Completely reworked OS/2 thread implementation.
[wxWidgets.git] / src / msw / thread.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/thread.cpp
3 // Purpose: wxThread Implementation
4 // Author: Original from Wolfram Gloger/Guilhem Lavaux
5 // Modified by: Vadim Zeitlin to make it work :-)
6 // Created: 04/22/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998);
9 // Vadim Zeitlin (1999-2002)
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
14 #pragma implementation "thread.h"
15 #endif
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #if defined(__BORLANDC__)
25 #pragma hdrstop
26 #endif
27
28 #ifndef WX_PRECOMP
29 #include "wx/intl.h"
30 #include "wx/app.h"
31 #endif
32
33 #if wxUSE_THREADS
34
35 #include "wx/apptrait.h"
36
37 #include "wx/msw/private.h"
38 #include "wx/msw/missing.h"
39
40 #include "wx/module.h"
41 #include "wx/thread.h"
42
43 // must have this symbol defined to get _beginthread/_endthread declarations
44 #ifndef _MT
45 #define _MT
46 #endif
47
48 #if defined(__BORLANDC__)
49 #if !defined(__MT__)
50 // I can't set -tWM in the IDE (anyone?) so have to do this
51 #define __MT__
52 #endif
53
54 #if !defined(__MFC_COMPAT__)
55 // Needed to know about _beginthreadex etc..
56 #define __MFC_COMPAT__
57 #endif
58 #endif // BC++
59
60 // define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
61 // which should be used instead of Win32 ::CreateThread() if possible
62 #if defined(__VISUALC__) || \
63 (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
64 (defined(__GNUG__) && defined(__MSVCRT__)) || \
65 defined(__WATCOMC__) || defined(__MWERKS__)
66
67 #ifndef __WXWINCE__
68 #undef wxUSE_BEGIN_THREAD
69 #define wxUSE_BEGIN_THREAD
70 #endif
71
72 #endif
73
74 #ifdef wxUSE_BEGIN_THREAD
75 // this is where _beginthreadex() is declared
76 #include <process.h>
77
78 // the return type of the thread function entry point
79 typedef unsigned THREAD_RETVAL;
80
81 // the calling convention of the thread function entry point
82 #define THREAD_CALLCONV __stdcall
83 #else
84 // the settings for CreateThread()
85 typedef DWORD THREAD_RETVAL;
86 #define THREAD_CALLCONV WINAPI
87 #endif
88
89 // ----------------------------------------------------------------------------
90 // constants
91 // ----------------------------------------------------------------------------
92
93 // the possible states of the thread ("=>" shows all possible transitions from
94 // this state)
95 enum wxThreadState
96 {
97 STATE_NEW, // didn't start execution yet (=> RUNNING)
98 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
99 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
100 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
101 STATE_EXITED // thread is terminating
102 };
103
104 // ----------------------------------------------------------------------------
105 // this module globals
106 // ----------------------------------------------------------------------------
107
108 // TLS index of the slot where we store the pointer to the current thread
109 static DWORD gs_tlsThisThread = 0xFFFFFFFF;
110
111 // id of the main thread - the one which can call GUI functions without first
112 // calling wxMutexGuiEnter()
113 static DWORD gs_idMainThread = 0;
114
115 // if it's FALSE, some secondary thread is holding the GUI lock
116 static bool gs_bGuiOwnedByMainThread = TRUE;
117
118 // critical section which controls access to all GUI functions: any secondary
119 // thread (i.e. except the main one) must enter this crit section before doing
120 // any GUI calls
121 static wxCriticalSection *gs_critsectGui = NULL;
122
123 // critical section which protects gs_nWaitingForGui variable
124 static wxCriticalSection *gs_critsectWaitingForGui = NULL;
125
126 // number of threads waiting for GUI in wxMutexGuiEnter()
127 static size_t gs_nWaitingForGui = 0;
128
129 // are we waiting for a thread termination?
