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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28
29 #include "wx/validate.h" // for wxDefaultValidator (always include it)
30
31 #if wxUSE_PALETTE
32 #include "wx/palette.h"
33 #endif // wxUSE_PALETTE
34
35 #if wxUSE_ACCEL
36 #include "wx/accel.h"
37 #endif // wxUSE_ACCEL
38
39 #if wxUSE_ACCESSIBILITY
40 #include "wx/access.h"
41 #endif
42
43 // when building wxUniv/Foo we don't want the code for native menu use to be
44 // compiled in - it should only be used when building real wxFoo
45 #ifdef __WXUNIVERSAL__
46 #define wxUSE_MENUS_NATIVE 0
47 #else // !__WXUNIVERSAL__
48 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
49 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
50
51 // ----------------------------------------------------------------------------
52 // forward declarations
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxCaret;
56 class WXDLLEXPORT wxControl;
57 class WXDLLEXPORT wxCursor;
58 class WXDLLEXPORT wxDC;
59 class WXDLLEXPORT wxDropTarget;
60 class WXDLLEXPORT wxItemResource;
61 class WXDLLEXPORT wxLayoutConstraints;
62 class WXDLLEXPORT wxResourceTable;
63 class WXDLLEXPORT wxSizer;
64 class WXDLLEXPORT wxToolTip;
65 class WXDLLEXPORT wxWindowBase;
66 class WXDLLEXPORT wxWindow;
67
68 #if wxUSE_ACCESSIBILITY
69 class WXDLLEXPORT wxAccessible;
70 #endif
71
72 // ----------------------------------------------------------------------------
73 // helper stuff used by wxWindow
74 // ----------------------------------------------------------------------------
75
76 // struct containing all the visual attributes of a control
77 struct WXDLLEXPORT wxVisualAttributes
78 {
79 // the font used for control label/text inside it
80 wxFont font;
81
82 // the foreground colour
83 wxColour colFg;
84
85 // the background colour, may be wxNullColour if the controls background
86 // colour is not solid
87 wxColour colBg;
88 };
89
90 // different window variants, on platforms like eg mac uses different
91 // rendering sizes
92 enum wxWindowVariant
93 {
94 wxWINDOW_VARIANT_NORMAL, // Normal size
95 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
96 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
97 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
98 wxWINDOW_VARIANT_MAX
99 };
100
101 #if wxUSE_SYSTEM_OPTIONS
102 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // (pseudo)template list classes
107 // ----------------------------------------------------------------------------
108
109 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
110
111 // ----------------------------------------------------------------------------
112 // global variables
113 // ----------------------------------------------------------------------------
114
115 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
116
117 // ----------------------------------------------------------------------------
118 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
119 // interface of this class.
120 //
121 // Event handler: windows have themselves as their event handlers by default,
122 // but their event handlers could be set to another object entirely. This
123 // separation can reduce the amount of derivation required, and allow
124 // alteration of a window's functionality (e.g. by a resource editor that
125 // temporarily switches event handlers).
126 // ----------------------------------------------------------------------------
127
128 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
129 {
130 public:
131 // creating the window
132 // -------------------
133
134 // default ctor, initializes everything which can be initialized before
135 // Create()
136 wxWindowBase() ;
137
138 // pseudo ctor (can't be virtual, called from ctor)
139 bool CreateBase(wxWindowBase *parent,
140 wxWindowID winid,
141 const wxPoint& pos = wxDefaultPosition,
142 const wxSize& size = wxDefaultSize,
143 long style = 0,
144 const wxValidator& validator = wxDefaultValidator,
145 const wxString& name = wxPanelNameStr);
146
147 virtual ~wxWindowBase();
148
149 // deleting the window
150 // -------------------
151
152 // ask the window to close itself, return true if the event handler
153 // honoured our request
154 bool Close( bool force = false );
155
156 // the following functions delete the C++ objects (the window itself
157 // or its children) as well as the GUI windows and normally should
158 // never be used directly
159
160 // delete window unconditionally (dangerous!), returns true if ok
161 virtual bool Destroy();
162 // delete all children of this window, returns true if ok
163 bool DestroyChildren();
164
165 // is the window being deleted?
166 bool IsBeingDeleted() const { return m_isBeingDeleted; }
167
168 // window attributes
169 // -----------------
170
171 #if !defined(__WXMSW__) && \
172 !defined(__WXMOTIF__)
173
174 // FIXME: This is work in progress about moving SetTitle/GetTitle from wxWindow
175 // to wxTopLevelWindow so initially enabled in wxMSW only to observe results
176 // and continue on other platforms
177
178 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
179 virtual wxString GetTitle() const { return wxEmptyString; }
180
181 // label is just the same as the title (but for, e.g., buttons it
182 // makes more sense to speak about labels)
183 virtual void SetLabel(const wxString& label) { SetTitle(label); }
184 virtual wxString GetLabel() const { return GetTitle(); }
185 #else
186 // label is just the same as the title (but for, e.g., buttons it
187 // makes more sense to speak about labels)
188 virtual void SetLabel(const wxString& label) = 0;
189 virtual wxString GetLabel() const = 0;
190 #endif
191
192 // the window name is used for ressource setting in X, it is not the
193 // same as the window title/label
194 virtual void SetName( const wxString &name ) { m_windowName = name; }
195 virtual wxString GetName() const { return m_windowName; }
196
197 // sets the window variant, calls internally DoSetVariant if variant has changed
198 void SetWindowVariant( wxWindowVariant variant ) ;
199 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
200
201
202 // window id uniquely identifies the window among its siblings unless
203 // it is wxID_ANY which means "don't care"
204 void SetId( wxWindowID winid ) { m_windowId = winid; }
205 wxWindowID GetId() const { return m_windowId; }
206
207 // generate a control id for the controls which were not given one by
208 // user
209 static int NewControlId() { return --ms_lastControlId; }
210 // get the id of the control following the one with the given
211 // (autogenerated) id
212 static int NextControlId(int winid) { return winid - 1; }
213 // get the id of the control preceding the one with the given
214 // (autogenerated) id
215 static int PrevControlId(int winid) { return winid + 1; }
216
217 // moving/resizing
218 // ---------------
219
220 // set the window size and/or position
221 void SetSize( int x, int y, int width, int height,
222 int sizeFlags = wxSIZE_AUTO )
223 { DoSetSize(x, y, width, height, sizeFlags); }
224
225 void SetSize( int width, int height )
226 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
227
228 void SetSize( const wxSize& size )
229 { SetSize( size.x, size.y); }
230
231 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
232 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
233
234 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
235 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
236
237 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
238 { Move(pt.x, pt.y, flags); }
239
240 // Z-order
241 virtual void Raise() = 0;
242 virtual void Lower() = 0;
243
244 // client size is the size of area available for subwindows
245 void SetClientSize( int width, int height )
246 { DoSetClientSize(width, height); }
247
248 void SetClientSize( const wxSize& size )
249 { DoSetClientSize(size.x, size.y); }
250
251 void SetClientSize(const wxRect& rect)
252 { SetClientSize( rect.width, rect.height ); }
253
254 // get the window position and/or size (pointers may be NULL)
255 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
256 wxPoint GetPosition() const
257 {
258 int w, h;
259 DoGetPosition(&w, &h);
260
261 return wxPoint(w, h);
262 }
263
264 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
265
266 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
267 wxSize GetSize() const
268 {
269 int w, h;
270 DoGetSize(& w, & h);
271 return wxSize(w, h);
272 }
273
274 wxRect GetRect() const
275 {
276 int x, y, w, h;
277 GetPosition(& x, & y);
278 GetSize(& w, & h);
279
280 return wxRect(x, y, w, h);
281 }
282
283 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
284 wxSize GetClientSize() const
285 {
286 int w, h;
287 DoGetClientSize(& w, & h);
288
289 return wxSize(w, h);
290 }
291
292 // get the origin of the client area of the window relative to the
293 // window top left corner (the client area may be shifted because of
294 // the borders, scrollbars, other decorations...)
