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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/region.cpp
3 // Purpose: generic wxRegion class
4 // Author: David Elliott
5 // Modified by:
6 // Created: 2004/04/12
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004 David Elliott
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12
13 // For compilers that support precompilation, includes "wx.h".
14 #include "wx/wxprec.h"
15
16 #ifdef __BORLANDC__
17 #pragma hdrstop
18 #endif
19
20 #include "wx/region.h"
21
22 #ifndef WX_PRECOMP
23 #include "wx/utils.h"
24 #endif
25
26 // ========================================================================
27 // Classes to interface with X.org code
28 // ========================================================================
29
30 typedef struct Box
31 {
32 wxCoord x1, x2, y1, y2;
33 } Box, BOX, BoxRec, *BoxPtr;
34
35 typedef struct REGION *Region;
36
37 struct REGION
38 {
39 public:
40 // Default constructor initializes nothing
41 REGION() {}
42
43 REGION(const wxRect& rect)
44 {
45 rects = &extents;
46 numRects = 1;
47 extents.x1 = rect.x;
48 extents.y1 = rect.y;
49 extents.x2 = rect.x + rect.width;
50 extents.y2 = rect.y + rect.height;
51 size = 1;
52 }
53
54 BoxPtr GetBox(int i)
55 {
56 return i < numRects ? rects + i : NULL;
57 }
58
59 // X.org methods
60 static bool XClipBox(
61 Region r,
62 wxRect *rect);
63 static bool XOffsetRegion(
64 register Region pRegion,
65 register int x,
66 register int y);
67 static bool XIntersectRegion(
68 Region reg1,
69 Region reg2, /* source regions */
70 register Region newReg); /* destination Region */
71 static bool XUnionRegion(
72 Region reg1,
73 Region reg2, /* source regions */
74 Region newReg); /* destination Region */
75 static bool XSubtractRegion(
76 Region regM,
77 Region regS,
78 register Region regD);
79 static bool XXorRegion(Region sra, Region srb, Region dr);
80 static bool XEmptyRegion(
81 Region r);
82 static bool XEqualRegion(Region r1, Region r2);
83 static bool XPointInRegion(
84 Region pRegion,
85 int x, int y);
86 static wxRegionContain XRectInRegion(
87 register Region region,
88 int rx, int ry,
89 unsigned int rwidth, unsigned int rheight);
90
91 protected:
92 static Region XCreateRegion(void);
93 static void miSetExtents (
94 Region pReg);
95 static bool XDestroyRegion(Region r);
96 static int miIntersectO (
97 register Region pReg,
98 register BoxPtr r1,
99 BoxPtr r1End,
100 register BoxPtr r2,
101 BoxPtr r2End,
102 wxCoord y1,
103 wxCoord y2);
104 static void miRegionCopy(
105 register Region dstrgn,
106 register Region rgn);
107 static int miCoalesce(
108 register Region pReg, /* Region to coalesce */
109 int prevStart, /* Index of start of previous band */
110 int curStart); /* Index of start of current band */
111 static void miRegionOp(
112 register Region newReg, /* Place to store result */
113 Region reg1, /* First region in operation */
114 Region reg2, /* 2d region in operation */
115 int (*overlapFunc)(
116 register Region pReg,
117 register BoxPtr r1,
118 BoxPtr r1End,
119 register BoxPtr r2,
120 BoxPtr r2End,
121 wxCoord y1,
122 wxCoord y2), /* Function to call for over-
123 * lapping bands */
124 int (*nonOverlap1Func)(
125 register Region pReg,
126 register BoxPtr r,
127 BoxPtr rEnd,
128 register wxCoord y1,
129 register wxCoord y2), /* Function to call for non-
130 * overlapping bands in region
131 * 1 */
132 int (*nonOverlap2Func)(
133 register Region pReg,
134 register BoxPtr r,
135 BoxPtr rEnd,
136 register wxCoord y1,
137 register wxCoord y2)); /* Function to call for non-
138 * overlapping bands in region
139 * 2 */
140 static int miUnionNonO (
141 register Region pReg,
142 register BoxPtr r,
143 BoxPtr rEnd,
144 register wxCoord y1,
145 register wxCoord y2);
146 static int miUnionO (
147 register Region pReg,
148 register BoxPtr r1,
149 BoxPtr r1End,
150 register BoxPtr r2,
151 BoxPtr r2End,
152 register wxCoord y1,
153 register wxCoord y2);
154 static int miSubtractNonO1 (
155 register Region pReg,
156 register BoxPtr r,
157 BoxPtr rEnd,
158 register wxCoord y1,
159 register wxCoord y2);
160 static int miSubtractO (
161 register Region pReg,
162 register BoxPtr r1,
163 BoxPtr r1End,
164 register BoxPtr r2,
165 BoxPtr r2End,
166 register wxCoord y1,
167 register wxCoord y2);
168 protected:
169 long size;
170 long numRects;
171 Box *rects;
172 Box extents;
173 };
174
175 // ========================================================================
176 // wxRegionRefData
177 // ========================================================================
178
179 class wxRegionRefData : public wxGDIRefData,
180 public REGION
181 {
182 public:
183 wxRegionRefData()
184 : wxGDIRefData(),
185 REGION()
186 {
187 size = 1;
188 numRects = 0;
189 rects = ( BOX * )malloc( (unsigned) sizeof( BOX ));
190 extents.x1 = 0;
191 extents.x2 = 0;
192 extents.y1 = 0;
193 extents.y2 = 0;
194 }
195
196 wxRegionRefData(const wxPoint& topLeft, const wxPoint& bottomRight)
197 : wxGDIRefData(),
198 REGION()
199 {
200 rects = (BOX*)malloc(sizeof(BOX));
201 size = 1;
202 numRects = 1;
203 extents.x1 = topLeft.x;
204 extents.y1 = topLeft.y;
205 extents.x2 = bottomRight.x;
206 extents.y2 = bottomRight.y;
207 *rects = extents;
208 }
209
210 wxRegionRefData(const wxRect& rect)
211 : wxGDIRefData(),
212 REGION(rect)
213 {
214 rects = (BOX*)malloc(sizeof(BOX));
215 *rects = extents;
216 }
217
218 wxRegionRefData(const wxRegionRefData& refData)
219 : wxGDIRefData(),
220 REGION()
221 {
222 size = refData.size;
223 numRects = refData.numRects;
224 rects = (Box*)malloc(numRects*sizeof(Box));
225 memcpy(rects, refData.rects, numRects*sizeof(Box));
226 extents = refData.extents;
227 }
228
229 virtual ~wxRegionRefData()
230 {
231 free(rects);
232 }
233
234 private:
235 // Don't allow this
236 wxRegionRefData(const REGION&);
237 };
238
239 // ========================================================================
240 // wxRegionGeneric
241 // ========================================================================
242 //IMPLEMENT_DYNAMIC_CLASS(wxRegionGeneric, wxGDIObject)
243
244 #define M_REGIONDATA ((wxRegionRefData *)m_refData)
245 #define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData))
246
247 // ----------------------------------------------------------------------------
248 // wxRegionGeneric construction
249 // ----------------------------------------------------------------------------
250
251 wxRegionGeneric::wxRegionGeneric()
252 {
253 }
254
255 wxRegionGeneric::~wxRegionGeneric()
256 {
257 }
258
259 wxRegionGeneric::wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
260 {
261 m_refData = new wxRegionRefData(wxRect(x,y,w,h));
262 }
263
264 wxRegionGeneric::wxRegionGeneric(const wxRect& rect)
265 {
266 m_refData = new wxRegionRefData(rect);
267 }
268
269 wxRegionGeneric::wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight)
