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[wxWidgets.git] / samples / render / render.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: render.cpp
3 // Purpose: Render wxWidgets sample
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 04.08.03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/app.h"
29 #include "wx/frame.h"
30 #include "wx/dc.h"
31 #include "wx/dcclient.h"
32 #include "wx/panel.h"
33 #include "wx/menu.h"
34 #include "wx/textdlg.h"
35 #include "wx/log.h"
36 #include "wx/msgdlg.h"
37 #include "wx/icon.h"
38 #endif
39
40 #include "wx/apptrait.h"
41 #include "wx/renderer.h"
42
43 // ----------------------------------------------------------------------------
44 // resources
45 // ----------------------------------------------------------------------------
46
47 // the application icon (under Windows and OS/2 it is in resources)
48 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
49 #include "../sample.xpm"
50 #endif
51
52 // ----------------------------------------------------------------------------
53 // private classes
54 // ----------------------------------------------------------------------------
55
56 // A renderer class draws the header buttons in a "special" way
57 class MyRenderer : public wxDelegateRendererNative
58 {
59 public:
60 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
61
62 virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
63 wxDC& dc,
64 const wxRect& rect,
65 int WXUNUSED(flags) = 0,
66 wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE,
67 wxHeaderButtonParams* WXUNUSED(params) = NULL)
68 {
69 wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
70 wxDCTextColourChanger setFgCol(dc, *wxWHITE);
71 dc.DrawRoundedRectangle(rect, 5);
72 dc.DrawLabel(wxT("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
73 return rect.width;
74 }
75 };
76
77 // To use a different renderer from the very beginning we must override
78 // wxAppTraits method creating the renderer (another, simpler, alternative is
79 // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
80 // cases, but we show this here just for completeness)
81 class MyTraits : public wxGUIAppTraits
82 {
83 virtual wxRendererNative *CreateRenderer()
84 {
85 // it will be deleted on program shutdown by wxWidgets itself
86 return new MyRenderer;
87 }
88 };
89
90 // Define a new application type, each program should derive a class from wxApp
91 class MyApp : public wxApp
92 {
93 public:
94 virtual bool OnInit();
95
96 // if we want MyTraits to be used we must override CreateTraits()
97 virtual wxAppTraits *CreateTraits() { return new MyTraits; }
98 };
99
100 // Define a new frame type: this is going to be our main frame
101 class MyFrame : public wxFrame
102 {
103 public:
104 // ctor(s)
105 MyFrame();
106 virtual ~MyFrame();
107
108 private:
109 // event handlers (these functions should _not_ be virtual)
110 void OnDrawDisabled(wxCommandEvent& event)
111 { OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
112 void OnDrawFocused(wxCommandEvent& event)
113 { OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
114 void OnDrawPressed(wxCommandEvent& event)
115 { OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
116 void OnDrawChecked(wxCommandEvent& event)
117 { OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
118 void OnDrawHot(wxCommandEvent& event)
119 { OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
120
121 #if wxUSE_DYNLIB_CLASS
122 void OnLoad(wxCommandEvent& event);
123 void OnUnload(wxCommandEvent& event);
124 #endif // wxUSE_DYNLIB_CLASS
125 void OnQuit(wxCommandEvent& event);
126 void OnAbout(wxCommandEvent& event);
127
128 void OnToggleDrawFlag(wxCommandEvent& event, int flag);
129
130 class MyPanel *m_panel;
131
132 // any class wishing to process wxWidgets events must use this macro
133 DECLARE_EVENT_TABLE()
134 };
135
136 // a very simple class just to have something to draw on
137 class MyPanel : public wxPanel
138 {
139 public:
140 MyPanel(wxWindow *parent) : wxPanel(parent) { m_flags = 0; }
141