295 virtual wxPoint GetClientAreaOrigin() const;
296
297 // get the client rectangle in window (i.e. client) coordinates
298 wxRect GetClientRect() const
299 {
300 return wxRect(GetClientAreaOrigin(), GetClientSize());
301 }
302
303 // get the size best suited for the window (in fact, minimal
304 // acceptable size using which it will still look "nice" in
305 // most situations)
306 wxSize GetBestSize() const
307 {
308 if (m_bestSizeCache.IsFullySpecified())
309 return m_bestSizeCache;
310 return DoGetBestSize();
311 }
312 void GetBestSize(int *w, int *h) const
313 {
314 wxSize s = GetBestSize();
315 if ( w )
316 *w = s.x;
317 if ( h )
318 *h = s.y;
319 }
320
321 // reset the cached best size value so it will be recalculated the
322 // next time it is needed.
323 void InvalidateBestSize();
324 void CacheBestSize(const wxSize& size) const
325 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
326
327 // There are times (and windows) where 'Best' size and 'Min' size
328 // are vastly out of sync. This should be remedied somehow, but in
329 // the meantime, this method will return the larger of BestSize
330 // (the window's smallest legible size), and any user specified
331 // MinSize hint.
332 wxSize GetAdjustedBestSize() const
333 {
334 wxSize s( GetBestSize() );
335 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
336 }
337
338 // This function will merge the window's best size into the window's
339 // minimum size, giving priority to the min size components, and
340 // returns the results.
341 wxSize GetBestFittingSize() const;
342
343 // A 'Smart' SetSize that will fill in default size values with 'best'
344 // size. Sets the minsize to what was passed in.
345 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
346
347 // the generic centre function - centers the window on parent by`
348 // default or on screen if it doesn't have parent or
349 // wxCENTER_ON_SCREEN flag is given
350 void Centre( int direction = wxBOTH );
351 void Center( int direction = wxBOTH ) { Centre(direction); }
352
353 // centre on screen (only works for top level windows)
354 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
355 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
356
357 // centre with respect to the the parent window
358 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
359 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
360
361 // set window size to wrap around its children
362 virtual void Fit();
363
364 // set virtual size to satisfy children
365 virtual void FitInside();
366
367 // set min/max size of the window
368 virtual void SetSizeHints( int minW, int minH,
369 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
370 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
371 {
372 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
373 }
374
375 void SetSizeHints( const wxSize& minSize,
376 const wxSize& maxSize=wxDefaultSize,
377 const wxSize& incSize=wxDefaultSize)
378 {
379 DoSetSizeHints(minSize.x, minSize.y,
380 maxSize.x, maxSize.y,
381 incSize.x, incSize.y);
382 }
383
384 virtual void DoSetSizeHints(int minW, int minH,
385 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
386 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
387
388 virtual void SetVirtualSizeHints( int minW, int minH,
389 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
390 void SetVirtualSizeHints( const wxSize& minSize,
391 const wxSize& maxSize=wxDefaultSize)
392 {
393 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
394 }
395
396 virtual int GetMinWidth() const { return m_minWidth; }
397 virtual int GetMinHeight() const { return m_minHeight; }
398 int GetMaxWidth() const { return m_maxWidth; }
399 int GetMaxHeight() const { return m_maxHeight; }
400
401 // Override this method to control the values given to Sizers etc.
402 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
403 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
404
405 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
406 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
407
408 // Methods for accessing the virtual size of a window. For most
409 // windows this is just the client area of the window, but for
410 // some like scrolled windows it is more or less independent of
411 // the screen window size. You may override the DoXXXVirtual
412 // methods below for classes where that is is the case.
413
414 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
415 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
416
417 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
418 void GetVirtualSize( int *x, int *y ) const
419 {
420 wxSize s( DoGetVirtualSize() );
421
422 if( x )
423 *x = s.GetWidth();
424 if( y )
425 *y = s.GetHeight();
426 }
427
428 // Override these methods for windows that have a virtual size
429 // independent of their client size. eg. the virtual area of a
430 // wxScrolledWindow.
