fix segfault when Update() is called inbetween mouse-up and mouse-down
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32
33 #ifndef WX_PRECOMP
34 #include "wx/panel.h"
35 #include "wx/settings.h"
36 #include "wx/app.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
40 #include "wx/mdi.h"
41 #include "wx/image.h"
42 #endif
43
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
45
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
53
54 wxAuiPaneInfo wxAuiNullPaneInfo;
55 wxAuiDockInfo wxAuiNullDockInfo;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
62
63 #ifdef __WXMAC__
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #define __AIFF__
67 #include "wx/osx/private.h"
68 #endif
69
70 #ifdef __WXMSW__
71 #include "wx/msw/wrapwin.h"
72 #include "wx/msw/private.h"
73 #include "wx/msw/dc.h"
74 #endif
75
76 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
77 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
78
79
80
81 const int auiToolBarLayer = 10;
82
83 #ifndef __WXGTK20__
84
85
86 class wxPseudoTransparentFrame : public wxFrame
87 {
88 public:
89 wxPseudoTransparentFrame(wxWindow* parent = NULL,
90 wxWindowID id = wxID_ANY,
91 const wxString& title = wxEmptyString,
92 const wxPoint& pos = wxDefaultPosition,
93 const wxSize& size = wxDefaultSize,
94 long style = wxDEFAULT_FRAME_STYLE,
95 const wxString &name = wxT("frame"))
96 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
97 {
98 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
99 m_Amount=0;
100 m_MaxWidth=0;
101 m_MaxHeight=0;
102 m_lastWidth=0;
103 m_lastHeight=0;
104 #ifdef __WXGTK__
105 m_CanSetShape = false; // have to wait for window create event on GTK
106 #else
107 m_CanSetShape = true;
108 #endif
109 m_Region = wxRegion(0, 0, 0, 0);
110 SetTransparent(0);
111 }
112
113 virtual bool SetTransparent(wxByte alpha)
114 {
115 if (m_CanSetShape)
116 {
117 int w=100; // some defaults
118 int h=100;
119 GetClientSize(&w, &h);
120
121 m_MaxWidth = w;
122 m_MaxHeight = h;
123 m_Amount = alpha;
124 m_Region.Clear();
125 // m_Region.Union(0, 0, 1, m_MaxWidth);
126 if (m_Amount)
127 {
128 for (int y=0; y<m_MaxHeight; y++)
129 {
130 // Reverse the order of the bottom 4 bits
131 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
132 if ((j*16+8)<m_Amount)
133 m_Region.Union(0, y, m_MaxWidth, 1);
134 }
135 }
136 SetShape(m_Region);
137 Refresh();
138 }
139 return true;
140 }
141
142 void OnPaint(wxPaintEvent& WXUNUSED(event))
143 {
144 wxPaintDC dc(this);
145
146 if (m_Region.IsEmpty())
147 return;
148
149 #ifdef __WXMAC__
150 dc.SetBrush(wxColour(128, 192, 255));
151 #else
152 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
153 #endif
154 dc.SetPen(*wxTRANSPARENT_PEN);
155
156 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
157
158 while (upd)
159 {
160 wxRect rect(upd.GetRect());
161 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
162
163 ++upd;
164 }
165 }
166
167 #ifdef __WXGTK__
168 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
169 {
170 m_CanSetShape=true;
171 SetTransparent(0);
172 }
173 #endif
174
175 void OnSize(wxSizeEvent& event)
176 {
177 // We sometimes get surplus size events
178 if ((event.GetSize().GetWidth() == m_lastWidth) &&
179 (event.GetSize().GetHeight() == m_lastHeight))
180 {
181 event.Skip();
182 return;
183 }
184 m_lastWidth = event.GetSize().GetWidth();
185 m_lastHeight = event.GetSize().GetHeight();
186
187 SetTransparent(m_Amount);
188 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
189 event.GetSize().GetHeight());
190 SetShape(m_Region);
191 Refresh();
192 event.Skip();
193 }
194
195 private:
196 wxByte m_Amount;
197 int m_MaxWidth;
198 int m_MaxHeight;
199 bool m_CanSetShape;
200 int m_lastWidth,m_lastHeight;
201
202 wxRegion m_Region;
203
204 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
205 DECLARE_EVENT_TABLE()
206 };
207
208
209 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
210
211 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
212 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
213 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
214 #ifdef __WXGTK__
215 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
216 #endif
217 END_EVENT_TABLE()
218
219
220 #else
221 // __WXGTK20__
222
223 #include <gtk/gtk.h>
224
225 static void
226 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
227 {
228 wxSize disp = wxGetDisplaySize();
229 int amount = 128;
230 wxRegion region;
231 for (int y=0; y<disp.y; y++)
232 {
233 // Reverse the order of the bottom 4 bits
234 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
235 if ((j*16+8)<amount)
236 region.Union(0, y, disp.x, 1);
237 }
238 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
239 }
240
241
242 class wxPseudoTransparentFrame: public wxFrame
243 {
244 public:
245 wxPseudoTransparentFrame(wxWindow* parent = NULL,
246 wxWindowID id = wxID_ANY,
247 const wxString& title = wxEmptyString,
248 const wxPoint& pos = wxDefaultPosition,
249 const wxSize& size = wxDefaultSize,
250 long style = wxDEFAULT_FRAME_STYLE,
251 const wxString &name = wxT("frame"))
252 {
253 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
254 return;
255
256 m_title = title;
257
258 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
259
260 g_signal_connect( m_widget, "realize",
261 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
262
263 GdkColor col;
264 col.red = 128 * 256;
265 col.green = 192 * 256;
266 col.blue = 255 * 256;
267 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
268 }
269
270 bool SetTransparent(wxByte WXUNUSED(alpha))
271 {
272 return true;
273 }
274
275 private:
276 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
277 };
278
279 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
280
281 #endif
282 // __WXGTK20__
283
284
285
286 // -- static utility functions --
287
288 static wxBitmap wxPaneCreateStippleBitmap()
289 {
290 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
291 wxImage img(2,2,data,true);
292 return wxBitmap(img);
293 }
294
295 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
296 {
297 wxBitmap stipple = wxPaneCreateStippleBitmap();
298 wxBrush brush(stipple);
299 dc.SetBrush(brush);
300 #ifdef __WXMSW__
301 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
302 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
303 #else
304 dc.SetPen(*wxTRANSPARENT_PEN);
305
306 dc.SetLogicalFunction(wxXOR);
307 dc.DrawRectangle(rect);
308 #endif
309 }
310
311
312
313 // CopyDocksAndPanes() - this utility function creates copies of
314 // the dock and pane info. wxAuiDockInfo's usually contain pointers
315 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
316 // reconstruct that relationship in the new dock info and pane info arrays
317
318 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
319 wxAuiPaneInfoArray& dest_panes,
320 const wxAuiDockInfoArray& src_docks,
321 const wxAuiPaneInfoArray& src_panes)
322 {
323 dest_docks = src_docks;
324 dest_panes = src_panes;
325 int i, j, k, dock_count, pc1, pc2;
326 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
327 {
328 wxAuiDockInfo& dock = dest_docks.Item(i);
329 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
330 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
331 if (dock.panes.Item(j) == &src_panes.Item(k))
332 dock.panes.Item(j) = &dest_panes.Item(k);
333 }
334 }
335
336 // GetMaxLayer() is an internal function which returns
337 // the highest layer inside the specified dock
338 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
339 int dock_direction)
340 {
341 int i, dock_count, max_layer = 0;
342 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
343 {
344 wxAuiDockInfo& dock = docks.Item(i);
345 if (dock.dock_direction == dock_direction &&
346 dock.dock_layer > max_layer && !dock.fixed)
347 max_layer = dock.dock_layer;
348 }
349 return max_layer;
350 }
351
352
353 // GetMaxRow() is an internal function which returns
354 // the highest layer inside the specified dock
355 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
356 {
357 int i, pane_count, max_row = 0;
358 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
359 {
360 wxAuiPaneInfo& pane = panes.Item(i);
361 if (pane.dock_direction == direction &&
362 pane.dock_layer == layer &&
363 pane.dock_row > max_row)
364 max_row = pane.dock_row;
365 }
366 return max_row;
367 }
368
369
370
371 // DoInsertDockLayer() is an internal function that inserts a new dock
372 // layer by incrementing all existing dock layer values by one
373 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
374 int dock_direction,
375 int dock_layer)
376 {
377 int i, pane_count;
378 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
379 {
380 wxAuiPaneInfo& pane = panes.Item(i);
381 if (!pane.IsFloating() &&
382 pane.dock_direction == dock_direction &&
383 pane.dock_layer >= dock_layer)
384 pane.dock_layer++;
385 }
386 }
387
388 // DoInsertDockLayer() is an internal function that inserts a new dock
389 // row by incrementing all existing dock row values by one
390 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
391 int dock_direction,
392 int dock_layer,
393 int dock_row)
394 {
395 int i, pane_count;
396 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
397 {
398 wxAuiPaneInfo& pane = panes.Item(i);
399 if (!pane.IsFloating() &&
400 pane.dock_direction == dock_direction &&
401 pane.dock_layer == dock_layer &&
402 pane.dock_row >= dock_row)
403 pane.dock_row++;
404 }
405 }
406
407 // DoInsertDockLayer() is an internal function that inserts a space for
408 // another dock pane by incrementing all existing dock row values by one
409 static void DoInsertPane(wxAuiPaneInfoArray& panes,
410 int dock_direction,
411 int dock_layer,
412 int dock_row,
413 int dock_pos)
414 {
415 int i, pane_count;
416 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
417 {
418 wxAuiPaneInfo& pane = panes.Item(i);
419 if (!pane.IsFloating() &&
420 pane.dock_direction == dock_direction &&
421 pane.dock_layer == dock_layer &&
422 pane.dock_row == dock_row &&
423 pane.dock_pos >= dock_pos)
424 pane.dock_pos++;
425 }
426 }
427
428 // FindDocks() is an internal function that returns a list of docks which meet
429 // the specified conditions in the parameters and returns a sorted array
430 // (sorted by layer and then row)
431 static void FindDocks(wxAuiDockInfoArray& docks,
432 int dock_direction,
433 int dock_layer,
434 int dock_row,
435 wxAuiDockInfoPtrArray& arr)
436 {
437 int begin_layer = dock_layer;
438 int end_layer = dock_layer;
439 int begin_row = dock_row;
440 int end_row = dock_row;
441 int dock_count = docks.GetCount();
442 int layer, row, i, max_row = 0, max_layer = 0;
443
444 // discover the maximum dock layer and the max row
445 for (i = 0; i < dock_count; ++i)
446 {
447 max_row = wxMax(max_row, docks.Item(i).dock_row);
448 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
449 }
450
451 // if no dock layer was specified, search all dock layers
452 if (dock_layer == -1)
453 {
454 begin_layer = 0;
455 end_layer = max_layer;
456 }
457
458 // if no dock row was specified, search all dock row
459 if (dock_row == -1)
460 {
461 begin_row = 0;
462 end_row = max_row;
463 }
464
465 arr.Clear();
466
467 for (layer = begin_layer; layer <= end_layer; ++layer)
468 for (row = begin_row; row <= end_row; ++row)
469 for (i = 0; i < dock_count; ++i)
470 {
471 wxAuiDockInfo& d = docks.Item(i);
472 if (dock_direction == -1 || dock_direction == d.dock_direction)
473 {
474 if (d.dock_layer == layer && d.dock_row == row)
475 arr.Add(&d);
476 }
477 }
478 }
479
480 // FindPaneInDock() looks up a specified window pointer inside a dock.
481 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
482 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
483 {
484 int i, count = dock.panes.GetCount();
485 for (i = 0; i < count; ++i)
486 {
487 wxAuiPaneInfo* p = dock.panes.Item(i);
488 if (p->window == window)
489 return p;
490 }
491 return NULL;
492 }
493
494 // RemovePaneFromDocks() removes a pane window from all docks
495 // with a possible exception specified by parameter "ex_cept"
496 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
497 wxAuiPaneInfo& pane,
498 wxAuiDockInfo* ex_cept = NULL )
499 {
500 int i, dock_count;
501 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
502 {
503 wxAuiDockInfo& d = docks.Item(i);
504 if (&d == ex_cept)
505 continue;
506 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
507 if (pi)
508 d.panes.Remove(pi);
509 }
510 }
511
512 /*
513 // This function works fine, and may be used in the future
514
515 // RenumberDockRows() takes a dock and assigns sequential numbers
516 // to existing rows. Basically it takes out the gaps; so if a
517 // dock has rows with numbers 0,2,5, they will become 0,1,2
518 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
519 {
520 int i, dock_count;
521 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
522 {
523 wxAuiDockInfo& dock = *docks.Item(i);
524 dock.dock_row = i;
525
526 int j, pane_count;
527 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
528 dock.panes.Item(j)->dock_row = i;
529 }
530 }
531 */
532
533
534 // SetActivePane() sets the active pane, as well as cycles through
535 // every other pane and makes sure that all others' active flags
536 // are turned off
537 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
538 {
539 int i, pane_count;
540 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
541 {
542 wxAuiPaneInfo& pane = panes.Item(i);
543 pane.state &= ~wxAuiPaneInfo::optionActive;
544 if (pane.window == active_pane)
545 pane.state |= wxAuiPaneInfo::optionActive;
546 }
547 }
548
549
550 // this function is used to sort panes by dock position
551 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
552 {
553 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
554 }
555
556
557 // -- wxAuiManager class implementation --
558
559
560 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
561 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
562 EVT_AUI_RENDER(wxAuiManager::OnRender)
563 EVT_PAINT(wxAuiManager::OnPaint)
564 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
565 EVT_SIZE(wxAuiManager::OnSize)
566 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
567 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
568 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
569 EVT_MOTION(wxAuiManager::OnMotion)
570 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
571 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
572 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
573 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
574 END_EVENT_TABLE()
575
576
577 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
578 {
579 m_action = actionNone;
580 m_last_mouse_move = wxPoint();
581 m_hover_button = NULL;
582 m_art = new wxAuiDefaultDockArt;
583 m_hint_wnd = NULL;
584 m_flags = flags;
585 m_skipping = false;
586 m_has_maximized = false;
587 m_frame = NULL;
588 m_dock_constraint_x = 0.3;
589 m_dock_constraint_y = 0.3;
590 m_reserved = NULL;
591
592 if (managed_wnd)
593 {
594 SetManagedWindow(managed_wnd);
595 }
596 }
597
598 wxAuiManager::~wxAuiManager()
599 {
600 // NOTE: It's possible that the windows have already been destroyed by the
601 // time this dtor is called, so this loop can result in memory access via
602 // invalid pointers, resulting in a crash. So it will be disabled while
603 // waiting for a better solution.