130 static bool gs_waitingForThread = FALSE;
131
132 // ============================================================================
133 // Windows implementation of thread and related classes
134 // ============================================================================
135
136 // ----------------------------------------------------------------------------
137 // wxCriticalSection
138 // ----------------------------------------------------------------------------
139
140 wxCriticalSection::wxCriticalSection()
141 {
142 wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
143 wxCriticalSectionBufferTooSmall );
144
145 ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
146 }
147
148 wxCriticalSection::~wxCriticalSection()
149 {
150 ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
151 }
152
153 void wxCriticalSection::Enter()
154 {
155 ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
156 }
157
158 void wxCriticalSection::Leave()
159 {
160 ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
161 }
162
163 // ----------------------------------------------------------------------------
164 // wxMutex
165 // ----------------------------------------------------------------------------
166
167 class wxMutexInternal
168 {
169 public:
170 wxMutexInternal(wxMutexType mutexType);
171 ~wxMutexInternal();
172
173 bool IsOk() const { return m_mutex != NULL; }
174
175 wxMutexError Lock() { return LockTimeout(INFINITE); }
176 wxMutexError TryLock() { return LockTimeout(0); }
177 wxMutexError Unlock();
178
179 private:
180 wxMutexError LockTimeout(DWORD milliseconds);
181
182 HANDLE m_mutex;
183
184 DECLARE_NO_COPY_CLASS(wxMutexInternal)
185 };
186
187 // all mutexes are recursive under Win32 so we don't use mutexType
188 wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
189 {
190 // create a nameless (hence intra process and always private) mutex
191 m_mutex = ::CreateMutex
192 (
193 NULL, // default secutiry attributes
194 FALSE, // not initially locked
195 NULL // no name
196 );
197
198 if ( !m_mutex )
199 {
200 wxLogLastError(_T("CreateMutex()"));
201 }
202 }
203
204 wxMutexInternal::~wxMutexInternal()
205 {
206 if ( m_mutex )
207 {
208 if ( !::CloseHandle(m_mutex) )
209 {
210 wxLogLastError(_T("CloseHandle(mutex)"));
211 }
212 }
213 }
214
215 wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
216 {
217 DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
218 if ( rc == WAIT_ABANDONED )
219 {
220 // the previous caller died without releasing the mutex, but now we can
221 // really lock it
222 wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
223
224 // use 0 timeout, normally we should always get it
225 rc = ::WaitForSingleObject(m_mutex, 0);
226 }
227
228 switch ( rc )
229 {
230 case WAIT_OBJECT_0:
231 // ok
232 break;
233
234 case WAIT_TIMEOUT:
235 return wxMUTEX_BUSY;
236
237 case WAIT_ABANDONED: // checked for above
238 default:
239 wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
240 // fall through
241
242 case WAIT_FAILED:
243 wxLogLastError(_T("WaitForSingleObject(mutex)"));
244 return wxMUTEX_MISC_ERROR;
245 }
246
247 return wxMUTEX_NO_ERROR;
248 }
249
250 wxMutexError wxMutexInternal::Unlock()
251 {
252 if ( !::ReleaseMutex(m_mutex) )
253 {
254 wxLogLastError(_T("ReleaseMutex()"));
255
256 return wxMUTEX_MISC_ERROR;
257 }
258
259 return wxMUTEX_NO_ERROR;
260 }
261
262 // --------------------------------------------------------------------------
263 // wxSemaphore
264 // --------------------------------------------------------------------------
265
266 // a trivial wrapper around Win32 semaphore
267 class wxSemaphoreInternal
268 {
269 public:
270 wxSemaphoreInternal(int initialcount, int maxcount);
271 ~wxSemaphoreInternal();
272
273 bool IsOk() const { return m_semaphore != NULL; }
274
275 wxSemaError Wait() { return WaitTimeout(INFINITE); }
276
277 wxSemaError TryWait()
278 {
279 wxSemaError rc = WaitTimeout(0);
280 if ( rc == wxSEMA_TIMEOUT )
281 rc = wxSEMA_BUSY;
282
283 return rc;
284 }
285
286 wxSemaError WaitTimeout(unsigned long milliseconds);
287
288 wxSemaError Post();
289
290 private:
291 HANDLE m_semaphore;
292