431
432 virtual void DoSetVirtualSize( int x, int y );
433 virtual wxSize DoGetVirtualSize() const;
434
435 // Return the largest of ClientSize and BestSize (as determined
436 // by a sizer, interior children, or other means)
437
438 virtual wxSize GetBestVirtualSize() const
439 {
440 wxSize client( GetClientSize() );
441 wxSize best( GetBestSize() );
442
443 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
444 }
445
446 // window state
447 // ------------
448
449 // returns true if window was shown/hidden, false if the nothing was
450 // done (window was already shown/hidden)
451 virtual bool Show( bool show = true );
452 bool Hide() { return Show(false); }
453
454 // returns true if window was enabled/disabled, false if nothing done
455 virtual bool Enable( bool enable = true );
456 bool Disable() { return Enable(false); }
457
458 virtual bool IsShown() const { return m_isShown; }
459 virtual bool IsEnabled() const { return m_isEnabled; }
460
461 // get/set window style (setting style won't update the window and so
462 // is only useful for internal usage)
463 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
464 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
465
466 // just some (somewhat shorter) synonims
467 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
468 long GetWindowStyle() const { return GetWindowStyleFlag(); }
469
470 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
471 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
472
473 // extra style: the less often used style bits which can't be set with
474 // SetWindowStyleFlag()
475 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
476 long GetExtraStyle() const { return m_exStyle; }
477
478 // make the window modal (all other windows unresponsive)
479 virtual void MakeModal(bool modal = true);
480
481
482 // (primitive) theming support
483 // ---------------------------
484
485 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
486 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
487
488
489 // focus and keyboard handling
490 // ---------------------------
491
492 // set focus to this window
493 virtual void SetFocus() = 0;
494
495 // set focus to this window as the result of a keyboard action
496 virtual void SetFocusFromKbd() { SetFocus(); }
497
498 // return the window which currently has the focus or NULL
499 static wxWindow *FindFocus();
500
501 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
502
503 // can this window have focus?
504 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
505
506 // can this window be given focus by keyboard navigation? if not, the
507 // only way to give it focus (provided it accepts it at all) is to
508 // click it
509 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
510
511 // NB: these methods really don't belong here but with the current
512 // class hierarchy there is no other place for them :-(
513
514 // get the default child of this parent, i.e. the one which is
515 // activated by pressing <Enter>
516 virtual wxWindow *GetDefaultItem() const { return NULL; }
517
518 // set this child as default, return the old default
519 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
520 { return NULL; }
521
522 // set this child as temporary default
523 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
524
525 // navigates in the specified direction by sending a wxNavigationKeyEvent
526 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
527
528 // move this window just before/after the specified one in tab order
529 // (the other window must be our sibling!)
530 void MoveBeforeInTabOrder(wxWindow *win)
531 { DoMoveInTabOrder(win, MoveBefore); }
532 void MoveAfterInTabOrder(wxWindow *win)
533 { DoMoveInTabOrder(win, MoveAfter); }
534
535
536 // parent/children relations
537 // -------------------------
538
539 // get the list of children
540 const wxWindowList& GetChildren() const { return m_children; }
541 wxWindowList& GetChildren() { return m_children; }
542
543 // needed just for extended runtime
544 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
545
546 // get the parent or the parent of the parent
547 wxWindow *GetParent() const { return m_parent; }
548 inline wxWindow *GetGrandParent() const;
549
550 // is this window a top level one?
551 virtual bool IsTopLevel() const;
552
553 // it doesn't really change parent, use Reparent() instead
554 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
555 // change the real parent of this window, return true if the parent
556 // was changed, false otherwise (error or newParent == oldParent)
557 virtual bool Reparent( wxWindowBase *newParent );
558
559 // implementation mostly
560 virtual void AddChild( wxWindowBase *child );
561 virtual void RemoveChild( wxWindowBase *child );
562
563 // looking for windows
564 // -------------------
565
566 // find window among the descendants of this one either by id or by
567 // name (return NULL if not found)
568 wxWindow *FindWindow(long winid) const;
569 wxWindow *FindWindow(const wxString& name) const;
570
571 // Find a window among any window (all return NULL if not found)
572 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
573 static wxWindow *FindWindowByName( const wxString& name,
574 const wxWindow *parent = NULL );
575 static wxWindow *FindWindowByLabel( const wxString& label,
576 const wxWindow *parent = NULL );
577
578 // event handler stuff
579 // -------------------
580
581 // get the current event handler
582 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
583
584 // replace the event handler (allows to completely subclass the
585 // window)
586 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
587
588 // push/pop event handler: allows to chain a custom event handler to
589 // alreasy existing ones
590 void PushEventHandler( wxEvtHandler *handler );
591 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
592
593 // find the given handler in the event handler chain and remove (but
594 // not delete) it from the event handler chain, return true if it was
595 // found and false otherwise (this also results in an assert failure so
596 // this function should only be called when the handler is supposed to
597 // be there)
598 bool RemoveEventHandler(wxEvtHandler *handler);
599
600 // validators
601 // ----------
602
603 #if wxUSE_VALIDATORS
604 // a window may have an associated validator which is used to control
605 // user input
606 virtual void SetValidator( const wxValidator &validator );
607 virtual wxValidator *GetValidator() { return m_windowValidator; }
608 #endif // wxUSE_VALIDATORS
609
610
611 // dialog oriented functions
612 // -------------------------
613
614 // validate the correctness of input, return true if ok
615 virtual bool Validate();
616
617 // transfer data between internal and GUI representations
618 virtual bool TransferDataToWindow();
619 virtual bool TransferDataFromWindow();
620
621 virtual void InitDialog();
622
623 #if wxUSE_ACCEL
624 // accelerators
625 // ------------
626 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
627 { m_acceleratorTable = accel; }
628 wxAcceleratorTable *GetAcceleratorTable()
629 { return &m_acceleratorTable; }
630
631 #endif // wxUSE_ACCEL
632
633 #if wxUSE_HOTKEY
634 // hot keys (system wide accelerators)
635 // -----------------------------------
636
637 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
638 virtual bool UnregisterHotKey(int hotkeyId);
639 #endif // wxUSE_HOTKEY
640
641
642 // dialog units translations
643 // -------------------------
644
645 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
646 wxPoint ConvertDialogToPixels( const wxPoint& pt );
647 wxSize ConvertPixelsToDialog( const wxSize& sz )
648 {
649 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
650
651 return wxSize(pt.x, pt.y);
652 }
653
654 wxSize ConvertDialogToPixels( const wxSize& sz )
655 {
656 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
657
658 return wxSize(pt.x, pt.y);
659 }
660
661 // mouse functions
662 // ---------------
663
664 // move the mouse to the specified position
665 virtual void WarpPointer(int x, int y) = 0;
666
667 // start or end mouse capture, these functions maintain the stack of
668 // windows having captured the mouse and after calling ReleaseMouse()
669 // the mouse is not released but returns to the window which had had
670 // captured it previously (if any)
671 void CaptureMouse();
672 void ReleaseMouse();
673
674 // get the window which currently captures the mouse or NULL
675 static wxWindow *GetCapture();
676
677 // does this window have the capture?
