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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: interface of wxCondition
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxCondition
11 @wxheader{thread.h}
12
13 wxCondition variables correspond to pthread conditions or to Win32 event
14 objects. They may be used in a multithreaded application to wait until the
15 given condition becomes @true which happens when the condition becomes signaled.
16
17 For example, if a worker thread is doing some long task and another thread has
18 to wait until it is finished, the latter thread will wait on the condition
19 object and the worker thread will signal it on exit (this example is not
20 perfect because in this particular case it would be much better to just
21 wxThread::Wait for the worker thread, but if there are several
22 worker threads it already makes much more sense).
23
24 Note that a call to wxCondition::Signal may happen before the
25 other thread calls wxCondition::Wait and, just as with the
26 pthread conditions, the signal is then lost and so if you want to be sure that
27 you don't miss it you must keep the mutex associated with the condition
28 initially locked and lock it again before calling
29 wxCondition::Signal. Of course, this means that this call is
30 going to block until wxCondition::Wait is called by another
31 thread.
32
33 @library{wxbase}
34 @category{threading}
35
36 @see wxThread, wxMutex
37 */
38 class wxCondition
39 {
40 public:
41 /**
42 Default and only constructor. The @a mutex must be locked by the caller
43 before calling Wait() function.
44 Use IsOk() to check if the object was successfully
45 initialized.
46 */
47 wxCondition(wxMutex& mutex);
48
49 /**
50 Destroys the wxCondition object. The destructor is not virtual so this class
51 should not be used polymorphically.
52 */
53 ~wxCondition();
54
55 /**
56 Broadcasts to all waiting threads, waking all of them up. Note that this method
57 may be called whether the mutex associated with this condition is locked or
58 not.
59
60 @see Signal()
61 */
62 void Broadcast();
63
64 /**
65 Returns @true if the object had been initialized successfully, @false
66 if an error occurred.
67 */
68 bool IsOk() const;
69
70 /**
71 Signals the object waking up at most one thread. If several threads are waiting
72 on the same condition, the exact thread which is woken up is undefined. If no
73 threads are waiting, the signal is lost and the condition would have to be
74 signalled again to wake up any thread which may start waiting on it later.
75 Note that this method may be called whether the mutex associated with this
76 condition is locked or not.
77
78 @see Broadcast()
79 */
80 void Signal();
81
82 /**
83 Waits until the condition is signalled.
84 This method atomically releases the lock on the mutex associated with this
85 condition (this is why it must be locked prior to calling Wait) and puts the
86 thread to sleep until Signal() or
87 Broadcast() is called. It then locks the mutex
88 again and returns.
89 Note that even if Signal() had been called before
90 Wait without waking up any thread, the thread would still wait for another one
91 and so it is important to ensure that the condition will be signalled after
92 Wait or the thread may sleep forever.
93
94 @return Returns wxCOND_NO_ERROR on success, another value if an error
95 occurred.
96
97 @see WaitTimeout()
98 */
99 wxCondError Wait();
100
101 /**
102 Waits until the condition is signalled or the timeout has elapsed.
103 This method is identical to Wait() except that it
104 returns, with the return code of @c wxCOND_TIMEOUT as soon as the given
105 timeout expires.
106
107 @param milliseconds
108 Timeout in milliseconds
109 */
110 wxCondError WaitTimeout(unsigned long milliseconds);
111 };
112
113
114
115 /**
116 @class wxCriticalSectionLocker
117 @wxheader{thread.h}
118
119 This is a small helper class to be used with wxCriticalSection
120 objects. A wxCriticalSectionLocker enters the critical section in the
121 constructor and leaves it in the destructor making it much more difficult to
122 forget to leave a critical section (which, in general, will lead to serious
123 and difficult to debug problems).
124
125 Example of using it:
126
127 @code
128 void Set Foo()
129 {
130 // gs_critSect is some (global) critical section guarding access to the
131 // object "foo"
132 wxCriticalSectionLocker locker(gs_critSect);
133
134 if ( ... )
135 {
136 // do something
137 ...
138
139 return;
140 }
141
142 // do something else
143 ...
144
145 return;
146 }
147 @endcode
148
149 Without wxCriticalSectionLocker, you would need to remember to manually leave
150 the critical section before each @c return.