604 #if 0
605 for ( size_t i = 0; i < m_panes.size(); i++ )
606 {
607 wxAuiPaneInfo& pinfo = m_panes[i];
608 if (pinfo.window && !pinfo.window->GetParent())
609 delete pinfo.window;
610 }
611 #endif
612
613 delete m_art;
614 }
615
616 // creates a floating frame for the windows
617 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
618 const wxAuiPaneInfo& pane_info)
619 {
620 return new wxAuiFloatingFrame(parent, this, pane_info);
621 }
622
623 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
624 {
625 // if a key modifier is pressed while dragging the frame,
626 // don't dock the window
627 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
628 }
629
630 // GetPane() looks up a wxAuiPaneInfo structure based
631 // on the supplied window pointer. Upon failure, GetPane()
632 // returns an empty wxAuiPaneInfo, a condition which can be checked
633 // by calling wxAuiPaneInfo::IsOk().
634 //
635 // The pane info's structure may then be modified. Once a pane's
636 // info is modified, wxAuiManager::Update() must be called to
637 // realize the changes in the UI.
638
639 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
640 {
641 int i, pane_count;
642 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
643 {
644 wxAuiPaneInfo& p = m_panes.Item(i);
645 if (p.window == window)
646 return p;
647 }
648 return wxAuiNullPaneInfo;
649 }
650
651 // this version of GetPane() looks up a pane based on a
652 // 'pane name', see above comment for more info
653 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
654 {
655 int i, pane_count;
656 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
657 {
658 wxAuiPaneInfo& p = m_panes.Item(i);
659 if (p.name == name)
660 return p;
661 }
662 return wxAuiNullPaneInfo;
663 }
664
665 // GetAllPanes() returns a reference to all the pane info structures
666 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
667 {
668 return m_panes;
669 }
670
671 // HitTest() is an internal function which determines
672 // which UI item the specified coordinates are over
673 // (x,y) specify a position in client coordinates
674 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
675 {
676 wxAuiDockUIPart* result = NULL;
677
678 int i, part_count;
679 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
680 {
681 wxAuiDockUIPart* item = &m_uiparts.Item(i);
682
683 // we are not interested in typeDock, because this space
684 // isn't used to draw anything, just for measurements;
685 // besides, the entire dock area is covered with other
686 // rectangles, which we are interested in.
687 if (item->type == wxAuiDockUIPart::typeDock)
688 continue;
689
690 // if we already have a hit on a more specific item, we are not
691 // interested in a pane hit. If, however, we don't already have
692 // a hit, returning a pane hit is necessary for some operations
693 if ((item->type == wxAuiDockUIPart::typePane ||
694 item->type == wxAuiDockUIPart::typePaneBorder) && result)
695 continue;
696
697 // if the point is inside the rectangle, we have a hit
698 if (item->rect.Contains(x,y))
699 result = item;
700 }
701
702 return result;
703 }
704
705
706 // SetFlags() and GetFlags() allow the owner to set various
707 // options which are global to wxAuiManager
708 void wxAuiManager::SetFlags(unsigned int flags)
709 {
710 // find out if we have to call UpdateHintWindowConfig()
711 bool update_hint_wnd = false;
712 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
713 wxAUI_MGR_VENETIAN_BLINDS_HINT |
714 wxAUI_MGR_RECTANGLE_HINT;
715 if ((flags & hint_mask) != (m_flags & hint_mask))
716 update_hint_wnd = true;
717
718
719 // set the new flags
720 m_flags = flags;
721
722 if (update_hint_wnd)
723 {
724 UpdateHintWindowConfig();
725 }
726 }
727
728 unsigned int wxAuiManager::GetFlags() const
729 {
730 return m_flags;
731 }
732
733
734 // don't use these anymore as they are deprecated
735 // use Set/GetManagedFrame() instead
736 void wxAuiManager::SetFrame(wxFrame* frame)
737 {
738 SetManagedWindow((wxWindow*)frame);
739 }
740
741 wxFrame* wxAuiManager::GetFrame() const
742 {
743 return (wxFrame*)m_frame;
744 }
745
746
747 // this function will return the aui manager for a given
748 // window. The |window| parameter should be any child window
749 // or grand-child window (and so on) of the frame/window
750 // managed by wxAuiManager. The |window| parameter does not
751 // need to be managed by the manager itself.
752 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
753 {
754 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
755 evt.SetManager(NULL);
756 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
757 if (!window->ProcessEvent(evt))
758 return NULL;
759
760 return evt.GetManager();
761 }
762
763
764 void wxAuiManager::UpdateHintWindowConfig()
765 {
766 // find out if the the system can do transparent frames
767 bool can_do_transparent = false;
768
769 wxWindow* w = m_frame;
770 while (w)
771 {
772 if (w->IsKindOf(CLASSINFO(wxFrame)))
773 {
774 wxFrame* f = static_cast<wxFrame*>(w);
775 can_do_transparent = f->CanSetTransparent();
776
777 break;
778 }
779
780 w = w->GetParent();
781 }
782
783 // if there is an existing hint window, delete it
784 if (m_hint_wnd)
785 {
786 m_hint_wnd->Destroy();
787 m_hint_wnd = NULL;
788 }
789
790 m_hint_fademax = 50;
791 m_hint_wnd = NULL;
792
793 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
794 {
795 // Make a window to use for a transparent hint
796 #if defined(__WXMSW__) || defined(__WXGTK__)
797 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
798 wxDefaultPosition, wxSize(1,1),
799 wxFRAME_TOOL_WINDOW |
800 wxFRAME_FLOAT_ON_PARENT |
801 wxFRAME_NO_TASKBAR |
802 wxNO_BORDER);
803
804 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
805 #elif defined(__WXMAC__)
806 // Using a miniframe with float and tool styles keeps the parent
807 // frame activated and highlighted as such...
808 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
809 wxDefaultPosition, wxSize(1,1),
810 wxFRAME_FLOAT_ON_PARENT
811 | wxFRAME_TOOL_WINDOW );
812
813 // Can't set the bg colour of a Frame in wxMac
814 wxPanel* p = new wxPanel(m_hint_wnd);
815
816 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
817 // color that is really hard to see, especially transparent.
818 // Until a better system color is decided upon we'll just use
819 // blue.
820 p->SetBackgroundColour(*wxBLUE);
821 #endif
822
823 }
824 else
825 {
826 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
827 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
828 {
829 // system can't support transparent fade, or the venetian
830 // blinds effect was explicitly requested
831 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
832 wxID_ANY,
833 wxEmptyString,
834 wxDefaultPosition,
835 wxSize(1,1),
836 wxFRAME_TOOL_WINDOW |
837 wxFRAME_FLOAT_ON_PARENT |
838 wxFRAME_NO_TASKBAR |
839 wxNO_BORDER);
840 m_hint_fademax = 128;
841 }
842 }
843 }
844
845
846 // SetManagedWindow() is usually called once when the frame
847 // manager class is being initialized. "frame" specifies
848 // the frame which should be managed by the frame mananger
849 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
850 {
851 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
852
853 m_frame = wnd;
854 m_frame->PushEventHandler(this);
855
856 #if wxUSE_MDI
857 // if the owner is going to manage an MDI parent frame,
858 // we need to add the MDI client window as the default
859 // center pane
860
861 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
862 {
863 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
864 wxWindow* client_window = mdi_frame->GetClientWindow();
865
866 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
867
868 AddPane(client_window,
869 wxAuiPaneInfo().Name(wxT("mdiclient")).
870 CenterPane().PaneBorder(false));
871 }
872 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
873 {
874 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
875 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
876 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
877
878 AddPane(client_window,
879 wxAuiPaneInfo().Name(wxT("mdiclient")).
880 CenterPane().PaneBorder(false));
881 }
882
883 #endif
884
885 UpdateHintWindowConfig();
886 }
887
888
889 // UnInit() must be called, usually in the destructor
890 // of the frame class. If it is not called, usually this
891 // will result in a crash upon program exit
892 void wxAuiManager::UnInit()
893 {
894 if (m_frame)
895 {
896 m_frame->RemoveEventHandler(this);
897 }
898 }
899
900 // GetManagedWindow() returns the window pointer being managed
901 wxWindow* wxAuiManager::GetManagedWindow() const
902 {
903 return m_frame;
904 }
905
906 wxAuiDockArt* wxAuiManager::GetArtProvider() const
907 {
908 return m_art;
909 }
910
911 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
912 {
913 // first, give the owner frame a chance to override
914 if (m_frame)
915 {
916 if (m_frame->ProcessEvent(event))
917 return;
918 }
919
920 ProcessEvent(event);
921 }
922
923 // SetArtProvider() instructs wxAuiManager to use the
924 // specified art provider for all drawing calls. This allows
925 // plugable look-and-feel features. The pointer that is
926 // passed to this method subsequently belongs to wxAuiManager,
927 // and is deleted in the frame manager destructor
928 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
929 {
930 // delete the last art provider, if any
931 delete m_art;
932
933 // assign the new art provider
934 m_art = art_provider;
935 }
936
937
938 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
939 {
940 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
941
942 // check if the pane has a valid window
943 if (!window)
944 return false;
945
946 // check if the window is already managed by us
947 if (GetPane(pane_info.window).IsOk())
948 return false;
949
950 // check if the pane name already exists, this could reveal a
951 // bug in the library user's application
952 bool already_exists = false;
953 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
954 {
955 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
956 already_exists = true;
957 }
958
959 // if the new pane is docked then we should undo maximize
960 if (pane_info.IsDocked())
961 RestoreMaximizedPane();
962
963 m_panes.Add(pane_info);
964
965 wxAuiPaneInfo& pinfo = m_panes.Last();
966
967 // set the pane window
968 pinfo.window = window;
969
970
971 // if the pane's name identifier is blank, create a random string
972 if (pinfo.name.empty() || already_exists)
973 {
974 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
975 wxPtrToUInt(pinfo.window) & 0xffffffff,
976 (unsigned int)time(NULL),
977 #ifdef __WXWINCE__
978 (unsigned int)GetTickCount(),
979 #else
980 (unsigned int)clock(),
981 #endif
982 (unsigned long)m_panes.GetCount());
983 }
984
985 // set initial proportion (if not already set)
986 if (pinfo.dock_proportion == 0)
987 pinfo.dock_proportion = 100000;
988
989 if (pinfo.HasMaximizeButton())
990 {
991 wxAuiPaneButton button;
992 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
993 pinfo.buttons.Add(button);
994 }
995
996 if (pinfo.HasPinButton())
997 {
998 wxAuiPaneButton button;
999 button.button_id = wxAUI_BUTTON_PIN;
1000 pinfo.buttons.Add(button);
1001 }
1002
1003 if (pinfo.HasCloseButton())
1004 {
1005 wxAuiPaneButton button;
1006 button.button_id = wxAUI_BUTTON_CLOSE;
1007 pinfo.buttons.Add(button);
1008 }
1009
1010 if (pinfo.best_size == wxDefaultSize &&
1011 pinfo.window)
1012 {
1013 pinfo.best_size = pinfo.window->GetClientSize();
1014
1015 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1016 {
1017 // GetClientSize() doesn't get the best size for
1018 // a toolbar under some newer versions of wxWidgets,
1019 // so use GetBestSize()
1020 pinfo.best_size = pinfo.window->GetBestSize();
1021
1022 // for some reason, wxToolBar::GetBestSize() is returning
1023 // a size that is a pixel shy of the correct amount.
1024 // I believe this to be the correct action, until
1025 // wxToolBar::GetBestSize() is fixed. Is this assumption
1026 // correct?
1027 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1028 // pinfo.best_size.y++;
1029 }
1030
1031 if (pinfo.min_size != wxDefaultSize)
1032 {
1033 if (pinfo.best_size.x < pinfo.min_size.x)
1034 pinfo.best_size.x = pinfo.min_size.x;
1035 if (pinfo.best_size.y < pinfo.min_size.y)
1036 pinfo.best_size.y = pinfo.min_size.y;
1037 }
1038 }
1039
1040 return true;
1041 }
1042
1043 bool wxAuiManager::AddPane(wxWindow* window,
1044 int direction,
1045 const wxString& caption)
1046 {
1047 wxAuiPaneInfo pinfo;
1048 pinfo.Caption(caption);
1049 switch (direction)
1050 {
1051 case wxTOP: pinfo.Top(); break;
1052 case wxBOTTOM: pinfo.Bottom(); break;
1053 case wxLEFT: pinfo.Left(); break;
1054 case wxRIGHT: pinfo.Right(); break;
1055 case wxCENTER: pinfo.CenterPane(); break;
1056 }
1057 return AddPane(window, pinfo);
1058 }
1059
1060 bool wxAuiManager::AddPane(wxWindow* window,
1061 const wxAuiPaneInfo& pane_info,
1062 const wxPoint& drop_pos)
1063 {
1064 if (!AddPane(window, pane_info))
1065 return false;
1066
1067 wxAuiPaneInfo& pane = GetPane(window);
1068
1069 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1070
1071 return true;
1072 }
1073
1074 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
1075 int insert_level)
1076 {
1077 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1078
1079 // shift the panes around, depending on the insert level
1080 switch (insert_level)
1081 {
1082 case wxAUI_INSERT_PANE:
1083 DoInsertPane(m_panes,
1084 pane_info.dock_direction,
1085 pane_info.dock_layer,
1086 pane_info.dock_row,
1087 pane_info.dock_pos);
1088 break;
1089 case wxAUI_INSERT_ROW:
1090 DoInsertDockRow(m_panes,
1091 pane_info.dock_direction,
1092 pane_info.dock_layer,
1093 pane_info.dock_row);
1094 break;
1095 case wxAUI_INSERT_DOCK:
1096 DoInsertDockLayer(m_panes,
1097 pane_info.dock_direction,
1098 pane_info.dock_layer);
1099 break;
1100 }
1101
1102 // if the window already exists, we are basically just moving/inserting the
1103 // existing window. If it doesn't exist, we need to add it and insert it
1104 wxAuiPaneInfo& existing_pane = GetPane(window);
1105 if (!existing_pane.IsOk())
1106 {
1107 return AddPane(window, pane_info);
1108 }
1109 else
1110 {
1111 if (pane_info.IsFloating())
1112 {
1113 existing_pane.Float();
1114 if (pane_info.floating_pos != wxDefaultPosition)
1115 existing_pane.FloatingPosition(pane_info.floating_pos);
1116 if (pane_info.floating_size != wxDefaultSize)
1117 existing_pane.FloatingSize(pane_info.floating_size);
1118 }
1119 else
1120 {
1121 // if the new pane is docked then we should undo maximize
1122 RestoreMaximizedPane();
1123
1124 existing_pane.Direction(pane_info.dock_direction);
1125 existing_pane.Layer(pane_info.dock_layer);
1126 existing_pane.Row(pane_info.dock_row);
1127 existing_pane.Position(pane_info.dock_pos);
1128 }
1129 }
1130
1131 return true;
1132 }
1133
1134
1135 // DetachPane() removes a pane from the frame manager. This
1136 // method will not destroy the window that is removed.