293 DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
294 };
295
296 wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
297 {
298 #ifndef __WXWINCE__
299 if ( maxcount == 0 )
300 {
301 // make it practically infinite
302 maxcount = INT_MAX;
303 }
304
305 m_semaphore = ::CreateSemaphore
306 (
307 NULL, // default security attributes
308 initialcount,
309 maxcount,
310 NULL // no name
311 );
312 #endif
313 if ( !m_semaphore )
314 {
315 wxLogLastError(_T("CreateSemaphore()"));
316 }
317 }
318
319 wxSemaphoreInternal::~wxSemaphoreInternal()
320 {
321 if ( m_semaphore )
322 {
323 if ( !::CloseHandle(m_semaphore) )
324 {
325 wxLogLastError(_T("CloseHandle(semaphore)"));
326 }
327 }
328 }
329
330 wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
331 {
332 DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds );
333
334 switch ( rc )
335 {
336 case WAIT_OBJECT_0:
337 return wxSEMA_NO_ERROR;
338
339 case WAIT_TIMEOUT:
340 return wxSEMA_TIMEOUT;
341
342 default:
343 wxLogLastError(_T("WaitForSingleObject(semaphore)"));
344 }
345
346 return wxSEMA_MISC_ERROR;
347 }
348
349 wxSemaError wxSemaphoreInternal::Post()
350 {
351 #ifndef __WXWINCE__
352 if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
353 #endif
354 {
355 wxLogLastError(_T("ReleaseSemaphore"));
356
357 return wxSEMA_MISC_ERROR;
358 }
359
360 return wxSEMA_NO_ERROR;
361 }
362
363 // ----------------------------------------------------------------------------
364 // wxThread implementation
365 // ----------------------------------------------------------------------------
366
367 // wxThreadInternal class
368 // ----------------------
369
370 class wxThreadInternal
371 {
372 public:
373 wxThreadInternal()
374 {
375 m_hThread = 0;
376 m_state = STATE_NEW;
377 m_priority = WXTHREAD_DEFAULT_PRIORITY;
378 }
379
380 ~wxThreadInternal()
381 {
382 Free();
383 }
384
385 void Free()
386 {
387 if ( m_hThread )
388 {
389 if ( !::CloseHandle(m_hThread) )
390 {
391 wxLogLastError(wxT("CloseHandle(thread)"));
392 }
393
394 m_hThread = 0;
395 }
396 }
397
398 // create a new (suspended) thread (for the given thread object)
399 bool Create(wxThread *thread, unsigned int stackSize);
400
401 // wait for the thread to terminate, either by itself, or by asking it
402 // (politely, this is not Kill()!) to do it
403 wxThreadError WaitForTerminate(bool shouldCancel,
404 wxCriticalSection& cs,
405 wxThread::ExitCode *pRc);
406
407 // kill the thread unconditionally
408 wxThreadError Kill();
409
410 // suspend/resume/terminate
411 bool Suspend();
412 bool Resume();
413 void Cancel() { m_state = STATE_CANCELED; }
414
415 // thread state
416 void SetState(wxThreadState state) { m_state = state; }
417 wxThreadState GetState() const { return m_state; }
418
419 // thread priority
420 void SetPriority(unsigned int priority);
421 unsigned int GetPriority() const { return m_priority; }
422
423 // thread handle and id
424 HANDLE GetHandle() const { return m_hThread; }
425 DWORD GetId() const { return m_tid; }
426
427 // thread function
428 static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
429
430 private:
431 HANDLE m_hThread; // handle of the thread
432 wxThreadState m_state; // state, see wxThreadState enum
433 unsigned int m_priority; // thread priority in "wx" units
434 DWORD m_tid; // thread id
435
436 DECLARE_NO_COPY_CLASS(wxThreadInternal)
437 };
438
439 THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
440 {
441 THREAD_RETVAL rc;
442 bool wasCancelled;
443
444 // first of all, check whether we hadn't been cancelled already and don't
445 // start the user code at all then
446 wxThread *thread = (wxThread *)param;
447 if ( thread->m_internal->GetState() == STATE_EXITED )
448 {
449 rc = (THREAD_RETVAL)-1;
450 wasCancelled = TRUE;
451 }
452 else // do run thread
453 {
454 // store the thread object in the TLS
455 if ( !::TlsSetValue(gs_tlsThisThread, thread) )
456 {
457 wxLogSysError(_("Can not start thread: error writing TLS."));
458
459 return (DWORD)-1;
460 }
461
462 rc = (THREAD_RETVAL)thread->Entry();
463
464 // enter m_critsect before changing the thread state
465 thread->m_critsect.Enter();