151
152 @library{wxbase}
153 @category{threading}
154
155 @see wxCriticalSection, wxMutexLocker
156 */
157 class wxCriticalSectionLocker
158 {
159 public:
160 /**
161 Constructs a wxCriticalSectionLocker object associated with given
162 @a criticalsection and enters it.
163 */
164 wxCriticalSectionLocker(wxCriticalSection& criticalsection);
165
166 /**
167 Destructor leaves the critical section.
168 */
169 ~wxCriticalSectionLocker();
170 };
171
172
173
174 /**
175 @class wxThreadHelper
176 @wxheader{thread.h}
177
178 The wxThreadHelper class is a mix-in class that manages a single background
179 thread. By deriving from wxThreadHelper, a class can implement the thread
180 code in its own wxThreadHelper::Entry method
181 and easily share data and synchronization objects between the main thread
182 and the worker thread. Doing this prevents the awkward passing of pointers
183 that is needed when the original object in the main thread needs to
184 synchronize with its worker thread in its own wxThread derived object.
185
186 For example, wxFrame may need to make some calculations
187 in a background thread and then display the results of those calculations in
188 the main window.
189
190 Ordinarily, a wxThread derived object would be created
191 with the calculation code implemented in
192 wxThread::Entry. To access the inputs to the
193 calculation, the frame object would often to pass a pointer to itself to the
194 thread object. Similarly, the frame object would hold a pointer to the
195 thread object. Shared data and synchronization objects could be stored in
196 either object though the object without the data would have to access the
197 data through a pointer.
198
199 However, with wxThreadHelper, the frame object and the thread object are
200 treated as the same object. Shared data and synchronization variables are
201 stored in the single object, eliminating a layer of indirection and the
202 associated pointers.
203
204 @library{wxbase}
205 @category{threading}
206
207 @see wxThread
208 */
209 class wxThreadHelper
210 {
211 public:
212 /**
213 This constructor simply initializes a member variable.
214 */
215 wxThreadHelper();
216
217 /**
218 The destructor frees the resources associated with the thread.
219 */
220 ~wxThreadHelper();
221
222 /**
223 Creates a new thread. The thread object is created in the suspended state, and
224 you
225 should call @ref wxThread::Run GetThread()-Run to start running
226 it. You may optionally specify the stack size to be allocated to it (Ignored on
227 platforms that don't support setting it explicitly, eg. Unix).
228
229 @return One of:
230 */
231 wxThreadError Create(unsigned int stackSize = 0);
232
233 /**
234 This is the entry point of the thread. This function is pure virtual and must
235 be implemented by any derived class. The thread execution will start here.
236 The returned value is the thread exit code which is only useful for
237 joinable threads and is the value returned by
238 @ref wxThread::Wait GetThread()-Wait.
239 This function is called by wxWidgets itself and should never be called
240 directly.
241 */
242 virtual ExitCode Entry();
243
244 /**
245 This is a public function that returns the wxThread object
246 associated with the thread.
247 */
248 wxThread* GetThread();
249
250 /**
251 wxThread * m_thread
252 the actual wxThread object.
253 */
254 };
255
256
257
258 /**
259 @class wxCriticalSection
260 @wxheader{thread.h}
261
262 A critical section object is used for exactly the same purpose as
263 mutexes(). The only difference is that under Windows platform
264 critical sections are only visible inside one process, while mutexes may be
265 shared among processes, so using critical sections is slightly more
266 efficient. The terminology is also slightly different: mutex may be locked (or
267 acquired) and unlocked (or released) while critical section is entered and left
268 by the program.
269
270 Finally, you should try to use
271 wxCriticalSectionLocker class whenever
272 possible instead of directly using wxCriticalSection for the same reasons
273 wxMutexLocker is preferrable to
274 wxMutex - please see wxMutex for an example.
275
276 @library{wxbase}
277 @category{threading}
278
279 @see wxThread, wxCondition, wxCriticalSectionLocker
280 */
281 class wxCriticalSection
282 {
283 public:
284 /**
285 Default constructor initializes critical section object.
286 */
287 wxCriticalSection();
288
289 /**
290 Destructor frees the resources.
291 */
292 ~wxCriticalSection();
293
294 /**
295 Enter the critical section (same as locking a mutex). There is no error return
296 for this function. After entering the critical section protecting some global
297 data the thread running in critical section may safely use/modify it.
