame
= new MyFrame("wxHtmlWindow testing application",
111 wxPoint(50, 50), wxSize(150, 50));
113 // Show it and tell the application that it's our main window
114 // @@@ what does it do exactly, in fact? is it necessary here?
119 // success: wxApp::OnRun() will be called which will enter the main message
120 // loop and the application will run. If we returned FALSE here, the
121 // application would exit immediately.
125 // ----------------------------------------------------------------------------
127 // ----------------------------------------------------------------------------
131 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
132 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
135 wxMenu
*menuFile
= new wxMenu
;
137 menuFile
->Append(Minimal_About
, "&About");
138 menuFile
->Append(Minimal_Quit
, "E&xit");
140 // now append the freshly created menu to the menu bar...
141 wxMenuBar
*menuBar
= new wxMenuBar
;
142 menuBar
->Append(menuFile
, "&File");
144 // ... and attach this menu bar to the frame
151 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
153 // TRUE is to force the frame to close
157 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
161 wxDialog
dlg(this, -1, "About", wxDefaultPosition
, wxSize(400, 250), wxDIALOG_MODAL
| wxDEFAULT_DIALOG_STYLE
);
163 wxDialog
dlg(this, -1, "About", wxDefaultPosition
, wxSize(400, 230), wxDIALOG_MODAL
| wxDEFAULT_DIALOG_STYLE
);
166 html
= new wxHtmlWindow(&dlg
, -1, wxPoint(10, 10), wxSize(380, 160), wxHW_SCROLLBAR_NEVER
);
167 html
-> SetBorders(0);
168 html
-> LoadPage("data/about.htm");
169 wxButton
*bu1
= new wxButton(&dlg
, wxID_OK
, "OK", wxPoint(250, 185), wxSize(100, 30));