270 {
271 m_refData = new wxRegionRefData(topLeft, bottomRight);
272 }
273
274 void wxRegionGeneric::Clear()
275 {
276 UnRef();
277 if (!m_refData)
278 m_refData = new wxRegionRefData(wxRect(0,0,0,0));
279 }
280
281 wxGDIRefData *wxRegionGeneric::CreateGDIRefData() const
282 {
283 return new wxRegionRefData;
284 }
285
286 wxGDIRefData *wxRegionGeneric::CloneGDIRefData(const wxGDIRefData *data) const
287 {
288 return new wxRegionRefData(*(wxRegionRefData *)data);
289 }
290
291 bool wxRegionGeneric::DoIsEqual(const wxRegion& region) const
292 {
293 return REGION::XEqualRegion(M_REGIONDATA,M_REGIONDATA_OF(region));
294 }
295
296 bool wxRegionGeneric::DoGetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
297 {
298 if ( !m_refData )
299 return false;
300
301 wxRect rect;
302 REGION::XClipBox(M_REGIONDATA,&rect);
303 x = rect.x;
304 y = rect.y;
305 w = rect.width;
306 h = rect.height;
307 return true;
308 }
309
310 // ----------------------------------------------------------------------------
311 // wxRegionGeneric operations
312 // ----------------------------------------------------------------------------
313
314 bool wxRegionGeneric::DoUnionWithRect(const wxRect& rect)
315 {
316 if ( rect.IsEmpty() )
317 {
318 // nothing to do
319 return true;
320 }
321
322 AllocExclusive();
323 REGION region(rect);
324 return REGION::XUnionRegion(&region,M_REGIONDATA,M_REGIONDATA);
325 }
326
327 bool wxRegionGeneric::DoUnionWithRegion(const wxRegion& region)
328 {
329 AllocExclusive();
330 return REGION::XUnionRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
331 }
332
333 bool wxRegionGeneric::DoIntersect(const wxRegion& region)
334 {
335 AllocExclusive();
336 return REGION::XIntersectRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
337 }
338
339 bool wxRegionGeneric::DoSubtract(const wxRegion& region)
340 {
341 if ( region.IsEmpty() )
342 {
343 // nothing to do
344 return true;
345 }
346
347 return REGION::XSubtractRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
348 }
349
350 bool wxRegionGeneric::DoXor(const wxRegion& region)
351 {
352 AllocExclusive();
353 return REGION::XXorRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
354 }
355
356 bool wxRegionGeneric::DoOffset(wxCoord x, wxCoord y)
357 {
358 AllocExclusive();
359 return REGION::XOffsetRegion(M_REGIONDATA, x, y);
360 }
361
362 // ----------------------------------------------------------------------------
363 // wxRegionGeneric comparison
364 // ----------------------------------------------------------------------------
365
366 bool wxRegionGeneric::IsEmpty() const
367 {
368 wxASSERT(m_refData);
369 return REGION::XEmptyRegion(M_REGIONDATA);
370 }
371
372 // Does the region contain the point (x,y)?
373 wxRegionContain wxRegionGeneric::DoContainsPoint(wxCoord x, wxCoord y) const
374 {
375 wxASSERT(m_refData);
376 return REGION::XPointInRegion(M_REGIONDATA,x,y) ? wxInRegion : wxOutRegion;
377 }
378
379 // Does the region contain the rectangle rect?
380 wxRegionContain wxRegionGeneric::DoContainsRect(const wxRect& rect) const
381 {
382 wxASSERT(m_refData);
383 return REGION::XRectInRegion(M_REGIONDATA,rect.x,rect.y,rect.width,rect.height);
384 }
385
386 // ========================================================================
387 // wxRegionIteratorGeneric
388 // ========================================================================
389 //IMPLEMENT_DYNAMIC_CLASS(wxRegionIteratorGeneric,wxObject)
390
391 wxRegionIteratorGeneric::wxRegionIteratorGeneric()
392 {
393 m_current = 0;
394 }
395
396 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionGeneric& region)
397 : m_region(region)
398 {
399 m_current = 0;
400 }
401
402 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator)
403 : m_region(iterator.m_region)
404 {
405 m_current = iterator.m_current;
406 }
407
408 void wxRegionIteratorGeneric::Reset(const wxRegionGeneric& region)
409 {
410 m_region = region;
411 m_current = 0;
412 }
413
414 bool wxRegionIteratorGeneric::HaveRects() const
415 {
416 return M_REGIONDATA_OF(m_region)->GetBox(m_current);
417 }
418
419 wxRegionIteratorGeneric& wxRegionIteratorGeneric::operator++()
420 {
421 ++m_current;
422 return *this;
423 }
424
425 wxRegionIteratorGeneric wxRegionIteratorGeneric::operator++(int)
426 {
427 wxRegionIteratorGeneric copy(*this);
428 ++*this;
429 return copy;
430 }
431
432 wxRect wxRegionIteratorGeneric::GetRect() const
433 {
434 wxASSERT(m_region.m_refData);
435 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
436 wxASSERT(box);
437 return wxRect
438 ( box->x1
439 , box->y1
440 , box->x2 - box->x1
441 , box->y2 - box->y1
442 );
443 }
444
445 long wxRegionIteratorGeneric::GetX() const
446 {
447 wxASSERT(m_region.m_refData);
448 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
449 wxASSERT(box);
450 return box->x1;
451 }
452
453 long wxRegionIteratorGeneric::GetY() const
454 {
455 wxASSERT(m_region.m_refData);
456 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
457 wxASSERT(box);
458 return box->y1;
459 }
460
461 long wxRegionIteratorGeneric::GetW() const
462 {
463 wxASSERT(m_region.m_refData);
464 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
465 wxASSERT(box);
466 return box->x2 - box->x1;
467 }
468
469 long wxRegionIteratorGeneric::GetH() const
470 {
471 wxASSERT(m_region.m_refData);
472 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
473 wxASSERT(box);
474 return box->y2 - box->y1;
475 }
476
477 wxRegionIteratorGeneric::~wxRegionIteratorGeneric()
478 {
479 }
480
481
482 // ========================================================================
483 // The guts (from X.org)
484 // ========================================================================
485
486 /************************************************************************
487
488 Copyright 1987, 1988, 1998 The Open Group
489
490 Permission to use, copy, modify, distribute, and sell this software and its
491 documentation for any purpose is hereby granted without fee, provided that
492 the above copyright notice appear in all copies and that both that
493 copyright notice and this permission notice appear in supporting
494 documentation.
495
496 The above copyright notice and this permission notice shall be included in
497 all copies or substantial portions of the Software.
498
499 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
500 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
501 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
502 OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
503 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
504 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
505
506 Except as contained in this notice, the name of The Open Group shall not be
507 used in advertising or otherwise to promote the sale, use or other dealings
508 in this Software without prior written authorization from The Open Group.
