1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // get the value of wxUSE_THREADS configuration flag
25 // only for wxUSE_THREADS - otherwise we'd get undefined symbols
27 #pragma interface "thread.h"
30 // Windows headers define it
35 #include "wx/module.h"
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
44 wxMUTEX_DEAD_LOCK
, // Mutex has been already locked by THE CALLING thread
45 wxMUTEX_BUSY
, // Mutex has been already locked by ONE thread
52 wxTHREAD_NO_ERROR
= 0, // No error
53 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
54 wxTHREAD_RUNNING
, // The thread is already running
55 wxTHREAD_NOT_RUNNING
, // The thread isn't running
56 wxTHREAD_KILLED
, // Thread we waited for had to be killed
57 wxTHREAD_MISC_ERROR
// Some other error
66 // defines the interval of priority
69 WXTHREAD_MIN_PRIORITY
= 0u,
70 WXTHREAD_DEFAULT_PRIORITY
= 50u,
71 WXTHREAD_MAX_PRIORITY
= 100u
74 // ----------------------------------------------------------------------------
75 // A mutex object is a synchronization object whose state is set to signaled
76 // when it is not owned by any thread, and nonsignaled when it is owned. Its
77 // name comes from its usefulness in coordinating mutually-exclusive access to
78 // a shared resource. Only one thread at a time can own a mutex object.
79 // ----------------------------------------------------------------------------
81 // you should consider wxMutexLocker whenever possible instead of directly
82 // working with wxMutex class - it is safer
83 class WXDLLEXPORT wxMutexInternal
;
84 class WXDLLEXPORT wxMutex
87 // constructor & destructor
93 // Try to lock the mutex: if it can't, returns immediately with an error.
94 wxMutexError
TryLock();
96 wxMutexError
Unlock();
98 // Returns true if the mutex is locked.
99 bool IsLocked() const { return (m_locked
> 0); }
102 friend class wxCondition
;
104 // no assignment operator nor copy ctor
105 wxMutex(const wxMutex
&);
106 wxMutex
& operator=(const wxMutex
&);
109 wxMutexInternal
*m_internal
;
112 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
113 // this ensures that mutex is always unlocked, even if the function returns or
114 // throws an exception before it reaches the end
115 class WXDLLEXPORT wxMutexLocker
118 // lock the mutex in the ctor
119 wxMutexLocker(wxMutex
& mutex
) : m_mutex(mutex
)
120 { m_isOk
= m_mutex
.Lock() == wxMUTEX_NO_ERROR
; }
122 // returns TRUE if mutex was successfully locked in ctor
126 // unlock the mutex in dtor
128 { if ( IsOk() ) m_mutex
.Unlock(); }
131 // no assignment operator nor copy ctor
132 wxMutexLocker(const wxMutexLocker
&);
133 wxMutexLocker
& operator=(const wxMutexLocker
&);
139 // ----------------------------------------------------------------------------
140 // Critical section: this is the same as mutex but is only visible to the
141 // threads of the same process. For the platforms which don't have native
142 // support for critical sections, they're implemented entirely in terms of
145 // NB: wxCriticalSection object does not allocate any memory in its ctor
146 // which makes it possible to have static globals of this class
147 // ----------------------------------------------------------------------------
149 class WXDLLEXPORT wxCriticalSectionInternal
;
151 // in order to avoid any overhead under platforms where critical sections are
152 // just mutexes make all wxCriticalSection class functions inline
153 #if !defined(__WXMSW__) && !defined(__WXPM__) && !defined(__WXMAC__)
154 #define WXCRITICAL_INLINE inline
156 #define wxCRITSECT_IS_MUTEX 1
157 #else // MSW || Mac || OS2
158 #define WXCRITICAL_INLINE
160 #define wxCRITSECT_IS_MUTEX 0
163 // you should consider wxCriticalSectionLocker whenever possible instead of
164 // directly working with wxCriticalSection class - it is safer
165 class WXDLLEXPORT wxCriticalSection
169 WXCRITICAL_INLINE
wxCriticalSection();
170 WXCRITICAL_INLINE
~wxCriticalSection();
172 // enter the section (the same as locking a mutex)
173 WXCRITICAL_INLINE
void Enter();
174 // leave the critical section (same as unlocking a mutex)
175 WXCRITICAL_INLINE
void Leave();
178 // no assignment operator nor copy ctor
179 wxCriticalSection(const wxCriticalSection
&);
180 wxCriticalSection
& operator=(const wxCriticalSection
&);
182 #if wxCRITSECT_IS_MUTEX
184 #elif defined(__WXMSW__)
185 // we can't allocate any memory in the ctor, so use placement new -
186 // unfortunately, we have to hardcode the sizeof() here because we can't
187 // include windows.h from this public header
189 #elif !defined(__WXPM__)
190 wxCriticalSectionInternal
*m_critsect
;
196 // keep your preprocessor name space clean
197 #undef WXCRITICAL_INLINE
199 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
201 class WXDLLEXPORT wxCriticalSectionLocker
204 inline wxCriticalSectionLocker(wxCriticalSection
& critsect
);
205 inline ~wxCriticalSectionLocker();
208 // no assignment operator nor copy ctor
209 wxCriticalSectionLocker(const wxCriticalSectionLocker
&);
210 wxCriticalSectionLocker
& operator=(const wxCriticalSectionLocker
&);
212 wxCriticalSection
& m_critsect
;
215 // ----------------------------------------------------------------------------
216 // Condition variable: allows to block the thread execution until something
217 // happens (== condition is signaled)
218 // ----------------------------------------------------------------------------
220 class wxConditionInternal
;
221 class WXDLLEXPORT wxCondition
224 // constructor & destructor
228 // wait until the condition is signaled
229 // waits indefinitely.
