added the missing sentence end...
[wxWidgets.git] / docs / latex / wx / array.tex
1 \section{\class{wxArray}}\label{wxarray}
2
3 This section describes the so called {\it dynamic arrays}. This is a C
4 array-like data structure i.e. the member access time is constant (and not
5 linear in number of container elements as for linked lists). However, these
6 arrays are dynamic in the sense that they will automatically allocate more
7 memory if there is not enough of it for adding a new element. They also perform
8 range checking on the index values but in debug mode only, so please be sure to
9 compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
10 details). So, unlike the arrays in some other
11 languages, attempt to access an element beyond the arrays bound doesn't
12 automatically expand the array but provokes an assertion failure instead in
13 debug build and does nothing (except possibly crashing your program) in the
14 release build.
15
16 The array classes were designed to be reasonably efficient, both in terms of
17 run-time speed and memory consumption and the executable size. The speed of
18 array item access if, of course, constant (independent of number of elements)
19 making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
20 Adding items to the arrays is also implemented in more or less constant time -
21 but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
22 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
23 wxArray functions are inline, so they do not take {\it any space at all}.
24
25 wxWindows has three different kinds of array. All of them derive from
26 wxBaseArray class which works with untyped data and can not be used directly.
27 The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
28 WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29 classes declared will be called in this documentation wxArray, wxSortedArray and
30 wxObjArray but you should keep in mind that no classes with such names actually
31 exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
32 with a new name. In fact, these names are "template" names and each usage of one
33 of the macros mentioned above creates a template specialization for the given
34 element type.
35
36 wxArray is suitable for storing integer types and pointers which it does not
37 treat as objects in any way, i.e. the element pointed to by the pointer is not
38 deleted when the element is removed from the array \&c. It should be noted that
39 all of wxArray functions are inline, so it costs strictly nothing to define as
40 many array types as you want (either in terms of the executable size or the
41 speed) as long as at least one of them is defined and this is always the case
42 because wxArrays are used by wxWindows internally.
43
44 wxSortedArray is a wxArray variant which should be used when searching in the
45 array is a frequently used operation. It requires you to define an additional
46 function for comparing two elements of the array element type and always stores
47 its items in the sorted order (according to this function). Thus, it's
48 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
49 $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
50 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
51 memory allocation routine). However, in a usual situation elements are added to
52 an array much less often than searched inside it, so wxSortedArray may lead to
53 huge performance improvements compared to wxArray. Finally, it should be
54 noticed that, as wxArray, wxSortedArray can not be used to store anything of
55 sizeof() larger than max(sizeof(long), sizeof(void *)) - an assertion failure
56 will be raised from the constructor otherwise.
57
58 wxObjArray class treats its elements like "objects". It may delete them when
59 they are removed from the array (invoking the correct destructor) and copies
60 them using the objects copy constructor. In order to implement this behaviour
61 the definition of the wxObjArray arrays is split in two parts: first, you should
62 declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
63 you must include the file defining the implementation of template type:
64 <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
65 from a point where the full (as opposed to `forward') declaration of the array
66 elements class is in scope. As it probably sounds very complicated here is an
67 example:
68
69 \begin{verbatim}
70 #include <wx/dynarray.h>
71
72 // we must forward declare the array because it's used inside the class
73 // declaration
74 class MyDirectory;
75 class MyFile;
76
77 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
78 // now used as shown below
79 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
80 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
81
82 class MyDirectory
83 {
84 ...
85 ArrayOfDirectories m_subdirectories; // all subdirectories
86 ArrayOfFiles m_files; // all files in this directory
87 };
88
89 ...
90
91 // now that we have MyDirectory declaration in scope we may finish the
92 // definition of ArrayOfDirectories
93 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
94 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
95
96 // that's all!
97
98 \end{verbatim}
99
100 It is not as elegant as writing
101
102 \begin{verbatim}
103 typedef std::vector<MyDirectory> ArrayOfDirectories;
104 \end{verbatim}
105
106 but is not that complicated and allows the code to be compiled with any, however
107 dumb, C++ compiler in the world.
108
109 The things are much simpler for wxArray and wxSortedArray however: it is enough
110 just to write
111
112 \begin{verbatim}
113 WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
114 WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
115 \end{verbatim}
116
117 \wxheading{See also:}
118
119 \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
120
121 \wxheading{Required headers:}
122
123 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
124 for wxObjArray.