1137 bool wxAuiManager::DetachPane(wxWindow* window)
1138 {
1139 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1140
1141 int i, count;
1142 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1143 {
1144 wxAuiPaneInfo& p = m_panes.Item(i);
1145 if (p.window == window)
1146 {
1147 if (p.frame)
1148 {
1149 // we have a floating frame which is being detached. We need to
1150 // reparent it to m_frame and destroy the floating frame
1151
1152 // reduce flicker
1153 p.window->SetSize(1,1);
1154
1155 if (p.frame->IsShown())
1156 p.frame->Show(false);
1157
1158 // reparent to m_frame and destroy the pane
1159 if (m_action_window == p.frame)
1160 {
1161 m_action_window = NULL;
1162 }
1163
1164 p.window->Reparent(m_frame);
1165 p.frame->SetSizer(NULL);
1166 p.frame->Destroy();
1167 p.frame = NULL;
1168 }
1169
1170 // make sure there are no references to this pane in our uiparts,
1171 // just in case the caller doesn't call Update() immediately after
1172 // the DetachPane() call. This prevets obscure crashes which would
1173 // happen at window repaint if the caller forgets to call Update()
1174 int pi, part_count;
1175 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1176 {
1177 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1178 if (part.pane == &p)
1179 {
1180 m_uiparts.RemoveAt(pi);
1181 part_count--;
1182 pi--;
1183 continue;
1184 }
1185 }
1186
1187 m_panes.RemoveAt(i);
1188 return true;
1189 }
1190 }
1191 return false;
1192 }
1193
1194 // ClosePane() destroys or hides the pane depending on its flags
1195 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1196 {
1197 // if we were maximized, restore
1198 if (pane_info.IsMaximized())
1199 {
1200 RestorePane(pane_info);
1201 }
1202
1203 // first, hide the window
1204 if (pane_info.window && pane_info.window->IsShown())
1205 {
1206 pane_info.window->Show(false);
1207 }
1208
1209 // make sure that we are the parent of this window
1210 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1211 {
1212 pane_info.window->Reparent(m_frame);
1213 }
1214
1215 // if we have a frame, destroy it
1216 if (pane_info.frame)
1217 {
1218 pane_info.frame->Destroy();
1219 pane_info.frame = NULL;
1220 }
1221
1222 // now we need to either destroy or hide the pane
1223 if (pane_info.IsDestroyOnClose())
1224 {
1225 wxWindow * window = pane_info.window;
1226 DetachPane(window);
1227 if (window)
1228 {
1229 window->Destroy();
1230 }
1231 }
1232 else
1233 {
1234 pane_info.Hide();
1235 }
1236 }
1237
1238 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1239 {
1240 int i, pane_count;
1241
1242 // un-maximize and hide all other panes
1243 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1244 {
1245 wxAuiPaneInfo& p = m_panes.Item(i);
1246 if (!p.IsToolbar())
1247 {
1248 p.Restore();
1249
1250 // save hidden state
1251 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1252 p.HasFlag(wxAuiPaneInfo::optionHidden));
1253
1254 // hide the pane, because only the newly
1255 // maximized pane should show
1256 p.Hide();
1257 }
1258 }
1259
1260 // mark ourselves maximized
1261 pane_info.Maximize();
1262 pane_info.Show();
1263 m_has_maximized = true;
1264
1265 // last, show the window
1266 if (pane_info.window && !pane_info.window->IsShown())
1267 {
1268 pane_info.window->Show(true);
1269 }
1270 }
1271
1272 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1273 {
1274 int i, pane_count;
1275
1276 // restore all the panes
1277 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1278 {
1279 wxAuiPaneInfo& p = m_panes.Item(i);
1280 if (!p.IsToolbar())
1281 {
1282 p.SetFlag(wxAuiPaneInfo::optionHidden,
1283 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1284 }
1285 }
1286
1287 // mark ourselves non-maximized
1288 pane_info.Restore();
1289 m_has_maximized = false;
1290
1291 // last, show the window
1292 if (pane_info.window && !pane_info.window->IsShown())
1293 {
1294 pane_info.window->Show(true);
1295 }
1296 }
1297
1298 void wxAuiManager::RestoreMaximizedPane()
1299 {
1300 int i, pane_count;
1301
1302 // restore all the panes
1303 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1304 {
1305 wxAuiPaneInfo& p = m_panes.Item(i);
1306 if (p.IsMaximized())
1307 {
1308 RestorePane(p);
1309 break;
1310 }
1311 }
1312 }
1313
1314 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1315 // in the input string. This is an internal functions which is
1316 // used for saving perspectives
1317 static wxString EscapeDelimiters(const wxString& s)
1318 {
1319 wxString result;
1320 result.Alloc(s.length());
1321 const wxChar* ch = s.c_str();
1322 while (*ch)
1323 {
1324 if (*ch == wxT(';') || *ch == wxT('|'))
1325 result += wxT('\\');
1326 result += *ch;
1327 ++ch;
1328 }
1329 return result;
1330 }
1331
1332 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1333 {
1334 wxString result = wxT("name=");
1335 result += EscapeDelimiters(pane.name);
1336 result += wxT(";");
1337
1338 result += wxT("caption=");
1339 result += EscapeDelimiters(pane.caption);
1340 result += wxT(";");
1341
1342 result += wxString::Format(wxT("state=%u;"), pane.state);
1343 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1344 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1345 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1346 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1347 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1348 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1349 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1350 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1351 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1352 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1353 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1354 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1355 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1356 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1357 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1358
1359 return result;
1360 }
1361
1362 // Load a "pane" with the pane infor settings in pane_part
1363 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1364 {
1365 // replace escaped characters so we can
1366 // split up the string easily
1367 pane_part.Replace(wxT("\\|"), wxT("\a"));
1368 pane_part.Replace(wxT("\\;"), wxT("\b"));
1369
1370 while(1)
1371 {
1372 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1373 pane_part = pane_part.AfterFirst(wxT(';'));
1374 wxString val_name = val_part.BeforeFirst(wxT('='));
1375 wxString value = val_part.AfterFirst(wxT('='));
1376 val_name.MakeLower();
1377 val_name.Trim(true);
1378 val_name.Trim(false);
1379 value.Trim(true);
1380 value.Trim(false);
1381
1382 if (val_name.empty())
1383 break;
1384
1385 if (val_name == wxT("name"))
1386 pane.name = value;
1387 else if (val_name == wxT("caption"))
1388 pane.caption = value;
1389 else if (val_name == wxT("state"))
1390 pane.state = (unsigned int)wxAtoi(value.c_str());
1391 else if (val_name == wxT("dir"))
1392 pane.dock_direction = wxAtoi(value.c_str());
1393 else if (val_name == wxT("layer"))
1394 pane.dock_layer = wxAtoi(value.c_str());
1395 else if (val_name == wxT("row"))
1396 pane.dock_row = wxAtoi(value.c_str());
1397 else if (val_name == wxT("pos"))
1398 pane.dock_pos = wxAtoi(value.c_str());
1399 else if (val_name == wxT("prop"))
1400 pane.dock_proportion = wxAtoi(value.c_str());
1401 else if (val_name == wxT("bestw"))
1402 pane.best_size.x = wxAtoi(value.c_str());
1403 else if (val_name == wxT("besth"))
1404 pane.best_size.y = wxAtoi(value.c_str());
1405 else if (val_name == wxT("minw"))
1406 pane.min_size.x = wxAtoi(value.c_str());
1407 else if (val_name == wxT("minh"))
1408 pane.min_size.y = wxAtoi(value.c_str());
1409 else if (val_name == wxT("maxw"))
1410 pane.max_size.x = wxAtoi(value.c_str());
1411 else if (val_name == wxT("maxh"))
1412 pane.max_size.y = wxAtoi(value.c_str());
1413 else if (val_name == wxT("floatx"))
1414 pane.floating_pos.x = wxAtoi(value.c_str());
1415 else if (val_name == wxT("floaty"))
1416 pane.floating_pos.y = wxAtoi(value.c_str());
1417 else if (val_name == wxT("floatw"))
1418 pane.floating_size.x = wxAtoi(value.c_str());
1419 else if (val_name == wxT("floath"))
1420 pane.floating_size.y = wxAtoi(value.c_str());
1421 else {
1422 wxFAIL_MSG(wxT("Bad Perspective String"));
1423 }
1424 }
1425
1426 // replace escaped characters so we can
1427 // split up the string easily
1428 pane.name.Replace(wxT("\a"), wxT("|"));
1429 pane.name.Replace(wxT("\b"), wxT(";"));
1430 pane.caption.Replace(wxT("\a"), wxT("|"));
1431 pane.caption.Replace(wxT("\b"), wxT(";"));
1432 pane_part.Replace(wxT("\a"), wxT("|"));
1433 pane_part.Replace(wxT("\b"), wxT(";"));
1434
1435 return;
1436 }
1437
1438
1439 // SavePerspective() saves all pane information as a single string.