509
510
511 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
512
513 All Rights Reserved
514
515 Permission to use, copy, modify, and distribute this software and its
516 documentation for any purpose and without fee is hereby granted,
517 provided that the above copyright notice appear in all copies and that
518 both that copyright notice and this permission notice appear in
519 supporting documentation, and that the name of Digital not be
520 used in advertising or publicity pertaining to distribution of the
521 software without specific, written prior permission.
522
523 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
524 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
525 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
526 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
527 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
528 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
529 SOFTWARE.
530
531 ************************************************************************/
532
533 /* 1 if two BOXs overlap.
534 * 0 if two BOXs do not overlap.
535 * Remember, x2 and y2 are not in the region
536 */
537 #define EXTENTCHECK(r1, r2) \
538 ((r1)->x2 > (r2)->x1 && \
539 (r1)->x1 < (r2)->x2 && \
540 (r1)->y2 > (r2)->y1 && \
541 (r1)->y1 < (r2)->y2)
542
543 /*
544 * Check to see if there is enough memory in the present region.
545 */
546 #define MEMCHECK(reg, rect, firstrect){\
547 if ((reg)->numRects >= ((reg)->size - 1)){\
548 (firstrect) = (BOX *) realloc \
549 ((char *)(firstrect), (unsigned) (2 * (sizeof(BOX)) * ((reg)->size)));\
550 if ((firstrect) == 0)\
551 return(0);\
552 (reg)->size *= 2;\
553 (rect) = &(firstrect)[(reg)->numRects];\
554 }\
555 }
556
557 #define EMPTY_REGION(pReg) pReg->numRects = 0
558
559 #define REGION_NOT_EMPTY(pReg) pReg->numRects
560
561 #define INBOX(r, x, y) \
562 ( ( ((r).x2 > x)) && \
563 ( ((r).x1 <= x)) && \
564 ( ((r).y2 > y)) && \
565 ( ((r).y1 <= y)) )
566
567 /*
568 * The functions in this file implement the Region abstraction, similar to one
569 * used in the X11 sample server. A Region is simply an area, as the name
570 * implies, and is implemented as a "y-x-banded" array of rectangles. To
571 * explain: Each Region is made up of a certain number of rectangles sorted
572 * by y coordinate first, and then by x coordinate.
573 *
574 * Furthermore, the rectangles are banded such that every rectangle with a
575 * given upper-left y coordinate (y1) will have the same lower-right y
576 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
577 * will span the entire vertical distance of the band. This means that some
578 * areas that could be merged into a taller rectangle will be represented as
579 * several shorter rectangles to account for shorter rectangles to its left
580 * or right but within its "vertical scope".
581 *
582 * An added constraint on the rectangles is that they must cover as much
583 * horizontal area as possible. E.g. no two rectangles in a band are allowed
584 * to touch.
585 *
586 * Whenever possible, bands will be merged together to cover a greater vertical
587 * distance (and thus reduce the number of rectangles). Two bands can be merged
588 * only if the bottom of one touches the top of the other and they have
589 * rectangles in the same places (of the same width, of course). This maintains
590 * the y-x-banding that's so nice to have...
591 */
592
593 /* Create a new empty region */
594 Region REGION::XCreateRegion(void)
595 {
596 Region temp = new REGION;
597
598 if (!temp)
599 return (Region) NULL;
600
601 temp->rects = ( BOX * )malloc( (unsigned) sizeof( BOX ));
602
603 if (!temp->rects)
604 {
605 free((char *) temp);
606 return (Region) NULL;
607 }
608 temp->numRects = 0;
609 temp->extents.x1 = 0;
610 temp->extents.y1 = 0;
611 temp->extents.x2 = 0;
612 temp->extents.y2 = 0;
613 temp->size = 1;
614 return( temp );
615 }
616
617 bool REGION::XClipBox(Region r, wxRect *rect)
618 {
619 rect->x = r->extents.x1;
620 rect->y = r->extents.y1;
621 rect->width = r->extents.x2 - r->extents.x1;
622 rect->height = r->extents.y2 - r->extents.y1;
623 return true;
624 }
625
626 /*-
627 *-----------------------------------------------------------------------
628 * miSetExtents --
629 * Reset the extents of a region to what they should be. Called by
630 * miSubtract and miIntersect b/c they can't figure it out along the
631 * way or do so easily, as miUnion can.
632 *
633 * Results:
634 * None.
635 *
636 * Side Effects:
637 * The region's 'extents' structure is overwritten.
638 *
639 *-----------------------------------------------------------------------
640 */
641 void REGION::
642 miSetExtents (Region pReg)
643 {
644 register BoxPtr pBox,
645 pBoxEnd,
646 pExtents;
647
648 if (pReg->numRects == 0)
649 {
650 pReg->extents.x1 = 0;
651 pReg->extents.y1 = 0;
652 pReg->extents.x2 = 0;
653 pReg->extents.y2 = 0;
654 return;
655 }
656
657 pExtents = &pReg->extents;
658 pBox = pReg->rects;
659 pBoxEnd = &pBox[pReg->numRects - 1];
660
661 /*
662 * Since pBox is the first rectangle in the region, it must have the
663 * smallest y1 and since pBoxEnd is the last rectangle in the region,
664 * it must have the largest y2, because of banding. Initialize x1 and
665 * x2 from pBox and pBoxEnd, resp., as good things to initialize them
666 * to...
667 */
668 pExtents->x1 = pBox->x1;
669 pExtents->y1 = pBox->y1;
670 pExtents->x2 = pBoxEnd->x2;
671 pExtents->y2 = pBoxEnd->y2;
672
673 assert(pExtents->y1 < pExtents->y2);
674 while (pBox <= pBoxEnd)
675 {
676 if (pBox->x1 < pExtents->x1)
677 {
678 pExtents->x1 = pBox->x1;
679 }
680 if (pBox->x2 > pExtents->x2)
681 {
682 pExtents->x2 = pBox->x2;
683 }
684 pBox++;
685 }
686 assert(pExtents->x1 < pExtents->x2);
687 }
688
689 bool REGION::
690 XDestroyRegion(
691 Region r)
692 {
693 free( (char *) r->rects );
694 delete r;
695 return true;
696 }
697
698 /* TranslateRegion(pRegion, x, y)
699 translates in place
700 added by raymond
701 */
702
703 bool REGION::
704 XOffsetRegion(
705 register Region pRegion,
706 register int x,
707 register int y)
708 {
709 register int nbox;
710 register BOX *pbox;
711
712 pbox = pRegion->rects;
713 nbox = pRegion->numRects;
714
715 while(nbox--)
716 {
717 pbox->x1 += x;
718 pbox->x2 += x;
719 pbox->y1 += y;
720 pbox->y2 += y;
721 pbox++;
722 }
723 pRegion->extents.x1 += x;
724 pRegion->extents.x2 += x;
725 pRegion->extents.y1 += y;
726 pRegion->extents.y2 += y;
727 return 1;
728 }
729
730 /*======================================================================
731 * Region Intersection
732 *====================================================================*/
733 /*-
734 *-----------------------------------------------------------------------
735 * miIntersectO --
736 * Handle an overlapping band for miIntersect.
737 *
738 * Results:
739 * None.
740 *
741 * Side Effects:
742 * Rectangles may be added to the region.