678 virtual bool HasCapture() const
679 { return (wxWindow *)this == GetCapture(); }
680
681 // painting the window
682 // -------------------
683
684 // mark the specified rectangle (or the whole window) as "dirty" so it
685 // will be repainted
686 virtual void Refresh( bool eraseBackground = true,
687 const wxRect *rect = (const wxRect *) NULL ) = 0;
688
689 // a less awkward wrapper for Refresh
690 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
691 {
692 Refresh(eraseBackground, &rect);
693 }
694
695 // repaint all invalid areas of the window immediately
696 virtual void Update() { }
697
698 // clear the window background
699 virtual void ClearBackground();
700
701 // freeze the window: don't redraw it until it is thawed
702 virtual void Freeze() { }
703
704 // thaw the window: redraw it after it had been frozen
705 virtual void Thaw() { }
706
707 // adjust DC for drawing on this window
708 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
709
710 // the update region of the window contains the areas which must be
711 // repainted by the program
712 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
713 wxRegion& GetUpdateRegion() { return m_updateRegion; }
714
715 // get the update rectangleregion bounding box in client coords
716 wxRect GetUpdateClientRect() const;
717
718 // these functions verify whether the given point/rectangle belongs to
719 // (or at least intersects with) the update region
720 bool IsExposed( int x, int y ) const;
721 bool IsExposed( int x, int y, int w, int h ) const;
722
723 bool IsExposed( const wxPoint& pt ) const
724 { return IsExposed(pt.x, pt.y); }
725 bool IsExposed( const wxRect& rect ) const
726 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
727
728 // colours, fonts and cursors
729 // --------------------------
730
731 // get the default attributes for the controls of this class: we
732 // provide a virtual function which can be used to query the default
733 // attributes of an existing control and a static function which can
734 // be used even when no existing object of the given class is
735 // available, but which won't return any styles specific to this
736 // particular control, of course (e.g. "Ok" button might have
737 // different -- bold for example -- font)
738 virtual wxVisualAttributes GetDefaultAttributes() const
739 {
740 return GetClassDefaultAttributes(GetWindowVariant());
741 }
742
743 static wxVisualAttributes
744 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
745
746 // set/retrieve the window colours (system defaults are used by
747 // default): SetXXX() functions return true if colour was changed,
748 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
749 // value to prevent it from being inherited by our children
750 virtual bool SetBackgroundColour(const wxColour& colour);
751 void SetOwnBackgroundColour(const wxColour& colour)
752 {
753 if ( SetBackgroundColour(colour) )
754 m_inheritBgCol = false;
755 }
756 wxColour GetBackgroundColour() const;
757 bool InheritsBackgroundColour() const
758 {
759 return m_inheritBgCol;
760 }
761 bool UseBgCol() const
762 {
763 return m_hasBgCol;
764 }
765
766 virtual bool SetForegroundColour(const wxColour& colour);
767 void SetOwnForegroundColour(const wxColour& colour)
768 {
769 if ( SetForegroundColour(colour) )
770 m_inheritFgCol = false;
771 }
772 wxColour GetForegroundColour() const;
773
774 // Set/get the background style.
775 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
776 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
777 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
778
779 // returns true if the control has "transparent" areas such as a
780 // wxStaticText and wxCheckBox and the background should be adapted
781 // from a parent window
782 virtual bool HasTransparentBackground() { return false; }
783
784 // set/retrieve the font for the window (SetFont() returns true if the
785 // font really changed)
786 virtual bool SetFont(const wxFont& font) = 0;
787 void SetOwnFont(const wxFont& font)
788 {
789 if ( SetFont(font) )
790 m_inheritFont = false;
791 }
792 wxFont GetFont() const;
793
794 // set/retrieve the cursor for this window (SetCursor() returns true
795 // if the cursor was really changed)
796 virtual bool SetCursor( const wxCursor &cursor );
797 const wxCursor& GetCursor() const { return m_cursor; }
798
799 #if wxUSE_CARET
800 // associate a caret with the window
801 void SetCaret(wxCaret *caret);
802 // get the current caret (may be NULL)
803 wxCaret *GetCaret() const { return m_caret; }
804 #endif // wxUSE_CARET
805
806 // get the (average) character size for the current font
807 virtual int GetCharHeight() const = 0;
808 virtual int GetCharWidth() const = 0;
809
810 // get the width/height/... of the text using current or specified
811 // font
812 virtual void GetTextExtent(const wxString& string,
813 int *x, int *y,
814 int *descent = (int *) NULL,
815 int *externalLeading = (int *) NULL,
816 const wxFont *theFont = (const wxFont *) NULL)
817 const = 0;
818
819 // client <-> screen coords
820 // ------------------------
821
822 // translate to/from screen/client coordinates (pointers may be NULL)
823 void ClientToScreen( int *x, int *y ) const
824 { DoClientToScreen(x, y); }
825 void ScreenToClient( int *x, int *y ) const
826 { DoScreenToClient(x, y); }
827
828 // wxPoint interface to do the same thing
829 wxPoint ClientToScreen(const wxPoint& pt) const
830 {
831 int x = pt.x, y = pt.y;
832 DoClientToScreen(&x, &y);
833
834 return wxPoint(x, y);
835 }
836
837 wxPoint ScreenToClient(const wxPoint& pt) const
838 {
839 int x = pt.x, y = pt.y;
840 DoScreenToClient(&x, &y);
841
842 return wxPoint(x, y);
843 }
844
845 // test where the given (in client coords) point lies
846 wxHitTest HitTest(wxCoord x, wxCoord y) const
847 { return DoHitTest(x, y); }
848
849 wxHitTest HitTest(const wxPoint& pt) const
850 { return DoHitTest(pt.x, pt.y); }
851
852 // misc
853 // ----
854
855 // get the window border style from the given flags: this is different from
856 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
857 // translate wxBORDER_DEFAULT to something reasonable
858 wxBorder GetBorder(long flags) const;
859
860 // get border for the flags of this window
861 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
862
863 // send wxUpdateUIEvents to this window, and children if recurse is true
864 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
865
866 // do the window-specific processing after processing the update event
867 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
868
869 #if wxUSE_MENUS
870 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
871 { return DoPopupMenu(menu, pos.x, pos.y); }
872 bool PopupMenu(wxMenu *menu, int x, int y)
873 { return DoPopupMenu(menu, x, y); }
874 #endif // wxUSE_MENUS
875
876 // scrollbars
877 // ----------
878
879 // does the window have the scrollbar for this orientation?
