don't use annoying and unneeded in C++ casts of NULL to "T *" in all other files...
[wxWidgets.git] / src / os2 / dialog.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/os2/dialog.cpp
3 // Purpose: wxDialog class
4 // Author: David Webster
5 // Modified by:
6 // Created: 10/14/99
7 // RCS-ID: $Id$
8 // Copyright: (c) David Webster
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
14
15 #include "wx/dialog.h"
16
17 #ifndef WX_PRECOMP
18 #include "wx/utils.h"
19 #include "wx/frame.h"
20 #include "wx/app.h"
21 #include "wx/settings.h"
22 #include "wx/intl.h"
23 #include "wx/log.h"
24 #endif
25
26 #include "wx/os2/private.h"
27 #include "wx/evtloop.h"
28 #include "wx/ptr_scpd.h"
29
30 #define wxDIALOG_DEFAULT_X 300
31 #define wxDIALOG_DEFAULT_Y 300
32
33 #define wxDIALOG_DEFAULT_WIDTH 500
34 #define wxDIALOG_DEFAULT_HEIGHT 500
35
36 IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
37
38 // ----------------------------------------------------------------------------
39 // wxDialogModalData
40 // ----------------------------------------------------------------------------
41
42 // this is simply a container for any data we need to implement modality which
43 // allows us to avoid changing wxDialog each time the implementation changes
44 class wxDialogModalData
45 {
46 public:
47 wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
48
49 void RunLoop()
50 {
51 m_evtLoop.Run();
52 }
53
54 void ExitLoop()
55 {
56 m_evtLoop.Exit();
57 }
58
59 private:
60 wxModalEventLoop m_evtLoop;
61 };
62
63 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
64
65 // ============================================================================
66 // implementation
67 // ============================================================================
68
69 // ----------------------------------------------------------------------------
70 // wxDialog construction
71 // ----------------------------------------------------------------------------
72
73 void wxDialog::Init()
74 {
75 m_pOldFocus = NULL;
76 m_isShown = false;
77 m_pWindowDisabler = NULL;
78 m_modalData = NULL;
79 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
80 } // end of wxDialog::Init
81
82 bool wxDialog::Create( wxWindow* pParent,
83 wxWindowID vId,
84 const wxString& rsTitle,
85 const wxPoint& rPos,
86 const wxSize& rSize,
87 long lStyle,
88 const wxString& rsName )
89 {
90 Init();
91 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
92
93 //
94 // Save focus before doing anything which can potentially change it
95 //
96 m_pOldFocus = FindFocus();
97
98 //
99 // All dialogs should really have this style
100 //
101 lStyle |= wxTAB_TRAVERSAL;
102
103 if (!wxTopLevelWindow::Create( pParent
104 ,vId
105 ,rsTitle
106 ,rPos
107 ,rSize
108 ,lStyle
109 ,rsName
110 ))
111 return false;
112
113 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
114
115 //
116 // Must defer setting the title until after dialog is created and sized
117 //
118 if (!rsTitle.IsNull())
119 SetTitle(rsTitle);
120 return true;
121 } // end of wxDialog::Create
122
123 #if WXWIN_COMPATIBILITY_2_6
124
125 // deprecated ctor
126 wxDialog::wxDialog(wxWindow *parent,
127 const wxString& title,
128 bool WXUNUSED(modal),
129 int x,
130 int y,
131 int w,
132 int h,
133 long style,
134 const wxString& name)
135 {
136 Init();
137
138 Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name);
139 }
140
141 void wxDialog::SetModal(bool WXUNUSED(bFlag))
142 {
143 // nothing to do, obsolete method
144 } // end of wxDialog::SetModal
145
146 #endif // WXWIN_COMPATIBILITY_2_6
147
148 wxDialog::~wxDialog()
149 {
150 m_isBeingDeleted = true;
151
152 // this will also reenable all the other windows for a modal dialog
153 Show(false);
154 } // end of wxDialog::~wxDialog
155
156 // ----------------------------------------------------------------------------
157 // showing the dialogs
158 // ----------------------------------------------------------------------------
159
160 #if WXWIN_COMPATIBILITY_2_6
161
162 bool wxDialog::IsModalShowing() const
163 {
164 return IsModal();
165 } // end of wxDialog::IsModalShowing
166
167 #endif // WXWIN_COMPATIBILITY_2_6
168
169 wxWindow *wxDialog::FindSuitableParent() const
170 {
171 // first try to use the currently active window
172 HWND hwndFg = ::WinQueryActiveWindow(HWND_DESKTOP);
173 wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
174 : NULL;
175 if ( !parent )
176 {
177 // next try the main app window
178 parent = wxTheApp->GetTopWindow();
179 }
180
181 // finally, check if the parent we found is really suitable
182 if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
183 {
184 // don't use this one
185 parent = NULL;
186 }
187
188 return parent;
189 }
190
191 bool wxDialog::Show( bool bShow )
192 {
193 if ( bShow == IsShown() )
194 return false;
195
196 if (!bShow && m_modalData )
197 {
198 // we need to do this before calling wxDialogBase version because if we
199 // had disabled other app windows, they must be reenabled right now as
200 // if they stay disabled Windows will activate another window (one
201 // which is enabled, anyhow) when we're hidden in the base class Show()
202 // and we will lose activation
203 m_modalData->ExitLoop();
204 #if 0
205 if (m_pWindowDisabler)
206 {
207 delete m_pWindowDisabler;
208 m_pWindowDisabler = NULL;
209 }
210 #endif
211 }
212
213 if (bShow)
214 {
215 if (CanDoLayoutAdaptation())
216 DoLayoutAdaptation();
217
218 // this usually will result in TransferDataToWindow() being called
219 // which will change the controls values so do it before showing as
220 // otherwise we could have some flicker
221 InitDialog();
222 }
223
224 wxDialogBase::Show(bShow);
225
226 wxString title = GetTitle();
227 if (!title.empty())
228 ::WinSetWindowText((HWND)GetHwnd(), title.c_str());
229
230 if ( bShow )
231 {
232 // dialogs don't get WM_SIZE message after creation unlike most (all?)