743 *
744 *-----------------------------------------------------------------------
745 */
746 /* static void*/
747 int REGION::
748 miIntersectO (
749 register Region pReg,
750 register BoxPtr r1,
751 BoxPtr r1End,
752 register BoxPtr r2,
753 BoxPtr r2End,
754 wxCoord y1,
755 wxCoord y2)
756 {
757 register wxCoord x1;
758 register wxCoord x2;
759 register BoxPtr pNextRect;
760
761 pNextRect = &pReg->rects[pReg->numRects];
762
763 while ((r1 != r1End) && (r2 != r2End))
764 {
765 x1 = wxMax(r1->x1,r2->x1);
766 x2 = wxMin(r1->x2,r2->x2);
767
768 /*
769 * If there's any overlap between the two rectangles, add that
770 * overlap to the new region.
771 * There's no need to check for subsumption because the only way
772 * such a need could arise is if some region has two rectangles
773 * right next to each other. Since that should never happen...
774 */
775 if (x1 < x2)
776 {
777 assert(y1<y2);
778
779 MEMCHECK(pReg, pNextRect, pReg->rects);
780 pNextRect->x1 = x1;
781 pNextRect->y1 = y1;
782 pNextRect->x2 = x2;
783 pNextRect->y2 = y2;
784 pReg->numRects += 1;
785 pNextRect++;
786 assert(pReg->numRects <= pReg->size);
787 }
788
789 /*
790 * Need to advance the pointers. Shift the one that extends
791 * to the right the least, since the other still has a chance to
792 * overlap with that region's next rectangle, if you see what I mean.
793 */
794 if (r1->x2 < r2->x2)
795 {
796 r1++;
797 }
798 else if (r2->x2 < r1->x2)
799 {
800 r2++;
801 }
802 else
803 {
804 r1++;
805 r2++;
806 }
807 }
808 return 0; /* lint */
809 }
810
811 bool REGION::
812 XIntersectRegion(
813 Region reg1,
814 Region reg2, /* source regions */
815 register Region newReg) /* destination Region */
816 {
817 /* check for trivial reject */
818 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
819 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
820 newReg->numRects = 0;
821 else
822 miRegionOp (newReg, reg1, reg2,
823 miIntersectO, NULL, NULL);
824
825 /*
826 * Can't alter newReg's extents before we call miRegionOp because
827 * it might be one of the source regions and miRegionOp depends
828 * on the extents of those regions being the same. Besides, this
829 * way there's no checking against rectangles that will be nuked
830 * due to coalescing, so we have to examine fewer rectangles.
831 */
832 miSetExtents(newReg);
833 return 1;
834 }
835
836 void REGION::
837 miRegionCopy(
838 register Region dstrgn,
839 register Region rgn)
840
841 {
842 if (dstrgn != rgn) /* don't want to copy to itself */
843 {
844 if (dstrgn->size < rgn->numRects)
845 {
846 if (dstrgn->rects)
847 {
848 BOX *prevRects = dstrgn->rects;
849
850 dstrgn->rects = (BOX *)
851 realloc((char *) dstrgn->rects,
852 (unsigned) rgn->numRects * (sizeof(BOX)));
853 if (!dstrgn->rects)
854 {
855 free(prevRects);
856 return;
857 }
858 }
859 dstrgn->size = rgn->numRects;
860 }
861 dstrgn->numRects = rgn->numRects;
862 dstrgn->extents.x1 = rgn->extents.x1;
863 dstrgn->extents.y1 = rgn->extents.y1;
864 dstrgn->extents.x2 = rgn->extents.x2;
865 dstrgn->extents.y2 = rgn->extents.y2;
866
867 memcpy((char *) dstrgn->rects, (char *) rgn->rects,
868 (int) (rgn->numRects * sizeof(BOX)));
869 }
870 }
871
872 /*======================================================================
873 * Generic Region Operator
874 *====================================================================*/
875
876 /*-
877 *-----------------------------------------------------------------------
878 * miCoalesce --
879 * Attempt to merge the boxes in the current band with those in the
880 * previous one. Used only by miRegionOp.
881 *
882 * Results:
883 * The new index for the previous band.
884 *
885 * Side Effects:
886 * If coalescing takes place:
887 * - rectangles in the previous band will have their y2 fields
888 * altered.
889 * - pReg->numRects will be decreased.
890 *
891 *-----------------------------------------------------------------------
892 */
893 /* static int*/
894 int REGION::
895 miCoalesce(
896 register Region pReg, /* Region to coalesce */
897 int prevStart, /* Index of start of previous band */
898 int curStart) /* Index of start of current band */
899 {
900 register BoxPtr pPrevBox; /* Current box in previous band */
901 register BoxPtr pCurBox; /* Current box in current band */
902 register BoxPtr pRegEnd; /* End of region */
903 int curNumRects; /* Number of rectangles in current
904 * band */
905 int prevNumRects; /* Number of rectangles in previous
906 * band */
907 int bandY1; /* Y1 coordinate for current band */
908
909 pRegEnd = &pReg->rects[pReg->numRects];
910
911 pPrevBox = &pReg->rects[prevStart];
912 prevNumRects = curStart - prevStart;
913
914 /*
915 * Figure out how many rectangles are in the current band. Have to do
916 * this because multiple bands could have been added in miRegionOp
917 * at the end when one region has been exhausted.
918 */
919 pCurBox = &pReg->rects[curStart];
920 bandY1 = pCurBox->y1;
921 for (curNumRects = 0;
922 (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
923 curNumRects++)
924 {
925 pCurBox++;
926 }
927
928 if (pCurBox != pRegEnd)
929 {
930 /*
931 * If more than one band was added, we have to find the start
932 * of the last band added so the next coalescing job can start
933 * at the right place... (given when multiple bands are added,
934 * this may be pointless -- see above).
935 */
936 pRegEnd--;
937 while (pRegEnd[-1].y1 == pRegEnd->y1)
938 {
939 pRegEnd--;
940 }
941 curStart = pRegEnd - pReg->rects;
942 pRegEnd = pReg->rects + pReg->numRects;
943 }
944
945 if ((curNumRects == prevNumRects) && (curNumRects != 0))
946 {
947 pCurBox -= curNumRects;
948 /*
949 * The bands may only be coalesced if the bottom of the previous
950 * matches the top scanline of the current.
951 */
952 if (pPrevBox->y2 == pCurBox->y1)
953 {
954 /*
955 * Make sure the bands have boxes in the same places. This
956 * assumes that boxes have been added in such a way that they
957 * cover the most area possible. I.e. two boxes in a band must
958 * have some horizontal space between them.
959 */
960 do
961 {
962 if ((pPrevBox->x1 != pCurBox->x1) ||
963 (pPrevBox->x2 != pCurBox->x2))
964 {
965 /*
966 * The bands don't line up so they can't be coalesced.
967 */
968 return (curStart);
969 }
970 pPrevBox++;
971 pCurBox++;
972 prevNumRects -= 1;
973 } while (prevNumRects != 0);
974
975 pReg->numRects -= curNumRects;
976 pCurBox -= curNumRects;
977 pPrevBox -= curNumRects;
978
979 /*
980 * The bands may be merged, so set the bottom y of each box
981 * in the previous band to that of the corresponding box in
982 * the current band.
983 */
984 do
985 {
986 pPrevBox->y2 = pCurBox->y2;
987 pPrevBox++;
988 pCurBox++;
989 curNumRects -= 1;
990 } while (curNumRects != 0);
991
992 /*
993 * If only one band was added to the region, we have to backup
994 * curStart to the start of the previous band.