1440 // This string may later be fed into LoadPerspective() to restore
1441 // all pane settings. This save and load mechanism allows an
1442 // exact pane configuration to be saved and restored at a later time
1443
1444 wxString wxAuiManager::SavePerspective()
1445 {
1446 wxString result;
1447 result.Alloc(500);
1448 result = wxT("layout2|");
1449
1450 int pane_i, pane_count = m_panes.GetCount();
1451 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1452 {
1453 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1454 result += SavePaneInfo(pane)+wxT("|");
1455 }
1456
1457 int dock_i, dock_count = m_docks.GetCount();
1458 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1459 {
1460 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1461
1462 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1463 dock.dock_direction, dock.dock_layer,
1464 dock.dock_row, dock.size);
1465 }
1466
1467 return result;
1468 }
1469
1470 // LoadPerspective() loads a layout which was saved with SavePerspective()
1471 // If the "update" flag parameter is true, the GUI will immediately be updated
1472
1473 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1474 {
1475 wxString input = layout;
1476 wxString part;
1477
1478 // check layout string version
1479 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1480 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1481 part = input.BeforeFirst(wxT('|'));
1482 input = input.AfterFirst(wxT('|'));
1483 part.Trim(true);
1484 part.Trim(false);
1485 if (part != wxT("layout2"))
1486 return false;
1487
1488 // mark all panes currently managed as docked and hidden
1489 int pane_i, pane_count = m_panes.GetCount();
1490 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1491 m_panes.Item(pane_i).Dock().Hide();
1492
1493 // clear out the dock array; this will be reconstructed
1494 m_docks.Clear();
1495
1496 // replace escaped characters so we can
1497 // split up the string easily
1498 input.Replace(wxT("\\|"), wxT("\a"));
1499 input.Replace(wxT("\\;"), wxT("\b"));
1500
1501 while (1)
1502 {
1503 wxAuiPaneInfo pane;
1504
1505 wxString pane_part = input.BeforeFirst(wxT('|'));
1506 input = input.AfterFirst(wxT('|'));
1507 pane_part.Trim(true);
1508
1509 // if the string is empty, we're done parsing
1510 if (pane_part.empty())
1511 break;
1512
1513 if (pane_part.Left(9) == wxT("dock_size"))
1514 {
1515 wxString val_name = pane_part.BeforeFirst(wxT('='));
1516 wxString value = pane_part.AfterFirst(wxT('='));
1517
1518 long dir, layer, row, size;
1519 wxString piece = val_name.AfterFirst(wxT('('));
1520 piece = piece.BeforeLast(wxT(')'));
1521 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1522 piece = piece.AfterFirst(wxT(','));
1523 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1524 piece.AfterFirst(wxT(',')).ToLong(&row);
1525 value.ToLong(&size);
1526
1527 wxAuiDockInfo dock;
1528 dock.dock_direction = dir;
1529 dock.dock_layer = layer;
1530 dock.dock_row = row;
1531 dock.size = size;
1532 m_docks.Add(dock);
1533 continue;
1534 }
1535
1536 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1537 // name so it can be called by external callers
1538 pane_part.Replace(wxT("\a"), wxT("|"));
1539 pane_part.Replace(wxT("\b"), wxT(";"));
1540
1541 LoadPaneInfo(pane_part, pane);
1542
1543 wxAuiPaneInfo& p = GetPane(pane.name);
1544 if (!p.IsOk())
1545 {
1546 // the pane window couldn't be found
1547 // in the existing layout -- skip it
1548 continue;
1549 }
1550
1551 p.SafeSet(pane);
1552 }
1553
1554 if (update)
1555 Update();
1556
1557 return true;
1558 }
1559
1560 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1561 wxArrayInt& positions,
1562 wxArrayInt& sizes)
1563 {
1564 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1565 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1566 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1567
1568 positions.Empty();
1569 sizes.Empty();
1570
1571 int offset, action_pane = -1;
1572 int pane_i, pane_count = dock.panes.GetCount();
1573
1574 // find the pane marked as our action pane
1575 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1576 {
1577 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1578
1579 if (pane.state & wxAuiPaneInfo::actionPane)
1580 {
1581 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1582 action_pane = pane_i;
1583 }
1584 }
1585
1586 // set up each panes default position, and
1587 // determine the size (width or height, depending
1588 // on the dock's orientation) of each pane
1589 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1590 {
1591 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1592 positions.Add(pane.dock_pos);
1593 int size = 0;
1594
1595 if (pane.HasBorder())
1596 size += (pane_border_size*2);
1597
1598 if (dock.IsHorizontal())
1599 {
1600 if (pane.HasGripper() && !pane.HasGripperTop())
1601 size += gripper_size;
1602 size += pane.best_size.x;
1603 }
1604 else
1605 {
1606 if (pane.HasGripper() && pane.HasGripperTop())
1607 size += gripper_size;
1608
1609 if (pane.HasCaption())
1610 size += caption_size;
1611 size += pane.best_size.y;
1612 }
1613
1614 sizes.Add(size);
1615 }
1616
1617 // if there is no action pane, just return the default
1618 // positions (as specified in pane.pane_pos)
1619 if (action_pane == -1)
1620 return;
1621
1622 offset = 0;
1623 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1624 {
1625 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1626
1627 if (amount >= 0)
1628 offset += amount;
1629 else
1630 positions[pane_i] -= -amount;
1631
1632 offset += sizes[pane_i];
1633 }
1634
1635 // if the dock mode is fixed, make sure none of the panes
1636 // overlap; we will bump panes that overlap
1637 offset = 0;
1638 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1639 {
1640 int amount = positions[pane_i] - offset;
1641 if (amount >= 0)
1642 offset += amount;
1643 else
1644 positions[pane_i] += -amount;
1645
1646 offset += sizes[pane_i];
1647 }
1648 }
1649
1650
1651 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1652 wxAuiDockInfo& dock,
1653 wxAuiPaneInfo& pane,
1654 wxAuiDockUIPartArray& uiparts,
1655 bool spacer_only)
1656 {
1657 wxAuiDockUIPart part;
1658 wxSizerItem* sizer_item;
1659
1660 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1661 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1662 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1663 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1664
1665 // find out the orientation of the item (orientation for panes
1666 // is the same as the dock's orientation)
1667 int orientation;
1668 if (dock.IsHorizontal())
1669 orientation = wxHORIZONTAL;
1670 else
1671 orientation = wxVERTICAL;
1672
1673 // this variable will store the proportion
1674 // value that the pane will receive
1675 int pane_proportion = pane.dock_proportion;
1676
1677 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1678 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1679
1680 if (pane.HasGripper())
1681 {
1682 if (pane.HasGripperTop())
1683 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1684 else
1685 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1686
1687 part.type = wxAuiDockUIPart::typeGripper;
1688 part.dock = &dock;
1689 part.pane = &pane;
1690 part.button = NULL;
1691 part.orientation = orientation;
1692 part.cont_sizer = horz_pane_sizer;
1693 part.sizer_item = sizer_item;
1694 uiparts.Add(part);
1695 }
1696
1697 if (pane.HasCaption())
1698 {
1699 // create the caption sizer
1700 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1701
1702 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1703
1704 part.type = wxAuiDockUIPart::typeCaption;
1705 part.dock = &dock;
1706 part.pane = &pane;
1707 part.button = NULL;
1708 part.orientation = orientation;
1709 part.cont_sizer = vert_pane_sizer;
1710 part.sizer_item = sizer_item;
1711 int caption_part_idx = uiparts.GetCount();
1712 uiparts.Add(part);
1713
1714 // add pane buttons to the caption
1715 int i, button_count;
1716 for (i = 0, button_count = pane.buttons.GetCount();
1717 i < button_count; ++i)
1718 {
1719 wxAuiPaneButton& button = pane.buttons.Item(i);
1720
1721 sizer_item = caption_sizer->Add(pane_button_size,
1722 caption_size,
1723 0, wxEXPAND);
1724
1725 part.type = wxAuiDockUIPart::typePaneButton;
1726 part.dock = &dock;
1727 part.pane = &pane;
1728 part.button = &button;
1729 part.orientation = orientation;
1730 part.cont_sizer = caption_sizer;
1731 part.sizer_item = sizer_item;
1732 uiparts.Add(part);
1733 }
1734
1735 // if we have buttons, add a little space to the right
1736 // of them to ease visual crowding
1737 if (button_count >= 1)
1738 {
1739 caption_sizer->Add(3,1);
1740 }
1741
1742 // add the caption sizer
1743 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1744
1745 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1746 }
1747
1748 // add the pane window itself
1749 if (spacer_only)
1750 {
1751 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1752 }
1753 else
1754 {
1755 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1756 // Don't do this because it breaks the pane size in floating windows
1757 // BIW: Right now commenting this out is causing problems with
1758 // an mdi client window as the center pane.
1759 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1760 }
1761
1762 part.type = wxAuiDockUIPart::typePane;
1763 part.dock = &dock;
1764 part.pane = &pane;
1765 part.button = NULL;
1766 part.orientation = orientation;
1767 part.cont_sizer = vert_pane_sizer;
1768 part.sizer_item = sizer_item;
1769 uiparts.Add(part);
1770
1771
1772 // determine if the pane should have a minimum size; if the pane is
1773 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1774 // if the pane.min_size is set, we must use that value as well
1775
1776 wxSize min_size = pane.min_size;
1777 if (pane.IsFixed())
1778 {
1779 if (min_size == wxDefaultSize)
1780 {
1781 min_size = pane.best_size;
1782 pane_proportion = 0;
1783 }
1784 }
1785
1786 if (min_size != wxDefaultSize)
1787 {
1788 vert_pane_sizer->SetItemMinSize(
1789 vert_pane_sizer->GetChildren().GetCount()-1,
1790 min_size.x, min_size.y);
1791 }
1792
1793
1794 // add the verticle sizer (caption, pane window) to the
1795 // horizontal sizer (gripper, verticle sizer)
1796 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1797
1798 // finally, add the pane sizer to the dock sizer
1799
1800 if (pane.HasBorder())
1801 {
1802 // allowing space for the pane's border
1803 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1804 wxEXPAND | wxALL, pane_border_size);
1805
1806 part.type = wxAuiDockUIPart::typePaneBorder;
1807 part.dock = &dock;
1808 part.pane = &pane;
1809 part.button = NULL;
1810 part.orientation = orientation;
1811 part.cont_sizer = cont;
1812 part.sizer_item = sizer_item;
1813 uiparts.Add(part);
1814 }
1815 else
1816 {
1817 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1818 }
1819 }
1820
1821 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1822 wxAuiDockInfo& dock,
1823 wxAuiDockUIPartArray& uiparts,
1824 bool spacer_only)
1825 {
1826 wxSizerItem* sizer_item;
1827 wxAuiDockUIPart part;
1828
1829 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1830 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1831
1832 // resizable bottom and right docks have a sash before them
1833 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1834 dock.dock_direction == wxAUI_DOCK_RIGHT))
1835 {
1836 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1837
1838 part.type = wxAuiDockUIPart::typeDockSizer;
1839 part.orientation = orientation;
1840 part.dock = &dock;
1841 part.pane = NULL;
1842 part.button = NULL;
1843 part.cont_sizer = cont;
1844 part.sizer_item = sizer_item;
1845 uiparts.Add(part);
1846 }
1847
1848 // create the sizer for the dock
1849 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1850
1851 // add each pane to the dock
1852 bool has_maximized_pane = false;
1853 int pane_i, pane_count = dock.panes.GetCount();
1854
1855 if (dock.fixed)
1856 {
1857 wxArrayInt pane_positions, pane_sizes;
1858
1859 // figure out the real pane positions we will
1860 // use, without modifying the each pane's pane_pos member
1861 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1862
1863 int offset = 0;
1864 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1865 {
1866 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1867 int pane_pos = pane_positions.Item(pane_i);
1868
1869 if (pane.IsMaximized())
1870 has_maximized_pane = true;
1871
1872
1873 int amount = pane_pos - offset;
1874 if (amount > 0)
1875 {
1876 if (dock.IsVertical())
1877 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1878 else
1879 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1880
1881 part.type = wxAuiDockUIPart::typeBackground;
1882 part.dock = &dock;
1883 part.pane = NULL;
1884 part.button = NULL;
1885 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1886 part.cont_sizer = dock_sizer;
1887 part.sizer_item = sizer_item;
1888 uiparts.Add(part);
1889
1890 offset += amount;
1891 }
1892
1893 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1894
1895 offset += pane_sizes.Item(pane_i);
1896 }
1897
1898 // at the end add a very small stretchable background area
1899 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1900
1901 part.type = wxAuiDockUIPart::typeBackground;
1902 part.dock = &dock;
1903 part.pane = NULL;
1904 part.button = NULL;
1905 part.orientation = orientation;
1906 part.cont_sizer = dock_sizer;
1907 part.sizer_item = sizer_item;
1908 uiparts.Add(part);
1909 }
1910 else
1911 {
1912 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1913 {
1914 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1915
1916 if (pane.IsMaximized())
1917 has_maximized_pane = true;
1918
1919 // if this is not the first pane being added,
1920 // we need to add a pane sizer
1921 if (!m_has_maximized && pane_i > 0)
1922 {
1923 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1924
1925 part.type = wxAuiDockUIPart::typePaneSizer;
1926 part.dock = &dock;
1927 part.pane = dock.panes.Item(pane_i-1);
1928 part.button = NULL;
1929 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1930 part.cont_sizer = dock_sizer;
1931 part.sizer_item = sizer_item;
1932 uiparts.Add(part);
1933 }
1934
1935 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1936 }
1937 }
1938
1939 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1940 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1941 else
1942 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1943
1944 part.type = wxAuiDockUIPart::typeDock;
1945 part.dock = &dock;
1946 part.pane = NULL;
1947 part.button = NULL;
1948 part.orientation = orientation;
1949 part.cont_sizer = cont;
1950 part.sizer_item = sizer_item;
1951 uiparts.Add(part);
1952
1953 if (dock.IsHorizontal())
1954 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1955 else
1956 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1957
1958 // top and left docks have a sash after them
1959 if (!m_has_maximized &&
1960 !dock.fixed &&
1961 (dock.dock_direction == wxAUI_DOCK_TOP ||
1962 dock.dock_direction == wxAUI_DOCK_LEFT))
1963 {
1964 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1965
1966 part.type = wxAuiDockUIPart::typeDockSizer;
1967 part.dock = &dock;
1968 part.pane = NULL;
1969 part.button = NULL;
1970 part.orientation = orientation;
1971 part.cont_sizer = cont;
1972 part.sizer_item = sizer_item;
1973 uiparts.Add(part);
1974 }
1975 }
1976
1977 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1978 wxAuiDockInfoArray& docks,
1979 wxAuiDockUIPartArray& uiparts,
1980 bool spacer_only)
1981 {
1982 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1983
1984 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1985 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1986 wxSize cli_size = m_frame->GetClientSize();
1987 int i, dock_count, pane_count;
1988
1989
1990 // empty all docks out
1991 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1992 {
1993 wxAuiDockInfo& dock = docks.Item(i);
1994
1995 // empty out all panes, as they will be readded below
1996 dock.panes.Empty();
1997
1998 if (dock.fixed)
1999 {
2000 // always reset fixed docks' sizes, because
2001 // the contained windows may have been resized
2002 dock.size = 0;
2003 }
2004 }
2005
2006
2007 // iterate through all known panes, filing each
2008 // of them into the appropriate dock. If the
2009 // pane does not exist in the dock, add it
2010 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2011 {
2012 wxAuiPaneInfo& p = panes.Item(i);
2013
2014 // find any docks with the same dock direction, dock layer, and
2015 // dock row as the pane we are working on
2016 wxAuiDockInfo* dock;
2017 wxAuiDockInfoPtrArray arr;
2018 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2019
2020 if (arr.GetCount() > 0)
2021 {
2022 // found the right dock
2023 dock = arr.Item(0);
2024 }
2025 else
2026 {
2027 // dock was not found, so we need to create a new one
2028 wxAuiDockInfo d;
2029 d.dock_direction = p.dock_direction;
2030 d.dock_layer = p.dock_layer;
2031 d.dock_row = p.dock_row;
2032 docks.Add(d);
2033 dock = &docks.Last();
2034 }
2035
2036
2037 if (p.IsDocked() && p.IsShown())
2038 {
2039 // remove the pane from any existing docks except this one
2040 RemovePaneFromDocks(docks, p, dock);
2041
2042 // pane needs to be added to the dock,
2043 // if it doesn't already exist
2044 if (!FindPaneInDock(*dock, p.window))
2045 dock->panes.Add(&p);
2046 }
2047 else
2048 {
2049 // remove the pane from any existing docks
2050 RemovePaneFromDocks(docks, p);
2051 }
2052
2053 }
2054
2055 // remove any empty docks
2056 for (i = docks.GetCount()-1; i >= 0; --i)
2057 {
2058 if (docks.Item(i).panes.GetCount() == 0)
2059 docks.RemoveAt(i);
2060 }
2061
2062 // configure the docks further
2063 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2064 {
2065 wxAuiDockInfo& dock = docks.Item(i);
2066 int j, dock_pane_count = dock.panes.GetCount();
2067
2068 // sort the dock pane array by the pane's
2069 // dock position (dock_pos), in ascending order
2070 dock.panes.Sort(PaneSortFunc);
2071
2072 // for newly created docks, set up their initial size
2073 if (dock.size == 0)
2074 {
2075 int size = 0;
2076
2077 for (j = 0; j < dock_pane_count; ++j)
2078 {
2079 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2080 wxSize pane_size = pane.best_size;
2081 if (pane_size == wxDefaultSize)
2082 pane_size = pane.min_size;
2083 if (pane_size == wxDefaultSize)
2084 pane_size = pane.window->GetSize();
2085
2086 if (dock.IsHorizontal())
2087 size = wxMax(pane_size.y, size);
2088 else
2089 size = wxMax(pane_size.x, size);
2090 }
2091
2092 // add space for the border (two times), but only
2093 // if at least one pane inside the dock has a pane border
2094 for (j = 0; j < dock_pane_count; ++j)
2095 {
2096 if (dock.panes.Item(j)->HasBorder())
2097 {
2098 size += (pane_border_size*2);
2099 break;
2100 }
2101 }
2102
2103 // if pane is on the top or bottom, add the caption height,
2104 // but only if at least one pane inside the dock has a caption
2105 if (dock.IsHorizontal())
2106 {
2107 for (j = 0; j < dock_pane_count; ++j)
2108 {
2109 if (dock.panes.Item(j)->HasCaption())
2110 {
2111 size += caption_size;
2112 break;
2113 }
2114 }
2115 }
2116
2117
2118 // new dock's size may not be more than the dock constraint
2119 // parameter specifies. See SetDockSizeConstraint()
2120
2121 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2122 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2123
2124 if (dock.IsHorizontal())
2125 size = wxMin(size, max_dock_y_size);
2126 else
2127 size = wxMin(size, max_dock_x_size);
2128
2129 // absolute minimum size for a dock is 10 pixels
2130 if (size < 10)
2131 size = 10;
2132
2133 dock.size = size;
2134 }
2135
2136
2137 // determine the dock's minimum size
2138 bool plus_border = false;
2139 bool plus_caption = false;
2140 int dock_min_size = 0;
2141 for (j = 0; j < dock_pane_count; ++j)
2142 {
2143 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2144 if (pane.min_size != wxDefaultSize)
2145 {
2146 if (pane.HasBorder())
2147 plus_border = true;
2148 if (pane.HasCaption())
2149 plus_caption = true;
2150 if (dock.IsHorizontal())
2151 {
2152 if (pane.min_size.y > dock_min_size)
2153 dock_min_size = pane.min_size.y;
2154 }
2155 else
2156 {
2157 if (pane.min_size.x > dock_min_size)
2158 dock_min_size = pane.min_size.x;
2159 }
2160 }
2161 }
2162
2163 if (plus_border)
2164 dock_min_size += (pane_border_size*2);
2165 if (plus_caption && dock.IsHorizontal())
2166 dock_min_size += (caption_size);
2167
2168 dock.min_size = dock_min_size;
2169
2170
2171 // if the pane's current size is less than it's
2172 // minimum, increase the dock's size to it's minimum
2173 if (dock.size < dock.min_size)
2174 dock.size = dock.min_size;
2175
2176
2177 // determine the dock's mode (fixed or proportional);
2178 // determine whether the dock has only toolbars
2179 bool action_pane_marked = false;
2180 dock.fixed = true;
2181 dock.toolbar = true;
2182 for (j = 0; j < dock_pane_count; ++j)
2183 {
2184 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2185 if (!pane.IsFixed())
2186 dock.fixed = false;
2187 if (!pane.IsToolbar())
2188 dock.toolbar = false;
2189 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2190 dock.fixed = true;
2191 if (pane.state & wxAuiPaneInfo::actionPane)
2192 action_pane_marked = true;
2193 }
2194
2195
2196 // if the dock mode is proportional and not fixed-pixel,
2197 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2198 // e.g. remove gaps like 1, 2, 30, 500
2199 if (!dock.fixed)
2200 {
2201 for (j = 0; j < dock_pane_count; ++j)
2202 {
2203 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2204 pane.dock_pos = j;
2205 }
2206 }
2207
2208 // if the dock mode is fixed, and none of the panes
2209 // are being moved right now, make sure the panes
2210 // do not overlap each other. If they do, we will
2211 // adjust the positions of the panes
2212 if (dock.fixed && !action_pane_marked)
2213 {
2214 wxArrayInt pane_positions, pane_sizes;
2215 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2216
2217 int offset = 0;
2218 for (j = 0; j < dock_pane_count; ++j)
2219 {
2220 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2221 pane.dock_pos = pane_positions[j];
2222
2223 int amount = pane.dock_pos - offset;
2224 if (amount >= 0)
2225 offset += amount;
2226 else
2227 pane.dock_pos += -amount;
2228
2229 offset += pane_sizes[j];
2230 }
2231 }
2232 }
2233
2234 // discover the maximum dock layer
2235 int max_layer = 0;
2236 for (i = 0; i < dock_count; ++i)
2237 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2238
2239
2240 // clear out uiparts
2241 uiparts.Empty();
2242
2243 // create a bunch of box sizers,
2244 // from the innermost level outwards.