142 int GetFlags() const { return m_flags; }
143 void SetFlags(int flags) { m_flags = flags; }
144
145 private:
146 void OnPaint(wxPaintEvent&)
147 {
148 wxPaintDC dc(this);
149
150 wxRendererNative& renderer = wxRendererNative::Get();
151
152 int x1 = 10, // text offset
153 x2 = 200, // drawing offset
154 y = 10;
155
156 const int lineHeight = dc.GetCharHeight();
157 dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
158 y += lineHeight;
159 wxString flagsString;
160 if ( m_flags & wxCONTROL_DISABLED )
161 flagsString += "wxCONTROL_DISABLED ";
162 if ( m_flags & wxCONTROL_FOCUSED )
163 flagsString += "wxCONTROL_FOCUSED ";
164 if ( m_flags & wxCONTROL_PRESSED )
165 flagsString += "wxCONTROL_PRESSED ";
166 if ( m_flags & wxCONTROL_CURRENT )
167 flagsString += "wxCONTROL_CURRENT ";
168 if ( m_flags & wxCONTROL_CHECKED )
169 flagsString += "wxCONTROL_CHECKED ";
170 if ( flagsString.empty() )
171 flagsString = "(none)";
172 dc.DrawText("Using flags: " + flagsString, x1, y);
173 y += lineHeight*3;
174
175 dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
176 const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
177 renderer.DrawHeaderButton(this, dc,
178 wxRect(x2, y, 100, heightHdr), m_flags);
179 y += lineHeight + heightHdr;
180
181 dc.DrawText("DrawCheckBox()", x1, y);
182 const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
183 renderer.DrawCheckBox(this, dc,
184 wxRect(wxPoint(x2, y), sizeCheck), m_flags);
185 y += lineHeight + sizeCheck.y;
186
187 dc.DrawText("DrawRadioBitmap()", x1, y);
188 renderer.DrawRadioBitmap(this, dc,
189 wxRect(wxPoint(x2, y), sizeCheck), m_flags);
190 y += lineHeight + sizeCheck.y;
191
192 dc.DrawText("DrawTreeItemButton()", x1, y);
193 renderer.DrawTreeItemButton(this, dc,
194 wxRect(x2, y, 20, 20), m_flags);
195 y += lineHeight + 20;
196
197 #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
198 dc.DrawText("DrawTitleBarBitmap()", x1, y);
199 wxRect rBtn(x2, y, 21, 21);
200 renderer.DrawTitleBarBitmap(this, dc, rBtn,
201 wxTITLEBAR_BUTTON_HELP, m_flags);
202 rBtn.x += 2*rBtn.width;
203 renderer.DrawTitleBarBitmap(this, dc, rBtn,
204 wxTITLEBAR_BUTTON_ICONIZE, m_flags);
205 rBtn.x += 2*rBtn.width;
206 renderer.DrawTitleBarBitmap(this, dc, rBtn,
207 wxTITLEBAR_BUTTON_RESTORE, m_flags);
208 rBtn.x += 2*rBtn.width;
209 renderer.DrawTitleBarBitmap(this, dc, rBtn,
210 wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
211 rBtn.x += 2*rBtn.width;
212 renderer.DrawTitleBarBitmap(this, dc, rBtn,
213 wxTITLEBAR_BUTTON_CLOSE, m_flags);
214
215 y += lineHeight + rBtn.height;
216 #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
217 }
218
219 int m_flags;
220
221 DECLARE_EVENT_TABLE()
222 };
223
224 BEGIN_EVENT_TABLE(MyPanel, wxPanel)
225 EVT_PAINT(MyPanel::OnPaint)
226 END_EVENT_TABLE()
227
228 // ----------------------------------------------------------------------------
229 // constants
230 // ----------------------------------------------------------------------------
231
232 // IDs for the controls and the menu commands
233 enum
234 {
235 // our menu items
236 Render_DrawDisabled = 100,
237 Render_DrawFocused,
238 Render_DrawPressed,
239 Render_DrawChecked,
240 Render_DrawHot,
241
242 #if wxUSE_DYNLIB_CLASS
243 Render_Load,
244 Render_Unload,
245 #endif // wxUSE_DYNLIB_CLASS
246
247 // standard menu items
248 Render_Quit = wxID_EXIT,
249
250 // it is important for the id corresponding to the "About" command to have
251 // this standard value as otherwise it won't be handled properly under Mac
252 // (where it is special and put into the "Apple" menu)
253 Render_About = wxID_ABOUT
254 };
255
256 // ----------------------------------------------------------------------------
257 // event tables and other macros for wxWidgets
258 // ----------------------------------------------------------------------------
259
260 // the event tables connect the wxWidgets events with the functions (event
261 // handlers) which process them. It can be also done at run-time, but for the
262 // simple menu events like this the static method is much simpler.
