Make Unix wxAppConsole signal handling more flexible.
[wxWidgets.git] / include / wx / unix / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/unix/app.h
3 // Purpose: wxAppConsole implementation for Unix
4 // Author: Lukasz Michalski
5 // Created: 28/01/2005
6 // RCS-ID: $Id$
7 // Copyright: (c) Lukasz Michalski
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 //Ensure that sigset_t is being defined
12 #include <signal.h>
13
14 class wxFDIODispatcher;
15 class wxFDIOHandler;
16 class wxWakeUpPipe;
17
18 // wxApp subclass implementing event processing for console applications
19 class WXDLLIMPEXP_BASE wxAppConsole : public wxAppConsoleBase
20 {
21 public:
22 wxAppConsole();
23 virtual ~wxAppConsole();
24
25 // override base class initialization
26 virtual bool Initialize(int& argc, wxChar** argv);
27
28
29 // Unix-specific: Unix signal handling
30 // -----------------------------------
31
32 // type of the function which can be registered as signal handler: notice
33 // that it isn't really a signal handler, i.e. it's not subject to the
34 // usual signal handlers constraints, because it is called later from
35 // CheckSignal() and not when the signal really occurs
36 typedef void (*SignalHandler)(int);
37
38 // Set signal handler for the given signal, SIG_DFL or SIG_IGN can be used
39 // instead of a function pointer
40 //
41 // Return true if handler was installed, false on error
42 bool SetSignalHandler(int signal, SignalHandler handler);
43
44 // Check if any Unix signals arrived since the last call and execute
45 // handlers for them
46 void CheckSignal();
47
48 // Register the signal wake up pipe with the given dispatcher.
49 //
50 // This is not used anywhere yet but will be soon.
51 //
52 // The pointer to the handler used for processing events on this descriptor
53 // is returned so that it can be deleted when we no longer needed it.
54 wxFDIOHandler* RegisterSignalWakeUpPipe(wxFDIODispatcher& dispatcher);
55
56 private:
57 // signal handler set up by SetSignalHandler() for all signals we handle,
58 // it just adds the signal to m_signalsCaught -- the real processing is
59 // done later, when CheckSignal() is called
60 static void HandleSignal(int signal);
61
62
63 // signals for which HandleSignal() had been called (reset from
64 // CheckSignal())
65 sigset_t m_signalsCaught;
66
67 // the signal handlers
68 WX_DECLARE_HASH_MAP(int, SignalHandler, wxIntegerHash, wxIntegerEqual, SignalHandlerHash);
69 SignalHandlerHash m_signalHandlerHash;
70
71 // pipe used for wake up signal handling: if a signal arrives while we're
72 // blocking for input, writing to this pipe triggers a call to our CheckSignal()
73 wxWakeUpPipe *m_signalWakeUpPipe;
74 };