2245 wxSizer* cont = NULL;
2246 wxSizer* middle = NULL;
2247 int layer = 0;
2248 int row, row_count;
2249
2250 for (layer = 0; layer <= max_layer; ++layer)
2251 {
2252 wxAuiDockInfoPtrArray arr;
2253
2254 // find any docks in this layer
2255 FindDocks(docks, -1, layer, -1, arr);
2256
2257 // if there aren't any, skip to the next layer
2258 if (arr.IsEmpty())
2259 continue;
2260
2261 wxSizer* old_cont = cont;
2262
2263 // create a container which will hold this layer's
2264 // docks (top, bottom, left, right)
2265 cont = new wxBoxSizer(wxVERTICAL);
2266
2267
2268 // find any top docks in this layer
2269 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2270 if (!arr.IsEmpty())
2271 {
2272 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2273 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2274 }
2275
2276
2277 // fill out the middle layer (which consists
2278 // of left docks, content area and right docks)
2279
2280 middle = new wxBoxSizer(wxHORIZONTAL);
2281
2282 // find any left docks in this layer
2283 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2284 if (!arr.IsEmpty())
2285 {
2286 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2287 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2288 }
2289
2290 // add content dock (or previous layer's sizer
2291 // to the middle
2292 if (!old_cont)
2293 {
2294 // find any center docks
2295 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2296 if (!arr.IsEmpty())
2297 {
2298 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2299 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2300 }
2301 else if (!m_has_maximized)
2302 {
2303 // there are no center docks, add a background area
2304 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2305 wxAuiDockUIPart part;
2306 part.type = wxAuiDockUIPart::typeBackground;
2307 part.pane = NULL;
2308 part.dock = NULL;
2309 part.button = NULL;
2310 part.cont_sizer = middle;
2311 part.sizer_item = sizer_item;
2312 uiparts.Add(part);
2313 }
2314 }
2315 else
2316 {
2317 middle->Add(old_cont, 1, wxEXPAND);
2318 }
2319
2320 // find any right docks in this layer
2321 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2322 if (!arr.IsEmpty())
2323 {
2324 for (row = arr.GetCount()-1; row >= 0; --row)
2325 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2326 }
2327
2328 if (middle->GetChildren().GetCount() > 0)
2329 cont->Add(middle, 1, wxEXPAND);
2330 else
2331 delete middle;
2332
2333
2334
2335 // find any bottom docks in this layer
2336 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2337 if (!arr.IsEmpty())
2338 {
2339 for (row = arr.GetCount()-1; row >= 0; --row)
2340 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2341 }
2342
2343 }
2344
2345 if (!cont)
2346 {
2347 // no sizer available, because there are no docks,
2348 // therefore we will create a simple background area
2349 cont = new wxBoxSizer(wxVERTICAL);
2350 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2351 wxAuiDockUIPart part;
2352 part.type = wxAuiDockUIPart::typeBackground;
2353 part.pane = NULL;
2354 part.dock = NULL;
2355 part.button = NULL;
2356 part.cont_sizer = middle;
2357 part.sizer_item = sizer_item;
2358 uiparts.Add(part);
2359 }
2360
2361 container->Add(cont, 1, wxEXPAND);
2362 return container;
2363 }
2364
2365
2366 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2367 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2368 // not be larger than half of the window's size
2369
2370 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2371 {
2372 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2373 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2374 }
2375
2376 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2377 {
2378 if (width_pct)
2379 *width_pct = m_dock_constraint_x;
2380
2381 if (height_pct)
2382 *height_pct = m_dock_constraint_y;
2383 }
2384
2385
2386
2387 // Update() updates the layout. Whenever changes are made to
2388 // one or more panes, this function should be called. It is the
2389 // external entry point for running the layout engine.
2390
2391 void wxAuiManager::Update()
2392 {
2393 m_hover_button = NULL;
2394 m_action_part = NULL;
2395
2396 wxSizer* sizer;
2397 int i, pane_count = m_panes.GetCount();
2398
2399
2400 // destroy floating panes which have been
2401 // redocked or are becoming non-floating
2402 for (i = 0; i < pane_count; ++i)
2403 {
2404 wxAuiPaneInfo& p = m_panes.Item(i);
2405
2406 if (!p.IsFloating() && p.frame)
2407 {
2408 // because the pane is no longer in a floating, we need to
2409 // reparent it to m_frame and destroy the floating frame
2410
2411 // reduce flicker
2412 p.window->SetSize(1,1);
2413
2414
2415 // the following block is a workaround for bug #1531361
2416 // (see wxWidgets sourceforge page). On wxGTK (only), when
2417 // a frame is shown/hidden, a move event unfortunately
2418 // also gets fired. Because we may be dragging around
2419 // a pane, we need to cancel that action here to prevent
2420 // a spurious crash.
2421 if (m_action_window == p.frame)
2422 {
2423 if (wxWindow::GetCapture() == m_frame)
2424 m_frame->ReleaseMouse();
2425 m_action = actionNone;
2426 m_action_window = NULL;
2427 }
2428
2429 // hide the frame
2430 if (p.frame->IsShown())
2431 p.frame->Show(false);
2432
2433 // reparent to m_frame and destroy the pane
2434 if (m_action_window == p.frame)
2435 {
2436 m_action_window = NULL;
2437 }
2438
2439 p.window->Reparent(m_frame);
2440 p.frame->SetSizer(NULL);
2441 p.frame->Destroy();
2442 p.frame = NULL;
2443 }
2444 }
2445
2446
2447 // delete old sizer first
2448 m_frame->SetSizer(NULL);
2449
2450 // create a layout for all of the panes
2451 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2452
2453 // hide or show panes as necessary,
2454 // and float panes as necessary
2455 for (i = 0; i < pane_count; ++i)
2456 {
2457 wxAuiPaneInfo& p = m_panes.Item(i);
2458
2459 if (p.IsFloating())
2460 {
2461 if (p.frame == NULL)
2462 {
2463 // we need to create a frame for this
2464 // pane, which has recently been floated
2465 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2466
2467 // on MSW and Mac, if the owner desires transparent dragging, and
2468 // the dragging is happening right now, then the floating
2469 // window should have this style by default
2470 if (m_action == actionDragFloatingPane &&
2471 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2472 frame->SetTransparent(150);
2473
2474 frame->SetPaneWindow(p);
2475 p.frame = frame;
2476
2477 if (p.IsShown() && !frame->IsShown())
2478 frame->Show();
2479 }
2480 else
2481 {
2482 // frame already exists, make sure it's position
2483 // and size reflect the information in wxAuiPaneInfo
2484 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2485 {
2486 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2487 p.floating_size.x, p.floating_size.y,
2488 wxSIZE_USE_EXISTING);
2489 /*
2490 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2491 wxDefaultCoord, wxDefaultCoord,
2492 wxSIZE_USE_EXISTING);
2493 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2494 */
2495 }
2496
2497 if (p.frame->IsShown() != p.IsShown())
2498 p.frame->Show(p.IsShown());
2499 }
2500 }
2501 else
2502 {
2503 if (p.window->IsShown() != p.IsShown())
2504 p.window->Show(p.IsShown());
2505 }
2506
2507 // if "active panes" are no longer allowed, clear
2508 // any optionActive values from the pane states
2509 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2510 {
2511 p.state &= ~wxAuiPaneInfo::optionActive;
2512 }
2513 }
2514
2515
2516 // keep track of the old window rectangles so we can
2517 // refresh those windows whose rect has changed
2518 wxAuiRectArray old_pane_rects;
2519 for (i = 0; i < pane_count; ++i)
2520 {
2521 wxRect r;
2522 wxAuiPaneInfo& p = m_panes.Item(i);
2523
2524 if (p.window && p.IsShown() && p.IsDocked())
2525 r = p.rect;
2526
2527 old_pane_rects.Add(r);
2528 }
2529
2530
2531
2532
2533 // apply the new sizer
2534 m_frame->SetSizer(sizer);
2535 m_frame->SetAutoLayout(false);
2536 DoFrameLayout();
2537
2538
2539
2540 // now that the frame layout is done, we need to check
2541 // the new pane rectangles against the old rectangles that
2542 // we saved a few lines above here. If the rectangles have
2543 // changed, the corresponding panes must also be updated
2544 for (i = 0; i < pane_count; ++i)
2545 {
2546 wxAuiPaneInfo& p = m_panes.Item(i);
2547 if (p.window && p.window->IsShown() && p.IsDocked())
2548 {
2549 if (p.rect != old_pane_rects[i])
2550 {
2551 p.window->Refresh();
2552 p.window->Update();
2553 }
2554 }
2555 }
2556
2557
2558 Repaint();
2559
2560 // set frame's minimum size
2561
2562 /*
2563 // N.B. More work needs to be done on frame minimum sizes;
2564 // this is some intresting code that imposes the minimum size,
2565 // but we may want to include a more flexible mechanism or
2566 // options for multiple minimum-size modes, e.g. strict or lax
2567 wxSize min_size = sizer->GetMinSize();
2568 wxSize frame_size = m_frame->GetSize();
2569 wxSize client_size = m_frame->GetClientSize();
2570
2571 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2572 min_size.y+frame_size.y-client_size.y );
2573
2574 m_frame->SetMinSize(minframe_size);
2575
2576 if (frame_size.x < minframe_size.x ||
2577 frame_size.y < minframe_size.y)
2578 sizer->Fit(m_frame);
2579 */
2580 }
2581
2582
2583 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2584 // on the frame's main sizer, then measures all the various UI items
2585 // and updates their internal rectangles. This should always be called
2586 // instead of calling m_frame->Layout() directly
2587
2588 void wxAuiManager::DoFrameLayout()
2589 {
2590 m_frame->Layout();
2591
2592 int i, part_count;
2593 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2594 {
2595 wxAuiDockUIPart& part = m_uiparts.Item(i);
2596
2597 // get the rectangle of the UI part
2598 // originally, this code looked like this:
2599 // part.rect = wxRect(part.sizer_item->GetPosition(),
2600 // part.sizer_item->GetSize());
2601 // this worked quite well, with one exception: the mdi
2602 // client window had a "deferred" size variable
2603 // that returned the wrong size. It looks like
2604 // a bug in wx, because the former size of the window
2605 // was being returned. So, we will retrieve the part's
2606 // rectangle via other means
2607
2608
2609 part.rect = part.sizer_item->GetRect();
2610 int flag = part.sizer_item->GetFlag();
2611 int border = part.sizer_item->GetBorder();
2612 if (flag & wxTOP)
2613 {
2614 part.rect.y -= border;
2615 part.rect.height += border;
2616 }
2617 if (flag & wxLEFT)
2618 {
2619 part.rect.x -= border;
2620 part.rect.width += border;
2621 }
2622 if (flag & wxBOTTOM)
2623 part.rect.height += border;
2624 if (flag & wxRIGHT)
2625 part.rect.width += border;
2626
2627
2628 if (part.type == wxAuiDockUIPart::typeDock)
2629 part.dock->rect = part.rect;
2630 if (part.type == wxAuiDockUIPart::typePane)
2631 part.pane->rect = part.rect;
2632 }
2633 }
2634
2635 // GetPanePart() looks up the pane the pane border UI part (or the regular
2636 // pane part if there is no border). This allows the caller to get the exact
2637 // rectangle of the pane in question, including decorations like
2638 // caption and border (if any).