995 *
996 * If more than one band was added to the region, copy the
997 * other bands down. The assumption here is that the other bands
998 * came from the same region as the current one and no further
999 * coalescing can be done on them since it's all been done
1000 * already... curStart is already in the right place.
1001 */
1002 if (pCurBox == pRegEnd)
1003 {
1004 curStart = prevStart;
1005 }
1006 else
1007 {
1008 do
1009 {
1010 *pPrevBox++ = *pCurBox++;
1011 } while (pCurBox != pRegEnd);
1012 }
1013
1014 }
1015 }
1016 return (curStart);
1017 }
1018
1019 /*-
1020 *-----------------------------------------------------------------------
1021 * miRegionOp --
1022 * Apply an operation to two regions. Called by miUnion, miInverse,
1023 * miSubtract, miIntersect...
1024 *
1025 * Results:
1026 * None.
1027 *
1028 * Side Effects:
1029 * The new region is overwritten.
1030 *
1031 * Notes:
1032 * The idea behind this function is to view the two regions as sets.
1033 * Together they cover a rectangle of area that this function divides
1034 * into horizontal bands where points are covered only by one region
1035 * or by both. For the first case, the nonOverlapFunc is called with
1036 * each the band and the band's upper and lower extents. For the
1037 * second, the overlapFunc is called to process the entire band. It
1038 * is responsible for clipping the rectangles in the band, though
1039 * this function provides the boundaries.
1040 * At the end of each band, the new region is coalesced, if possible,
1041 * to reduce the number of rectangles in the region.
1042 *
1043 *-----------------------------------------------------------------------
1044 */
1045 /* static void*/
1046 void REGION::
1047 miRegionOp(
1048 register Region newReg, /* Place to store result */
1049 Region reg1, /* First region in operation */
1050 Region reg2, /* 2d region in operation */
1051 int (*overlapFunc)(
1052 register Region pReg,
1053 register BoxPtr r1,
1054 BoxPtr r1End,
1055 register BoxPtr r2,
1056 BoxPtr r2End,
1057 wxCoord y1,
1058 wxCoord y2), /* Function to call for over-
1059 * lapping bands */
1060 int (*nonOverlap1Func)(
1061 register Region pReg,
1062 register BoxPtr r,
1063 BoxPtr rEnd,
1064 register wxCoord y1,
1065 register wxCoord y2), /* Function to call for non-
1066 * overlapping bands in region
1067 * 1 */
1068 int (*nonOverlap2Func)(
1069 register Region pReg,
1070 register BoxPtr r,
1071 BoxPtr rEnd,
1072 register wxCoord y1,
1073 register wxCoord y2)) /* Function to call for non-
1074 * overlapping bands in region
1075 * 2 */
1076 {
1077 register BoxPtr r1; /* Pointer into first region */
1078 register BoxPtr r2; /* Pointer into 2d region */
1079 BoxPtr r1End; /* End of 1st region */
1080 BoxPtr r2End; /* End of 2d region */
1081 register wxCoord ybot; /* Bottom of intersection */
1082 register wxCoord ytop; /* Top of intersection */
1083 BoxPtr oldRects; /* Old rects for newReg */
1084 int prevBand; /* Index of start of
1085 * previous band in newReg */
1086 int curBand; /* Index of start of current
1087 * band in newReg */
1088 register BoxPtr r1BandEnd; /* End of current band in r1 */
1089 register BoxPtr r2BandEnd; /* End of current band in r2 */
1090 wxCoord top; /* Top of non-overlapping
1091 * band */
1092 wxCoord bot; /* Bottom of non-overlapping
1093 * band */
1094
1095 /*
1096 * Initialization:
1097 * set r1, r2, r1End and r2End appropriately, preserve the important
1098 * parts of the destination region until the end in case it's one of
1099 * the two source regions, then mark the "new" region empty, allocating
1100 * another array of rectangles for it to use.
1101 */
1102 r1 = reg1->rects;
1103 r2 = reg2->rects;
1104 r1End = r1 + reg1->numRects;
1105 r2End = r2 + reg2->numRects;
1106
1107 oldRects = newReg->rects;
1108
1109 EMPTY_REGION(newReg);
1110
1111 /*
1112 * Allocate a reasonable number of rectangles for the new region. The idea
1113 * is to allocate enough so the individual functions don't need to
1114 * reallocate and copy the array, which is time consuming, yet we don't
1115 * have to worry about using too much memory. I hope to be able to
1116 * nuke the realloc() at the end of this function eventually.
1117 */
1118 newReg->size = wxMax(reg1->numRects,reg2->numRects) * 2;
1119
1120 newReg->rects = (BoxPtr)malloc((unsigned) (sizeof(BoxRec) * newReg->size));
1121
1122 if (!newReg->rects)
1123 {
1124 newReg->size = 0;
1125 return;
1126 }
1127
1128 /*
1129 * Initialize ybot and ytop.
1130 * In the upcoming loop, ybot and ytop serve different functions depending
1131 * on whether the band being handled is an overlapping or non-overlapping
1132 * band.
1133 * In the case of a non-overlapping band (only one of the regions
1134 * has points in the band), ybot is the bottom of the most recent
1135 * intersection and thus clips the top of the rectangles in that band.
1136 * ytop is the top of the next intersection between the two regions and
1137 * serves to clip the bottom of the rectangles in the current band.
1138 * For an overlapping band (where the two regions intersect), ytop clips
1139 * the top of the rectangles of both regions and ybot clips the bottoms.
1140 */
1141 if (reg1->extents.y1 < reg2->extents.y1)
1142 ybot = reg1->extents.y1;
1143 else
1144 ybot = reg2->extents.y1;
1145
1146 /*
1147 * prevBand serves to mark the start of the previous band so rectangles
1148 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1149 * In the beginning, there is no previous band, so prevBand == curBand
1150 * (curBand is set later on, of course, but the first band will always
1151 * start at index 0). prevBand and curBand must be indices because of
1152 * the possible expansion, and resultant moving, of the new region's
1153 * array of rectangles.
1154 */
1155 prevBand = 0;
1156
1157 do
1158 {
1159 curBand = newReg->numRects;
1160
1161 /*
1162 * This algorithm proceeds one source-band (as opposed to a
1163 * destination band, which is determined by where the two regions
1164 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1165 * rectangle after the last one in the current band for their
1166 * respective regions.
1167 */
1168 r1BandEnd = r1;
1169 while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
1170 {
1171 r1BandEnd++;
1172 }
1173
1174 r2BandEnd = r2;
1175 while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
1176 {
1177 r2BandEnd++;
1178 }
1179
1180 /*
1181 * First handle the band that doesn't intersect, if any.
1182 *
1183 * Note that attention is restricted to one band in the
1184 * non-intersecting region at once, so if a region has n
1185 * bands between the current position and the next place it overlaps
1186 * the other, this entire loop will be passed through n times.