263 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
264 EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
265 EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
266 EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
267 EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
268 EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
269
270 #if wxUSE_DYNLIB_CLASS
271 EVT_MENU(Render_Load, MyFrame::OnLoad)
272 EVT_MENU(Render_Unload,MyFrame::OnUnload)
273 #endif // wxUSE_DYNLIB_CLASS
274 EVT_MENU(Render_Quit, MyFrame::OnQuit)
275
276 EVT_MENU(Render_About, MyFrame::OnAbout)
277 END_EVENT_TABLE()
278
279 // Create a new application object: this macro will allow wxWidgets to create
280 // the application object during program execution (it's better than using a
281 // static object for many reasons) and also implements the accessor function
282 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
283 // not wxApp)
284 IMPLEMENT_APP(MyApp)
285
286 // ============================================================================
287 // implementation
288 // ============================================================================
289
290 // ----------------------------------------------------------------------------
291 // the application class
292 // ----------------------------------------------------------------------------
293
294 // 'Main program' equivalent: the program execution "starts" here
295 bool MyApp::OnInit()
296 {
297 if ( !wxApp::OnInit() )
298 return false;
299
300 // create the main application window
301 new MyFrame;
302
303 return true;
304 }
305
306 // ----------------------------------------------------------------------------
307 // main frame
308 // ----------------------------------------------------------------------------
309
310 // frame constructor
311 MyFrame::MyFrame()
312 : wxFrame(NULL,
313 wxID_ANY,
314 wxT("Render wxWidgets Sample"),
315 wxPoint(50, 50),
316 wxSize(450, 340))
317 {
318 // set the frame icon
319 SetIcon(wxICON(sample));
320
321 #if wxUSE_MENUS
322 // create a menu bar
323 wxMenu *menuFile = new wxMenu;
324 menuFile->AppendCheckItem(Render_DrawDisabled,
325 "Draw in &disabled state\tCtrl-D");
326 menuFile->AppendCheckItem(Render_DrawFocused,
327 "Draw in &focused state\tCtrl-F");
328 menuFile->AppendCheckItem(Render_DrawPressed,
329 "Draw in &pressed state\tCtrl-P");
330 menuFile->AppendCheckItem(Render_DrawChecked,
331 "Draw in &checked state\tCtrl-C");
332 menuFile->AppendCheckItem(Render_DrawHot,
333 "Draw in &hot state\tCtrl-H");
334 menuFile->AppendSeparator();
335 #if wxUSE_DYNLIB_CLASS
336 menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
337 menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
338 menuFile->AppendSeparator();
339 #endif // wxUSE_DYNLIB_CLASS
340 menuFile->Append(Render_Quit);
341
342 // the "About" item should be in the help menu
343 wxMenu *helpMenu = new wxMenu;
344 helpMenu->Append(Render_About);
345
346 // now append the freshly created menu to the menu bar...
347 wxMenuBar *menuBar = new wxMenuBar();
348 menuBar->Append(menuFile, wxT("&File"));
349 menuBar->Append(helpMenu, wxT("&Help"));
350
351 // ... and attach this menu bar to the frame
352 SetMenuBar(menuBar);
353 #endif // wxUSE_MENUS
354
355 m_panel = new MyPanel(this);
356
357 #if wxUSE_STATUSBAR
358 // create a status bar just for fun (by default with 1 pane only)
359 CreateStatusBar(2);
360 SetStatusText(wxT("Welcome to wxWidgets!"));
361 #endif // wxUSE_STATUSBAR
362
363 Show();
364 }
365
366 MyFrame::~MyFrame()
367 {
368 delete wxRendererNative::Set(NULL);
369 }
370
371
372 // event handlers
373
374 void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
375 {
376 int flags = m_panel->GetFlags();
377 if ( event.IsChecked() )
378 flags |= flag;
379 else
380 flags &= ~flag;
381
382 m_panel->SetFlags(flags);
383 m_panel->Refresh();
384 }
385
386 #if wxUSE_DYNLIB_CLASS
387
388 void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
389 {
390 static wxString s_name = wxT("renddll");
391
392 wxString name = wxGetTextFromUser
393 (
394 wxT("Name of the renderer to load:"),
395 wxT("Render wxWidgets Sample"),
396 s_name,
397 this
398 );
399 if ( name.empty() )
400 {
401 // cancelled
402 return;
403 }
404
405 s_name = name;
406
407 wxRendererNative *renderer = wxRendererNative::Load(name);
408 if ( !renderer )
409 {
410 wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str());
411 }
412 else // loaded ok
413 {
414 delete wxRendererNative::Set(renderer);
415
416 m_panel->Refresh();
417
418 wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
419 name.c_str());
420 }
421 }
422
423 void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
424 {
425 wxRendererNative *renderer = wxRendererNative::Set(NULL);
426 if ( renderer )
427 {
428 delete renderer;
429
430 m_panel->Refresh();
431
432 wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
433 }
434 else
435 {
436 wxLogWarning(wxT("No renderer to unload."));
437 }
438 }
439
440 #endif // wxUSE_DYNLIB_CLASS
441
442 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
443 {
444 // true is to force the frame to close
445 Close(true);
446 }
447
448 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
449 {
450 wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
451 wxT("\n")
452 wxT("(c) 2003 Vadim Zeitlin"),
453 wxT("About Render wxWidgets Sample"),
454 wxOK | wxICON_INFORMATION, this);
455 }
456