466 wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
467 thread->m_internal->SetState(STATE_EXITED);
468 thread->m_critsect.Leave();
469 }
470
471 thread->OnExit();
472
473 // if the thread was cancelled (from Delete()), then its handle is still
474 // needed there
475 if ( thread->IsDetached() && !wasCancelled )
476 {
477 // auto delete
478 delete thread;
479 }
480 //else: the joinable threads handle will be closed when Wait() is done
481
482 return rc;
483 }
484
485 void wxThreadInternal::SetPriority(unsigned int priority)
486 {
487 m_priority = priority;
488
489 // translate wxWindows priority to the Windows one
490 int win_priority;
491 if (m_priority <= 20)
492 win_priority = THREAD_PRIORITY_LOWEST;
493 else if (m_priority <= 40)
494 win_priority = THREAD_PRIORITY_BELOW_NORMAL;
495 else if (m_priority <= 60)
496 win_priority = THREAD_PRIORITY_NORMAL;
497 else if (m_priority <= 80)
498 win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
499 else if (m_priority <= 100)
500 win_priority = THREAD_PRIORITY_HIGHEST;
501 else
502 {
503 wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
504 win_priority = THREAD_PRIORITY_NORMAL;
505 }
506
507 if ( !::SetThreadPriority(m_hThread, win_priority) )
508 {
509 wxLogSysError(_("Can't set thread priority"));
510 }
511 }
512
513 bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
514 {
515 wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
516 _T("Create()ing thread twice?") );
517
518 // for compilers which have it, we should use C RTL function for thread
519 // creation instead of Win32 API one because otherwise we will have memory
520 // leaks if the thread uses C RTL (and most threads do)
521 #ifdef wxUSE_BEGIN_THREAD
522
523 // Watcom is reported to not like 0 stack size (which means "use default"
524 // for the other compilers and is also the default value for stackSize)
525 #ifdef __WATCOMC__
526 if ( !stackSize )
527 stackSize = 10240;
528 #endif // __WATCOMC__
529
530 m_hThread = (HANDLE)_beginthreadex
531 (
532 NULL, // default security
533 stackSize,
534 wxThreadInternal::WinThreadStart, // entry point
535 thread,
536 CREATE_SUSPENDED,
537 (unsigned int *)&m_tid
538 );
539 #else // compiler doesn't have _beginthreadex
540 m_hThread = ::CreateThread
541 (
542 NULL, // default security
543 stackSize, // stack size
544 wxThreadInternal::WinThreadStart, // thread entry point
545 (LPVOID)thread, // parameter
546 CREATE_SUSPENDED, // flags
547 &m_tid // [out] thread id
548 );
549 #endif // _beginthreadex/CreateThread
550
551 if ( m_hThread == NULL )
552 {
553 wxLogSysError(_("Can't create thread"));
554
555 return FALSE;
556 }
557
558 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
559 {
560 SetPriority(m_priority);
561 }
562
563 return TRUE;
564 }
565
566 wxThreadError wxThreadInternal::Kill()
567 {
568 if ( !::TerminateThread(m_hThread, (DWORD)-1) )
569 {
570 wxLogSysError(_("Couldn't terminate thread"));
571
572 return wxTHREAD_MISC_ERROR;
573 }
574
575 Free();
576
577 return wxTHREAD_NO_ERROR;
578 }
579
580 wxThreadError
581 wxThreadInternal::WaitForTerminate(bool shouldCancel,
582 wxCriticalSection& cs,
583 wxThread::ExitCode *pRc)
584 {
585 wxThread::ExitCode rc = 0;
586
587 // Delete() is always safe to call, so consider all possible states
588
589 // we might need to resume the thread, but we might also not need to cancel
590 // it if it doesn't run yet
591 bool shouldResume = FALSE,
592 isRunning = FALSE;
593
594 // check if the thread already started to run
595 {
596 wxCriticalSectionLocker lock(cs);
597
598 if ( m_state == STATE_NEW )
599 {
600 if ( shouldCancel )
601 {
602 // WinThreadStart() will see it and terminate immediately, no need
603 // to cancel the thread - but we still need to resume it to let it
604 // run
605 m_state = STATE_EXITED;
606
607 Resume(); // it knows about STATE_EXITED special case
608
609 shouldCancel = FALSE;
610 }
611
612 isRunning = TRUE;
613
614 // shouldResume is correctly set to FALSE here
615 }
616 else
617 {
618 shouldResume = m_state == STATE_PAUSED;
619 }
620 }
621
622 // resume the thread if it is paused
623 if ( shouldResume )
624 Resume();
625
626 // is it still running?
