1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxDialog class
4 // Author: David Webster
8 // Copyright: (c) David Webster
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // For compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
16 #include "wx/dialog.h"
20 #include "wx/settings.h"
25 #include "wx/os2/private.h"
27 #include "wx/evtloop.h"
28 #include "wx/ptr_scpd.h"
30 #define wxDIALOG_DEFAULT_X 300
31 #define wxDIALOG_DEFAULT_Y 300
33 #define wxDIALOG_DEFAULT_WIDTH 500
34 #define wxDIALOG_DEFAULT_HEIGHT 500
36 IMPLEMENT_DYNAMIC_CLASS(wxDialog
, wxTopLevelWindow
)
38 BEGIN_EVENT_TABLE(wxDialog
, wxDialogBase
)
39 EVT_BUTTON(wxID_OK
, wxDialog::OnOK
)
40 EVT_BUTTON(wxID_APPLY
, wxDialog::OnApply
)
41 EVT_BUTTON(wxID_CANCEL
, wxDialog::OnCancel
)
42 EVT_CHAR_HOOK(wxDialog::OnCharHook
)
43 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged
)
45 EVT_CLOSE(wxDialog::OnCloseWindow
)
48 // ----------------------------------------------------------------------------
50 // ----------------------------------------------------------------------------
52 // this is simply a container for any data we need to implement modality which
53 // allows us to avoid changing wxDialog each time the implementation changes
54 class wxDialogModalData
57 wxDialogModalData(wxDialog
*dialog
) : m_evtLoop(dialog
) { }
70 wxModalEventLoop m_evtLoop
;
73 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData
);
75 // ============================================================================
77 // ============================================================================
79 // ----------------------------------------------------------------------------
80 // wxDialog construction
81 // ----------------------------------------------------------------------------
85 m_pOldFocus
= (wxWindow
*)NULL
;
87 m_pWindowDisabler
= (wxWindowDisabler
*)NULL
;
89 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE
));
90 } // end of wxDialog::Init
92 bool wxDialog::Create( wxWindow
* pParent
,
94 const wxString
& rsTitle
,
98 const wxString
& rsName
)
101 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG
);
104 // Save focus before doing anything which can potentially change it
106 m_pOldFocus
= FindFocus();
109 // All dialogs should really have this style
111 lStyle
|= wxTAB_TRAVERSAL
;
113 if (!wxTopLevelWindow::Create( pParent
123 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
126 // Must defer setting the title until after dialog is created and sized
128 if (!rsTitle
.IsNull())
131 } // end of wxDialog::Create
134 wxDialog::wxDialog(wxWindow
*parent
,
135 const wxString
& title
,
136 bool WXUNUSED(modal
),
142 const wxString
& name
)
146 Create(parent
, wxID_ANY
, title
, wxPoint(x
, y
), wxSize(w
, h
), style
, name
);
149 void wxDialog::SetModal(
153 // nothing to do, obsolete method
154 } // end of wxDialog::SetModal
156 wxDialog::~wxDialog()
158 m_isBeingDeleted
= true;
160 // this will also reenable all the other windows for a modal dialog
162 } // end of wxDialog::~wxDialog
165 // By default, pressing escape cancels the dialog
167 void wxDialog::OnCharHook(
173 if (rEvent
.m_keyCode
== WXK_ESCAPE
)
176 // Behaviour changed in 2.0: we'll send a Cancel message
177 // to the dialog instead of Close.
179 wxCommandEvent
vCancelEvent( wxEVT_COMMAND_BUTTON_CLICKED
183 vCancelEvent
.SetEventObject( this );
184 GetEventHandler()->ProcessEvent(vCancelEvent
);
187 // Ensure that there is another message for this window so the
188 // ShowModal loop will exit and won't get stuck in GetMessage().
190 ::WinPostMsg(GetHwnd(), WM_NULL
, 0, 0);
194 // We didn't process this event.
198 // ----------------------------------------------------------------------------
199 // showing the dialogs
200 // ----------------------------------------------------------------------------
202 bool wxDialog::IsModalShowing() const
205 } // end of wxDialog::IsModalShowing
208 wxWindow
*wxDialog::FindSuitableParent() const
210 // first try to use the currently active window
211 HWND hwndFg
= ::WinQueryActiveWindow(HWND_DESKTOP
);
212 wxWindow
*parent
= hwndFg
? wxFindWinFromHandle((WXHWND
)hwndFg
)
216 // next try the main app window
217 parent
= wxTheApp
->GetTopWindow();
220 // finally, check if the parent we found is really suitable
221 if ( !parent
|| parent
== (wxWindow
*)this || !parent
->IsShown() )
223 // don't use this one
234 if ( bShow
== IsShown() )
237 if (!bShow
&& m_modalData
)
239 // we need to do this before calling wxDialogBase version because if we
240 // had disabled other app windows, they must be reenabled right now as
241 // if they stay disabled Windows will activate another window (one
242 // which is enabled, anyhow) when we're hidden in the base class Show()
243 // and we will lose activation
244 m_modalData
->ExitLoop();
246 if (m_pWindowDisabler
)
248 delete m_pWindowDisabler
;
249 m_pWindowDisabler
= NULL
;
256 // this usually will result in TransferDataToWindow() being called
257 // which will change the controls values so do it before showing as
258 // otherwise we could have some flicker
262 wxDialogBase::Show(bShow
);
264 if (GetTitle().c_str())
265 ::WinSetWindowText((HWND
)GetHwnd(), (PSZ
)GetTitle().c_str());
269 // dialogs don't get WM_SIZE message after creation unlike most (all?)