880 bool HasScrollbar(int orient) const
881 {
882 return (m_windowStyle &
883 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
884 }
885
886 // configure the window scrollbars
887 virtual void SetScrollbar( int orient,
888 int pos,
889 int thumbvisible,
890 int range,
891 bool refresh = true ) = 0;
892 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
893 virtual int GetScrollPos( int orient ) const = 0;
894 virtual int GetScrollThumb( int orient ) const = 0;
895 virtual int GetScrollRange( int orient ) const = 0;
896
897 // scroll window to the specified position
898 virtual void ScrollWindow( int dx, int dy,
899 const wxRect* rect = (wxRect *) NULL ) = 0;
900
901 // scrolls window by line/page: note that not all controls support this
902 //
903 // return true if the position changed, false otherwise
904 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
905 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
906
907 // convenient wrappers for ScrollLines/Pages
908 bool LineUp() { return ScrollLines(-1); }
909 bool LineDown() { return ScrollLines(1); }
910 bool PageUp() { return ScrollPages(-1); }
911 bool PageDown() { return ScrollPages(1); }
912
913 // context-sensitive help
914 // ----------------------
915
916 // these are the convenience functions wrapping wxHelpProvider methods
917
918 #if wxUSE_HELP
919 // associate this help text with this window
920 void SetHelpText(const wxString& text);
921 // associate this help text with all windows with the same id as this
922 // one
923 void SetHelpTextForId(const wxString& text);
924 // get the help string associated with this window (may be empty)
925 wxString GetHelpText() const;
926 #else
927 // silently ignore SetHelpText() calls
928 void SetHelpText(const wxString& WXUNUSED(text)) { }
929 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
930 #endif // wxUSE_HELP
931
932 // tooltips
933 // --------
934
935 #if wxUSE_TOOLTIPS
936 // the easiest way to set a tooltip for a window is to use this method
937 void SetToolTip( const wxString &tip );
938 // attach a tooltip to the window
939 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
940 // get the associated tooltip or NULL if none
941 wxToolTip* GetToolTip() const { return m_tooltip; }
942 wxString GetToolTipText() const ;
943 #else
944 // make it much easier to compile apps in an environment
945 // that doesn't support tooltips, such as PocketPC
946 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
947 #endif // wxUSE_TOOLTIPS
948
949 // drag and drop
950 // -------------
951 #if wxUSE_DRAG_AND_DROP
952 // set/retrieve the drop target associated with this window (may be
953 // NULL; it's owned by the window and will be deleted by it)
954 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
955 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
956 #endif // wxUSE_DRAG_AND_DROP
957
958 // constraints and sizers
959 // ----------------------
960 #if wxUSE_CONSTRAINTS
961 // set the constraints for this window or retrieve them (may be NULL)
962 void SetConstraints( wxLayoutConstraints *constraints );
963 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
964
965 // implementation only
966 void UnsetConstraints(wxLayoutConstraints *c);
967 wxWindowList *GetConstraintsInvolvedIn() const
968 { return m_constraintsInvolvedIn; }
969 void AddConstraintReference(wxWindowBase *otherWin);
970 void RemoveConstraintReference(wxWindowBase *otherWin);
971 void DeleteRelatedConstraints();
972 void ResetConstraints();
973
974 // these methods may be overriden for special layout algorithms
975 virtual void SetConstraintSizes(bool recurse = true);
976 virtual bool LayoutPhase1(int *noChanges);
977 virtual bool LayoutPhase2(int *noChanges);
978 virtual bool DoPhase(int phase);
979
980 // these methods are virtual but normally won't be overridden
981 virtual void SetSizeConstraint(int x, int y, int w, int h);
982 virtual void MoveConstraint(int x, int y);
983 virtual void GetSizeConstraint(int *w, int *h) const ;
984 virtual void GetClientSizeConstraint(int *w, int *h) const ;
985 virtual void GetPositionConstraint(int *x, int *y) const ;
986
987 #endif // wxUSE_CONSTRAINTS
988
989 // when using constraints or sizers, it makes sense to update
990 // children positions automatically whenever the window is resized
991 // - this is done if autoLayout is on
992 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
993 bool GetAutoLayout() const { return m_autoLayout; }
994
995 // lay out the window and its children
996 virtual bool Layout();
997
998 // sizers
999 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1000 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1001
1002 wxSizer *GetSizer() const { return m_windowSizer; }
1003
1004 // Track if this window is a member of a sizer
1005 void SetContainingSizer(wxSizer* sizer);
1006 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1007
1008 // accessibility
1009 // ----------------------
1010 #if wxUSE_ACCESSIBILITY
1011 // Override to create a specific accessible object.
1012 virtual wxAccessible* CreateAccessible();
1013
1014 // Sets the accessible object.
1015 void SetAccessible(wxAccessible* accessible) ;
1016
1017 // Returns the accessible object.
1018 wxAccessible* GetAccessible() { return m_accessible; };
1019
1020 // Returns the accessible object, creating if necessary.
