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1 \section{\class{wxIcon}}\label{wxicon}
2
3 An icon is a small rectangular bitmap usually used for denoting a
4 minimized application. It differs from a wxBitmap in always
5 having a mask associated with it for transparent drawing. On some platforms,
6 icons and bitmaps are implemented identically, since there is no real distinction between
7 a wxBitmap with a mask and an icon; and there is no specific icon format on
8 some platforms (X-based applications usually standardize on XPMs for small bitmaps
9 and icons). However, some platforms (such as Windows) make the distinction, so
10 a separate class is provided.
11
12 \wxheading{Derived from}
13
14 \helpref{wxBitmap}{wxbitmap}\\
15 \helpref{wxGDIObject}{wxgdiobject}\\
16 \helpref{wxObject}{wxobject}
17
18 \wxheading{Include files}
19
20 <wx/icon.h>
21
22 \wxheading{Library}
23
24 \helpref{wxCore}{librarieslist}
25
26 \wxheading{Predefined objects}
27
28 Objects:
29
30 {\bf wxNullIcon}
31
32 \wxheading{Remarks}
33
34 It is usually desirable to associate a pertinent icon with a frame. Icons
35 can also be used for other purposes, for example with \helpref{wxTreeCtrl}{wxtreectrl}
36 and \helpref{wxListCtrl}{wxlistctrl}.
37
38 Icons have different formats on different platforms.
39 Therefore, separate icons will usually be created for the different
40 environments. Platform-specific methods for creating a {\bf wxIcon}\rtfsp
41 structure are catered for, and this is an occasion where conditional
42 compilation will probably be required.
43
44 Note that a new icon must be created for every time the icon is to be
45 used for a new window. In Windows, the icon will not be
46 reloaded if it has already been used. An icon allocated to a frame will
47 be deleted when the frame is deleted.
48
49 For more information please see \helpref{Bitmap and icon overview}{wxbitmapoverview}.
50
51 \wxheading{See also}
52
53 \helpref{Bitmap and icon overview}{wxbitmapoverview}, \helpref{supported bitmap file formats}{supportedbitmapformats},