627 if ( isRunning || m_state == STATE_RUNNING )
628 {
629 if ( wxThread::IsMain() )
630 {
631 // set flag for wxIsWaitingForThread()
632 gs_waitingForThread = TRUE;
633 }
634
635 // ask the thread to terminate
636 if ( shouldCancel )
637 {
638 wxCriticalSectionLocker lock(cs);
639
640 Cancel();
641 }
642
643 // we can't just wait for the thread to terminate because it might be
644 // calling some GUI functions and so it will never terminate before we
645 // process the Windows messages that result from these functions
646 // (note that even in console applications we might have to process
647 // messages if we use wxExecute() or timers or ...)
648 DWORD result = 0; // suppress warnings from broken compilers
649 do
650 {
651 if ( wxThread::IsMain() )
652 {
653 // give the thread we're waiting for chance to do the GUI call
654 // it might be in
655 if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
656 {
657 wxMutexGuiLeave();
658 }
659 }
660
661 result = ::MsgWaitForMultipleObjects
662 (
663 1, // number of objects to wait for
664 &m_hThread, // the objects
665 FALSE, // don't wait for all objects
666 INFINITE, // no timeout
667 QS_ALLINPUT | // return as soon as there are any events
668 QS_ALLPOSTMESSAGE
669 );
670
671 switch ( result )
672 {
673 case 0xFFFFFFFF:
674 // error
675 wxLogSysError(_("Can not wait for thread termination"));
676 Kill();
677 return wxTHREAD_KILLED;
678
679 case WAIT_OBJECT_0:
680 // thread we're waiting for terminated
681 break;
682
683 case WAIT_OBJECT_0 + 1:
684 // new message arrived, process it -- but only if we're the
685 // main thread as we don't support processing messages in
686 // the other ones
687 //
688 // NB: we still must include QS_ALLINPUT even when waiting
689 // in a secondary thread because if it had created some
690 // window somehow (possible not even using wxWindows)
691 // the system might dead lock then
692 if ( wxThread::IsMain() )
693 {
694 // it looks that sometimes WAIT_OBJECT_0 + 1 is
695 // returned but there are no messages in the thread
696 // queue -- prevent DoMessageFromThreadWait() from
697 // blocking inside ::GetMessage() forever in this case
698 ::PostMessage(NULL, WM_NULL, 0, 0);
699
700 wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits()
701 : NULL;
702
703 if ( traits && !traits->DoMessageFromThreadWait() )
704 {
705 // WM_QUIT received: kill the thread
706 Kill();
707
708 return wxTHREAD_KILLED;
709 }
710 }
711 break;
712
713 default:
714 wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
715 }
716 } while ( result != WAIT_OBJECT_0 );
717
718 if ( wxThread::IsMain() )
719 {
720 gs_waitingForThread = FALSE;
721 }
722 }
723
724 // although the thread might be already in the EXITED state it might not
725 // have terminated yet and so we are not sure that it has actually
726 // terminated if the "if" above hadn't been taken
727 do
728 {
729 if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) )
730 {
731 wxLogLastError(wxT("GetExitCodeThread"));
732
733 rc = (wxThread::ExitCode)-1;
734 }
735 } while ( (DWORD)rc == STILL_ACTIVE );
736
737 if ( pRc )
738 *pRc = rc;
739
740 // we don't need the thread handle any more
741 Free();
742
743 wxCriticalSectionLocker lock(cs);
744 SetState(STATE_EXITED);
745
746 return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR
747 : wxTHREAD_NO_ERROR;
748 }
749
750 bool wxThreadInternal::Suspend()
751 {
752 DWORD nSuspendCount = ::SuspendThread(m_hThread);
753 if ( nSuspendCount == (DWORD)-1 )
754 {
755 wxLogSysError(_("Can not suspend thread %x"), m_hThread);
756
757 return FALSE;
758 }
759
760 m_state = STATE_PAUSED;
761
762 return TRUE;
763 }
764
765 bool wxThreadInternal::Resume()
766 {
767 DWORD nSuspendCount = ::ResumeThread(m_hThread);
768 if ( nSuspendCount == (DWORD)-1 )
769 {
770 wxLogSysError(_("Can not resume thread %x"), m_hThread);
771
772 return FALSE;
773 }
774
775 // don't change the state from STATE_EXITED because it's special and means
776 // we are going to terminate without running any user code - if we did it,
777 // the codei n Delete() wouldn't work
778 if ( m_state != STATE_EXITED )
779 {
780 m_state = STATE_RUNNING;
781 }
782
783 return TRUE;
784 }
785
786 // static functions
787 // ----------------
788
789 wxThread *wxThread::This()
790 {
791 wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
792
793 // be careful, 0 may be a valid return value as well
794 if ( !thread && (::GetLastError() != NO_ERROR) )
795 {
796 wxLogSysError(_("Couldn't get the current thread pointer"));
797
798 // return NULL...