270 // other windows and so could start their life non laid out correctly
271 // if we didn't call Layout() from here
273 // NB: normally we should call it just the first time but doing it
274 // every time is simpler than keeping a flag
279 } // end of wxDialog::Show
282 // Replacement for Show(true) for modal dialogs - returns return code
284 int wxDialog::ShowModal()
286 wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") );
288 m_endModalCalled
= false;
292 // EndModal may have been called from InitDialog handler (called from
293 // inside Show()), which would cause an infinite loop if we didn't take it
295 if ( !m_endModalCalled
)
297 // modal dialog needs a parent window, so try to find one
298 wxWindow
*parent
= GetParent();
301 parent
= FindSuitableParent();
304 // remember where the focus was
305 wxWindow
*oldFocus
= m_pOldFocus
;
308 // VZ: do we really want to do this?
312 // We have to remember the HWND because we need to check
313 // the HWND still exists (oldFocus can be garbage when the dialog
314 // exits, if it has been destroyed)
315 HWND hwndOldFocus
= oldFocus
? GetHwndOf(oldFocus
) : NULL
;
319 // Before entering the modal loop, reset the "is in OnIdle()" flag (see
320 // comment in app.cpp)
322 extern bool gbInOnIdle
;
323 bool bWasInOnIdle
= gbInOnIdle
;
327 // enter and run the modal loop
329 wxDialogModalDataTiedPtr
modalData(&m_modalData
,
330 new wxDialogModalData(this));
331 modalData
->RunLoop();
333 gbInOnIdle
= bWasInOnIdle
;
336 // Note that this code MUST NOT access the dialog object's data
337 // in case the object has been deleted (which will be the case
338 // for a modal dialog that has been destroyed before calling EndModal).
339 if ( oldFocus
&& (oldFocus
!= this) && ::WinIsWindow(vHabmain
, hwndOldFocus
))
341 // This is likely to prove that the object still exists
342 if (wxFindWinFromHandle((WXHWND
) hwndOldFocus
) == oldFocus
)
343 oldFocus
->SetFocus();
347 return GetReturnCode();
348 } // end of wxDialog::ShowModal
350 void wxDialog::EndModal(
354 wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") );
356 m_endModalCalled
= true;
357 SetReturnCode(nRetCode
);
360 } // end of wxDialog::EndModal
362 void wxDialog::EndDialog(int rc
)
370 // ----------------------------------------------------------------------------
371 // wxWin event handlers
372 // ----------------------------------------------------------------------------
374 void wxDialog::OnApply( wxCommandEvent
& WXUNUSED(rEvent
) )
377 TransferDataFromWindow();
378 } // end of wxDialog::OnApply
381 void wxDialog::OnOK( wxCommandEvent
& WXUNUSED(rEvent
) )
383 if ( Validate() && TransferDataFromWindow() )
387 } // end of wxDialog::OnOK
389 void wxDialog::OnCancel( wxCommandEvent
& WXUNUSED(rEvent
) )
391 EndDialog(wxID_CANCEL
);
392 } // end of wxDialog::OnCancel
394 void wxDialog::OnCloseWindow( wxCloseEvent
& WXUNUSED(rEvent
) )
397 // We'll send a Cancel message by default, which may close the dialog.
398 // Check for looping if the Cancel event handler calls Close().
400 // Note that if a cancel button and handler aren't present in the dialog,
401 // nothing will happen when you close the dialog via the window manager, or
403 // We wouldn't want to destroy the dialog by default, since the dialog may have been
404 // created on the stack.
405 // However, this does mean that calling dialog->Close() won't delete the dialog
406 // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
407 // sure to destroy the dialog.
408 // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
412 // Ugh??? This is not good but until I figure out a global list it'll have to do
414 static wxList closing
;
416 if ( closing
.Member(this) )
419 closing
.Append(this);
421 wxCommandEvent
vCancelEvent(wxEVT_COMMAND_BUTTON_CLICKED
, wxID_CANCEL
);
423 vCancelEvent
.SetEventObject( this );
424 GetEventHandler()->ProcessEvent(vCancelEvent
); // This may close the dialog
426 closing
.DeleteObject(this);
427 } // end of wxDialog::OnCloseWindow
429 void wxDialog::OnSysColourChanged( wxSysColourChangedEvent
& WXUNUSED(rEvent
) )
431 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE
));
433 } // end of wxDialog::OnSysColourChanged
435 MRESULT
wxDialog::OS2WindowProc(
442 bool bProcessed
= FALSE
;
448 // If we can't close, tell the system that we processed the
449 // message - otherwise it would close us
451 bProcessed
= !Close();
456 rc
= wxWindow::OS2WindowProc( uMessage
461 } // end of wxDialog::OS2WindowProc