]>
git.saurik.com Git - wxWidgets.git/blob - wxPython/demo/DragImage.py
5 #----------------------------------------------------------------------
8 def __init__(self
, bmp
):
13 self
.fullscreen
= False
15 def HitTest(self
, pt
):
17 return rect
.InsideXY(pt
.x
, pt
.y
)
20 return wx
.Rect(self
.pos
[0], self
.pos
[1],
21 self
.bmp
.GetWidth(), self
.bmp
.GetHeight())
23 def Draw(self
, dc
, op
= wx
.COPY
):
26 memDC
.SelectObject(self
.bmp
)
28 dc
.Blit(self
.pos
[0], self
.pos
[1],
29 self
.bmp
.GetWidth(), self
.bmp
.GetHeight(),
30 memDC
, 0, 0, op
, True)
38 #----------------------------------------------------------------------
40 class DragCanvas(wx
.ScrolledWindow
):
41 def __init__(self
, parent
, ID
):
42 wx
.ScrolledWindow
.__init
__(self
, parent
, ID
)
46 self
.hiliteShape
= None
48 self
.SetCursor(wx
.StockCursor(wx
.CURSOR_ARROW
))
49 self
.bg_bmp
= images
.getBackgroundBitmap()
50 self
.SetBackgroundStyle(wx
.BG_STYLE_CUSTOM
)
52 # Make a shape from an image and mask. This one will demo
53 # dragging outside the window
54 bmp
= images
.getTestStarBitmap()
55 #bmp = wx.Bitmap('bitmaps/toucan.png')
56 shape
= DragShape(bmp
)
58 shape
.fullscreen
= True
59 self
.shapes
.append(shape
)
61 # Make a shape from some text
63 bg_colour
= wx
.Colour(57, 115, 57) # matches the bg image
64 font
= wx
.Font(15, wx
.ROMAN
, wx
.NORMAL
, wx
.BOLD
)
65 textExtent
= self
.GetFullTextExtent(text
, font
)
67 # create a bitmap the same size as our text
68 bmp
= wx
.EmptyBitmap(textExtent
[0], textExtent
[1])
70 # 'draw' the text onto the bitmap
73 dc
.SetBackground(wx
.Brush(bg_colour
, wx
.SOLID
))
75 dc
.SetTextForeground(wx
.RED
)
77 dc
.DrawText(text
, 0, 0)
78 dc
.SelectObject(wx
.NullBitmap
)
79 mask
= wx
.Mask(bmp
, bg_colour
)
81 shape
= DragShape(bmp
)
83 shape
.text
= "Some dragging text"
84 self
.shapes
.append(shape
)
87 bmp
= images
.getTheKidBitmap()
88 shape
= DragShape(bmp
)
90 self
.shapes
.append(shape
)
92 self
.Bind(wx
.EVT_ERASE_BACKGROUND
, self
.OnEraseBackground
)
93 self
.Bind(wx
.EVT_PAINT
, self
.OnPaint
)
94 self
.Bind(wx
.EVT_LEFT_DOWN
, self
.OnLeftDown
)
95 self
.Bind(wx
.EVT_LEFT_UP
, self
.OnLeftUp
)
96 self
.Bind(wx
.EVT_MOTION
, self
.OnMotion
)
97 self
.Bind(wx
.EVT_LEAVE_WINDOW
, self
.OnLeaveWindow
)
100 # We're not doing anything here, but you might have reason to.
101 # for example, if you were dragging something, you might elect to
102 # 'drop it' when the cursor left the window.
103 def OnLeaveWindow(self
, evt
):
107 # tile the background bitmap
108 def TileBackground(self
, dc
):
109 sz
= self
.GetClientSize()
110 w
= self
.bg_bmp
.GetWidth()
111 h
= self
.bg_bmp
.GetHeight()
119 dc
.DrawBitmap(self
.bg_bmp
, x
, y
)
125 # Go through our list of shapes and draw them in whatever place they are.
126 def DrawShapes(self
, dc
):
127 for shape
in self
.shapes
:
131 # This is actually a sophisticated 'hit test', but in this
132 # case we're also determining which shape, if any, was 'hit'.
133 def FindShape(self
, pt
):
134 for shape
in self
.shapes
:
135 if shape
.HitTest(pt
):
139 # Remove a shape from the display
140 def EraseShape(self
, shape
, dc
):
142 dc
.SetClippingRect(r
)
143 self
.TileBackground(dc
)
145 dc
.DestroyClippingRegion()
147 # Clears the background, then redraws it. If the DC is passed, then
148 # we only do so in the area so designated. Otherwise, it's the whole thing.
149 def OnEraseBackground(self
, evt
):
153 dc
= wxClientDC(self
)
154 rect
= self
.GetUpdateRegion().GetBox()
155 dc
.SetClippingRect(rect
)
156 self
.TileBackground(dc
)
158 # Fired whenever a paint event occurs
159 def OnPaint(self
, evt
):
160 dc
= wx
.PaintDC(self
)
164 # Left mouse button is down.
165 def OnLeftDown(self
, evt
):
166 # Did the mouse go down on one of our shapes?
167 shape
= self
.FindShape(evt
.GetPosition())
169 # If a shape was 'hit', then set that as the shape we're going to
170 # drag around. Get our start position. Dragging has not yet started.
171 # That will happen once the mouse moves, OR the mouse is released.
173 self
.dragShape
= shape
174 self
.dragStartPos
= evt
.GetPosition()
176 # Left mouse button up.