125
126 \latexignore{\rtfignore{\wxheading{Function groups}}}
127
128 \membersection{Macros for template array definition}
129
130 To use an array you must first define the array class. This is done with the
131 help of the macros in this section. The class of array elements must be (at
132 least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
133 WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
134 WX\_DEFINE\_OBJARRAY macro.
135
136 \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
137 \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
138 \helpref{WX\_DECLARE\_OBJARRAY}{wxdeclareobjarray}\\
139 \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}
140
141 \membersection{Constructors and destructors}
142
143 Array classes are 100\% C++ objects and as such they have the appropriate copy
144 constructors and assignment operators. Copying wxArray just copies the elements
145 but copying wxObjArray copies the arrays items. However, for memory-efficiency
146 sake, neither of these classes has virtual destructor. It is not very important
147 for wxArray which has trivial destructor anyhow, but it does mean that you
148 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
149 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
150 derive your own classes from the array classes.
151
152 \helpref{wxArray default constructor}{wxarrayctordef}\\
153 \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
154 \helpref{\destruct{wxArray}}{wxarraydtor}
155
156 \membersection{Memory management}\label{wxarraymemorymanagement}
157
158 Automatic array memory management is quite trivial: the array starts by
159 preallocating some minimal amount of memory (defined by
160 WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
161 allocated memory it reallocates it adding 50\% of the currently allocated
162 amount, but no more than some maximal number which is defined by
163 ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
164 being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
165 current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
166 provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
167 function can also be quite useful if you know in advance how many items you are
168 going to put in the array and will prevent the array code from reallocating the
169 memory more times than needed.
170
171 \helpref{Alloc}{wxarrayalloc}\\
172 \helpref{Shrink}{wxarrayshrink}
173
174 \membersection{Number of elements and simple item access}
175
176 Functions in this section return the total number of array elements and allow to
177 retrieve them - possibly using just the C array indexing $[]$ operator which
178 does exactly the same as \helpref{Item()}{wxarrayitem} method.
179
180 \helpref{Count}{wxarraycount}\\
181 \helpref{GetCount}{wxarraygetcount}\\
182 \helpref{IsEmpty}{wxarrayisempty}\\
183 \helpref{Item}{wxarrayitem}\\
184 \helpref{Last}{wxarraylast}
185
186 \membersection{Adding items}
187
188 \helpref{Add}{wxarrayadd}\\
189 \helpref{Insert}{wxarrayinsert}
190
191 \membersection{Removing items}
192
193 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
194 \helpref{Empty}{wxarrayempty}\\
195 \helpref{Clear}{wxarrayclear}\\
196 \helpref{Remove}{wxarrayremove}
197
198 \membersection{Searching and sorting}
199
200 \helpref{Index}{wxarrayindex}\\
201 \helpref{Sort}{wxarraysort}
202
203 %%%%% MEMBERS HERE %%%%%
204 \helponly{\insertatlevel{2}{
205
206 \wxheading{Members}
207
208 }}
209
210 \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
211
212 \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{name}}
213
214 This macro defines a new array class named {\it name} and containing the
215 elements of type {\it T}. Example:
216
217 \begin{verbatim}
218 WX_DEFINE_ARRAY(int, wxArrayInt);
219
220 class MyClass;
221 WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
222 \end{verbatim}
223
224 Note that wxWindows predefines the following standard array classes: wxArrayInt,
225 wxArrayLong and wxArrayPtrVoid.
226
227 \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
228
229 \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
230
231 This macro defines a new sorted array class named {\it name} and containing
232 the elements of type {\it T}. Example:
233
234 \begin{verbatim}
235 WX_DEFINE_SORTED_ARRAY(int, wxArrayInt);
236
237 class MyClass;
238 WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
239 \end{verbatim}
240
241 You will have to initialize the objects of this class by passing a comparaison
242 function to the array object constructor like this:
243 \begin{verbatim}
244 int CompareInts(int n1, int n2)
245 {
246 return n1 - n2;
247 }
248
249 wxArrayInt sorted(CompareInts);
250
251 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
252 {
253 // sort the items by their address...