2639
2640 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2641 {
2642 int i, part_count;
2643 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2644 {
2645 wxAuiDockUIPart& part = m_uiparts.Item(i);
2646 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2647 part.pane && part.pane->window == wnd)
2648 return &part;
2649 }
2650 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2651 {
2652 wxAuiDockUIPart& part = m_uiparts.Item(i);
2653 if (part.type == wxAuiDockUIPart::typePane &&
2654 part.pane && part.pane->window == wnd)
2655 return &part;
2656 }
2657 return NULL;
2658 }
2659
2660
2661
2662 // GetDockPixelOffset() is an internal function which returns
2663 // a dock's offset in pixels from the left side of the window
2664 // (for horizontal docks) or from the top of the window (for
2665 // vertical docks). This value is necessary for calculating
2666 // fixel-pane/toolbar offsets when they are dragged.
2667
2668 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2669 {
2670 // the only way to accurately calculate the dock's
2671 // offset is to actually run a theoretical layout
2672
2673 int i, part_count, dock_count;
2674 wxAuiDockInfoArray docks;
2675 wxAuiPaneInfoArray panes;
2676 wxAuiDockUIPartArray uiparts;
2677 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2678 panes.Add(test);
2679
2680 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2681 wxSize client_size = m_frame->GetClientSize();
2682 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2683 sizer->Layout();
2684
2685 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2686 {
2687 wxAuiDockUIPart& part = uiparts.Item(i);
2688 part.rect = wxRect(part.sizer_item->GetPosition(),
2689 part.sizer_item->GetSize());
2690 if (part.type == wxAuiDockUIPart::typeDock)
2691 part.dock->rect = part.rect;
2692 }
2693
2694 delete sizer;
2695
2696 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2697 {
2698 wxAuiDockInfo& dock = docks.Item(i);
2699 if (test.dock_direction == dock.dock_direction &&
2700 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2701 {
2702 if (dock.IsVertical())
2703 return dock.rect.y;
2704 else
2705 return dock.rect.x;
2706 }
2707 }
2708
2709 return 0;
2710 }
2711
2712
2713
2714 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2715 // if a dock operation is allowed, the new dock position is copied into
2716 // the target info. If the operation was allowed, the function returns true.
2717
2718 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2719 const wxAuiPaneInfo& new_pos)
2720 {
2721 bool allowed = false;
2722 switch (new_pos.dock_direction)
2723 {
2724 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2725 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2726 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2727 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2728 }
2729
2730 if (allowed)
2731 target = new_pos;
2732
2733 return allowed;
2734 }
2735
2736
2737 // DoDrop() is an important function. It basically takes a mouse position,
2738 // and determines where the pane's new position would be. If the pane is to be
2739 // dropped, it performs the drop operation using the specified dock and pane
2740 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2741 // scenario can be performed, giving precise coordinates for drop hints.
2742 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2743 // as parameters, the changes will be made to the main state arrays
2744
2745 const int auiInsertRowPixels = 10;
2746 const int auiNewRowPixels = 40;
2747 const int auiLayerInsertPixels = 40;
2748 const int auiLayerInsertOffset = 5;
2749
2750 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2751 wxAuiPaneInfoArray& panes,
2752 wxAuiPaneInfo& target,
2753 const wxPoint& pt,
2754 const wxPoint& offset)
2755 {
2756 wxSize cli_size = m_frame->GetClientSize();
2757
2758 wxAuiPaneInfo drop = target;
2759
2760
2761 // The result should always be shown
2762 drop.Show();
2763
2764
2765 // Check to see if the pane has been dragged outside of the window
2766 // (or near to the outside of the window), if so, dock it along the edge
2767
2768
2769 int layer_insert_offset = auiLayerInsertOffset;
2770 if (drop.IsToolbar())
2771 layer_insert_offset = 0;
2772
2773
2774 if (pt.x < layer_insert_offset &&
2775 pt.x > layer_insert_offset-auiLayerInsertPixels)
2776 {
2777 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2778 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2779 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2780
2781 if (drop.IsToolbar())
2782 new_layer = auiToolBarLayer;
2783
2784 drop.Dock().Left().
2785 Layer(new_layer).
2786 Row(0).
2787 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2788 return ProcessDockResult(target, drop);
2789 }
2790 else if (pt.y < layer_insert_offset &&
2791 pt.y > layer_insert_offset-auiLayerInsertPixels)
2792 {
2793 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2794 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2795 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2796
2797 if (drop.IsToolbar())
2798 new_layer = auiToolBarLayer;
2799
2800 drop.Dock().Top().
2801 Layer(new_layer).
2802 Row(0).
2803 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2804 return ProcessDockResult(target, drop);
2805 }
2806 else if (pt.x >= cli_size.x - layer_insert_offset &&
2807 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2808 {
2809 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2810 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2811 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2812
2813 if (drop.IsToolbar())
2814 new_layer = auiToolBarLayer;
2815
2816 drop.Dock().Right().
2817 Layer(new_layer).
2818 Row(0).
2819 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2820 return ProcessDockResult(target, drop);
2821 }
2822 else if (pt.y >= cli_size.y - layer_insert_offset &&
2823 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2824 {
2825 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2826 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2827 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2828
2829 if (drop.IsToolbar())
2830 new_layer = auiToolBarLayer;
2831
2832 drop.Dock().Bottom().
2833 Layer(new_layer).
2834 Row(0).
2835 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2836 return ProcessDockResult(target, drop);
2837 }
2838
2839
2840 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2841
2842
2843 if (drop.IsToolbar())
2844 {
2845 if (!part || !part->dock)
2846 return false;
2847
2848 // calculate the offset from where the dock begins
2849 // to the point where the user dropped the pane
2850 int dock_drop_offset = 0;
2851 if (part->dock->IsHorizontal())
2852 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2853 else
2854 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2855
2856
2857 // toolbars may only be moved in and to fixed-pane docks,
2858 // otherwise we will try to float the pane. Also, the pane
2859 // should float if being dragged over center pane windows
2860 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2861 {
2862 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2863 {
2864 m_skipping = true;
2865 }
2866 else
2867 {
2868 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2869 (drop.IsFloatable() ||
2870 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2871 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2872 {
2873 if (drop.IsFloatable())
2874 drop.Float();
2875 }
2876
2877 m_skipping = false;
2878
2879 return ProcessDockResult(target, drop);
2880 }
2881
2882 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2883
2884 return ProcessDockResult(target, drop);
2885 }
2886
2887 m_skipping = false;
2888
2889 m_last_rect = part->dock->rect;
2890 m_last_rect.Inflate( 15, 15 );
2891
2892 drop.Dock().
2893 Direction(part->dock->dock_direction).
2894 Layer(part->dock->dock_layer).
2895 Row(part->dock->dock_row).
2896 Position(dock_drop_offset);
2897
2898 if ((
2899 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2900 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2901 ) && part->dock->panes.GetCount() > 1)
2902 {
2903 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2904 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2905 {
2906 int row = drop.dock_row;
2907 DoInsertDockRow(panes, part->dock->dock_direction,
2908 part->dock->dock_layer,
2909 part->dock->dock_row);
2910 drop.dock_row = row;
2911 }
2912 else
2913 {
2914 DoInsertDockRow(panes, part->dock->dock_direction,
2915 part->dock->dock_layer,
2916 part->dock->dock_row+1);
2917 drop.dock_row = part->dock->dock_row+1;
2918 }
2919 }
2920
2921 if ((
2922 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2923 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2924 ) && part->dock->panes.GetCount() > 1)
2925 {
2926 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2927 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2928 {
2929 DoInsertDockRow(panes, part->dock->dock_direction,
2930 part->dock->dock_layer,
2931 part->dock->dock_row+1);
2932 drop.dock_row = part->dock->dock_row+1;
2933 }
2934 else
2935 {
2936 int row = drop.dock_row;
2937 DoInsertDockRow(panes, part->dock->dock_direction,
2938 part->dock->dock_layer,
2939 part->dock->dock_row);
2940 drop.dock_row = row;
2941 }
2942 }
2943
2944 return ProcessDockResult(target, drop);
2945 }
2946
2947
2948
2949
2950 if (!part)
2951 return false;
2952
2953 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2954 part->type == wxAuiDockUIPart::typeCaption ||
2955 part->type == wxAuiDockUIPart::typeGripper ||
2956 part->type == wxAuiDockUIPart::typePaneButton ||
2957 part->type == wxAuiDockUIPart::typePane ||
2958 part->type == wxAuiDockUIPart::typePaneSizer ||
2959 part->type == wxAuiDockUIPart::typeDockSizer ||
2960 part->type == wxAuiDockUIPart::typeBackground)
2961 {
2962 if (part->type == wxAuiDockUIPart::typeDockSizer)
2963 {
2964 if (part->dock->panes.GetCount() != 1)
2965 return false;
2966 part = GetPanePart(part->dock->panes.Item(0)->window);
2967 if (!part)
2968 return false;
2969 }
2970
2971
2972
2973 // If a normal frame is being dragged over a toolbar, insert it
2974 // along the edge under the toolbar, but over all other panes.
2975 // (this could be done much better, but somehow factoring this
2976 // calculation with the one at the beginning of this function)
2977 if (part->dock && part->dock->toolbar)
2978 {
2979 int layer = 0;
2980
2981 switch (part->dock->dock_direction)
2982 {
2983 case wxAUI_DOCK_LEFT:
2984 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2985 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2986 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2987 break;
2988 case wxAUI_DOCK_TOP:
2989 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2990 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2991 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2992 break;
2993 case wxAUI_DOCK_RIGHT:
2994 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2995 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2996 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2997 break;
2998 case wxAUI_DOCK_BOTTOM:
2999 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3000 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3001 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3002 break;
3003 }
3004
3005 DoInsertDockRow(panes, part->dock->dock_direction,
3006 layer, 0);
3007 drop.Dock().
3008 Direction(part->dock->dock_direction).
3009 Layer(layer).Row(0).Position(0);
3010 return ProcessDockResult(target, drop);
3011 }
3012
3013
3014 if (!part->pane)
3015 return false;
3016
3017 part = GetPanePart(part->pane->window);
3018 if (!part)
3019 return false;
3020
3021 bool insert_dock_row = false;
3022 int insert_row = part->pane->dock_row;
3023 int insert_dir = part->pane->dock_direction;
3024 int insert_layer = part->pane->dock_layer;
3025
3026 switch (part->pane->dock_direction)
3027 {
3028 case wxAUI_DOCK_TOP:
3029 if (pt.y >= part->rect.y &&
3030 pt.y < part->rect.y+auiInsertRowPixels)
3031 insert_dock_row = true;
3032 break;
3033 case wxAUI_DOCK_BOTTOM:
3034 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3035 pt.y <= part->rect.y + part->rect.height)
3036 insert_dock_row = true;
3037 break;
3038 case wxAUI_DOCK_LEFT:
3039 if (pt.x >= part->rect.x &&
3040 pt.x < part->rect.x+auiInsertRowPixels)
3041 insert_dock_row = true;
3042 break;
3043 case wxAUI_DOCK_RIGHT:
3044 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3045 pt.x <= part->rect.x+part->rect.width)
3046 insert_dock_row = true;
3047 break;
3048 case wxAUI_DOCK_CENTER:
3049 {
3050 // "new row pixels" will be set to the default, but
3051 // must never exceed 20% of the window size
3052 int new_row_pixels_x = auiNewRowPixels;
3053 int new_row_pixels_y = auiNewRowPixels;
3054
3055 if (new_row_pixels_x > (part->rect.width*20)/100)
3056 new_row_pixels_x = (part->rect.width*20)/100;
3057
3058 if (new_row_pixels_y > (part->rect.height*20)/100)
3059 new_row_pixels_y = (part->rect.height*20)/100;
3060
3061
3062 // determine if the mouse pointer is in a location that
3063 // will cause a new row to be inserted. The hot spot positions
3064 // are along the borders of the center pane
3065
3066 insert_layer = 0;
3067 insert_dock_row = true;
3068 const wxRect& pr = part->rect;
3069 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3070 insert_dir = wxAUI_DOCK_LEFT;
3071 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3072 insert_dir = wxAUI_DOCK_TOP;
3073 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3074 pt.x < pr.x + pr.width)
3075 insert_dir = wxAUI_DOCK_RIGHT;
3076 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3077 pt.y < pr.y + pr.height)
3078 insert_dir = wxAUI_DOCK_BOTTOM;
3079 else
3080 return false;
3081
3082 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3083 }
3084 }
3085
3086 if (insert_dock_row)
3087 {
3088 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3089 drop.Dock().Direction(insert_dir).
3090 Layer(insert_layer).
3091 Row(insert_row).
3092 Position(0);
3093 return ProcessDockResult(target, drop);
3094 }
3095
3096 // determine the mouse offset and the pane size, both in the
3097 // direction of the dock itself, and perpendicular to the dock
3098
3099 int offset, size;
3100
3101 if (part->orientation == wxVERTICAL)
3102 {
3103 offset = pt.y - part->rect.y;
3104 size = part->rect.GetHeight();
3105 }
3106 else
3107 {
3108 offset = pt.x - part->rect.x;
3109 size = part->rect.GetWidth();
3110 }
3111
3112 int drop_position = part->pane->dock_pos;
3113
3114 // if we are in the top/left part of the pane,
3115 // insert the pane before the pane being hovered over
3116 if (offset <= size/2)
3117 {
3118 drop_position = part->pane->dock_pos;
3119 DoInsertPane(panes,
3120 part->pane->dock_direction,
3121 part->pane->dock_layer,
3122 part->pane->dock_row,
3123 part->pane->dock_pos);
3124 }
3125
3126 // if we are in the bottom/right part of the pane,
3127 // insert the pane before the pane being hovered over
3128 if (offset > size/2)
3129 {
3130 drop_position = part->pane->dock_pos+1;
3131 DoInsertPane(panes,
3132 part->pane->dock_direction,
3133 part->pane->dock_layer,
3134 part->pane->dock_row,
3135 part->pane->dock_pos+1);
3136 }
3137
3138 drop.Dock().