1187 */
1188 if (r1->y1 < r2->y1)
1189 {
1190 top = wxMax(r1->y1,ybot);
1191 bot = wxMin(r1->y2,r2->y1);
1192
1193 if ((top != bot) && (nonOverlap1Func != NULL))
1194 {
1195 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1196 }
1197
1198 ytop = r2->y1;
1199 }
1200 else if (r2->y1 < r1->y1)
1201 {
1202 top = wxMax(r2->y1,ybot);
1203 bot = wxMin(r2->y2,r1->y1);
1204
1205 if ((top != bot) && (nonOverlap2Func != NULL))
1206 {
1207 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1208 }
1209
1210 ytop = r1->y1;
1211 }
1212 else
1213 {
1214 ytop = r1->y1;
1215 }
1216
1217 /*
1218 * If any rectangles got added to the region, try and coalesce them
1219 * with rectangles from the previous band. Note we could just do
1220 * this test in miCoalesce, but some machines incur a not
1221 * inconsiderable cost for function calls, so...
1222 */
1223 if (newReg->numRects != curBand)
1224 {
1225 prevBand = miCoalesce (newReg, prevBand, curBand);
1226 }
1227
1228 /*
1229 * Now see if we've hit an intersecting band. The two bands only
1230 * intersect if ybot > ytop
1231 */
1232 ybot = wxMin(r1->y2, r2->y2);
1233 curBand = newReg->numRects;
1234 if (ybot > ytop)
1235 {
1236 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1237
1238 }
1239
1240 if (newReg->numRects != curBand)
1241 {
1242 prevBand = miCoalesce (newReg, prevBand, curBand);
1243 }
1244
1245 /*
1246 * If we've finished with a band (y2 == ybot) we skip forward
1247 * in the region to the next band.
1248 */
1249 if (r1->y2 == ybot)
1250 {
1251 r1 = r1BandEnd;
1252 }
1253 if (r2->y2 == ybot)
1254 {
1255 r2 = r2BandEnd;
1256 }
1257 } while ((r1 != r1End) && (r2 != r2End));
1258
1259 /*
1260 * Deal with whichever region still has rectangles left.
1261 */
1262 curBand = newReg->numRects;
1263 if (r1 != r1End)
1264 {
1265 if (nonOverlap1Func != NULL)
1266 {
1267 do
1268 {
1269 r1BandEnd = r1;
1270 while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
1271 {
1272 r1BandEnd++;
1273 }
1274 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1275 wxMax(r1->y1,ybot), r1->y2);
1276 r1 = r1BandEnd;
1277 } while (r1 != r1End);
1278 }
1279 }
1280 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1281 {
1282 do
1283 {
1284 r2BandEnd = r2;
1285 while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
1286 {
1287 r2BandEnd++;
1288 }
1289 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1290 wxMax(r2->y1,ybot), r2->y2);
1291 r2 = r2BandEnd;
1292 } while (r2 != r2End);
1293 }
1294
1295 if (newReg->numRects != curBand)
1296 {
1297 (void) miCoalesce (newReg, prevBand, curBand);
1298 }
1299
1300 /*
1301 * A bit of cleanup. To keep regions from growing without bound,
1302 * we shrink the array of rectangles to match the new number of
1303 * rectangles in the region. This never goes to 0, however...
1304 *
1305 * Only do this stuff if the number of rectangles allocated is more than
1306 * twice the number of rectangles in the region (a simple optimization...).
1307 */
1308 if (newReg->numRects < (newReg->size >> 1))
1309 {
1310 if (REGION_NOT_EMPTY(newReg))
1311 {
1312 BoxPtr prev_rects = newReg->rects;
1313 newReg->size = newReg->numRects;
1314 newReg->rects = (BoxPtr) realloc ((char *) newReg->rects,
1315 (unsigned) (sizeof(BoxRec) * newReg->size));
1316 if (! newReg->rects)
1317 newReg->rects = prev_rects;
1318 }
1319 else
1320 {
1321 /*
1322 * No point in doing the extra work involved in an realloc if
1323 * the region is empty
1324 */
1325 newReg->size = 1;
1326 free((char *) newReg->rects);
1327 newReg->rects = (BoxPtr) malloc(sizeof(BoxRec));
1328 }
1329 }
1330 free ((char *) oldRects);
1331 return;
1332 }
1333
1334 /*======================================================================
1335 * Region Union
1336 *====================================================================*/
1337
1338 /*-
1339 *-----------------------------------------------------------------------
1340 * miUnionNonO --
1341 * Handle a non-overlapping band for the union operation. Just
1342 * Adds the rectangles into the region. Doesn't have to check for
1343 * subsumption or anything.
1344 *
1345 * Results:
1346 * None.
1347 *
1348 * Side Effects:
1349 * pReg->numRects is incremented and the final rectangles overwritten
1350 * with the rectangles we're passed.
1351 *
1352 *-----------------------------------------------------------------------
1353 */
1354 /* static void*/
1355 int REGION::
1356 miUnionNonO (
1357 register Region pReg,
1358 register BoxPtr r,
1359 BoxPtr rEnd,
1360 register wxCoord y1,
1361 register wxCoord y2)
1362 {
1363 register BoxPtr pNextRect;
1364
1365 pNextRect = &pReg->rects[pReg->numRects];
1366
1367 assert(y1 < y2);
1368
1369 while (r != rEnd)
1370 {
1371 assert(r->x1 < r->x2);
1372 MEMCHECK(pReg, pNextRect, pReg->rects);
1373 pNextRect->x1 = r->x1;
1374 pNextRect->y1 = y1;
1375 pNextRect->x2 = r->x2;
1376 pNextRect->y2 = y2;
1377 pReg->numRects += 1;
1378 pNextRect++;
1379
1380 assert(pReg->numRects<=pReg->size);
1381 r++;
1382 }
1383 return 0; /* lint */
1384 }
1385
1386
1387 /*-
1388 *-----------------------------------------------------------------------
1389 * miUnionO --
1390 * Handle an overlapping band for the union operation. Picks the
1391 * left-most rectangle each time and merges it into the region.
1392 *
1393 * Results:
1394 * None.
1395 *
1396 * Side Effects:
1397 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1398 * be changed.