1021 wxAccessible* GetOrCreateAccessible() ;
1022 #endif
1023
1024 // implementation
1025 // --------------
1026
1027 // event handlers
1028 void OnSysColourChanged( wxSysColourChangedEvent& event );
1029 void OnInitDialog( wxInitDialogEvent &event );
1030 void OnMiddleClick( wxMouseEvent& event );
1031 #if wxUSE_HELP
1032 void OnHelp(wxHelpEvent& event);
1033 #endif // wxUSE_HELP
1034
1035 // virtual function for implementing internal idle
1036 // behaviour
1037 virtual void OnInternalIdle() {}
1038
1039 // call internal idle recursively
1040 // void ProcessInternalIdle() ;
1041
1042 // get the handle of the window for the underlying window system: this
1043 // is only used for wxWin itself or for user code which wants to call
1044 // platform-specific APIs
1045 virtual WXWidget GetHandle() const = 0;
1046 // associate the window with a new native handle
1047 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1048 // dissociate the current native handle from the window
1049 virtual void DissociateHandle() { }
1050
1051 #if wxUSE_PALETTE
1052 // Store the palette used by DCs in wxWindow so that the dcs can share
1053 // a palette. And we can respond to palette messages.
1054 wxPalette GetPalette() const { return m_palette; }
1055
1056 // When palette is changed tell the DC to set the system palette to the
1057 // new one.
1058 void SetPalette(const wxPalette& pal);
1059
1060 // return true if we have a specific palette
1061 bool HasCustomPalette() const { return m_hasCustomPalette; }
1062
1063 // return the first parent window with a custom palette or NULL
1064 wxWindow *GetAncestorWithCustomPalette() const;
1065 #endif // wxUSE_PALETTE
1066
1067 // inherit the parents visual attributes if they had been explicitly set
1068 // by the user (i.e. we don't inherit default attributes) and if we don't
1069 // have our own explicitly set
1070 virtual void InheritAttributes();
1071
1072 // returns false from here if this window doesn't want to inherit the
1073 // parents colours even if InheritAttributes() would normally do it
1074 //
1075 // this just provides a simple way to customize InheritAttributes()
1076 // behaviour in the most common case
1077 virtual bool ShouldInheritColours() const { return false; }
1078
1079 // Reserved for future use
1080 virtual void ReservedWindowFunc1() {}
1081 virtual void ReservedWindowFunc2() {}
1082 virtual void ReservedWindowFunc3() {}
1083 virtual void ReservedWindowFunc4() {}
1084 virtual void ReservedWindowFunc5() {}
1085 virtual void ReservedWindowFunc6() {}
1086 virtual void ReservedWindowFunc7() {}
1087 virtual void ReservedWindowFunc8() {}
1088 virtual void ReservedWindowFunc9() {}
1089
1090 protected:
1091 // event handling specific to wxWindow
1092 virtual bool TryValidator(wxEvent& event);
1093 virtual bool TryParent(wxEvent& event);
1094
1095 // common part of MoveBefore/AfterInTabOrder()
1096 enum MoveKind
1097 {
1098 MoveBefore, // insert before the given window
1099 MoveAfter // insert after the given window
1100 };
1101 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1102
1103 #if wxUSE_CONSTRAINTS
1104 // satisfy the constraints for the windows but don't set the window sizes
1105 void SatisfyConstraints();
1106 #endif // wxUSE_CONSTRAINTS
1107
1108 // Send the wxWindowDestroyEvent
1109 void SendDestroyEvent();
1110
1111 // returns the main window of composite control; this is the window
1112 // that FindFocus returns if the focus is in one of composite control's
1113 // windows
1114 virtual wxWindow *GetMainWindowOfCompositeControl()
1115 { return (wxWindow*)this; }
1116
1117 // the window id - a number which uniquely identifies a window among
1118 // its siblings unless it is wxID_ANY
1119 wxWindowID m_windowId;
1120
1121 // the parent window of this window (or NULL) and the list of the children
1122 // of this window
1123 wxWindow *m_parent;
1124 wxWindowList m_children;
1125
1126 // the minimal allowed size for the window (no minimal size if variable(s)
1127 // contain(s) wxDefaultCoord)
1128 int m_minWidth,
1129 m_minHeight,
1130 m_maxWidth,
1131 m_maxHeight;
1132
1133 // event handler for this window: usually is just 'this' but may be
1134 // changed with SetEventHandler()
1135 wxEvtHandler *m_eventHandler;
1136
1137 #if wxUSE_VALIDATORS
1138 // associated validator or NULL if none
1139 wxValidator *m_windowValidator;
1140 #endif // wxUSE_VALIDATORS
1141
1142 #if wxUSE_DRAG_AND_DROP
1143 wxDropTarget *m_dropTarget;
1144 #endif // wxUSE_DRAG_AND_DROP
1145
1146 // visual window attributes
1147 wxCursor m_cursor;
1148 wxFont m_font; // see m_hasFont
1149 wxColour m_backgroundColour, // m_hasBgCol
1150 m_foregroundColour; // m_hasFgCol
1151
1152 #if wxUSE_CARET
1153 wxCaret *m_caret;
1154 #endif // wxUSE_CARET
1155
1156 // the region which should be repainted in response to paint event
1157 wxRegion m_updateRegion;
1158
1159 #if wxUSE_ACCEL
1160 // the accelerator table for the window which translates key strokes into
1161 // command events
1162 wxAcceleratorTable m_acceleratorTable;
1163 #endif // wxUSE_ACCEL
1164
1165 // the tooltip for this window (may be NULL)
1166 #if wxUSE_TOOLTIPS
1167 wxToolTip *m_tooltip;
1168 #endif // wxUSE_TOOLTIPS
1169
1170 // constraints and sizers
1171 #if wxUSE_CONSTRAINTS
1172 // the constraints for this window or NULL
1173 wxLayoutConstraints *m_constraints;
1174
1175 // constraints this window is involved in
1176 wxWindowList *m_constraintsInvolvedIn;
1177 #endif // wxUSE_CONSTRAINTS
1178
1179 // this window's sizer
1180 wxSizer *m_windowSizer;
1181
1182 // The sizer this window is a member of, if any
1183 wxSizer *m_containingSizer;
1184
1185 // Layout() window automatically when its size changes?
1186 bool m_autoLayout:1;
1187
1188 // window state
1189 bool m_isShown:1;
1190 bool m_isEnabled:1;
1191 bool m_isBeingDeleted:1;
1192
1193 // was the window colours/font explicitly changed by user?