54 \helpref{wxDC::DrawIcon}{wxdcdrawicon}, \helpref{wxCursor}{wxcursor}
55
56 \latexignore{\rtfignore{\wxheading{Members}}}
57
58 \membersection{wxIcon::wxIcon}\label{wxiconctor}
59
60 \func{}{wxIcon}{\void}
61
62 Default constructor.
63
64 \func{}{wxIcon}{\param{const wxIcon\& }{icon}}
65
66 Copy constructor.
67
68 \func{}{wxIcon}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
69
70 Creates an icon from the given data, which can be of arbitrary type.
71
72 \func{}{wxIcon}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
73 \param{int}{ depth = 1}}
74
75 Creates an icon from an array of bits.
76
77 \func{}{wxIcon}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
78
79 Creates a new icon.
80
81 \func{}{wxIcon}{\param{char**}{ bits}}
82
83 \func{}{wxIcon}{\param{const char**}{ bits}}
84
85 Creates an icon from XPM data.
86
87 \func{}{wxIcon}{\param{const wxString\& }{name}, \param{wxBitmapType}{ type},
88 \param{int}{ desiredWidth = -1}, \param{int}{ desiredHeight = -1}}
89
90 Loads an icon from a file or resource.
91
92 \func{}{wxIcon}{\param{const wxIconLocation\& }{loc}}
93
94 Loads an icon from the specified \helpref{location}{wxiconlocation}.
95
96 \wxheading{Parameters}
97
98 \docparam{bits}{Specifies an array of pixel values.}
99
100 \docparam{width}{Specifies the width of the icon.}
101
102 \docparam{height}{Specifies the height of the icon.}
103
104 \docparam{desiredWidth}{Specifies the desired width of the icon. This
105 parameter only has an effect in Windows (32-bit) where icon resources can contain
106 several icons of different sizes.}
107
108 \docparam{desiredWidth}{Specifies the desired height of the icon. This
109 parameter only has an effect in Windows (32-bit) where icon resources can contain
110 several icons of different sizes.}
111
112 \docparam{depth}{Specifies the depth of the icon. If this is omitted, the display depth of the
113 screen is used.}
114
115 \docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
116 Its meaning is determined by the {\it flags} parameter.}
117
118 \docparam{loc}{The object describing the location of the native icon, see
119 \helpref{wxIconLocation}{wxiconlocation}.}
120
121 \docparam{type}{May be one of the following:
122
123 \twocolwidtha{5cm}
124 \begin{twocollist}
125 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
126 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
127 \twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
128 \twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
129 \twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
130 %\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
131 \end{twocollist}
132
133 The validity of these flags depends on the platform and wxWidgets configuration.
134 If all possible wxWidgets settings are used, the Windows platform supports ICO file, ICO resource,
135 XPM data, and XPM file. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
136 Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.}
137
138 \wxheading{Remarks}
139
140 The first form constructs an icon object with no data; an assignment or another member function such as Create
141 or LoadFile must be called subsequently.
142
143 The second and third forms provide copy constructors. Note that these do not copy the
144 icon data, but instead a pointer to the data, keeping a reference count. They are therefore
145 very efficient operations.
146
147 The fourth form constructs an icon from data whose type and value depends on
148 the value of the {\it type} argument.
149
150 The fifth form constructs a (usually monochrome) icon from an array of pixel values, under both
151 X and Windows.
152
153 The sixth form constructs a new icon.
154
155 The seventh form constructs an icon from pixmap (XPM) data, if wxWidgets has been configured
156 to incorporate this feature.
157
158 To use this constructor, you must first include an XPM file. For
159 example, assuming that the file {\tt mybitmap.xpm} contains an XPM array
160 of character pointers called mybitmap:
161
162 \begin{verbatim}
163 #include "mybitmap.xpm"
164
165 ...
166
167 wxIcon *icon = new wxIcon(mybitmap);
168 \end{verbatim}
169
170 A macro, wxICON, is available which creates an icon using an XPM
171 on the appropriate platform, or an icon resource on Windows.
172
173 \begin{verbatim}
174 wxIcon icon(wxICON(mondrian));
175
176 // Equivalent to:
177
178 #if defined(__WXGTK__) || defined(__WXMOTIF__)
179 wxIcon icon(mondrian_xpm);
180 #endif
181
182 #if defined(__WXMSW__)
183 wxIcon icon("mondrian");
184 #endif
185 \end{verbatim}
186
187 The eighth form constructs an icon from a file or resource. {\it name} can refer
188 to a resource name under MS Windows, or a filename under MS Windows and X.
189
190 Under Windows, {\it type} defaults to wxBITMAP\_TYPE\_ICO\_RESOURCE.
191 Under X, {\it type} defaults to wxBITMAP\_TYPE\_XPM.
192
193 \wxheading{See also}
194
195
196 \membersection{wxIcon::CopyFromBitmap}\label{wxiconcopyfrombitmap}
197
198 \func{void}{CopyFromBitmap}{\param{const wxBitmap\&}{ bmp}}
199
200 Copies {\it bmp} bitmap to this icon. Under MS Windows the bitmap
201 must have mask colour set.
202
203
204 \helpref{wxIcon::LoadFile}{wxiconloadfile}
205
206 \perlnote{Constructors supported by wxPerl are:\par
207 \begin{itemize}
208 \item{Wx::Icon->new( width, height, depth = -1 )}
209 \item{Wx::Icon->new( name, type, desiredWidth = -1, desiredHeight = -1 )}
210 \item{Wx::Icon->newFromBits( bits, width, height, depth = 1 )}
211 \item{Wx::Icon->newFromXPM( data )}
212 \end{itemize}
213 }
214
215 \membersection{wxIcon::\destruct{wxIcon}}\label{wxicondtor}
216
217 \func{}{\destruct{wxIcon}}{\void}
218
219 Destructor.
220 See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
221
222 If the application omits to delete the icon explicitly, the icon will be
223 destroyed automatically by wxWidgets when the application exits.