231 // waits until a signal is raised or the timeout elapses
232 bool Wait(unsigned long sec
, unsigned long nsec
);
234 // signal the condition
235 // wakes up one (and only one) of the waiting threads
237 // wakes up all threads waiting onthis condition
241 wxConditionInternal
*m_internal
;
244 // ----------------------------------------------------------------------------
246 // ----------------------------------------------------------------------------
248 // there are two different kinds of threads: joinable and detached (default)
249 // ones. Only joinable threads can return a return code and only detached
250 // threads auto-delete themselves - the user should delete the joinable
253 // NB: in the function descriptions the words "this thread" mean the thread
254 // created by the wxThread object while "main thread" is the thread created
255 // during the process initialization (a.k.a. the GUI thread)
257 class wxThreadInternal
;
258 class WXDLLEXPORT wxThread
261 // the return type for the thread function
262 typedef void *ExitCode
;
265 // Returns the wxThread object for the calling thread. NULL is returned
266 // if the caller is the main thread (but it's recommended to use
267 // IsMain() and only call This() for threads other than the main one
268 // because NULL is also returned on error). If the thread wasn't
269 // created with wxThread class, the returned value is undefined.
270 static wxThread
*This();
272 // Returns true if current thread is the main thread.
273 static bool IsMain();
275 // Release the rest of our time slice leting the other threads run
278 // Sleep during the specified period of time in milliseconds
280 // NB: at least under MSW worker threads can not call ::wxSleep()!
281 static void Sleep(unsigned long milliseconds
);
283 // constructor only creates the C++ thread object and doesn't create (or
284 // start) the real thread
285 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
287 // functions that change the thread state: all these can only be called
288 // from _another_ thread (typically the thread that created this one, e.g.
289 // the main thread), not from the thread itself
291 // create a new thread - call Run() to start it
292 wxThreadError
Create();
294 // starts execution of the thread - from the moment Run() is called
295 // the execution of wxThread::Entry() may start at any moment, caller
296 // shouldn't suppose that it starts after (or before) Run() returns.
299 // stops the thread if it's running and deletes the wxThread object if
300 // this is a detached thread freeing its memory - otherwise (for
301 // joinable threads) you still need to delete wxThread object
304 // this function only works if the thread calls TestDestroy()
305 // periodically - the thread will only be deleted the next time it
308 // will fill the rc pointer with the thread exit code if it's !NULL
309 wxThreadError
Delete(ExitCode
*rc
= (ExitCode
*)NULL
);
311 // waits for a joinable thread to finish and returns its exit code
313 // Returns (ExitCode)-1 on error (for example, if the thread is not
317 // kills the thread without giving it any chance to clean up - should
318 // not be used in normal circumstances, use Delete() instead. It is a
319 // dangerous function that should only be used in the most extreme
322 // The wxThread object is deleted by Kill() if the thread is
323 // detachable, but you still have to delete it manually for joinable
325 wxThreadError
Kill();
327 // pause a running thread: as Delete(), this only works if the thread
328 // calls TestDestroy() regularly
329 wxThreadError
Pause();
331 // resume a paused thread
332 wxThreadError
Resume();
335 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
337 // NB: the priority can only be set before the thread is created
338 void SetPriority(unsigned int prio
);
340 // Get the current priority.
341 unsigned int GetPriority() const;
343 // thread status inquiries
344 // Returns true if the thread is alive: i.e. running or suspended
345 bool IsAlive() const;
346 // Returns true if the thread is running (not paused, not killed).
347 bool IsRunning() const;
348 // Returns true if the thread is suspended
349 bool IsPaused() const;
351 // is the thread of detached kind?