298 */
299 void Enter();
300
301 /**
302 Leave the critical section allowing other threads use the global data protected
303 by it. There is no error return for this function.
304 */
305 void Leave();
306 };
307
308
309
310 /**
311 @class wxThread
312 @wxheader{thread.h}
313
314 A thread is basically a path of execution through a program. Threads are
315 sometimes called @e light-weight processes, but the fundamental difference
316 between threads and processes is that memory spaces of different processes are
317 separated while all threads share the same address space.
318
319 While it makes it much easier to share common data between several threads, it
320 also makes it much easier to shoot oneself in the foot, so careful use of
321 synchronization objects such as mutexes() or @ref wxCriticalSection
322 "critical sections" is recommended. In addition, don't create global thread
323 objects because they allocate memory in their constructor, which will cause
324 problems for the memory checking system.
325
326 @section overview_typeswxthread Types of wxThreads
327 There are two types of threads in wxWidgets: @e detached and @e joinable,
328 modeled after the the POSIX thread API. This is different from the Win32 API
329 where all threads are joinable.
330
331 By default wxThreads in wxWidgets use the detached behavior. Detached threads
332 delete themselves once they have completed, either by themselves when they
333 complete processing or through a call to Delete(), and thus
334 must be created on the heap (through the new operator, for example).
335 Conversely, joinable threads do not delete themselves when they are done
336 processing and as such are safe to create on the stack. Joinable threads
337 also provide the ability for one to get value it returned from Entry()
338 through Wait().
339
340 You shouldn't hurry to create all the threads joinable, however, because this
341 has a disadvantage as well: you @b must Wait() for a joinable thread or the
342 system resources used by it will never be freed, and you also must delete the
343 corresponding wxThread object yourself if you did not create it on the stack.
344 In contrast, detached threads are of the "fire-and-forget" kind: you only have to
345 start a detached thread and it will terminate and destroy itself.
346
347 @section overview_deletionwxthread wxThread Deletion
348 Regardless of whether it has terminated or not, you should call
349 Wait() on a joinable thread to release its memory, as outlined in
350 @ref overview_typeswxthread "Types of wxThreads". If you created
351 a joinable thread on the heap, remember to delete it manually with the delete
352 operator or similar means as only detached threads handle this type of memory
353 management.
354
355 Since detached threads delete themselves when they are finished processing,
356 you should take care when calling a routine on one. If you are certain the
357 thread is still running and would like to end it, you may call Delete()
358 to gracefully end it (which implies that the thread will be deleted after
359 that call to Delete()). It should be implied that you should never attempt
360 to delete a detached thread with the delete operator or similar means.
361 As mentioned, Wait() or Delete() attempts to gracefully terminate a
362 joinable and detached thread, respectively. It does this by waiting until
363 the thread in question calls TestDestroy() or ends processing (returns
364 from wxThread::Entry).
365
366 Obviously, if the thread does call TestDestroy() and does not end the calling
367 thread will come to halt. This is why it is important to call TestDestroy() in
368 the Entry() routine of your threads as often as possible.
369 As a last resort you can end the thread immediately through Kill(). It is
370 strongly recommended that you do not do this, however, as it does not free
371 the resources associated with the object (although the wxThread object of
372 detached threads will still be deleted) and could leave the C runtime
373 library in an undefined state.
374
375 @section overview_secondarythreads wxWidgets Calls in Secondary Threads
376 All threads other than the "main application thread" (the one
377 wxApp::OnInit or your main function runs in, for example) are considered
378 "secondary threads". These include all threads created by Create() or the
379 corresponding constructors.
380
381 GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe
382 at all in secondary threads and could end your application prematurely.
383 This is due to several reasons, including the underlying native API and
384 the fact that wxThread does not run a GUI event loop similar to other APIs
385 as MFC.
386
387 A workaround for some wxWidgets ports is calling wxMutexGUIEnter()
388 before any GUI calls and then calling wxMutexGUILeave() afterwords. However,
389 the recommended way is to simply process the GUI calls in the main thread
390 through an event that is posted by either wxQueueEvent().