1194 bool m_hasBgCol:1;
1195 bool m_hasFgCol:1;
1196 bool m_hasFont:1;
1197
1198 // and should it be inherited by children?
1199 bool m_inheritBgCol:1;
1200 bool m_inheritFgCol:1;
1201 bool m_inheritFont:1;
1202
1203 // window attributes
1204 long m_windowStyle,
1205 m_exStyle;
1206 wxString m_windowName;
1207 bool m_themeEnabled;
1208 wxBackgroundStyle m_backgroundStyle;
1209 #if wxUSE_PALETTE
1210 wxPalette m_palette;
1211 bool m_hasCustomPalette;
1212 #endif // wxUSE_PALETTE
1213
1214 #if wxUSE_ACCESSIBILITY
1215 wxAccessible* m_accessible;
1216 #endif
1217
1218 // Virtual size (scrolling)
1219 wxSize m_virtualSize;
1220
1221 int m_minVirtualWidth; // VirtualSizeHints
1222 int m_minVirtualHeight;
1223 int m_maxVirtualWidth;
1224 int m_maxVirtualHeight;
1225
1226 wxWindowVariant m_windowVariant ;
1227
1228 // override this to change the default (i.e. used when no style is
1229 // specified) border for the window class
1230 virtual wxBorder GetDefaultBorder() const;
1231
1232 // Get the default size for the new window if no explicit size given. TLWs
1233 // have their own default size so this is just for non top-level windows.
1234 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1235 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1236
1237
1238 // Used to save the results of DoGetBestSize so it doesn't need to be
1239 // recalculated each time the value is needed.
1240 wxSize m_bestSizeCache;
1241
1242 // keep the old name for compatibility, at least until all the internal
1243 // usages of it are changed to SetBestFittingSize
1244 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1245
1246 // set the initial window size if none is given (i.e. at least one of the
1247 // components of the size passed to ctor/Create() is wxDefaultCoord)
1248 //
1249 // normally just calls SetBestSize() for controls, but can be overridden
1250 // not to do it for the controls which have to do some additional
1251 // initialization (e.g. add strings to list box) before their best size
1252 // can be accurately calculated
1253 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1254
1255
1256
1257 // more pure virtual functions
1258 // ---------------------------
1259
1260 // NB: we must have DoSomething() function when Something() is an overloaded
1261 // method: indeed, we can't just have "virtual Something()" in case when
1262 // the function is overloaded because then we'd have to make virtual all
1263 // the variants (otherwise only the virtual function may be called on a
1264 // pointer to derived class according to C++ rules) which is, in
1265 // general, absolutely not needed. So instead we implement all
1266 // overloaded Something()s in terms of DoSomething() which will be the
1267 // only one to be virtual.
1268
1269 // coordinates translation
1270 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1271 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1272
1273 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1274
1275 // capture/release the mouse, used by Capture/ReleaseMouse()
1276 virtual void DoCaptureMouse() = 0;
1277 virtual void DoReleaseMouse() = 0;
1278
1279 // retrieve the position/size of the window
1280 virtual void DoGetPosition( int *x, int *y ) const = 0;
1281 virtual void DoGetSize( int *width, int *height ) const = 0;
1282 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1283
1284 // get the size which best suits the window: for a control, it would be
1285 // the minimal size which doesn't truncate the control, for a panel - the
1286 // same size as it would have after a call to Fit()
1287 virtual wxSize DoGetBestSize() const;
1288
1289 // called from DoGetBestSize() to convert best virtual size (returned by
1290 // the window sizer) to the best size for the window itself; this is
1291 // overridden at wxScrolledWindow level to clump down virtual size to real
1292 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1293 {
1294 return size;
1295 }
1296
1297 // this is the virtual function to be overriden in any derived class which
1298 // wants to change how SetSize() or Move() works - it is called by all
1299 // versions of these functions in the base class
1300 virtual void DoSetSize(int x, int y,
1301 int width, int height,
1302 int sizeFlags = wxSIZE_AUTO) = 0;
1303
1304 // same as DoSetSize() for the client size
1305 virtual void DoSetClientSize(int width, int height) = 0;
1306
1307 // move the window to the specified location and resize it: this is called
1308 // from both DoSetSize() and DoSetClientSize() and would usually just
1309 // reposition this window except for composite controls which will want to
1310 // arrange themselves inside the given rectangle
1311 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1312
1313 #if wxUSE_TOOLTIPS
1314 virtual void DoSetToolTip( wxToolTip *tip );
1315 #endif // wxUSE_TOOLTIPS
1316
1317 #if wxUSE_MENUS
1318 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1319 #endif // wxUSE_MENUS
1320
1321 // Makes an adjustment to the window position to make it relative to the
1322 // parents client area, e.g. if the parent is a frame with a toolbar, its
1323 // (0, 0) is just below the toolbar
1324 virtual void AdjustForParentClientOrigin(int& x, int& y,
1325 int sizeFlags = 0) const;
1326
1327 // implements the window variants
1328 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1329
1330 // Reserved for future use
1331 void* m_windowReserved;
1332
1333 private:
1334 // contains the last id generated by NewControlId
1335 static int ms_lastControlId;
1336
1337 // the stack of windows which have captured the mouse
1338 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1339
1340 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1341 DECLARE_NO_COPY_CLASS(wxWindowBase)
1342 DECLARE_EVENT_TABLE()
1343 };
1344
1345 // ----------------------------------------------------------------------------
1346 // now include the declaration of wxWindow class
1347 // ----------------------------------------------------------------------------
1348
1349 // include the declaration of the platform-specific class
1350 #if defined(__WXPALMOS__)
1351 #ifdef __WXUNIVERSAL__
1352 #define wxWindowNative wxWindowPalm
1353 #else // !wxUniv
1354 #define wxWindowPalm wxWindow
1355 #endif // wxUniv/!wxUniv
1356 #include "wx/palmos/window.h"
1357 #elif defined(__WXMSW__)
1358 #ifdef __WXUNIVERSAL__
1359 #define wxWindowNative wxWindowMSW
1360 #else // !wxUniv
1361 #define wxWindowMSW wxWindow
1362 #endif // wxUniv/!wxUniv
1363 #include "wx/msw/window.h"
1364 #elif defined(__WXMOTIF__)
1365 #include "wx/motif/window.h"
1366 #elif defined(__WXGTK__)
1367 #ifdef __WXUNIVERSAL__
1368 #define wxWindowNative wxWindowGTK