254 return Stricmp(item1->GetAddress(), item2->GetAddress());
255 }
256
257 wxArrayOfMyClass another(CompareMyClassObjects);
258 \end{verbatim}
259
260 \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
261
262 \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
263
264 This macro declares a new object array class named {\it name} and containing
265 the elements of type {\it T}. Example:
266 \begin{verbatim}
267 class MyClass;
268 WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
269 \end{verbatim}
270 You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
271 the array class - otherwise you would get link errors.
272
273 \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
274
275 \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
276
277 This macro defines the methods of the array class {\it name} not defined by the
278 \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
279 file <wx/arrimpl.cpp> before using this macro and you must have the full
280 declaration of the class of array elements in scope! If you forget to do the
281 first, the error will be caught by the compiler, but, unfortunately, many
282 compilers will not give any warnings if you forget to do the second - but the
283 objects of the class will not be copied correctly and their real destructor will
284 not be called.
285
286 Example of usage:
287
288 \begin{verbatim}
289 // first declare the class!
290 class MyClass
291 {
292 public:
293 MyClass(const MyClass&);
294
295 ...
296
297 virtual ~MyClass();
298 };
299
300 #include <wx/arrimpl.cpp>
301 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
302 \end{verbatim}
303
304 \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
305
306 \func{\void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
307
308 This macro may be used to delete all elements of the array before emptying it.
309 It can not be used with wxObjArrays - but they will delete their elements anyhow
310 when you call Empty().
311
312 \membersection{Default constructors}\label{wxarrayctor}
313
314 \func{}{wxArray}{}
315
316 \func{}{wxObjArray}{}
317
318 Default constructor initializes an empty array object.
319
320 \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
321
322 There is no default constructor for wxSortedArray classes - you must initialize it
323 with a function to use for item comparaison. It is a function which is passed
324 two arguments of type {\it T} where {\it T} is the array element type and which
325 should return a negative, zero or positive value according to whether the first
326 element passed to it is less than, equal to or greater than the second one.
327
328 \membersection{wxArray copy constructor and assignemnt operator}\label{wxarrayctorcopy}
329
330 \func{}{wxArray}{\param{const wxArray\& }{array}}
331
332 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
333
334 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
335
336 \func{wxArray\&}{operator=}{\param{const wxArray\& }{array}}
337
338 \func{wxSortedArray\&}{operator=}{\param{const wxSortedArray\& }{array}}
339
340 \func{wxObjArray\&}{operator=}{\param{const wxObjArray\& }{array}}
341
342 The copy constructors and assignment operators perform a shallow array copy
343 (i.e. they don't copy the objects pointed to even if the source array contains
344 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
345 the array element are copied too) for wxObjArray.
346
347 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
348
349 \func{}{\destruct{wxArray}}{}
350
351 \func{}{\destruct{wxSortedArray}}{}
352
353 \func{}{\destruct{wxObjArray}}{}
354
355 The wxObjArray destructor deletes all the items owned by the array. This is not
356 done by wxArray and wxSortedArray versions - you may use
357 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
358
359 \membersection{wxArray::Add}\label{wxarrayadd}
360
361 \func{\void}{Add}{\param{T }{item}}
362
363 \func{\void}{Add}{\param{T *}{item}}
364
365 \func{\void}{Add}{\param{T \&}{item}}
366
367 Appends a new element to the array (where {\it T} is the type of the array
368 elements.)
369
370 The first version is used with wxArray and wxSortedArray. The second and the
371 third are used with wxObjArray. There is an {\bf important difference} between
372 them: if you give a pointer to the array, it will take ownership of it, i.e.
373 will delete it when the item is deleted from the array. If you give a reference
374 to the array, however, the array will make a copy of the item and will not take
375 ownership of the original item. Once again, it only makes sense for wxObjArrays
376 because the other array types never take ownership of their elements.
377
378 \membersection{wxArray::Alloc}\label{wxarrayalloc}
379
380 \func{\void}{Alloc}{\param{size\_t }{count}}
381
382 Preallocates memory for a given number of array elements. It is worth calling
383 when the number of items which are going to be added to the array is known in
384 advance because it will save unneeded memory reallocation. If the array already
385 has enough memory for the given number of items, nothing happens.
386
387 \membersection{wxArray::Clear}\label{wxarrayclear}
388
389 \func{\void}{Clear}{\void}
390
391 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
392 frees the memory allocated to the array.