391 This does not imply that calls to these classes are thread-safe, however,
392 as most wxWidgets classes are not thread-safe, including wxString.
393
394 @section overview_pollwxThread Don't Poll a wxThread
395 A common problem users experience with wxThread is that in their main thread
396 they will check the thread every now and then to see if it has ended through
397 IsRunning(), only to find that their application has run into problems
398 because the thread is using the default behavior and has already deleted
399 itself. Naturally, they instead attempt to use joinable threads in place
400 of the previous behavior. However, polling a wxThread for when it has ended
401 is in general a bad idea - in fact calling a routine on any running wxThread
402 should be avoided if possible. Instead, find a way to notify yourself when
403 the thread has ended.
404
405 Usually you only need to notify the main thread, in which case you can
406 post an event to it via wxPostEvent() or wxEvtHandler::AddPendingEvent.
407 In the case of secondary threads you can call a routine of another class
408 when the thread is about to complete processing and/or set the value of
409 a variable, possibly using mutexes() and/or other synchronization means
410 if necessary.
411
412 @library{wxbase}
413 @category{threading}
414 @see wxMutex, wxCondition, wxCriticalSection
415 */
416 class wxThread
417 {
418 public:
419 /**
420 This constructor creates a new detached (default) or joinable C++
421 thread object. It does not create or start execution of the real thread --
422 for this you should use the Create() and Run() methods.
423
424 The possible values for @a kind parameters are:
425 - @b wxTHREAD_DETACHED - Creates a detached thread.
426 - @b wxTHREAD_JOINABLE - Creates a joinable thread.
427 */
428 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
429
430 /**
431 The destructor frees the resources associated with the thread. Notice that you
432 should never delete a detached thread -- you may only call
433 Delete() on it or wait until it terminates (and auto
434 destructs) itself. Because the detached threads delete themselves, they can
435 only be allocated on the heap.
436 Joinable threads should be deleted explicitly. The Delete() and Kill() functions
437 will not delete the C++ thread object. It is also safe to allocate them on
438 stack.
439 */
440 ~wxThread();
441
442 /**
443 Creates a new thread. The thread object is created in the suspended state,
444 and you should call Run() to start running it. You may optionally
445 specify the stack size to be allocated to it (Ignored on platforms that don't
446 support setting it explicitly, eg. Unix system without
447 @c pthread_attr_setstacksize). If you do not specify the stack size,
448 the system's default value is used.
449 @b Warning: It is a good idea to explicitly specify a value as systems'
450 default values vary from just a couple of KB on some systems (BSD and
451 OS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if you
452 have a thread that requires more than just a few KB of memory, you will
453 have mysterious problems on some platforms but not on the common ones. On the
454 other hand, just indicating a large stack size by default will give you
455 performance issues on those systems with small default stack since those
456 typically use fully committed memory for the stack. On the contrary, if
457 use a lot of threads (say several hundred), virtual adress space can get tight
458 unless you explicitly specify a smaller amount of thread stack space for each
459 thread.
460
461 @return One of:
462 - @b wxTHREAD_NO_ERROR - No error.
463 - @b wxTHREAD_NO_RESOURCE - There were insufficient resources to create the thread.
464 - @b wxTHREAD_NO_RUNNING - The thread is already running
465 */
466 wxThreadError Create(unsigned int stackSize = 0);
467
468 /**
469 Calling Delete() gracefully terminates a
470 detached thread, either when the thread calls TestDestroy() or finished
471 processing.
472 (Note that while this could work on a joinable thread you simply should not
473 call this routine on one as afterwards you may not be able to call
474 Wait() to free the memory of that thread).
475 See @ref overview_deletionwxthread "wxThread deletion" for a broader
476 explanation of this routine.
477 */
478 wxThreadError Delete();
479
480 /**
481 This is the entry point of the thread. This function is pure virtual and must
482 be implemented by any derived class. The thread execution will start here.
483 The returned value is the thread exit code which is only useful for
484 joinable threads and is the value returned by Wait().
485 This function is called by wxWidgets itself and should never be called
486 directly.
487 */
488 virtual ExitCode Entry();
489
490 /**
491 This is a protected function of the wxThread class and thus can only be called
492 from a derived class. It also can only be called in the context of this
493 thread, i.e. a thread can only exit from itself, not from another thread.