352 bool IsDetached() const { return m_isDetached
; }
354 // Get the thread ID - a platform dependent number which uniquely
355 // identifies a thread inside a process
356 unsigned long GetId() const;
358 // called when the thread exits - in the context of this thread
360 // NB: this function will not be called if the thread is Kill()ed
361 virtual void OnExit() { }
363 // dtor is public, but the detached threads should never be deleted - use
364 // Delete() instead (or leave the thread terminate by itself)
368 // Returns TRUE if the thread was asked to terminate: this function should
369 // be called by the thread from time to time, otherwise the main thread
370 // will be left forever in Delete()!
373 // exits from the current thread - can be called only from this thread
374 void Exit(ExitCode exitcode
= 0);
376 // entry point for the thread - called by Run() and executes in the context
378 virtual void *Entry() = 0;
381 // no copy ctor/assignment operator
382 wxThread(const wxThread
&);
383 wxThread
& operator=(const wxThread
&);
385 friend class wxThreadInternal
;
387 // the (platform-dependent) thread class implementation
388 wxThreadInternal
*m_internal
;
390 // protects access to any methods of wxThreadInternal object
391 wxCriticalSection m_critsect
;
393 // true if the thread is detached, false if it is joinable
397 // ----------------------------------------------------------------------------
398 // Automatic initialization
399 // ----------------------------------------------------------------------------
401 // GUI mutex handling.
402 void WXDLLEXPORT
wxMutexGuiEnter();
403 void WXDLLEXPORT
wxMutexGuiLeave();
405 // macros for entering/leaving critical sections which may be used without
406 // having to take them inside "#if wxUSE_THREADS"
407 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
408 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
409 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
410 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
412 #else // !wxUSE_THREADS
414 #include "wx/defs.h" // for WXDLLEXPORT
417 inline void WXDLLEXPORT
wxMutexGuiEnter() { }
418 inline void WXDLLEXPORT
wxMutexGuiLeave() { }
420 // macros for entering/leaving critical sections which may be used without
421 // having to take them inside "#if wxUSE_THREADS"
422 #define wxENTER_CRIT_SECT(cs)
423 #define wxLEAVE_CRIT_SECT(cs)
424 #define wxCRIT_SECT_DECLARE(cs)
425 #define wxCRIT_SECT_LOCKER(name, cs)
427 #endif // wxUSE_THREADS
429 // automatically unlock GUI mutex in dtor
430 class WXDLLEXPORT wxMutexGuiLocker
433 wxMutexGuiLocker() { wxMutexGuiEnter(); }
434 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
437 // -----------------------------------------------------------------------------
438 // implementation only until the end of file
439 // -----------------------------------------------------------------------------
443 #if defined(__WXMSW__)
444 // unlock GUI if there are threads waiting for and lock it back when
445 // there are no more of them - should be called periodically by the main
447 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
449 // returns TRUE if the main thread has GUI lock
450 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
452 // wakes up the main thread if it's sleeping inside ::GetMessage()
453 extern void WXDLLEXPORT
wxWakeUpMainThread();
455 // return TRUE if the main thread is waiting for some other to terminate:
456 // wxApp then should block all "dangerous" messages
457 extern bool WXDLLEXPORT
wxIsWaitingForThread();
458 #elif defined(__WXMAC__)
459 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
461 // returns TRUE if the main thread has GUI lock
462 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
464 // wakes up the main thread if it's sleeping inside ::GetMessage()
465 extern void WXDLLEXPORT
wxWakeUpMainThread();
467 // return TRUE if the main thread is waiting for some other to terminate:
468 // wxApp then should block all "dangerous" messages
469 extern bool WXDLLEXPORT
wxIsWaitingForThread();
470 #elif defined(__WXPM__)
471 // unlock GUI if there are threads waiting for and lock it back when
472 // there are no more of them - should be called periodically by the main
474 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
476 // returns TRUE if the main thread has GUI lock
477 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
479 // return TRUE if the main thread is waiting for some other to terminate:
480 // wxApp then should block all "dangerous" messages
481 extern bool WXDLLEXPORT
wxIsWaitingForThread();
484 // implement wxCriticalSection using mutexes
485 inline wxCriticalSection::wxCriticalSection() { }
486 inline wxCriticalSection::~wxCriticalSection() { }
488 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
489 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
492 // we can define these inline functions now (they should be defined after
493 // wxCriticalSection::Enter/Leave)
495 wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection
& cs
)
496 : m_critsect(cs
) { m_critsect
.Enter(); }
498 wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect
.Leave(); }
499 #endif // wxUSE_THREADS
501 #endif // __THREADH__