799 }
800
801 return thread;
802 }
803
804 bool wxThread::IsMain()
805 {
806 return ::GetCurrentThreadId() == gs_idMainThread;
807 }
808
809 void wxThread::Yield()
810 {
811 // 0 argument to Sleep() is special and means to just give away the rest of
812 // our timeslice
813 ::Sleep(0);
814 }
815
816 void wxThread::Sleep(unsigned long milliseconds)
817 {
818 ::Sleep(milliseconds);
819 }
820
821 int wxThread::GetCPUCount()
822 {
823 SYSTEM_INFO si;
824 GetSystemInfo(&si);
825
826 return si.dwNumberOfProcessors;
827 }
828
829 unsigned long wxThread::GetCurrentId()
830 {
831 return (unsigned long)::GetCurrentThreadId();
832 }
833
834 bool wxThread::SetConcurrency(size_t level)
835 {
836 #ifndef __WXWINCE__
837 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
838
839 // ok only for the default one
840 if ( level == 0 )
841 return 0;
842
843 // get system affinity mask first
844 HANDLE hProcess = ::GetCurrentProcess();
845 DWORD dwProcMask, dwSysMask;
846 if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
847 {
848 wxLogLastError(_T("GetProcessAffinityMask"));
849
850 return FALSE;
851 }
852
853 // how many CPUs have we got?
854 if ( dwSysMask == 1 )
855 {
856 // don't bother with all this complicated stuff - on a single
857 // processor system it doesn't make much sense anyhow
858 return level == 1;
859 }
860
861 // calculate the process mask: it's a bit vector with one bit per
862 // processor; we want to schedule the process to run on first level
863 // CPUs
864 DWORD bit = 1;
865 while ( bit )
866 {
867 if ( dwSysMask & bit )
868 {
869 // ok, we can set this bit
870 dwProcMask |= bit;
871
872 // another process added
873 if ( !--level )
874 {
875 // and that's enough
876 break;
877 }
878 }
879
880 // next bit
881 bit <<= 1;
882 }
883
884 // could we set all bits?
885 if ( level != 0 )
886 {
887 wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
888
889 return FALSE;
890 }
891
892 // set it: we can't link to SetProcessAffinityMask() because it doesn't
893 // exist in Win9x, use RT binding instead
894
895 typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
896
897 // can use static var because we're always in the main thread here
898 static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
899
900 if ( !pfnSetProcessAffinityMask )
901 {
902 HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
903 if ( hModKernel )
904 {
905 pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
906 ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
907 }
908
909 // we've discovered a MT version of Win9x!
910 wxASSERT_MSG( pfnSetProcessAffinityMask,
911 _T("this system has several CPUs but no SetProcessAffinityMask function?") );
912 }
913
914 if ( !pfnSetProcessAffinityMask )
915 {
916 // msg given above - do it only once
917 return FALSE;
918 }
919
920 if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
921 {
922 wxLogLastError(_T("SetProcessAffinityMask"));
923
924 return FALSE;
925 }
926 #endif
927 return TRUE;
928 }
929
930 // ctor and dtor
931 // -------------
932
933 wxThread::wxThread(wxThreadKind kind)
934 {
935 m_internal = new wxThreadInternal();
936
937 m_isDetached = kind == wxTHREAD_DETACHED;
938 }
939
940 wxThread::~wxThread()
941 {
942 delete m_internal;
943 }
944
945 // create/start thread
946 // -------------------
947
948 wxThreadError wxThread::Create(unsigned int stackSize)
949 {
950 wxCriticalSectionLocker lock(m_critsect);
951
952 if ( !m_internal->Create(this, stackSize) )
953 return wxTHREAD_NO_RESOURCE;
954
955 return wxTHREAD_NO_ERROR;
956 }
957
958 wxThreadError wxThread::Run()
959 {
960 wxCriticalSectionLocker lock(m_critsect);
961
962 if ( m_internal->GetState() != STATE_NEW )
963 {
964 // actually, it may be almost any state at all, not only STATE_RUNNING
965 return wxTHREAD_RUNNING;
966 }
967
968 // the thread has just been created and is still suspended - let it run
969 return Resume();
970 }
971
972 // suspend/resume thread
973 // ---------------------
974
975 wxThreadError wxThread::Pause()
976 {
977 wxCriticalSectionLocker lock(m_critsect);
978