494 This function will terminate the OS thread (i.e. stop the associated path of
495 execution) and also delete the associated C++ object for detached threads.
496 OnExit() will be called just before exiting.
497 */
498 void Exit(ExitCode exitcode = 0);
499
500 /**
501 Returns the number of system CPUs or -1 if the value is unknown.
502
503 @see SetConcurrency()
504 */
505 static int GetCPUCount();
506
507 /**
508 Returns the platform specific thread ID of the current thread as a
509 long. This can be used to uniquely identify threads, even if they are
510 not wxThreads.
511 */
512 static unsigned long GetCurrentId();
513
514 /**
515 Gets the thread identifier: this is a platform dependent number that uniquely
516 identifies the
517 thread throughout the system during its existence (i.e. the thread identifiers
518 may be reused).
519 */
520 unsigned long GetId() const;
521
522 /**
523 Gets the priority of the thread, between zero and 100.
524
525 The following priorities are defined:
526 - @b WXTHREAD_MIN_PRIORITY: 0
527 - @b WXTHREAD_DEFAULT_PRIORITY: 50
528 - @b WXTHREAD_MAX_PRIORITY: 100
529 */
530 int GetPriority() const;
531
532 /**
533 Returns @true if the thread is alive (i.e. started and not terminating).
534 Note that this function can only safely be used with joinable threads, not
535 detached ones as the latter delete themselves and so when the real thread is
536 no longer alive, it is not possible to call this function because
537 the wxThread object no longer exists.
538 */
539 bool IsAlive() const;
540
541 /**
542 Returns @true if the thread is of the detached kind, @false if it is a
543 joinable
544 one.
545 */
546 bool IsDetached() const;
547
548 /**
549 Returns @true if the calling thread is the main application thread.
550 */
551 static bool IsMain();
552
553 /**
554 Returns @true if the thread is paused.
555 */
556 bool IsPaused() const;
557
558 /**
559 Returns @true if the thread is running.
560 This method may only be safely used for joinable threads, see the remark in
561 IsAlive().
562 */
563 bool IsRunning() const;
564
565 /**
566 Immediately terminates the target thread. @b This function is dangerous and
567 should
568 be used with extreme care (and not used at all whenever possible)! The resources
569 allocated to the thread will not be freed and the state of the C runtime library
570 may become inconsistent. Use Delete() for detached
571 threads or Wait() for joinable threads instead.
572 For detached threads Kill() will also delete the associated C++ object.
573 However this will not happen for joinable threads and this means that you will
574 still have to delete the wxThread object yourself to avoid memory leaks.
575 In neither case OnExit() of the dying thread will be
576 called, so no thread-specific cleanup will be performed.
577 This function can only be called from another thread context, i.e. a thread
578 cannot kill itself.
579 It is also an error to call this function for a thread which is not running or
580 paused (in the latter case, the thread will be resumed first) -- if you do it,
581 a @b wxTHREAD_NOT_RUNNING error will be returned.
582 */
583 wxThreadError Kill();
584
585 /**
586 Called when the thread exits. This function is called in the context of the
587 thread associated with the wxThread object, not in the context of the main
588 thread. This function will not be called if the thread was
589 @ref Kill() killed.
590 This function should never be called directly.
591 */
592 void OnExit();
593
594 /**
595 Suspends the thread. Under some implementations (Win32), the thread is
596 suspended immediately, under others it will only be suspended when it calls
597 TestDestroy() for the next time (hence, if the
598 thread doesn't call it at all, it won't be suspended).
599 This function can only be called from another thread context.
600 */
601 wxThreadError Pause();
602
603 /**
604 Resumes a thread suspended by the call to Pause().
605 This function can only be called from another thread context.
606 */
607 wxThreadError Resume();
608
609 /**
610 Starts the thread execution. Should be called after
611 Create().
612 This function can only be called from another thread context.
613 */
614 wxThreadError Run();
615
616 /**
617 Sets the thread concurrency level for this process. This is, roughly, the
618 number of threads that the system tries to schedule to run in parallel.
619 The value of 0 for @a level may be used to set the default one.
620 Returns @true on success or @false otherwise (for example, if this function is
621 not implemented for this platform -- currently everything except Solaris).