393
394 \membersection{wxArray::Count}\label{wxarraycount}
395
396 \constfunc{size\_t}{Count}{\void}
397
398 Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
399 it exists only for compatibility.
400
401 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
402
403 \func{T *}{Detach}{\param{size\_t }{index}}
404
405 Removes the element from the array, but, unlike,
406
407 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
408 pointer to the removed element.
409
410 \membersection{wxArray::Empty}\label{wxarrayempty}
411
412 \func{\void}{Empty}{\void}
413
414 Empties the array. For wxObjArray classes, this destroys all of the array
415 elements. For wxArray and wxSortedArray this does nothing except marking the
416 array of being empty - this function does not free the allocated memory, use
417 \helpref{Clear()}{wxarrayclear} for this.
418
419 \membersection{wxArray::GetCount}\label{wxarraygetcount}
420
421 \constfunc{size\_t}{GetCount}{\void}
422
423 Return the number of items in the array.
424
425 \membersection{wxArray::Index}\label{wxarrayindex}
426
427 \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
428
429 \func{int}{Index}{\param{T\& }{item}}
430
431 The first version of the function is for wxArray and wxObjArray, the second is
432 for wxSortedArray only.
433
434 Searches the element in the array, starting from either beginning or the end
435 depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
436 returned if the element is not found, otherwise the index of the element is
437 returned.
438
439 Linear search is used for the wxArray and wxObjArray classes but binary search
440 in the sorted array is used for wxSortedArray (this is why searchFromEnd
441 parameter doesn't make sense for it).
442
443 \membersection{wxArray::Insert}\label{wxarrayinsert}
444
445 \func{\void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
446
447 \func{\void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
448
449 \func{\void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
450
451 Insert a new item into the array before the item {\it n} - thus, {\it
452 Insert(something, 0u}} will insert an item in such way that it will become the
453 first array element.
454
455 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
456 between the overloaded versions of this function.
457
458 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
459
460 \constfunc{bool}{IsEmpty}{}
461
462 Returns TRUE if the array is empty, FALSE otherwise.
463
464 \membersection{wxArray::Item}\label{wxarrayitem}
465
466 \constfunc{T\&}{Item}{\param{size\_t }{index}}
467
468 Returns the item at the given position in the array. If {\it index} is out of
469 bounds, an assert failure is raised in the debug builds but nothing special is
470 done in the release build.
471
472 The returned value is of type "reference to the array element type" for all of
473 the array classes.
474
475 \membersection{wxArray::Last}\label{wxarraylast}
476
477 \constfunc{T\&}{Last}{\void}
478
479 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
480 An assert failure is raised in the debug mode if the array is empty.
481
482 The returned value is of type "reference to the array element type" for all of
483 the array classes.
484
485 \membersection{wxArray::Remove}\label{wxarrayremove}
486
487 \func{\void}{Remove}{\param{size\_t }{index}}
488
489 \func{\void}{Remove}{\param{T }{item}}
490
491 Removes the element from the array either by index or by value. When an element
492 is removed from wxObjArray it is deleted by the array - use
493 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
494 other hand, when an object is removed from a wxArray nothing happens - you
495 should delete the it manually if required:
496
497 \begin{verbatim}
498 T *item = array[n];
499 delete item;
500 array.Remove(n)
501 \end{verbatim}
502
503 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
504 elements of a wxArray (supposed to contain pointers).
505
506 \membersection{wxArray::Shrink}\label{wxarrayshrink}
507
508 \func{\void}{Shrink}{\void}
509
510 Frees all memory unused by the array. If the program knows that no new items
511 will be added to the array it may call Shrink() to reduce its memory usage.
512 However, if a new item is added to the array, some extra memory will be
513 allocated again.
514
515 \membersection{wxArray::Sort}\label{wxarraysort}
516
517 \func{\void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
518
519 The notation CMPFUNC<T> should be read as if we had the following declaration:
520
521 \begin{verbatim}
522 template int CMPFUNC(T *first, T *second);
523 \end{verbatim}
524
525 where {\it T} is the type of the array elements. I.e. it is a function returning
526 {\it int} which is passed two arguments of type {\it T *}.
527
528 Sorts the array using the specified compare function: this function should
529 return a negative, zero or positive value according to whether the first element
530 passed to it is less than, equal to or greater than the second one.
531
532 wxSortedArray doesn't have this function because it is always sorted.
533