979 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
980 }
981
982 wxThreadError wxThread::Resume()
983 {
984 wxCriticalSectionLocker lock(m_critsect);
985
986 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
987 }
988
989 // stopping thread
990 // ---------------
991
992 wxThread::ExitCode wxThread::Wait()
993 {
994 // although under Windows we can wait for any thread, it's an error to
995 // wait for a detached one in wxWin API
996 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
997 _T("wxThread::Wait(): can't wait for detached thread") );
998
999 ExitCode rc = (ExitCode)-1;
1000
1001 (void)m_internal->WaitForTerminate(false, m_critsect, &rc);
1002
1003 return rc;
1004 }
1005
1006 wxThreadError wxThread::Delete(ExitCode *pRc)
1007 {
1008 return m_internal->WaitForTerminate(true, m_critsect, pRc);
1009 }
1010
1011 wxThreadError wxThread::Kill()
1012 {
1013 if ( !IsRunning() )
1014 return wxTHREAD_NOT_RUNNING;
1015
1016 wxThreadError rc = m_internal->Kill();
1017
1018 if ( IsDetached() )
1019 {
1020 delete this;
1021 }
1022 else // joinable
1023 {
1024 // update the status of the joinable thread
1025 wxCriticalSectionLocker lock(m_critsect);
1026 m_internal->SetState(STATE_EXITED);
1027 }
1028
1029 return rc;
1030 }
1031
1032 void wxThread::Exit(ExitCode status)
1033 {
1034 m_internal->Free();
1035
1036 if ( IsDetached() )
1037 {
1038 delete this;
1039 }
1040 else // joinable
1041 {
1042 // update the status of the joinable thread
1043 wxCriticalSectionLocker lock(m_critsect);
1044 m_internal->SetState(STATE_EXITED);
1045 }
1046
1047 #ifdef wxUSE_BEGIN_THREAD
1048 _endthreadex((unsigned)status);
1049 #else // !VC++
1050 ::ExitThread((DWORD)status);
1051 #endif // VC++/!VC++
1052
1053 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
1054 }
1055
1056 // priority setting
1057 // ----------------
1058
1059 void wxThread::SetPriority(unsigned int prio)
1060 {
1061 wxCriticalSectionLocker lock(m_critsect);
1062
1063 m_internal->SetPriority(prio);
1064 }
1065
1066 unsigned int wxThread::GetPriority() const
1067 {
1068 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1069
1070 return m_internal->GetPriority();
1071 }
1072
1073 unsigned long wxThread::GetId() const
1074 {
1075 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1076
1077 return (unsigned long)m_internal->GetId();
1078 }
1079
1080 bool wxThread::IsRunning() const
1081 {
1082 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1083
1084 return m_internal->GetState() == STATE_RUNNING;
1085 }
1086
1087 bool wxThread::IsAlive() const
1088 {
1089 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1090
1091 return (m_internal->GetState() == STATE_RUNNING) ||
1092 (m_internal->GetState() == STATE_PAUSED);
1093 }
1094
1095 bool wxThread::IsPaused() const
1096 {
1097 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1098
1099 return m_internal->GetState() == STATE_PAUSED;
1100 }
1101
1102 bool wxThread::TestDestroy()
1103 {
1104 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1105
1106 return m_internal->GetState() == STATE_CANCELED;
1107 }
1108
1109 // ----------------------------------------------------------------------------
1110 // Automatic initialization for thread module
1111 // ----------------------------------------------------------------------------
1112
1113 class wxThreadModule : public wxModule
1114 {
1115 public:
1116 virtual bool OnInit();
1117 virtual void OnExit();
1118
1119 private:
1120 DECLARE_DYNAMIC_CLASS(wxThreadModule)
1121 };
1122
1123 IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
1124
1125 bool wxThreadModule::OnInit()
1126 {
1127 // allocate TLS index for storing the pointer to the current thread
1128 gs_tlsThisThread = ::TlsAlloc();
1129 if ( gs_tlsThisThread == 0xFFFFFFFF )
1130 {
1131 // in normal circumstances it will only happen if all other
1132 // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
1133 // words, this should never happen
1134 wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
1135
1136 return FALSE;
1137 }
1138
1139 // main thread doesn't have associated wxThread object, so store 0 in the