233 // other windows and so could start their life not laid out correctly
234 // if we didn't call Layout() from here
235 //
236 // NB: normally we should call it just the first time but doing it
237 // every time is simpler than keeping a flag
238 Layout();
239 }
240
241 return true;
242 } // end of wxDialog::Show
243
244 //
245 // Replacement for Show(true) for modal dialogs - returns return code
246 //
247 int wxDialog::ShowModal()
248 {
249 wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") );
250
251 m_endModalCalled = false;
252
253 Show();
254
255 // EndModal may have been called from InitDialog handler (called from
256 // inside Show()), which would cause an infinite loop if we didn't take it
257 // into account
258 if ( !m_endModalCalled )
259 {
260 // modal dialog needs a parent window, so try to find one
261 wxWindow *parent = GetParent();
262 if ( !parent )
263 {
264 parent = FindSuitableParent();
265 }
266
267 // remember where the focus was
268 wxWindow *oldFocus = m_pOldFocus;
269 if ( !oldFocus )
270 {
271 // VZ: do we really want to do this?
272 oldFocus = parent;
273 }
274
275 // We have to remember the HWND because we need to check
276 // the HWND still exists (oldFocus can be garbage when the dialog
277 // exits, if it has been destroyed)
278 HWND hwndOldFocus = oldFocus ? GetHwndOf(oldFocus) : NULL;
279
280
281 //
282 // Before entering the modal loop, reset the "is in OnIdle()" flag (see
283 // comment in app.cpp)
284 //
285 extern bool gbInOnIdle;
286 bool bWasInOnIdle = gbInOnIdle;
287
288 gbInOnIdle = false;
289
290 // enter and run the modal loop
291 {
292 wxDialogModalDataTiedPtr modalData(&m_modalData,
293 new wxDialogModalData(this));
294 modalData->RunLoop();
295 }
296 gbInOnIdle = bWasInOnIdle;
297
298 // and restore focus
299 // Note that this code MUST NOT access the dialog object's data
300 // in case the object has been deleted (which will be the case
301 // for a modal dialog that has been destroyed before calling EndModal).
302 if ( oldFocus && (oldFocus != this) && ::WinIsWindow(vHabmain, hwndOldFocus))
303 {
304 // This is likely to prove that the object still exists
305 if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
306 oldFocus->SetFocus();
307 }
308 }
309
310 return GetReturnCode();
311 } // end of wxDialog::ShowModal
312
313 void wxDialog::EndModal(
314 int nRetCode
315 )
316 {
317 wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") );
318
319 m_endModalCalled = true;
320 SetReturnCode(nRetCode);
321
322 Hide();
323 } // end of wxDialog::EndModal
324
325 MRESULT wxDialog::OS2WindowProc( WXUINT uMessage, WXWPARAM wParam, WXLPARAM lParam )
326 {
327 MRESULT rc = 0;
328 bool bProcessed = false;
329
330 switch (uMessage)
331 {
332 case WM_CLOSE:
333 //
334 // If we can't close, tell the system that we processed the
335 // message - otherwise it would close us
336 //
337 bProcessed = !Close();
338 break;
339 }
340
341 if (!bProcessed)
342 rc = wxWindow::OS2WindowProc( uMessage
343 ,wParam
344 ,lParam
345 );
346 return rc;
347 } // end of wxDialog::OS2WindowProc