1 Building wxPython 2.5 for Development and Testing
2 =================================================
4 This file describes how I build wxWidgets and wxPython while doing
5 development and testing, and is meant to help other people that want
6 to do the same thing. I'll assume that you are using either a CVS
7 snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
8 one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
9 you know your way around your system, the compiler, etc. and most
10 importantly, that you know what you are doing! ;-)
12 If you want to also install the version of wxPython you build to be in
13 your site-packages dir and be your default version of wxPython, then a
14 few additional steps are needed, and you may want to use slightly
15 different options. See the INSTALL_ document for more details. If
16 you only use the instructions in this BUILD_ document file then you
17 will end up with a separate installation of wxPython and you can
18 switch back and forth between this and the release version that you
19 may already have installed.
21 .. _INSTALL: INSTALL.html
24 If you want to make changes to any of the ``*.i`` files, (SWIG interface
25 definition files,) or to regenerate the extension sources or renamer
26 modules, then you will need an up to date version of SWIG. Either get
27 and build the current CVS version, or version 1.3.20, and then apply
28 the patches in wxPython/SWIG. See the README.txt in that dir for
29 details about each patch and also info about those that may already
30 have been applied to the SWIG sources. If you install this build of
31 SWIG to a location that is not on the PATH (so it doesn't interfere
32 with an existing SWIG install for example) then you can set a setup.py
33 command-line variable named SWIG to be the full path name of the
34 executable and the wxPython build will use it. See below for an
37 In the text below I'll use WXDIR with environment variable syntax
38 (either $WXDIR or %WXDIR%) to refer to the top level directory were
39 your wxWidgerts and wxPython sources are located. It will equate to
40 whereever you checked out the wxWidgets module from CVS, or untarred
41 the wxPythonSrc tarball to. You can either substitute the $WXDIR text
42 below with your actual dir, or set the value in the environment and
43 use it just like you see it below.
45 If you run into what appears to be compatibility issues between
46 wxWidgets and wxPython while building wxPython, be sure you are using
47 the wxWidgets sources included with the wxPythonSrc tarball or the CVS
48 snapshot, and not a previously installed version or a version
49 installed from one of the standard wxWidgets installers. With the
50 "unstable" releases (have a odd-numbered minor release value, where
51 the APIs are allowed to change) there are often significant
52 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
57 Building on Unix-like Systems (e.g. Linux and OS X)
58 ---------------------------------------------------
60 These platforms are built almost the same way while in development
61 so I'll combine the descriptions about their build process here.
62 First we will build wxWidgets and install it to an out of the way
63 place, then do the same for wxPython.
66 1. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
77 ../configure --prefix=/opt/wx/2.5 \
82 --enable-sound --with-sdl \
86 On OS X of course you'll want to use --with-mac instead of
89 **NOTE**: Due to a recent change there is a dependency problem in the
90 multilib builds of wxWidgets on OSX, so I have switched to a
91 monolithic build on that platform. (IOW, all of the core code in
92 one shared library instead of several.) I would also expect other
93 unix builds to do just fine with a monolithic library, but I havn't
94 tested it in a while so your mileage may vary. Anyway, to switch
95 to the monolithic build of wxWidgets just add this configure flag::
99 By default GTK2 will be selected if it is on your build system. To
100 force the use of GTK 1.2.x add this flag::
104 To make the wxWidgets build be Unicode enabled (strongly
105 recommended if you are building with GTK2) then add::
109 Notice that I used a prefix of /opt/wx/2.5. You can use whatever
110 path you want, such as a path in your HOME dir or even one of the
111 standard prefix paths such as /usr or /usr/local if you like, but
112 using /opt this way lets me easily have multiple versions and ports
113 of wxWidgets "installed" and makes it easy to switch between them,
114 without impacting any versions of wxWidgets that may have been
115 installed via an RPM or whatever. For the rest of the steps below
116 be sure to also substitute "/opt/wx/2.5" with whatever prefix you
117 choose for your build.