1140 // TLS instead
1141 if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
1142 {
1143 ::TlsFree(gs_tlsThisThread);
1144 gs_tlsThisThread = 0xFFFFFFFF;
1145
1146 wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
1147
1148 return FALSE;
1149 }
1150
1151 gs_critsectWaitingForGui = new wxCriticalSection();
1152
1153 gs_critsectGui = new wxCriticalSection();
1154 gs_critsectGui->Enter();
1155
1156 // no error return for GetCurrentThreadId()
1157 gs_idMainThread = ::GetCurrentThreadId();
1158
1159 return TRUE;
1160 }
1161
1162 void wxThreadModule::OnExit()
1163 {
1164 if ( !::TlsFree(gs_tlsThisThread) )
1165 {
1166 wxLogLastError(wxT("TlsFree failed."));
1167 }
1168
1169 if ( gs_critsectGui )
1170 {
1171 gs_critsectGui->Leave();
1172 delete gs_critsectGui;
1173 gs_critsectGui = NULL;
1174 }
1175
1176 delete gs_critsectWaitingForGui;
1177 gs_critsectWaitingForGui = NULL;
1178 }
1179
1180 // ----------------------------------------------------------------------------
1181 // under Windows, these functions are implemented using a critical section and
1182 // not a mutex, so the names are a bit confusing
1183 // ----------------------------------------------------------------------------
1184
1185 void WXDLLIMPEXP_BASE wxMutexGuiEnter()
1186 {
1187 // this would dead lock everything...
1188 wxASSERT_MSG( !wxThread::IsMain(),
1189 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
1190
1191 // the order in which we enter the critical sections here is crucial!!
1192
1193 // set the flag telling to the main thread that we want to do some GUI
1194 {
1195 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1196
1197 gs_nWaitingForGui++;
1198 }
1199
1200 wxWakeUpMainThread();
1201
1202 // now we may block here because the main thread will soon let us in
1203 // (during the next iteration of OnIdle())
1204 gs_critsectGui->Enter();
1205 }
1206
1207 void WXDLLIMPEXP_BASE wxMutexGuiLeave()
1208 {
1209 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1210
1211 if ( wxThread::IsMain() )
1212 {
1213 gs_bGuiOwnedByMainThread = FALSE;
1214 }
1215 else
1216 {
1217 // decrement the number of threads waiting for GUI access now
1218 wxASSERT_MSG( gs_nWaitingForGui > 0,
1219 wxT("calling wxMutexGuiLeave() without entering it first?") );
1220
1221 gs_nWaitingForGui--;
1222
1223 wxWakeUpMainThread();
1224 }
1225
1226 gs_critsectGui->Leave();
1227 }
1228
1229 void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
1230 {
1231 wxASSERT_MSG( wxThread::IsMain(),
1232 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
1233
1234 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1235
1236 if ( gs_nWaitingForGui == 0 )
1237 {
1238 // no threads are waiting for GUI - so we may acquire the lock without
1239 // any danger (but only if we don't already have it)
1240 if ( !wxGuiOwnedByMainThread() )
1241 {
1242 gs_critsectGui->Enter();
1243
1244 gs_bGuiOwnedByMainThread = TRUE;
1245 }
1246 //else: already have it, nothing to do
1247 }
1248 else
1249 {
1250 // some threads are waiting, release the GUI lock if we have it
1251 if ( wxGuiOwnedByMainThread() )
1252 {
1253 wxMutexGuiLeave();
1254 }
1255 //else: some other worker thread is doing GUI
1256 }
1257 }
1258
1259 bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
1260 {
1261 return gs_bGuiOwnedByMainThread;
1262 }
1263
1264 // wake up the main thread if it's in ::GetMessage()
1265 void WXDLLIMPEXP_BASE wxWakeUpMainThread()
1266 {
1267 // sending any message would do - hopefully WM_NULL is harmless enough
1268 if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
1269 {
1270 // should never happen
1271 wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
1272 }
1273 }
1274
1275 bool WXDLLIMPEXP_BASE wxIsWaitingForThread()
1276 {
1277 return gs_waitingForThread;
1278 }
1279
1280 // ----------------------------------------------------------------------------
1281 // include common implementation code
1282 // ----------------------------------------------------------------------------
1283
1284 #include "wx/thrimpl.cpp"
1285
1286 #endif // wxUSE_THREADS
1287