622 */
623 static bool SetConcurrency(size_t level);
624
625 /**
626 Sets the priority of the thread, between 0 and 100. It can only be set
627 after calling Create() but before calling
628 Run().
629
630 The following priorities are defined:
631 - @b WXTHREAD_MIN_PRIORITY: 0
632 - @b WXTHREAD_DEFAULT_PRIORITY: 50
633 - @b WXTHREAD_MAX_PRIORITY: 100
634 */
635 void SetPriority(int priority);
636
637 /**
638 Pauses the thread execution for the given amount of time.
639
640 This is the same as wxMilliSleep().
641 */
642 static void Sleep(unsigned long milliseconds);
643
644 /**
645 This function should be called periodically by the thread to ensure that
646 calls to Pause() and Delete() will work. If it returns @true, the thread
647 should exit as soon as possible. Notice that under some platforms (POSIX),
648 implementation of Pause() also relies on this function being called, so
649 not calling it would prevent both stopping and suspending thread from working.
650 */
651 virtual bool TestDestroy();
652
653 /**
654 Return the thread object for the calling thread. @NULL is returned if
655 the calling thread is the main (GUI) thread, but IsMain() should be used
656 to test whether the thread is really the main one because @NULL may also
657 be returned for the thread not created with wxThread class. Generally
658 speaking, the return value for such a thread is undefined.
659 */
660 static wxThread* This();
661
662 /**
663 Waits for a joinable thread to terminate and returns the value the thread
664 returned from Entry() or @c (ExitCode)-1 on error. Notice that, unlike
665 Delete() doesn't cancel the thread in any way so the caller waits for as
666 long as it takes to the thread to exit.
667 You can only Wait() for joinable (not detached) threads.
668 This function can only be called from another thread context.
669 See @ref overview_deletionwxthread "wxThread deletion" for a broader
670 explanation of this routine.
671 */
672 ExitCode Wait() const;
673
674 /**
675 Give the rest of the thread time slice to the system allowing the other
676 threads to run.
677 Note that using this function is @b strongly discouraged, since in
678 many cases it indicates a design weakness of your threading model (as
679 does using Sleep functions).
680 Threads should use the CPU in an efficient manner, i.e. they should
681 do their current work efficiently, then as soon as the work is done block
682 on a wakeup event (wxCondition, wxMutex, select(), poll(), ...)
683 which will get signalled e.g. by other threads or a user device once further
684 thread work is available. Using Yield or Sleep
685 indicates polling-type behaviour, since we're fuzzily giving up our timeslice
686 and wait until sometime later we'll get reactivated, at which time we
687 realize that there isn't really much to do and Yield again...
688 The most critical characteristic of Yield is that it's operating system
689 specific: there may be scheduler changes which cause your thread to not
690 wake up relatively soon again, but instead many seconds later,
691 causing huge performance issues for your application. @b with a
692 well-behaving, CPU-efficient thread the operating system is likely to properly
693 care for its reactivation the moment it needs it, whereas with
694 non-deterministic, Yield-using threads all bets are off and the system
695 scheduler is free to penalize drastically, and this effect gets worse
696 with increasing system load due to less free CPU resources available.
697 You may refer to various Linux kernel sched_yield discussions for more
698 information.
699 See also Sleep().
700 */
701 void Yield();
702 };
703
704 /**
705 @class wxSemaphore
706 @wxheader{thread.h}
707
708 wxSemaphore is a counter limiting the number of threads concurrently accessing
709 a shared resource. This counter is always between 0 and the maximum value
710 specified during the semaphore creation. When the counter is strictly greater
711 than 0, a call to wxSemaphore::Wait returns immediately and
712 decrements the counter. As soon as it reaches 0, any subsequent calls to
713 wxSemaphore::Wait block and only return when the semaphore
714 counter becomes strictly positive again as the result of calling
715 wxSemaphore::Post which increments the counter.
716
717 In general, semaphores are useful to restrict access to a shared resource
718 which can only be accessed by some fixed number of clients at the same time. For
719 example, when modeling a hotel reservation system a semaphore with the counter
720 equal to the total number of available rooms could be created. Each time a room
721 is reserved, the semaphore should be acquired by calling
722 wxSemaphore::Wait and each time a room is freed it should be
723 released by calling wxSemaphore::Post.