1399 *
1400 *-----------------------------------------------------------------------
1401 */
1402
1403 /* static void*/
1404 int REGION::
1405 miUnionO (
1406 register Region pReg,
1407 register BoxPtr r1,
1408 BoxPtr r1End,
1409 register BoxPtr r2,
1410 BoxPtr r2End,
1411 register wxCoord y1,
1412 register wxCoord y2)
1413 {
1414 register BoxPtr pNextRect;
1415
1416 pNextRect = &pReg->rects[pReg->numRects];
1417
1418 #define MERGERECT(r) \
1419 if ((pReg->numRects != 0) && \
1420 (pNextRect[-1].y1 == y1) && \
1421 (pNextRect[-1].y2 == y2) && \
1422 (pNextRect[-1].x2 >= r->x1)) \
1423 { \
1424 if (pNextRect[-1].x2 < r->x2) \
1425 { \
1426 pNextRect[-1].x2 = r->x2; \
1427 assert(pNextRect[-1].x1<pNextRect[-1].x2); \
1428 } \
1429 } \
1430 else \
1431 { \
1432 MEMCHECK(pReg, pNextRect, pReg->rects); \
1433 pNextRect->y1 = y1; \
1434 pNextRect->y2 = y2; \
1435 pNextRect->x1 = r->x1; \
1436 pNextRect->x2 = r->x2; \
1437 pReg->numRects += 1; \
1438 pNextRect += 1; \
1439 } \
1440 assert(pReg->numRects<=pReg->size);\
1441 r++;
1442
1443 assert (y1<y2);
1444 while ((r1 != r1End) && (r2 != r2End))
1445 {
1446 if (r1->x1 < r2->x1)
1447 {
1448 MERGERECT(r1);
1449 }
1450 else
1451 {
1452 MERGERECT(r2);
1453 }
1454 }
1455
1456 if (r1 != r1End)
1457 {
1458 do
1459 {
1460 MERGERECT(r1);
1461 } while (r1 != r1End);
1462 }
1463 else while (r2 != r2End)
1464 {
1465 MERGERECT(r2);
1466 }
1467 return 0; /* lint */
1468 }
1469
1470 bool REGION::
1471 XUnionRegion(
1472 Region reg1,
1473 Region reg2, /* source regions */
1474 Region newReg) /* destination Region */
1475 {
1476 /* checks all the simple cases */
1477
1478 /*
1479 * Region 1 and 2 are the same or region 1 is empty
1480 */
1481 if ( (reg1 == reg2) || (!(reg1->numRects)) )
1482 {
1483 if (newReg != reg2)
1484 miRegionCopy(newReg, reg2);
1485 return 1;
1486 }
1487
1488 /*
1489 * if nothing to union (region 2 empty)
1490 */
1491 if (!(reg2->numRects))
1492 {
1493 if (newReg != reg1)
1494 miRegionCopy(newReg, reg1);
1495 return 1;
1496 }
1497
1498 /*
1499 * Region 1 completely subsumes region 2
1500 */
1501 if ((reg1->numRects == 1) &&
1502 (reg1->extents.x1 <= reg2->extents.x1) &&
1503 (reg1->extents.y1 <= reg2->extents.y1) &&
1504 (reg1->extents.x2 >= reg2->extents.x2) &&
1505 (reg1->extents.y2 >= reg2->extents.y2))
1506 {
1507 if (newReg != reg1)
1508 miRegionCopy(newReg, reg1);
1509 return 1;
1510 }
1511
1512 /*
1513 * Region 2 completely subsumes region 1
1514 */
1515 if ((reg2->numRects == 1) &&
1516 (reg2->extents.x1 <= reg1->extents.x1) &&
1517 (reg2->extents.y1 <= reg1->extents.y1) &&
1518 (reg2->extents.x2 >= reg1->extents.x2) &&
1519 (reg2->extents.y2 >= reg1->extents.y2))
1520 {
1521 if (newReg != reg2)
1522 miRegionCopy(newReg, reg2);
1523 return 1;
1524 }
1525
1526 miRegionOp (newReg, reg1, reg2, miUnionO,
1527 miUnionNonO, miUnionNonO);
1528
1529 newReg->extents.x1 = wxMin(reg1->extents.x1, reg2->extents.x1);
1530 newReg->extents.y1 = wxMin(reg1->extents.y1, reg2->extents.y1);
1531 newReg->extents.x2 = wxMax(reg1->extents.x2, reg2->extents.x2);
1532 newReg->extents.y2 = wxMax(reg1->extents.y2, reg2->extents.y2);
1533
1534 return 1;
1535 }
1536
1537 /*======================================================================
1538 * Region Subtraction
1539 *====================================================================*/
1540
1541 /*-
1542 *-----------------------------------------------------------------------
1543 * miSubtractNonO --
1544 * Deal with non-overlapping band for subtraction. Any parts from
1545 * region 2 we discard. Anything from region 1 we add to the region.
1546 *
1547 * Results:
1548 * None.
1549 *
1550 * Side Effects:
1551 * pReg may be affected.
1552 *
1553 *-----------------------------------------------------------------------
1554 */
1555 /* static void*/
1556 int REGION::
1557 miSubtractNonO1 (
1558 register Region pReg,
1559 register BoxPtr r,
1560 BoxPtr rEnd,
1561 register wxCoord y1,
1562 register wxCoord y2)
1563 {
1564 register BoxPtr pNextRect;
1565
1566 pNextRect = &pReg->rects[pReg->numRects];
1567
1568 assert(y1<y2);
1569
1570 while (r != rEnd)
1571 {
1572 assert(r->x1<r->x2);
1573 MEMCHECK(pReg, pNextRect, pReg->rects);
1574 pNextRect->x1 = r->x1;
1575 pNextRect->y1 = y1;
1576 pNextRect->x2 = r->x2;
1577 pNextRect->y2 = y2;
1578 pReg->numRects += 1;
1579 pNextRect++;
1580
1581 assert(pReg->numRects <= pReg->size);
1582
1583 r++;
1584 }
1585 return 0; /* lint */
1586 }
1587
1588 /*-
1589 *-----------------------------------------------------------------------
1590 * miSubtractO --
1591 * Overlapping band subtraction. x1 is the left-most point not yet
1592 * checked.
1593 *
1594 * Results:
1595 * None.
1596 *
1597 * Side Effects:
1598 * pReg may have rectangles added to it.
1599 *
1600 *-----------------------------------------------------------------------
1601 */
1602 /* static void*/
1603 int REGION::
1604 miSubtractO (
1605 register Region pReg,
1606 register BoxPtr r1,
1607 BoxPtr r1End,
1608 register BoxPtr r2,
1609 BoxPtr r2End,
1610 register wxCoord y1,
1611 register wxCoord y2)
1612 {
1613 register BoxPtr pNextRect;
1614 register int x1;
1615
1616 x1 = r1->x1;
1617
1618 assert(y1<y2);
1619 pNextRect = &pReg->rects[pReg->numRects];
1620
1621 while ((r1 != r1End) && (r2 != r2End))
1622 {
1623 if (r2->x2 <= x1)
1624 {
1625 /*
1626 * Subtrahend missed the boat: go to next subtrahend.
1627 */
1628 r2++;
1629 }
1630 else if (r2->x1 <= x1)
1631 {
1632 /*
1633 * Subtrahend preceeds minuend: nuke left edge of minuend.
1634 */
1635 x1 = r2->x2;
1636 if (x1 >= r1->x2)
1637 {
1638 /*
1639 * Minuend completely covered: advance to next minuend and
1640 * reset left fence to edge of new minuend.
1641 */
1642 r1++;
1643 if (r1 != r1End)
1644 x1 = r1->x1;
1645 }
1646 else
1647 {
1648 /*
1649 * Subtrahend now used up since it doesn't extend beyond
1650 * minuend
1651 */
1652 r2++;
1653 }
1654 }
1655 else if (r2->x1 < r1->x2)
1656 {
1657 /*
1658 * Left part of subtrahend covers part of minuend: add uncovered
1659 * part of minuend to region and skip to next subtrahend.
1660 */
1661 assert(x1<r2->x1);
1662 MEMCHECK(pReg, pNextRect, pReg->rects);
1663 pNextRect->x1 = x1;
1664 pNextRect->y1 = y1;
1665 pNextRect->x2 = r2->x1;
1666 pNextRect->y2 = y2;
1667 pReg->numRects += 1;
1668 pNextRect++;
1669
1670 assert(pReg->numRects<=pReg->size);
1671
1672 x1 = r2->x2;
1673 if (x1 >= r1->x2)
1674 {
1675 /*
1676 * Minuend used up: advance to new...
1677 */
1678 r1++;
1679 if (r1 != r1End)
1680 x1 = r1->x1;
1681 }
1682 else
1683 {
1684 /*
1685 * Subtrahend used up
1686 */
1687 r2++;
1688 }
1689 }
1690 else
1691 {
1692 /*
1693 * Minuend used up: add any remaining piece before advancing.
