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git.saurik.com Git - wxWidgets.git/blob - wxPython/wx/lib/scrolledpanel.py
   1 #---------------------------------------------------------------------------- 
   2 # Name:         scrolledpanel.py 
   5 # Copyright:    (c) 2003 by Will Sadkin 
   7 # License:      wxWindows license 
   8 #---------------------------------------------------------------------------- 
   9 # 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net) 
  11 # o 2.5 compatability update. 
  13 # 12/21/2003 - Jeff Grimmett (grimmtooth@softhome.net) 
  15 # o wxScrolledPanel -> ScrolledPanel 
  21 class ScrolledPanel( wx
.PyScrolledWindow 
): 
  23     """ ScrolledPanel fills a "hole" in the implementation of 
  24     wx.ScrolledWindow, providing automatic scrollbar and scrolling 
  25     behavior and the tab traversal management that wxScrolledWindow 
  26     lacks.  This code was based on the original demo code showing how 
  27     to do this, but is now available for general use as a proper class 
  28     (and the demo is now converted to just use it.) 
  30     It is assumed that the ScrolledPanel will have a sizer, as it is 
  31     used to calculate the minimal virtual size of the panel and etc. 
  34     def __init__(self
, parent
, id=-1, pos 
= wx
.DefaultPosition
, 
  35                  size 
= wx
.DefaultSize
, style 
= wx
.TAB_TRAVERSAL
, 
  36                  name 
= "scrolledpanel"): 
  38         wx
.PyScrolledWindow
.__init
__(self
, parent
, id, 
  40                                      style
=style
, name
=name
) 
  41         self
.SetBestFittingSize(size
) 
  42         self
.Bind(wx
.EVT_CHILD_FOCUS
, self
.OnChildFocus
) 
  45     def SetupScrolling(self
, scroll_x
=True, scroll_y
=True, rate_x
=20, rate_y
=20): 
  47         This function sets up the event handling necessary to handle 
  48         scrolling properly. It should be called within the __init__ 
  49         function of any class that is derived from ScrolledPanel, 
  50         once the controls on the panel have been constructed and 
  51         thus the size of the scrolling area can be determined. 
  54         # The following is all that is needed to integrate the sizer and the 
  56         if not scroll_x
: rate_x 
= 0 
  57         if not scroll_y
: rate_y 
= 0 
  59         # Round up the virtual size to be a multiple of the scroll rate 
  60         sizer 
= self
.GetSizer() 
  62             w
, h 
= sizer
.GetMinSize() 
  64                 w 
+= rate_x 
- (w 
% rate_x
) 
  66                 h 
+= rate_y 
- (h 
% rate_y
) 
  67             self
.SetVirtualSize( (w
, h
) ) 
  68             self
.SetVirtualSizeHints( w
, h 
) 
  70         self
.SetScrollRate(rate_x
, rate_y
) 
  71         wx
.CallAfter(self
.Scroll
, 0, 0) # scroll back to top after initial events 
  74     def OnChildFocus(self
, evt
): 
  75         # If the child window that gets the focus is not visible, 
  76         # this handler will try to scroll enough to see it. 
  78         child 
= evt
.GetWindow() 
  80         sppu_x
, sppu_y 
= self
.GetScrollPixelsPerUnit() 
  81         vs_x
, vs_y   
= self
.GetViewStart() 
  83         clntsz 
= self
.GetClientSize() 
  84         new_vs_x
, new_vs_y 
= -1, -1 
  86         # is it before the left edge? 
  87         if cr
.x 
< 0 and sppu_x 
> 0: 
  88             new_vs_x 
= vs_x 
+ (cr
.x 
/ sppu_x
) 
  90         # is it above the top? 
  91         if cr
.y 
< 0 and sppu_y 
> 0: 
  92             new_vs_y 
= vs_y 
+ (cr
.y 
/ sppu_y
) 
  95         # For the right and bottom edges, scroll enough to show the 
  96         # whole control if possible, but if not just scroll such that 
  97         # the top/left edges are still visible 
  99         # is it past the right edge ? 
 100         if cr
.right 
> clntsz
.width 
and sppu_x 
> 0: 
 101             diff 
= (cr
.right 
- clntsz
.width
) / sppu_x
 
 102             if cr
.x 
- diff 
* sppu_x 
> 0: 
 103                 new_vs_x 
= vs_x 
+ diff 
+ 1 
 105                 new_vs_x 
= vs_x 
+ (cr
.x 
/ sppu_x
) 
 107         # is it below the bottom ? 
 108         if cr
.bottom 
> clntsz
.height 
and sppu_y 
> 0: 
 109             diff 
= (cr
.bottom 
- clntsz
.height
) / sppu_y
 
 110             if cr
.y 
- diff 
* sppu_y 
> 0: 
 111                 new_vs_y 
= vs_y 
+ diff 
+ 1 
 113                 new_vs_y 
= vs_y 
+ (cr
.y 
/ sppu_y
) 
 116         # if we need to adjust 
 117         if new_vs_x 
!= -1 or new_vs_y 
!= -1: 
 118             #print "%s: (%s, %s)" % (self.GetName(), new_vs_x, new_vs_y) 
 119             self
.Scroll(new_vs_x
, new_vs_y
)