724
725 @library{wxbase}
726 @category{threading}
727 */
728 class wxSemaphore
729 {
730 public:
731 /**
732 Specifying a @a maxcount of 0 actually makes wxSemaphore behave as if
733 there is no upper limit. If maxcount is 1, the semaphore behaves almost as a
734 mutex (but unlike a mutex it can be released by a thread different from the one
735 which acquired it).
736 @a initialcount is the initial value of the semaphore which must be between
737 0 and @a maxcount (if it is not set to 0).
738 */
739 wxSemaphore(int initialcount = 0, int maxcount = 0);
740
741 /**
742 Destructor is not virtual, don't use this class polymorphically.
743 */
744 ~wxSemaphore();
745
746 /**
747 Increments the semaphore count and signals one of the waiting
748 threads in an atomic way. Returns wxSEMA_OVERFLOW if the count
749 would increase the counter past the maximum.
750
751 @return One of:
752 */
753 wxSemaError Post();
754
755 /**
756 Same as Wait(), but returns immediately.
757
758 @return One of:
759 */
760 wxSemaError TryWait();
761
762 /**
763 Wait indefinitely until the semaphore count becomes strictly positive
764 and then decrement it and return.
765
766 @return One of:
767 */
768 wxSemaError Wait();
769 };
770
771
772
773 /**
774 @class wxMutexLocker
775 @wxheader{thread.h}
776
777 This is a small helper class to be used with wxMutex
778 objects. A wxMutexLocker acquires a mutex lock in the constructor and releases
779 (or unlocks) the mutex in the destructor making it much more difficult to
780 forget to release a mutex (which, in general, will promptly lead to serious
781 problems). See wxMutex for an example of wxMutexLocker
782 usage.
783
784 @library{wxbase}
785 @category{threading}
786
787 @see wxMutex, wxCriticalSectionLocker
788 */
789 class wxMutexLocker
790 {
791 public:
792 /**
793 Constructs a wxMutexLocker object associated with mutex and locks it.
794 Call @ref IsOk() IsLocked to check if the mutex was
795 successfully locked.
796 */
797 wxMutexLocker(wxMutex& mutex);
798
799 /**
800 Destructor releases the mutex if it was successfully acquired in the ctor.
801 */
802 ~wxMutexLocker();
803
804 /**
805 Returns @true if mutex was acquired in the constructor, @false otherwise.
806 */
807 bool IsOk() const;
808 };
809
810
811
812 /**
813 @class wxMutex
814 @wxheader{thread.h}
815
816 A mutex object is a synchronization object whose state is set to signaled when
817 it is not owned by any thread, and nonsignaled when it is owned. Its name comes
818 from its usefulness in coordinating mutually-exclusive access to a shared
819 resource as only one thread at a time can own a mutex object.
820
821 Mutexes may be recursive in the sense that a thread can lock a mutex which it
822 had already locked before (instead of dead locking the entire process in this
823 situation by starting to wait on a mutex which will never be released while the
824 thread is waiting) but using them is not recommended under Unix and they are
825 @b not recursive there by default. The reason for this is that recursive
826 mutexes are not supported by all Unix flavours and, worse, they cannot be used
827 with wxCondition. On the other hand, Win32 mutexes are
828 always recursive.
829
830 For example, when several threads use the data stored in the linked list,
831 modifications to the list should only be allowed to one thread at a time
832 because during a new node addition the list integrity is temporarily broken
833 (this is also called @e program invariant).
834
835 @library{wxbase}
836 @category{threading}
837
838 @see wxThread, wxCondition, wxMutexLocker, wxCriticalSection
839 */
840 class wxMutex
841 {
842 public:
843 /**
844 Default constructor.
845 */
846 wxMutex(wxMutexType type = wxMUTEX_DEFAULT);
847
848 /**
849 Destroys the wxMutex object.
850 */
851 ~wxMutex();
852
853 /**
854 Locks the mutex object. This is equivalent to
855 LockTimeout() with infinite timeout.
856
857 @return One of:
858 */
859 wxMutexError Lock();
860
861 /**
862 Try to lock the mutex object during the specified time interval.
863
864 @return One of:
865 */
866 wxMutexError LockTimeout(unsigned long msec);
867
868 /**
869 Tries to lock the mutex object. If it can't, returns immediately with an error.
870
871 @return One of:
872 */
873 wxMutexError TryLock();
874
875 /**
876 Unlocks the mutex object.
877
878 @return One of:
879 */
880 wxMutexError Unlock();
881 };
882
883
884
885 // ============================================================================
886 // Global functions/macros
887 // ============================================================================
888
889 /** @ingroup group_funcmacro_thread */
890 //@{
891
892 /**
893 This macro declares a (static) critical section object named @a cs if
894 @c wxUSE_THREADS is 1 and does nothing if it is 0.
