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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.h
3 // Purpose: wxRegion class
4 // Author: Vaclav Slavik
5 // Created: 2001/03/12
6 // RCS-ID: $Id$
7 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 #ifndef _WX_REGION_H_
12 #define _WX_REGION_H_
13
14 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
15 #pragma interface "region.h"
16 #endif
17
18 #include "wx/list.h"
19 #include "wx/gdiobj.h"
20 #include "wx/gdicmn.h"
21 #include "wx/list.h"
22
23 class WXDLLEXPORT wxRect;
24 class WXDLLEXPORT wxPoint;
25 class MGLRegion;
26
27 enum wxRegionContain
28 {
29 wxOutRegion = 0,
30 wxPartRegion = 1,
31 wxInRegion = 2
32 };
33
34 class WXDLLEXPORT wxRegion : public wxGDIObject
35 {
36 DECLARE_DYNAMIC_CLASS(wxRegion);
37 friend class WXDLLEXPORT wxRegionIterator;
38
39 public:
40 wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
41 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
42 wxRegion(const wxRect& rect);
43 wxRegion(const MGLRegion& region);
44 wxRegion( const wxBitmap& bmp)
45 {
46 Union(bmp);
47 }
48 wxRegion( const wxBitmap& bmp,
49 const wxColour& transColour, int tolerance = 0)
50 {
51 Union(bmp, transColour, tolerance);
52 }
53
54 wxRegion();
55 ~wxRegion();
56
57 //# Copying
58 inline wxRegion(const wxRegion& r)
59 { Ref(r); }
60 inline wxRegion& operator = (const wxRegion& r)
61 { Ref(r); return (*this); }
62
63 //# Modify region
64 // Clear current region
65 void Clear(void);
66
67 bool Offset(wxCoord x, wxCoord y);
68
69 // Union rectangle or region with this.
70 bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
71 bool Union(const wxRect& rect) { return Union(rect.x, rect.y, rect.width, rect.height); }
72 bool Union(const wxRegion& region);
73
74 // Intersect rectangle or region with this.
75 bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
76 bool Intersect(const wxRect& rect) { return Intersect(rect.x, rect.y, rect.width, rect.height); }
77 bool Intersect(const wxRegion& region);
78
79 // Subtract rectangle or region from this:
80 // Combines the parts of 'this' that are not part of the second region.
81 bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
82 bool Subtract(const wxRect& rect) { return Subtract(rect.x, rect.y, rect.width, rect.height); }
83 bool Subtract(const wxRegion& region);
84
85 // XOR: the union of two combined regions except for any overlapping areas.
86 bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
87 bool Xor(const wxRect& rect) { return Xor(rect.x, rect.y, rect.width, rect.height); }
88 bool Xor(const wxRegion& region);
89
90 //# Information on region
91 // Outer bounds of region
92 void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
93 wxRect GetBox(void) const ;
94
95 // Is region empty?
96 bool Empty(void) const;
97 inline bool IsEmpty(void) const { return Empty(); }
98
99 //# Tests
100 // Does the region contain the point (x,y)?
101 wxRegionContain Contains(wxCoord x, wxCoord y) const;
102 // Does the region contain the point pt?
103 wxRegionContain Contains(const wxPoint& pt) const;
104 // Does the region contain the rectangle (x, y, w, h)?
105 wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
106 // Does the region contain the rectangle rect?
107 wxRegionContain Contains(const wxRect& rect) const;
108
109 // Convert the region to a B&W bitmap with the white pixels being inside
110 // the region.
111 wxBitmap ConvertToBitmap() const;
112
113 // Use the non-transparent pixels of a wxBitmap for the region to combine
114 // with this region. First version takes transparency from bitmap's mask,
115 // second lets the user specify the colour to be treated as transparent
116 // along with an optional tolerance value.
117 // NOTE: implemented in common/rgncmn.cpp
118 bool Union(const wxBitmap& bmp);
119 bool Union(const wxBitmap& bmp,
120 const wxColour& transColour, int tolerance = 0);
121
122
123 // implementation from now on:
124 const MGLRegion& GetMGLRegion() const;
125
126 protected:
127 // ref counting code
128 virtual wxObjectRefData *CreateRefData() const;
129 virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
130 };
131
132
133 WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList);
134
135 class WXDLLEXPORT wxRegionIterator : public wxObject
136 {
137 DECLARE_DYNAMIC_CLASS(wxRegionIterator);
138 public:
139 wxRegionIterator(void);
140 wxRegionIterator(const wxRegion& region);
141 ~wxRegionIterator(void);
142
143 void Reset(void) { m_currentNode = NULL; }
144 void Reset(const wxRegion& region);
145
146 #ifndef __SALFORDC__
147 operator bool (void) const { return (m_currentNode != NULL); }
148 #endif
149
150 bool HaveRects(void) const { return (m_currentNode != NULL); }
151
152 void operator ++ (void);
153 void operator ++ (int);
154
155 wxCoord GetX(void) const;
156 wxCoord GetY(void) const;
157 wxCoord GetW(void) const;
158 wxCoord GetWidth(void) const { return GetW(); }
159 wxCoord GetH(void) const;
160 wxCoord GetHeight(void) const { return GetH(); }
161 wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
162
163 private:
164 wxRegionRectList m_rects;
165 wxRegionRectList::Node *m_currentNode;
166 };
167
168 #endif
169 // _WX_REGION_H_