1369 #else // !wxUniv
1370 #define wxWindowGTK wxWindow
1371 #endif // wxUniv
1372 #include "wx/gtk/window.h"
1373 #elif defined(__WXX11__)
1374 #ifdef __WXUNIVERSAL__
1375 #define wxWindowNative wxWindowX11
1376 #else // !wxUniv
1377 #define wxWindowX11 wxWindow
1378 #endif // wxUniv
1379 #include "wx/x11/window.h"
1380 #elif defined(__WXMGL__)
1381 #ifdef __WXUNIVERSAL__
1382 #define wxWindowNative wxWindowMGL
1383 #else // !wxUniv
1384 #define wxWindowMGL wxWindow
1385 #endif // wxUniv
1386 #include "wx/mgl/window.h"
1387 #elif defined(__WXMAC__)
1388 #ifdef __WXUNIVERSAL__
1389 #define wxWindowNative wxWindowMac
1390 #else // !wxUniv
1391 #define wxWindowMac wxWindow
1392 #endif // wxUniv
1393 #include "wx/mac/window.h"
1394 #elif defined(__WXCOCOA__)
1395 #ifdef __WXUNIVERSAL__
1396 #define wxWindowNative wxWindowCocoa
1397 #else // !wxUniv
1398 #define wxWindowCocoa wxWindow
1399 #endif // wxUniv
1400 #include "wx/cocoa/window.h"
1401 #elif defined(__WXPM__)
1402 #ifdef __WXUNIVERSAL__
1403 #define wxWindowNative wxWindowOS2
1404 #else // !wxUniv
1405 #define wxWindowOS2 wxWindow
1406 #endif // wxUniv/!wxUniv
1407 #include "wx/os2/window.h"
1408 #endif
1409
1410 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1411 // for the native ports we already have defined it above
1412 #if defined(__WXUNIVERSAL__)
1413 #ifndef wxWindowNative
1414 #error "wxWindowNative must be defined above!"
1415 #endif
1416
1417 #include "wx/univ/window.h"
1418 #endif // wxUniv
1419
1420 // ----------------------------------------------------------------------------
1421 // inline functions which couldn't be declared in the class body because of
1422 // forward dependencies
1423 // ----------------------------------------------------------------------------
1424
1425 inline wxWindow *wxWindowBase::GetGrandParent() const
1426 {
1427 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1428 }
1429
1430 // ----------------------------------------------------------------------------
1431 // global functions
1432 // ----------------------------------------------------------------------------
1433
1434 // Find the wxWindow at the current mouse position, also returning the mouse
1435 // position.
1436 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1437
1438 // Get the current mouse position.
1439 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1440
1441 // get the currently active window of this application or NULL
1442 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1443
1444 // get the (first) top level parent window
1445 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1446
1447 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1448 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1449
1450 #if wxUSE_ACCESSIBILITY
1451 // ----------------------------------------------------------------------------
1452 // accessible object for windows
1453 // ----------------------------------------------------------------------------
1454
1455 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1456 {
1457 public:
1458 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1459 virtual ~wxWindowAccessible() {}
1460
1461 // Overridables
1462
1463 // Can return either a child object, or an integer
1464 // representing the child element, starting from 1.
1465 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1466
1467 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1468 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1469
1470 // Navigates from fromId to toId/toObject.
1471 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1472 int* toId, wxAccessible** toObject);
1473
1474 // Gets the name of the specified object.
1475 virtual wxAccStatus GetName(int childId, wxString* name);
1476
1477 // Gets the number of children.
1478 virtual wxAccStatus GetChildCount(int* childCount);
1479
1480 // Gets the specified child (starting from 1).
1481 // If *child is NULL and return value is wxACC_OK,
1482 // this means that the child is a simple element and
1483 // not an accessible object.
1484 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1485
1486 // Gets the parent, or NULL.
1487 virtual wxAccStatus GetParent(wxAccessible** parent);
1488
1489 // Performs the default action. childId is 0 (the action for this object)
1490 // or > 0 (the action for a child).
1491 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1492 // window (e.g. an edit control).
1493 virtual wxAccStatus DoDefaultAction(int childId);
1494
1495 // Gets the default action for this object (0) or > 0 (the action for a child).
1496 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1497 // string if there is no action.
1498 // The retrieved string describes the action that is performed on an object,
1499 // not what the object does as a result. For example, a toolbar button that prints
1500 // a document has a default action of "Press" rather than "Prints the current document."
1501 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1502
1503 // Returns the description for this object or a child.
1504 virtual wxAccStatus GetDescription(int childId, wxString* description);
1505
1506 // Returns help text for this object or a child, similar to tooltip text.
1507 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1508
1509 // Returns the keyboard shortcut for this object or child.
1510 // Return e.g. ALT+K
1511 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1512
1513 // Returns a role constant.
1514 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1515
1516 // Returns a state constant.
1517 virtual wxAccStatus GetState(int childId, long* state);
1518
1519 // Returns a localized string representing the value for the object
1520 // or child.
1521 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1522
1523 // Selects the object or child.
1524 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1525
1526 // Gets the window with the keyboard focus.
1527 // If childId is 0 and child is NULL, no object in
1528 // this subhierarchy has the focus.
1529 // If this object has the focus, child should be 'this'.
1530 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1531
1532 // Gets a variant representing the selected children
1533 // of this object.
1534 // Acceptable values:
1535 // - a null variant (IsNull() returns true)
1536 // - a list variant (GetType() == wxT("list")
1537 // - an integer representing the selected child element,
1538 // or 0 if this object is selected (GetType() == wxT("long")
1539 // - a "void*" pointer to a wxAccessible child object
1540 virtual wxAccStatus GetSelections(wxVariant* selections);
1541 };
1542
1543 #endif // wxUSE_ACCESSIBILITY
1544
1545
1546 #endif // _WX_WINDOW_H_BASE_