3139 Direction(part->dock->dock_direction).
3140 Layer(part->dock->dock_layer).
3141 Row(part->dock->dock_row).
3142 Position(drop_position);
3143 return ProcessDockResult(target, drop);
3144 }
3145
3146 return false;
3147 }
3148
3149
3150 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3151 {
3152 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3153 {
3154 m_hint_fadetimer.Stop();
3155 return;
3156 }
3157
3158 m_hint_fadeamt += 4;
3159 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3160 }
3161
3162 void wxAuiManager::ShowHint(const wxRect& rect)
3163 {
3164 if (m_hint_wnd)
3165 {
3166 // if the hint rect is the same as last time, don't do anything
3167 if (m_last_hint == rect)
3168 return;
3169 m_last_hint = rect;
3170
3171 m_hint_fadeamt = m_hint_fademax;
3172
3173 if ((m_flags & wxAUI_MGR_HINT_FADE)
3174 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3175 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3176 )
3177 m_hint_fadeamt = 0;
3178
3179 m_hint_wnd->SetSize(rect);
3180 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3181
3182 if (!m_hint_wnd->IsShown())
3183 m_hint_wnd->Show();
3184
3185 // if we are dragging a floating pane, set the focus
3186 // back to that floating pane (otherwise it becomes unfocused)
3187 if (m_action == actionDragFloatingPane && m_action_window)
3188 m_action_window->SetFocus();
3189
3190 m_hint_wnd->Raise();
3191
3192
3193 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3194 {
3195 // start fade in timer
3196 m_hint_fadetimer.SetOwner(this, 101);
3197 m_hint_fadetimer.Start(5);
3198 }
3199 }
3200 else // Not using a transparent hint window...
3201 {
3202 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3203 return;
3204
3205 if (m_last_hint != rect)
3206 {
3207 // remove the last hint rectangle
3208 m_last_hint = rect;
3209 m_frame->Refresh();
3210 m_frame->Update();
3211 }
3212
3213 wxScreenDC screendc;
3214 wxRegion clip(1, 1, 10000, 10000);
3215
3216 // clip all floating windows, so we don't draw over them
3217 int i, pane_count;
3218 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3219 {
3220 wxAuiPaneInfo& pane = m_panes.Item(i);
3221
3222 if (pane.IsFloating() &&
3223 pane.frame->IsShown())
3224 {
3225 wxRect rect = pane.frame->GetRect();
3226 #ifdef __WXGTK__
3227 // wxGTK returns the client size, not the whole frame size
3228 rect.width += 15;
3229 rect.height += 35;
3230 rect.Inflate(5);
3231 #endif
3232
3233 clip.Subtract(rect);
3234 }
3235 }
3236
3237 // As we can only hide the hint by redrawing the managed window, we
3238 // need to clip the region to the managed window too or we get
3239 // nasty redrawn problems.
3240 clip.Intersect(m_frame->GetRect());
3241
3242 screendc.SetDeviceClippingRegion(clip);
3243
3244 wxBitmap stipple = wxPaneCreateStippleBitmap();
3245 wxBrush brush(stipple);
3246 screendc.SetBrush(brush);
3247 screendc.SetPen(*wxTRANSPARENT_PEN);
3248
3249 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3250 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3251 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3252 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3253 }
3254 }
3255
3256 void wxAuiManager::HideHint()
3257 {
3258 // hides a transparent window hint, if there is one
3259 if (m_hint_wnd)
3260 {
3261 if (m_hint_wnd->IsShown())
3262 m_hint_wnd->Show(false);
3263 m_hint_wnd->SetTransparent(0);
3264 m_hint_fadetimer.Stop();
3265 m_last_hint = wxRect();
3266 return;
3267 }
3268
3269 // hides a painted hint by redrawing the frame window
3270 if (!m_last_hint.IsEmpty())
3271 {
3272 m_frame->Refresh();
3273 m_frame->Update();
3274 m_last_hint = wxRect();
3275 }
3276 }
3277
3278
3279
3280 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3281 const wxPoint& offset)
3282 {
3283 wxAuiPaneInfo& pane = GetPane(pane_window);
3284 if (!pane.IsOk())
3285 return;
3286
3287 if (pane.IsToolbar())
3288 {
3289 m_action = actionDragToolbarPane;
3290 }
3291 else
3292 {
3293 m_action = actionDragFloatingPane;
3294 }
3295
3296 m_action_window = pane_window;
3297 m_action_offset = offset;
3298 m_frame->CaptureMouse();
3299 }
3300
3301
3302 // CalculateHintRect() calculates the drop hint rectangle. The method
3303 // first calls DoDrop() to determine the exact position the pane would
3304 // be at were if dropped. If the pane would indeed become docked at the
3305 // specified drop point, the the rectangle hint will be returned in
3306 // screen coordinates. Otherwise, an empty rectangle is returned.
3307 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3308 // the mouse position, in client coordinates. |offset| describes the offset
3309 // that the mouse is from the upper-left corner of the item being dragged
3310
3311 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3312 const wxPoint& pt,
3313 const wxPoint& offset)
3314 {
3315 wxRect rect;
3316
3317 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3318 // we will create a new temporary layout and then measure the resulting
3319 // rectangle; we will create a copy of the docking structures (m_dock)
3320 // so that we don't modify the real thing on screen
3321
3322 int i, pane_count, part_count;
3323 wxAuiDockInfoArray docks;
3324 wxAuiPaneInfoArray panes;
3325 wxAuiDockUIPartArray uiparts;
3326 wxAuiPaneInfo hint = GetPane(pane_window);
3327 hint.name = wxT("__HINT__");
3328 hint.PaneBorder(true);
3329 hint.Show();
3330
3331 if (!hint.IsOk())
3332 return rect;
3333
3334 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3335
3336 // remove any pane already there which bears the same window;
3337 // this happens when you are moving a pane around in a dock
3338 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3339 {
3340 if (panes.Item(i).window == pane_window)
3341 {
3342 RemovePaneFromDocks(docks, panes.Item(i));
3343 panes.RemoveAt(i);
3344 break;
3345 }
3346 }
3347
3348 // find out where the new pane would be
3349 if (!DoDrop(docks, panes, hint, pt, offset))
3350 {
3351 return rect;
3352 }
3353
3354 panes.Add(hint);
3355
3356 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3357 wxSize client_size = m_frame->GetClientSize();
3358 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3359 sizer->Layout();
3360
3361 for (i = 0, part_count = uiparts.GetCount();
3362 i < part_count; ++i)
3363 {
3364 wxAuiDockUIPart& part = uiparts.Item(i);
3365
3366 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3367 part.pane && part.pane->name == wxT("__HINT__"))
3368 {
3369 rect = wxRect(part.sizer_item->GetPosition(),
3370 part.sizer_item->GetSize());
3371 break;
3372 }
3373 }
3374
3375 delete sizer;
3376
3377 if (rect.IsEmpty())
3378 {
3379 return rect;
3380 }
3381
3382 // actually show the hint rectangle on the screen
3383 m_frame->ClientToScreen(&rect.x, &rect.y);
3384
3385 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3386 {
3387 // Mirror rectangle in RTL mode
3388 rect.x -= rect.GetWidth();
3389 }
3390
3391 return rect;
3392 }
3393
3394 // DrawHintRect() calculates the hint rectangle by calling
3395 // CalculateHintRect(). If there is a rectangle, it shows it
3396 // by calling ShowHint(), otherwise it hides any hint
3397 // rectangle currently shown
3398 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3399 const wxPoint& pt,
3400 const wxPoint& offset)
3401 {
3402 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3403
3404 if (rect.IsEmpty())
3405 {
3406 HideHint();
3407 }
3408 else
3409 {
3410 ShowHint(rect);
3411 }
3412 }
3413
3414 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3415 {
3416 // try to find the pane
3417 wxAuiPaneInfo& pane = GetPane(wnd);
3418 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3419
3420 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3421 pane.frame->SetTransparent(150);
3422 }
3423
3424 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3425 {
3426 // try to find the pane
3427 wxAuiPaneInfo& pane = GetPane(wnd);
3428 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3429
3430 wxPoint pt = ::wxGetMousePosition();
3431
3432 #if 0
3433 // Adapt pt to direction
3434 if (dir == wxNORTH)
3435 {
3436 // move to pane's upper border
3437 wxPoint pos( 0,0 );
3438 pos = wnd->ClientToScreen( pos );
3439 pt.y = pos.y;
3440 // and some more pixels for the title bar
3441 pt.y -= 5;
3442 }
3443 else if (dir == wxWEST)
3444 {
3445 // move to pane's left border
3446 wxPoint pos( 0,0 );
3447 pos = wnd->ClientToScreen( pos );
3448 pt.x = pos.x;
3449 }
3450 else if (dir == wxEAST)
3451 {
3452 // move to pane's right border
3453 wxPoint pos( wnd->GetSize().x, 0 );
3454 pos = wnd->ClientToScreen( pos );
3455 pt.x = pos.x;
3456 }
3457 else if (dir == wxSOUTH)
3458 {
3459 // move to pane's bottom border
3460 wxPoint pos( 0, wnd->GetSize().y );
3461 pos = wnd->ClientToScreen( pos );
3462 pt.y = pos.y;
3463 }
3464 #else
3465 wxUnusedVar(dir);
3466 #endif
3467
3468 wxPoint client_pt = m_frame->ScreenToClient(pt);
3469
3470 // calculate the offset from the upper left-hand corner
3471 // of the frame to the mouse pointer
3472 wxPoint frame_pos = pane.frame->GetPosition();
3473 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3474
3475 // no hint for toolbar floating windows
3476 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3477 {
3478 wxAuiDockInfoArray docks;
3479 wxAuiPaneInfoArray panes;
3480 wxAuiDockUIPartArray uiparts;
3481 wxAuiPaneInfo hint = pane;
3482
3483 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3484
3485 // find out where the new pane would be
3486 if (!DoDrop(docks, panes, hint, client_pt))
3487 return;
3488 if (hint.IsFloating())
3489 return;
3490
3491 pane = hint;
3492 m_action = actionDragToolbarPane;
3493 m_action_window = pane.window;
3494
3495 Update();
3496
3497 return;
3498 }
3499
3500
3501 // if a key modifier is pressed while dragging the frame,
3502 // don't dock the window
3503 if (!CanDockPanel(pane))
3504 {
3505 HideHint();
3506 return;
3507 }
3508
3509
3510 DrawHintRect(wnd, client_pt, action_offset);
3511
3512 #ifdef __WXGTK__
3513 // this cleans up some screen artifacts that are caused on GTK because
3514 // we aren't getting the exact size of the window (see comment
3515 // in DrawHintRect)
3516 //Refresh();
3517 #endif
3518
3519
3520 // reduces flicker
3521 m_frame->Update();
3522 }
3523
3524 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3525 {
3526 // try to find the pane
3527 wxAuiPaneInfo& pane = GetPane(wnd);
3528 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3529
3530 wxPoint pt = ::wxGetMousePosition();
3531
3532 #if 0
3533 // Adapt pt to direction
3534 if (dir == wxNORTH)
3535 {
3536 // move to pane's upper border
3537 wxPoint pos( 0,0 );
3538 pos = wnd->ClientToScreen( pos );
3539 pt.y = pos.y;
3540 // and some more pixels for the title bar
3541 pt.y -= 10;
3542 }
3543 else if (dir == wxWEST)
3544 {
3545 // move to pane's left border
3546 wxPoint pos( 0,0 );
3547 pos = wnd->ClientToScreen( pos );
3548 pt.x = pos.x;
3549 }
3550 else if (dir == wxEAST)
3551 {
3552 // move to pane's right border
3553 wxPoint pos( wnd->GetSize().x, 0 );
3554 pos = wnd->ClientToScreen( pos );
3555 pt.x = pos.x;
3556 }
3557 else if (dir == wxSOUTH)
3558 {
3559 // move to pane's bottom border
3560 wxPoint pos( 0, wnd->GetSize().y );
3561 pos = wnd->ClientToScreen( pos );
3562 pt.y = pos.y;
3563 }
3564 #else
3565 wxUnusedVar(dir);
3566 #endif
3567
3568 wxPoint client_pt = m_frame->ScreenToClient(pt);
3569
3570 // calculate the offset from the upper left-hand corner
3571 // of the frame to the mouse pointer
3572 wxPoint frame_pos = pane.frame->GetPosition();
3573 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3574
3575
3576 // if a key modifier is pressed while dragging the frame,
3577 // don't dock the window
3578 if (CanDockPanel(pane))
3579 {
3580 // do the drop calculation
3581 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3582 }
3583
3584 // if the pane is still floating, update it's floating
3585 // position (that we store)
3586 if (pane.IsFloating())
3587 {
3588 pane.floating_pos = pane.frame->GetPosition();
3589
3590 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3591 pane.frame->SetTransparent(255);
3592 }
3593 else if (m_has_maximized)
3594 {
3595 RestoreMaximizedPane();
3596 }
3597
3598 Update();
3599
3600 HideHint();
3601 }
3602
3603 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3604 {
3605 // try to find the pane
3606 wxAuiPaneInfo& pane = GetPane(wnd);
3607 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3608
3609 pane.floating_size = size;
3610 }
3611
3612
3613 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3614 {
3615 // try to find the pane
3616 wxAuiPaneInfo& pane = GetPane(wnd);
3617 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3618
3619
3620 // fire pane close event
3621 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3622 e.SetPane(&pane);
3623 e.SetCanVeto(evt.CanVeto());
3624 ProcessMgrEvent(e);
3625
3626 if (e.GetVeto())
3627 {
3628 evt.Veto();
3629 return;
3630 }
3631 else
3632 {
3633 // close the pane, but check that it
3634 // still exists in our pane array first
3635 // (the event handler above might have removed it)
3636
3637 wxAuiPaneInfo& check = GetPane(wnd);
3638 if (check.IsOk())
3639 {
3640 ClosePane(pane);
3641 }
3642 }
3643 }
3644
3645
3646
3647 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3648 {
3649 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3650 {
3651 SetActivePane(m_panes, wnd);
3652 Repaint();
3653 }
3654 }
3655
3656 // OnRender() draws all of the pane captions, sashes,
3657 // backgrounds, captions, grippers, pane borders and buttons.