119 If you want to use the image and zlib libraries included with
120 wxWidgets instead of those already installed on your system, (for
121 example, to reduce dependencies on 3rd party libraries) then you
122 can add these flags to the configure command::
124 --with-libjpeg=builtin \
125 --with-libpng=builtin \
126 --with-libtiff=builtin \
127 --with-zlib=builtin \
130 2. To build and install wxWidgets you could just use the "make"
131 command but there are other libraries besides the main wxWidgets
132 libs that also need to be built so again I make a script to do it
133 all for me so I don't forget anything. This time it is called
134 ".make" (I use the leading ". so when I do ``rm -r *`` in my build
135 dir I don't lose my scripts too.) This is what it looks like::
138 && make -C contrib/src/gizmos $* \
139 && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
140 && make -C contrib/src/stc $* \
141 && make -C contrib/src/xrc $*
143 So you just use .make as if it where make, but don't forget to set
144 the execute bit on .make first!::
149 When it's done you should have an installed set of files under
150 /opt/wx/2.5 containing just wxWidgets. Now to use this version of
151 wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
152 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
155 3. I also have a script to help me build wxPython and it is checked in
156 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
157 use it as it's very cryptic and expects that you want to run SWIG,
158 so if you don't have the latest patched up version of SWIG then
159 you'll probably get stuck. So I'll just give the raw commands
162 We're not going to install the development version of wxPython with
163 these commands, so it won't impact your already installed version
164 of the latest release. You'll be able test with this version when
165 you want to, and use the installed release version the rest of the
166 time. If you want to install the development version please read
169 If you have more than one version of Python on your system then be
170 sure to use the version of Python that you want to use when running
171 wxPython programs to run the setup.py commands below. I'll be
174 Make sure that the first wx-config found on the PATH is the one you
175 installed above, and then change to the $WXDIR/wxPython dir and
176 run the this command::
179 python2.3 setup.py build_ext --inplace --debug
181 If your new wx-config script is not on the PATH, or there is some
182 other version of it found first, then you can add this to the
183 command line to ensure your new one is used instead::
185 WX_CONFIG=/opt/wx/2.5/bin/wx-config
187 By default setup.py will assume that you built wxWidgets to use
188 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
189 this flag to the command-line::
193 If you would like to do a Unicode enabled build (all strings sent
194 to or retruned from wx functions are Unicode objects) and your
195 wxWidgets was built with unicod enabled then add this flag::
199 If you are wanting to have the source files regenerated with swig,
200 then you need to turn on the USE_SWIG flag and optionally tell it
201 where to find the new swig executable, so add these flags::
203 USE_SWIG=1 SWIG=/opt/swig/bin/swig
205 If you get errors about being unable to find libGLU, wxGLCanvas
206 being undeclared, or something similar then you can add
207 BUILD_GLCANVAS=0 to the setup.py command line to disable the
208 building of the glcanvas module.
210 When the setup.py command is done you should have fully populated
211 wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
212 $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files)
213 located in the wx package.
216 4. To run code with the development version of wxPython, just set the
217 PYTHONPATH to the wxPython dir located in the source tree. For
220 export LD_LIBRARY_PATH=/opt/wx/2.5/lib
221 export PYTHONPATH=$WXDIR/wxPython
222 cd $WXDIR/wxPython/demo
225 OS X NOTE: You need to use "pythonw" on the command line to run
226 wxPython applications. This version of the Python executable is
227 part of the Python Framework and is allowed to interact with the
228 display. You can also double click on a .py or a .pyw file from
229 the finder (assuming that the PythonLauncher app is associated with
230 these file extensions) and it will launch the Framework version of
231 Python for you. For information about creating Applicaiton Bundles
232 of your wxPython apps please see the wiki and the mail lists.
234 SOLARIS NOTE: If you get unresolved symbol errors when importing
235 wxPython and you are running on Solaris and building with gcc, then
236 you may be able to work around the problem by uncommenting a bit of
237 code in setup.py and building again. Look for 'SunOS' in setup.py
238 and uncomment the block containing it. The problem is that Sun's ld
239 does not automatically add libgcc to the link step.
247 The Windows builds currently require the use of Microsoft Visual C++.
248 Theoretically, other compilers (such as mingw32 or the Borland
249 compilers) can also be used but I've never done the work to make that
250 happen. If you want to try that then first you'll want to find out if
251 there are any tricks that have to be done to make Python extension
252 modules using that compiler, and then make a few changes to setup.py
253 to accomodate that. (And send the patches to me.) If you plan on
254 using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
255 have to build Python and any other extension modules that you use with
256 that compiler because a different version of the C runtime library is
257 used. The Python executable that comes from PythonLabs and the
258 wxPython extensions that I distribute are built with MSVC 6 with all
259 the Service Packs applied. This policy will change with Python 2.4
260 and MSVC 7.1 will be used starting with that version.