224
225 Do not delete an icon that is selected into a memory device context.
226
227 \membersection{wxIcon::GetDepth}\label{wxicongetdepth}
228
229 \constfunc{int}{GetDepth}{\void}
230
231 Gets the colour depth of the icon. A value of 1 indicates a
232 monochrome icon.
233
234 \membersection{wxIcon::GetHeight}\label{wxicongetheight}
235
236 \constfunc{int}{GetHeight}{\void}
237
238 Gets the height of the icon in pixels.
239
240 \membersection{wxIcon::GetWidth}\label{wxicongetwidth}
241
242 \constfunc{int}{GetWidth}{\void}
243
244 Gets the width of the icon in pixels.
245
246 \wxheading{See also}
247
248 \helpref{wxIcon::GetHeight}{wxicongetheight}
249
250 \membersection{wxIcon::LoadFile}\label{wxiconloadfile}
251
252 \func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{wxBitmapType}{ type}}
253
254 Loads an icon from a file or resource.
255
256 \wxheading{Parameters}
257
258 \docparam{name}{Either a filename or a Windows resource name.
259 The meaning of {\it name} is determined by the {\it type} parameter.}
260
261 \docparam{type}{One of the following values:
262
263 \twocolwidtha{5cm}
264 \begin{twocollist}
265 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
266 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
267 \twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
268 \twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
269 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
270 \end{twocollist}
271
272 The validity of these flags depends on the platform and wxWidgets configuration.}
273
274 \wxheading{Return value}
275
276 true if the operation succeeded, false otherwise.
277
278 \wxheading{See also}
279
280 \helpref{wxIcon::wxIcon}{wxiconctor}
281
282 \membersection{wxIcon::IsOk}\label{wxiconisok}
283
284 \constfunc{bool}{IsOk}{\void}
285
286 Returns true if icon data is present.
287
288 \begin{comment}
289 \membersection{wxIcon::SaveFile}\label{wxiconsavefile}
290
291 \func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{wxBitmapType}{ type}, \param{wxPalette* }{palette = NULL}}
292
293 Saves an icon in the named file.
294
295 \wxheading{Parameters}
296
297 \docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
298
299 \docparam{type}{One of the following values:
300
301 \twocolwidtha{5cm}
302 \begin{twocollist}
303 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Save a Windows icon file.}
304 %\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF icon file.}
305 %\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
306 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
307 \end{twocollist}
308
309 The validity of these flags depends on the platform and wxWidgets configuration.}
310
311 \docparam{palette}{An optional palette used for saving the icon.}
312
313 \wxheading{Return value}
314
315 true if the operation succeeded, false otherwise.
316
317 \wxheading{Remarks}
318
319 Depending on how wxWidgets has been configured, not all formats may be available.
320
321 \wxheading{See also}
322
323 \helpref{wxIcon::LoadFile}{wxiconloadfile}
324 \end{comment}
325
326 \membersection{wxIcon::SetDepth}\label{wxiconsetdepth}
327
328 \func{void}{SetDepth}{\param{int }{depth}}
329
330 Sets the depth member (does not affect the icon data).
331
332 \wxheading{Parameters}
333
334 \docparam{depth}{Icon depth.}
335
336 \membersection{wxIcon::SetHeight}\label{wxiconsetheight}
337
338 \func{void}{SetHeight}{\param{int }{height}}
339
340 Sets the height member (does not affect the icon data).
341
342 \wxheading{Parameters}
343
344 \docparam{height}{Icon height in pixels.}
345
346 \membersection{wxIcon::SetWidth}\label{wxiconsetwidth}
347
348 \func{void}{SetWidth}{\param{int }{width}}
349
350 Sets the width member (does not affect the icon data).
351
352 \wxheading{Parameters}
353
354 \docparam{width}{Icon width in pixels.}
355
356 \membersection{wxIcon::operator $=$}\label{wxiconassign}
357
358 \func{wxIcon\& }{operator $=$}{\param{const wxIcon\& }{icon}}
359
360 Assignment operator, using \helpref{reference counting}{trefcount}.
361
362 \wxheading{Parameters}
363
364 \docparam{icon}{Icon to assign.}
365
366 \wxheading{Return value}
367
368 Returns 'this' object.
369
370