1694 */
1695 if (r1->x2 > x1)
1696 {
1697 MEMCHECK(pReg, pNextRect, pReg->rects);
1698 pNextRect->x1 = x1;
1699 pNextRect->y1 = y1;
1700 pNextRect->x2 = r1->x2;
1701 pNextRect->y2 = y2;
1702 pReg->numRects += 1;
1703 pNextRect++;
1704 assert(pReg->numRects<=pReg->size);
1705 }
1706 r1++;
1707 if (r1 != r1End)
1708 x1 = r1->x1;
1709 }
1710 }
1711
1712 /*
1713 * Add remaining minuend rectangles to region.
1714 */
1715 while (r1 != r1End)
1716 {
1717 assert(x1<r1->x2);
1718 MEMCHECK(pReg, pNextRect, pReg->rects);
1719 pNextRect->x1 = x1;
1720 pNextRect->y1 = y1;
1721 pNextRect->x2 = r1->x2;
1722 pNextRect->y2 = y2;
1723 pReg->numRects += 1;
1724 pNextRect++;
1725
1726 assert(pReg->numRects<=pReg->size);
1727
1728 r1++;
1729 if (r1 != r1End)
1730 {
1731 x1 = r1->x1;
1732 }
1733 }
1734 return 0; /* lint */
1735 }
1736
1737 /*-
1738 *-----------------------------------------------------------------------
1739 * miSubtract --
1740 * Subtract regS from regM and leave the result in regD.
1741 * S stands for subtrahend, M for minuend and D for difference.
1742 *
1743 * Results:
1744 * true.
1745 *
1746 * Side Effects:
1747 * regD is overwritten.
1748 *
1749 *-----------------------------------------------------------------------
1750 */
1751
1752 bool REGION::XSubtractRegion(Region regM, Region regS, register Region regD)
1753 {
1754 /* check for trivial reject */
1755 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
1756 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
1757 {
1758 miRegionCopy(regD, regM);
1759 return true;
1760 }
1761
1762 miRegionOp (regD, regM, regS, miSubtractO,
1763 miSubtractNonO1, NULL);
1764
1765 /*
1766 * Can't alter newReg's extents before we call miRegionOp because
1767 * it might be one of the source regions and miRegionOp depends
1768 * on the extents of those regions being the unaltered. Besides, this
1769 * way there's no checking against rectangles that will be nuked
1770 * due to coalescing, so we have to examine fewer rectangles.
1771 */
1772 miSetExtents (regD);
1773 return true;
1774 }
1775
1776 bool REGION::XXorRegion(Region sra, Region srb, Region dr)
1777 {
1778 Region tra = XCreateRegion();
1779
1780 wxCHECK_MSG( tra, false, wxT("region not created") );
1781
1782 Region trb = XCreateRegion();
1783
1784 wxCHECK_MSG( trb, false, wxT("region not created") );
1785
1786 (void) XSubtractRegion(sra,srb,tra);
1787 (void) XSubtractRegion(srb,sra,trb);
1788 (void) XUnionRegion(tra,trb,dr);
1789 XDestroyRegion(tra);
1790 XDestroyRegion(trb);
1791 return 0;
1792 }
1793
1794 /*
1795 * Check to see if the region is empty. Assumes a region is passed
1796 * as a parameter
1797 */
1798 bool REGION::XEmptyRegion(Region r)
1799 {
1800 if( r->numRects == 0 ) return true;
1801 else return false;
1802 }
1803
1804 /*
1805 * Check to see if two regions are equal
1806 */
1807 bool REGION::XEqualRegion(Region r1, Region r2)
1808 {
1809 int i;
1810
1811 if( r1->numRects != r2->numRects ) return false;
1812 else if( r1->numRects == 0 ) return true;
1813 else if ( r1->extents.x1 != r2->extents.x1 ) return false;
1814 else if ( r1->extents.x2 != r2->extents.x2 ) return false;
1815 else if ( r1->extents.y1 != r2->extents.y1 ) return false;
1816 else if ( r1->extents.y2 != r2->extents.y2 ) return false;
1817 else for( i=0; i < r1->numRects; i++ ) {
1818 if ( r1->rects[i].x1 != r2->rects[i].x1 ) return false;
1819 else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return false;
1820 else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return false;
1821 else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return false;
1822 }
1823 return true;
1824 }
1825
1826 bool REGION::XPointInRegion(Region pRegion, int x, int y)
1827 {
1828 int i;
1829
1830 if (pRegion->numRects == 0)
1831 return false;
1832 if (!INBOX(pRegion->extents, x, y))
1833 return false;
1834 for (i=0; i<pRegion->numRects; i++)
1835 {
1836 if (INBOX (pRegion->rects[i], x, y))
1837 return true;
1838 }
1839 return false;
1840 }
1841
1842 wxRegionContain REGION::XRectInRegion(register Region region,
1843 int rx, int ry,
1844 unsigned int rwidth,
1845 unsigned int rheight)
1846 {
1847 register BoxPtr pbox;
1848 register BoxPtr pboxEnd;
1849 Box rect;
1850 register BoxPtr prect = &rect;
1851 int partIn, partOut;
1852
1853 prect->x1 = rx;
1854 prect->y1 = ry;
1855 prect->x2 = rwidth + rx;
1856 prect->y2 = rheight + ry;
1857
1858 /* this is (just) a useful optimization */
1859 if ((region->numRects == 0) || !EXTENTCHECK(&region->extents, prect))
1860 return(wxOutRegion);
1861
1862 partOut = false;
1863 partIn = false;
1864
1865 /* can stop when both partOut and partIn are true, or we reach prect->y2 */
1866 for (pbox = region->rects, pboxEnd = pbox + region->numRects;
1867 pbox < pboxEnd;
1868 pbox++)
1869 {
1870
1871 if (pbox->y2 <= ry)
1872 continue; /* getting up to speed or skipping remainder of band */
1873
1874 if (pbox->y1 > ry)
1875 {
1876 partOut = true; /* missed part of rectangle above */
1877 if (partIn || (pbox->y1 >= prect->y2))
1878 break;
1879 ry = pbox->y1; /* x guaranteed to be == prect->x1 */
1880 }
1881
1882 if (pbox->x2 <= rx)
1883 continue; /* not far enough over yet */
1884
1885 if (pbox->x1 > rx)
1886 {
1887 partOut = true; /* missed part of rectangle to left */
1888 if (partIn)
1889 break;
1890 }
1891
1892 if (pbox->x1 < prect->x2)
1893 {
1894 partIn = true; /* definitely overlap */
1895 if (partOut)
1896 break;
1897 }
1898
1899 if (pbox->x2 >= prect->x2)
1900 {
1901 ry = pbox->y2; /* finished with this band */
1902 if (ry >= prect->y2)
1903 break;
1904 rx = prect->x1; /* reset x out to left again */
1905 } else
1906 {
1907 /*
1908 * Because boxes in a band are maximal width, if the first box
1909 * to overlap the rectangle doesn't completely cover it in that
1910 * band, the rectangle must be partially out, since some of it
1911 * will be uncovered in that band. partIn will have been set true
1912 * by now...
1913 */
1914 break;
1915 }
1916
1917 }
1918
1919 return(partIn ? ((ry < prect->y2) ? wxPartRegion : wxInRegion) :
1920 wxOutRegion);
1921 }