177 def OnLeftUp(self
, evt
):
178 if not self
.dragImage
or not self
.dragShape
:
179 self
.dragImage
= None
180 self
.dragShape
= None
183 # Hide the image, end dragging, and nuke out the drag image.
184 self
.dragImage
.Hide()
185 self
.dragImage
.EndDrag()
186 self
.dragImage
= None
188 dc
= wx
.ClientDC(self
)
191 self
.hiliteShape
.Draw(dc
)
192 self
.hiliteShape
= None
194 # reposition and draw the shape
196 # Note by jmg 11/28/03
197 # Here's the original:
199 # self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos
201 # So if there are any problems associated with this, use that as
202 # a starting place in your investigation. I've tried to simulate the
203 # wx.Point __add__ method here -- it won't work for tuples as we
204 # have now from the various methods
206 # There must be a better way to do this :-)
209 self
.dragShape
.pos
= (
210 self
.dragShape
.pos
[0] + evt
.GetPosition()[0] - self
.dragStartPos
[0],
211 self
.dragShape
.pos
[1] + evt
.GetPosition()[1] - self
.dragStartPos
[1]
214 self
.dragShape
.shown
= True
215 self
.dragShape
.Draw(dc
)
216 self
.dragShape
= None
218 # The mouse is moving
219 def OnMotion(self
, evt
):
220 # Ignore mouse movement if we're not dragging.
221 if not self
.dragShape
or not evt
.Dragging() or not evt
.LeftIsDown():
224 # if we have a shape, but haven't started dragging yet
225 if self
.dragShape
and not self
.dragImage
:
227 # only start the drag after having moved a couple pixels
229 pt
= evt
.GetPosition()
230 dx
= abs(pt
.x
- self
.dragStartPos
.x
)
231 dy
= abs(pt
.y
- self
.dragStartPos
.y
)
232 if dx
<= tolerance
and dy
<= tolerance
:
235 # erase the shape since it will be drawn independently now
236 dc
= wx
.ClientDC(self
)
237 self
.dragShape
.shown
= False
238 self
.EraseShape(self
.dragShape
, dc
)
241 if self
.dragShape
.text
:
242 self
.dragImage
= wx
.DragString(self
.dragShape
.text
,
243 wx
.StockCursor(wx
.CURSOR_HAND
))
245 self
.dragImage
= wx
.DragImage(self
.dragShape
.bmp
,
246 wx
.StockCursor(wx
.CURSOR_HAND
))
248 hotspot
= self
.dragStartPos
- self
.dragShape
.pos
249 self
.dragImage
.BeginDrag(hotspot
, self
, self
.dragShape
.fullscreen
)
251 self
.dragImage
.Move(pt
)
252 self
.dragImage
.Show()
255 # if we have shape and image then move it, posibly highlighting another shape.
256 elif self
.dragShape
and self
.dragImage
:
257 onShape
= self
.FindShape(evt
.GetPosition())
261 # figure out what to hilite and what to unhilite
263 if onShape
is None or self
.hiliteShape
is not onShape
:
266 if onShape
and onShape
is not self
.hiliteShape
and onShape
.shown
:
269 # if needed, hide the drag image so we can update the window
270 if unhiliteOld
or hiliteNew
:
271 self
.dragImage
.Hide()
274 dc
= wx
.ClientDC(self
)
275 self
.hiliteShape
.Draw(dc
)
276 self
.hiliteShape
= None
279 dc
= wx
.ClientDC(self
)
280 self
.hiliteShape
= onShape
281 self
.hiliteShape
.Draw(dc
, wx
.INVERT
)
283 # now move it and show it again if needed
284 self
.dragImage
.Move(evt
.GetPosition())
285 if unhiliteOld
or hiliteNew
:
286 self
.dragImage
.Show()
289 #----------------------------------------------------------------------
291 def runTest(frame
, nb
, log
):
293 win
= wx
.Panel(nb
, -1)
294 canvas
= DragCanvas(win
, -1)
296 def onSize(evt
, panel
=win
, canvas
=canvas
):
297 canvas
.SetSize(panel
.GetSize())
299 win
.Bind(wx
.EVT_SIZE
, onSize
)
302 #----------------------------------------------------------------------
307 DragImage is used when you wish to drag an object on the screen, and a simple
308 cursor is not enough.
310 On Windows, the WIN32 API is used to do achieve smooth dragging. On other
311 platforms, <code>GenericDragImage</code> is used. Applications may also prefer to use
312 <code>GenericDragImage</code> on Windows, too.
314 <b>wxPython note</b>: wxPython uses <code>GenericDragImage</code> on all
315 platforms, but uses the <code>DragImage</code> name.
317 To use this class, when you wish to start dragging an image, create a
318 <code>DragImage</code> object and store it somewhere you can access it as the
319 drag progresses. Call BeginDrag to start, and EndDrag to stop the drag. To move
320 the image, initially call Show and then Move. If you wish to update the screen
321 contents during the drag (for example, highlight an item as in the example), first
322 call Hide, update the screen, call Move, and then call Show.
324 You can drag within one window, or you can use full-screen dragging either across
325 the whole screen, or just restricted to one area of the screen to save resources.
326 If you want the user to drag between two windows, then you will need to use
327 full-screen dragging.
332 if __name__
== '__main__':
335 run
.main(['', os
.path
.basename(sys
.argv
[0])] + sys
.argv
[1:])