262 If you want to build a debuggable version of wxWidgets and wxPython you
263 will need to have also built a debug version of Python and any other
264 extension modules you need to use. You can tell if you have them
265 already if there is a _d in the file names, for example python_d.exe
266 or python23_d.dll. If you don't need to trace through the C/C++ parts
267 of the code with the debugger then building the normal (or hybrid)
268 version is fine, and you can use the regular python executables with
271 Just like the unix versions I also use some scripts to help me build
272 wxWidgets, but I use some non-standard stuff to do it. So if you have
273 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
274 programs then there is a copy of my wxWidgets build scripts in
275 %WXDIR%\\wxPython\\distrib\\msw. Just copy them to
276 %WXDIR%\\build\\msw and you can use them to do your build, otherwise
277 you can do everything by hand as described below. But if you do work
278 by hand and something doesn't seem to be working correctly please
279 refer to the build scripts to see what may need to be done
282 The \*.btm files are for 4NT and the others are for bash. They are::
284 .make/.make.btm Builds the main lib and the needed contribs
285 .mymake/.mymake.btm Builds just one lib, use by .make
286 .makesetup.mk A makefile that will copy and edit setup.h
287 as needed for the different types of builds
289 Okay. Here's what you've been waiting for, the instructions! Adapt
290 accordingly if you are using the bash shell.
292 1. Set an environment variable to the root of the wxWidgets source
293 tree. This is used by the makefiles::
297 2. Copy setup0.h to setup.h::
299 cd %WXDIR%\include\wx\msw
300 copy setup0.h setup.h
303 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
305 wxDIALOG_UNIT_COMPATIBILITY 0
306 wxUSE_DEBUG_CONTEXT 1
307 wxUSE_MEMORY_TRACING 1
308 wxUSE_DIALUP_MANAGER 0
311 wxUSE_AFM_FOR_POSTSCRIPT 0
314 If you are using my build scripts then a few more settings will be
315 changed and then a copy of setup.h is placed in a subdir of
316 %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a
317 UNICODE build, then also change these::
322 If you are doing a "hybrid" build (which is the same as the
323 binaries that I release) then also change these::
325 wxUSE_MEMORY_TRACING 0
326 wxUSE_DEBUG_CONTEXT 0
329 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
330 wxWidgets DLLs will end up there as part of the build and so you'll
331 need it on the PATH for them to be found at runtime.
334 5. Change to the %WXDIR%\\build\\msw directory
336 cd %WXDIR%\\build\\msw
339 6. If using my scripts then use the .make.btm command to build
340 wxWidgets. It needs one command-line parameter which controls what
341 kind of build(s) to do. Use one of the following::
343 debug Build debug version
344 hybrid Build hybrid version
345 both Both debug and hybrid
346 debug-uni Build a debug unicode library
347 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
348 both-uni and finally both unicode libraries
354 You can also pass additional command line parameters as needed and
355 they will all be passed on to the nmake commands, for example to
360 If *not* using my scripts then you can do it by hand by directly
361 executing nmake with a bunch of extra command line parameters.
364 -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
366 If doing a debug build then add::
370 otherwise add these::
372 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
374 If doing a Unicode build then add these flags::
378 Now, from the %WXDIR%\\build\\msw directory run nmake with your
379 selection of command-line flags as described above. Repeat this
380 same command from the following directories in order to build the
383 %WXDIR%\contrib\build\gizmos
384 %WXDIR%\contrib\build\xrc
385 %WXDIR%\contrib\build\stc
386 %WXDIR%\contrib\build\ogl
388 Note, that the ogl lib build will need an additional flag::
390 CPPFLAGS="-DwxUSE_DEPRECATED=0"
392 7. When that is all done it will have built the main wxWidgets DLLs
393 and also some of the contribs DLLs. There should be a ton of DLLs
394 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
397 8. Building wxPython on Windows is very similar to doing it for the
398 unix systems. We're not going to install the development version
399 of wxPython with these commands, so it won't impact your already
400 installed version of the latest release. You'll be able to test
401 with this version when you want to, and use the installed release
402 version the rest of the time. If you ever do want to install the
403 development version please refer to INSTALL.txt.
405 Change to the %WXDIR%\\wxPython dir and run the this command,
406 making sure that you use the version of python that you want to
407 build for (if you have more than one on your system)::
410 python setup.py build_ext --inplace
412 If you are wanting to have the source files regenerated with swig,
413 then you need to turn on the USE_SWIG flag and optionally tell it
414 where to find the new swig executable, so add these flags::
416 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
418 If you built a Unicode version of wxWidgets and want to also build
419 the Unicode version of wxPython then add this flag::
423 If you have a debug version of Python and wxWidgets and want to
424 build a debug version of wxPython too, add the --debug flag to the
425 command line. You should then end up with a set of ``*_d.pyd``
426 files in the wx package and you'll have to run ``python_d.exe`` to
427 use them. The debug and hybrid(release) versions can coexist.
429 When the setup.py command is done you should have fully populated
430 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
431 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
432 files) located in the wx package.
435 9. To run code with the development version of wxPython, just set the
436 PYTHONPATH to the wxPython dir in the CVS tree. For example::
438 set PYTHONPATH=%WXDIR%\wxPython
439 cd %WXDIR\wxPython\demo