]> git.saurik.com Git - wxWidgets.git/blob - src/common/geometry.cpp
Smooth Aqua buttons in wxTreeCtrl.
[wxWidgets.git] / src / common / geometry.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/geometry.cpp
3 // Purpose: Common Geometry Classes
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 08/05/99
7 // RCS-ID:
8 // Copyright: (c) 1999 Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "geometry.cpp"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #if wxUSE_GEOMETRY
25
26 #include "wx/log.h"
27 #include <string.h>
28
29
30 #include "wx/geometry.h"
31 #include "wx/datstrm.h"
32
33 //
34 // wxPoint2D
35 //
36
37 //
38 // wxRect2D
39 //
40
41 // wxDouble version
42
43 // for the following calculations always remember
44 // that the right and bottom edges are not part of a rect
45
46 bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const
47 {
48 wxDouble left,right,bottom,top;
49 left = wxMax ( m_x , rect.m_x );
50 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
51 top = wxMax ( m_y , rect.m_y );
52 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
53
54 if ( left < right && top < bottom )
55 {
56 return TRUE;
57 }
58 return FALSE;
59 }
60
61 void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
62 {
63 wxDouble left,right,bottom,top;
64 left = wxMax ( src1.m_x , src2.m_x );
65 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
66 top = wxMax ( src1.m_y , src2.m_y );
67 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
68
69 if ( left < right && top < bottom )
70 {
71 dest->m_x = left;
72 dest->m_y = top;
73 dest->m_width = right - left;
74 dest->m_height = bottom - top;
75 }
76 else
77 {
78 dest->m_width = dest->m_height = 0;
79 }
80 }
81
82 void wxRect2DDouble::Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
83 {
84 wxDouble left,right,bottom,top;
85
86 left = wxMin ( src1.m_x , src2.m_x );
87 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
88 top = wxMin ( src1.m_y , src2.m_y );
89 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
90
91 dest->m_x = left;
92 dest->m_y = top;
93 dest->m_width = right - left;
94 dest->m_height = bottom - top;
95 }
96
97 void wxRect2DDouble::Union( const wxPoint2DDouble &pt )
98 {
99 wxDouble x = pt.m_x;
100 wxDouble y = pt.m_y;
101
102 if ( x < m_x )
103 {
104 SetLeft( x );
105 }
106 else if ( x < m_x + m_width )
107 {
108 // contained
109 }
110 else
111 {
112 SetRight( x );
113 }
114
115 if ( y < m_y )
116 {
117 SetTop( y );
118 }
119 else if ( y < m_y + m_height )
120 {
121 // contained
122 }
123 else
124 {
125 SetBottom( y );
126 }
127 }
128
129 void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect )
130 {
131 if ( GetLeft() < rect.GetLeft() )
132 SetLeft( rect.GetLeft() );
133
134 if ( GetRight() > rect.GetRight() )
135 SetRight( rect.GetRight() );
136
137 if ( GetBottom() > rect.GetBottom() )
138 SetBottom( rect.GetBottom() );
139
140 if ( GetTop() < rect.GetTop() )
141 SetTop( rect.GetTop() );
142 }
143
144 // integer version
145
146 // for the following calculations always remember
147 // that the right and bottom edges are not part of a rect
148
149 // wxPoint2D
150
151 void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
152 {
153 stream.Write32( m_x );
154 stream.Write32( m_y );
155 }
156
157 void wxPoint2DInt::ReadFrom( wxDataInputStream &stream )
158 {
159 m_x = stream.Read32();
160 m_y = stream.Read32();
161 }
162
163 wxDouble wxPoint2DInt::GetVectorAngle()
164 {
165 if ( m_x == 0 )
166 {
167 if ( m_y >= 0 )
168 return 90;
169 else
170 return 270;
171 }
172 if ( m_y == 0 )
173 {
174 if ( m_x >= 0 )
175 return 0;
176 else
177 return 180;
178 }
179
180 // casts needed MIPSpro compiler under SGI
181 wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / 3.14159265359;
182 if ( deg < 0 )
183 {
184 deg += 360;
185 }
186 return deg;
187 }
188
189
190 // wxRect2D
191
192 bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const
193 {
194 wxInt32 left,right,bottom,top;
195 left = wxMax ( m_x , rect.m_x );
196 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
197 top = wxMax ( m_y , rect.m_y );
198 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
199
200 if ( left < right && top < bottom )
201 {
202 return TRUE;
203 }
204 return FALSE;
205 }
206
207 void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
208 {
209 wxInt32 left,right,bottom,top;
210 left = wxMax ( src1.m_x , src2.m_x );
211 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
212 top = wxMax ( src1.m_y , src2.m_y );
213 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
214
215 if ( left < right && top < bottom )
216 {
217 dest->m_x = left;
218 dest->m_y = top;
219 dest->m_width = right - left;
220 dest->m_height = bottom - top;
221 }
222 else
223 {
224 dest->m_width = dest->m_height = 0;
225 }
226 }
227
228 void wxRect2DInt::Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
229 {
230 wxInt32 left,right,bottom,top;
231
232 left = wxMin ( src1.m_x , src2.m_x );
233 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
234 top = wxMin ( src1.m_y , src2.m_y );
235 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
236
237 dest->m_x = left;
238 dest->m_y = top;
239 dest->m_width = right - left;
240 dest->m_height = bottom - top;
241 }
242
243 void wxRect2DInt::Union( const wxPoint2DInt &pt )
244 {
245 wxInt32 x = pt.m_x;
246 wxInt32 y = pt.m_y;
247
248 if ( x < m_x )
249 {
250 SetLeft( x );
251 }
252 else if ( x < m_x + m_width )
253 {
254 // contained
255 }
256 else
257 {
258 SetRight( x );
259 }
260
261 if ( y < m_y )
262 {
263 SetTop( y );
264 }
265 else if ( y < m_y + m_height )
266 {
267 // contained
268 }
269 else
270 {
271 SetBottom( y );
272 }
273 }
274
275 void wxRect2DInt::ConstrainTo( const wxRect2DInt &rect )
276 {
277 if ( GetLeft() < rect.GetLeft() )
278 SetLeft( rect.GetLeft() );
279
280 if ( GetRight() > rect.GetRight() )
281 SetRight( rect.GetRight() );
282
283 if ( GetBottom() > rect.GetBottom() )
284 SetBottom( rect.GetBottom() );
285
286 if ( GetTop() < rect.GetTop() )
287 SetTop( rect.GetTop() );
288 }
289
290 wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r )
291 {
292 m_x = r.m_x;
293 m_y = r.m_y;
294 m_width = r.m_width;
295 m_height = r.m_height;
296 return *this;
297 }
298
299 void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
300 {
301 stream.Write32( m_x );
302 stream.Write32( m_y );
303 stream.Write32( m_width );
304 stream.Write32( m_height );
305 }
306
307 void wxRect2DInt::ReadFrom( wxDataInputStream &stream )
308 {
309 m_x = stream.Read32();
310 m_y = stream.Read32();
311 m_width = stream.Read32();
312 m_height = stream.Read32();
313 }
314
315 #endif // wxUSE_GEOMETRY