895
896 @header{wx/thread.h}
897 */
898 #define wxCRIT_SECT_DECLARE(cs)
899
900 /**
901 This macro declares a critical section object named @a cs if
902 @c wxUSE_THREADS is 1 and does nothing if it is 0. As it doesn't include
903 the @c static keyword (unlike wxCRIT_SECT_DECLARE()), it can be used to
904 declare a class or struct member which explains its name.
905
906 @header{wx/thread.h}
907 */
908 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
909
910 /**
911 This macro creates a wxCriticalSectionLocker named @a name and associated
912 with the critical section @a cs if @c wxUSE_THREADS is 1 and does nothing
913 if it is 0.
914
915 @header{wx/thread.h}
916 */
917 #define wxCRIT_SECT_LOCKER(name, cs)
918
919 /**
920 This macro combines wxCRIT_SECT_DECLARE() and wxCRIT_SECT_LOCKER(): it
921 creates a static critical section object and also the lock object
922 associated with it. Because of this, it can be only used inside a function,
923 not at global scope. For example:
924
925 @code
926 int IncCount()
927 {
928 static int s_counter = 0;
929
930 wxCRITICAL_SECTION(counter);
931
932 return ++s_counter;
933 }
934 @endcode
935
936 Note that this example assumes that the function is called the first time
937 from the main thread so that the critical section object is initialized
938 correctly by the time other threads start calling it, if this is not the
939 case this approach can @b not be used and the critical section must be made
940 a global instead.
941
942 @header{wx/thread.h}
943 */
944 #define wxCRITICAL_SECTION(name)
945
946 /**
947 This macro is equivalent to
948 @ref wxCriticalSection::Leave "critical_section.Leave()" if
949 @c wxUSE_THREADS is 1 and does nothing if it is 0.
950
951 @header{wx/thread.h}
952 */
953 #define wxLEAVE_CRIT_SECT(critical_section)
954
955 /**
956 This macro is equivalent to
957 @ref wxCriticalSection::Enter "critical_section.Enter()" if
958 @c wxUSE_THREADS is 1 and does nothing if it is 0.
959
960 @header{wx/thread.h}
961 */
962 #define wxENTER_CRIT_SECT(critical_section)
963
964 /**
965 Returns @true if this thread is the main one. Always returns @true if
966 @c wxUSE_THREADS is 0.
967
968 @header{wx/thread.h}
969 */
970 bool wxIsMainThread();
971
972 /**
973 This function must be called when any thread other than the main GUI thread
974 wants to get access to the GUI library. This function will block the
975 execution of the calling thread until the main thread (or any other thread
976 holding the main GUI lock) leaves the GUI library and no other thread will
977 enter the GUI library until the calling thread calls wxMutexGuiLeave().
978
979 Typically, these functions are used like this:
980
981 @code
982 void MyThread::Foo(void)
983 {
984 // before doing any GUI calls we must ensure that
985 // this thread is the only one doing it!
986
987 wxMutexGuiEnter();
988
989 // Call GUI here:
990 my_window-DrawSomething();
991
992 wxMutexGuiLeave();
993 }
994 @endcode
995
996 This function is only defined on platforms which support preemptive
997 threads.
998
999 @note Under GTK, no creation of top-level windows is allowed in any thread
1000 but the main one.
1001
1002 @header{wx/thread.h}
1003 */
1004 void wxMutexGuiEnter();
1005
1006 /**
1007 This function is only defined on platforms which support preemptive
1008 threads.
1009
1010 @see wxMutexGuiEnter()
1011
1012 @header{wx/thread.h}
1013 */
1014 void wxMutexGuiLeave();
1015
1016 //@}
1017