3658 // It renders the entire user interface.
3659
3660 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3661 {
3662 // if the frame is about to be deleted, don't bother
3663 if (!m_frame || wxPendingDelete.Member(m_frame))
3664 return;
3665
3666 wxDC* dc = evt.GetDC();
3667
3668 #ifdef __WXMAC__
3669 dc->Clear() ;
3670 #endif
3671 int i, part_count;
3672 for (i = 0, part_count = m_uiparts.GetCount();
3673 i < part_count; ++i)
3674 {
3675 wxAuiDockUIPart& part = m_uiparts.Item(i);
3676
3677 // don't draw hidden pane items or items that aren't windows
3678 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3679 continue;
3680
3681 switch (part.type)
3682 {
3683 case wxAuiDockUIPart::typeDockSizer:
3684 case wxAuiDockUIPart::typePaneSizer:
3685 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3686 break;
3687 case wxAuiDockUIPart::typeBackground:
3688 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3689 break;
3690 case wxAuiDockUIPart::typeCaption:
3691 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3692 break;
3693 case wxAuiDockUIPart::typeGripper:
3694 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3695 break;
3696 case wxAuiDockUIPart::typePaneBorder:
3697 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3698 break;
3699 case wxAuiDockUIPart::typePaneButton:
3700 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3701 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3702 break;
3703 }
3704 }
3705 }
3706
3707
3708 // Render() fire a render event, which is normally handled by
3709 // wxAuiManager::OnRender(). This allows the render function to
3710 // be overridden via the render event. This can be useful for paintin
3711 // custom graphics in the main window. Default behavior can be
3712 // invoked in the overridden function by calling OnRender()
3713
3714 void wxAuiManager::Render(wxDC* dc)
3715 {
3716 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3717 e.SetManager(this);
3718 e.SetDC(dc);
3719 ProcessMgrEvent(e);
3720 }
3721
3722 void wxAuiManager::Repaint(wxDC* dc)
3723 {
3724 #ifdef __WXMAC__
3725 if ( dc == NULL )
3726 {
3727 m_frame->Refresh() ;
3728 m_frame->Update() ;
3729 return ;
3730 }
3731 #endif
3732 int w, h;
3733 m_frame->GetClientSize(&w, &h);
3734
3735 // figure out which dc to use; if one
3736 // has been specified, use it, otherwise
3737 // make a client dc
3738 wxClientDC* client_dc = NULL;
3739 if (!dc)
3740 {
3741 client_dc = new wxClientDC(m_frame);
3742 dc = client_dc;
3743 }
3744
3745 // if the frame has a toolbar, the client area
3746 // origin will not be (0,0).
3747 wxPoint pt = m_frame->GetClientAreaOrigin();
3748 if (pt.x != 0 || pt.y != 0)
3749 dc->SetDeviceOrigin(pt.x, pt.y);
3750
3751 // render all the items
3752 Render(dc);
3753
3754 // if we created a client_dc, delete it
3755 if (client_dc)
3756 delete client_dc;
3757 }
3758
3759 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3760 {
3761 wxPaintDC dc(m_frame);
3762 Repaint(&dc);
3763 }
3764
3765 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3766 {
3767 #ifdef __WXMAC__
3768 event.Skip() ;
3769 #else
3770 wxUnusedVar(event);
3771 #endif
3772 }
3773
3774 void wxAuiManager::OnSize(wxSizeEvent& event)
3775 {
3776 if (m_frame)
3777 {
3778 DoFrameLayout();
3779 Repaint();
3780
3781 #if wxUSE_MDI
3782 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3783 {
3784 // for MDI parent frames, this event must not
3785 // be "skipped". In other words, the parent frame
3786 // must not be allowed to resize the client window
3787 // after we are finished processing sizing changes
3788 return;
3789 }
3790 #endif
3791 }
3792 event.Skip();
3793 }
3794
3795 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3796 {
3797 // get the window we are managing, if none, return NULL
3798 wxWindow* window = GetManagedWindow();
3799 if (!window)
3800 {
3801 evt.SetManager(NULL);
3802 return;
3803 }
3804
3805 // if we are managing a child frame, get the 'real' manager
3806 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3807 {
3808 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3809 evt.SetManager(float_frame->GetOwnerManager());
3810 return;
3811 }
3812
3813 // return pointer to ourself
3814 evt.SetManager(this);
3815 }
3816
3817 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3818 {
3819 // determine cursor
3820 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3821 wxCursor cursor = wxNullCursor;
3822
3823 if (part)
3824 {
3825 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3826 part->type == wxAuiDockUIPart::typePaneSizer)
3827 {
3828 // a dock may not be resized if it has a single
3829 // pane which is not resizable
3830 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3831 part->dock->panes.GetCount() == 1 &&
3832 part->dock->panes.Item(0)->IsFixed())
3833 return;
3834
3835 // panes that may not be resized do not get a sizing cursor
3836 if (part->pane && part->pane->IsFixed())
3837 return;
3838
3839 if (part->orientation == wxVERTICAL)
3840 cursor = wxCursor(wxCURSOR_SIZEWE);
3841 else
3842 cursor = wxCursor(wxCURSOR_SIZENS);
3843 }
3844 else if (part->type == wxAuiDockUIPart::typeGripper)
3845 {
3846 cursor = wxCursor(wxCURSOR_SIZING);
3847 }
3848 }
3849
3850 event.SetCursor(cursor);
3851 }
3852
3853
3854
3855 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3856 const wxMouseEvent& event)
3857 {
3858 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3859 if (!hit_test || !button_ui_part)
3860 return;
3861
3862 int state = wxAUI_BUTTON_STATE_NORMAL;
3863
3864 if (hit_test == button_ui_part)
3865 {
3866 if (event.LeftDown())
3867 state = wxAUI_BUTTON_STATE_PRESSED;
3868 else
3869 state = wxAUI_BUTTON_STATE_HOVER;
3870 }
3871 else
3872 {
3873 if (event.LeftDown())
3874 state = wxAUI_BUTTON_STATE_HOVER;
3875 }
3876
3877 // now repaint the button with hover state
3878 wxClientDC cdc(m_frame);
3879
3880 // if the frame has a toolbar, the client area
3881 // origin will not be (0,0).
3882 wxPoint pt = m_frame->GetClientAreaOrigin();
3883 if (pt.x != 0 || pt.y != 0)
3884 cdc.SetDeviceOrigin(pt.x, pt.y);
3885
3886 if (hit_test->pane)
3887 {
3888 m_art->DrawPaneButton(cdc, m_frame,
3889 button_ui_part->button->button_id,
3890 state,
3891 button_ui_part->rect,
3892 *hit_test->pane);
3893 }
3894 }
3895
3896 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3897 {
3898 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3899 if (part)
3900 {
3901 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3902 part->type == wxAuiDockUIPart::typePaneSizer)
3903 {
3904 // Removing this restriction so that a centre pane can be resized
3905 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3906 // return;
3907
3908 // a dock may not be resized if it has a single
3909 // pane which is not resizable
3910 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3911 part->dock->panes.GetCount() == 1 &&
3912 part->dock->panes.Item(0)->IsFixed())
3913 return;
3914
3915 // panes that may not be resized should be ignored here
3916 if (part->pane && part->pane->IsFixed())
3917 return;
3918
3919 m_action = actionResize;
3920 m_action_part = part;
3921 m_action_hintrect = wxRect();
3922 m_action_start = wxPoint(event.m_x, event.m_y);
3923 m_action_offset = wxPoint(event.m_x - part->rect.x,
3924 event.m_y - part->rect.y);
3925 m_frame->CaptureMouse();
3926 }
3927 else if (part->type == wxAuiDockUIPart::typePaneButton)
3928 {
3929 m_action = actionClickButton;
3930 m_action_part = part;
3931 m_action_start = wxPoint(event.m_x, event.m_y);
3932 m_frame->CaptureMouse();
3933
3934 UpdateButtonOnScreen(part, event);
3935 }
3936 else if (part->type == wxAuiDockUIPart::typeCaption ||
3937 part->type == wxAuiDockUIPart::typeGripper)
3938 {
3939 // if we are managing a wxAuiFloatingFrame window, then
3940 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3941 // We want to initiate a toolbar drag in our owner manager
3942 wxWindow* managed_wnd = GetManagedWindow();
3943
3944 if (part->pane &&
3945 part->pane->window &&
3946 managed_wnd &&
3947 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3948 {
3949 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3950 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3951 owner_mgr->StartPaneDrag(part->pane->window,
3952 wxPoint(event.m_x - part->rect.x,
3953 event.m_y - part->rect.y));
3954 return;
3955 }
3956
3957
3958
3959 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3960 {
3961 // set the caption as active
3962 SetActivePane(m_panes, part->pane->window);
3963 Repaint();
3964 }
3965
3966 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3967 return;
3968
3969 m_action = actionClickCaption;
3970 m_action_part = part;
3971 m_action_start = wxPoint(event.m_x, event.m_y);
3972 m_action_offset = wxPoint(event.m_x - part->rect.x,
3973 event.m_y - part->rect.y);
3974 m_frame->CaptureMouse();
3975 }
3976 #ifdef __WXMAC__
3977 else
3978 {
3979 event.Skip();
3980 }
3981 #endif
3982 }
3983 #ifdef __WXMAC__
3984 else
3985 {
3986 event.Skip();
3987 }
3988 #else
3989 event.Skip();
3990 #endif
3991 }
3992
3993
3994 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3995 {
3996 if (m_action == actionResize)
3997 {
3998 m_frame->ReleaseMouse();
3999
4000 // get rid of the hint rectangle
4001 wxScreenDC dc;
4002 DrawResizeHint(dc, m_action_hintrect);
4003
4004 // resize the dock or the pane
4005 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
4006 {
4007 wxRect& rect = m_action_part->dock->rect;
4008
4009 wxPoint new_pos(event.m_x - m_action_offset.x,
4010 event.m_y - m_action_offset.y);
4011
4012 switch (m_action_part->dock->dock_direction)
4013 {
4014 case wxAUI_DOCK_LEFT:
4015 m_action_part->dock->size = new_pos.x - rect.x;
4016 break;
4017 case wxAUI_DOCK_TOP:
4018 m_action_part->dock->size = new_pos.y - rect.y;
4019 break;
4020 case wxAUI_DOCK_RIGHT:
4021 m_action_part->dock->size = rect.x + rect.width -
4022 new_pos.x - m_action_part->rect.GetWidth();
4023 break;
4024 case wxAUI_DOCK_BOTTOM:
4025 m_action_part->dock->size = rect.y + rect.height -
4026 new_pos.y - m_action_part->rect.GetHeight();
4027 break;
4028 }
4029
4030 Update();
4031 Repaint(NULL);
4032 }
4033 else if (m_action_part &&
4034 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4035 {
4036 wxAuiDockInfo& dock = *m_action_part->dock;
4037 wxAuiPaneInfo& pane = *m_action_part->pane;
4038
4039 int total_proportion = 0;
4040 int dock_pixels = 0;
4041 int new_pixsize = 0;
4042
4043 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4044 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4045 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4046
4047 wxPoint new_pos(event.m_x - m_action_offset.x,
4048 event.m_y - m_action_offset.y);
4049
4050 // determine the pane rectangle by getting the pane part
4051 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4052 wxASSERT_MSG(pane_part,
4053 wxT("Pane border part not found -- shouldn't happen"));
4054
4055 // determine the new pixel size that the user wants;
4056 // this will help us recalculate the pane's proportion
4057 if (dock.IsHorizontal())
4058 new_pixsize = new_pos.x - pane_part->rect.x;
4059 else
4060 new_pixsize = new_pos.y - pane_part->rect.y;
4061
4062 // determine the size of the dock, based on orientation
4063 if (dock.IsHorizontal())
4064 dock_pixels = dock.rect.GetWidth();
4065 else
4066 dock_pixels = dock.rect.GetHeight();
4067
4068 // determine the total proportion of all resizable panes,
4069 // and the total size of the dock minus the size of all
4070 // the fixed panes
4071 int i, dock_pane_count = dock.panes.GetCount();
4072 int pane_position = -1;
4073 for (i = 0; i < dock_pane_count; ++i)
4074 {
4075 wxAuiPaneInfo& p = *dock.panes.Item(i);
4076 if (p.window == pane.window)
4077 pane_position = i;
4078
4079 // while we're at it, subtract the pane sash
4080 // width from the dock width, because this would
4081 // skew our proportion calculations
4082 if (i > 0)
4083 dock_pixels -= sash_size;
4084
4085 // also, the whole size (including decorations) of
4086 // all fixed panes must also be subtracted, because they
4087 // are not part of the proportion calculation
4088 if (p.IsFixed())
4089 {
4090 if (dock.IsHorizontal())
4091 dock_pixels -= p.best_size.x;
4092 else
4093 dock_pixels -= p.best_size.y;
4094 }
4095 else
4096 {
4097 total_proportion += p.dock_proportion;
4098 }
4099 }
4100
4101 // find a pane in our dock to 'steal' space from or to 'give'
4102 // space to -- this is essentially what is done when a pane is
4103 // resized; the pane should usually be the first non-fixed pane
4104 // to the right of the action pane
4105 int borrow_pane = -1;
4106 for (i = pane_position+1; i < dock_pane_count; ++i)
4107 {
4108 wxAuiPaneInfo& p = *dock.panes.Item(i);
4109 if (!p.IsFixed())
4110 {
4111 borrow_pane = i;
4112 break;
4113 }
4114 }
4115
4116
4117 // demand that the pane being resized is found in this dock
4118 // (this assert really never should be raised)
4119 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4120
4121 // prevent division by zero
4122 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4123 {
4124 m_action = actionNone;
4125 return;
4126 }
4127
4128 // calculate the new proportion of the pane
4129 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4130
4131 // default minimum size
4132 int min_size = 0;
4133
4134 // check against the pane's minimum size, if specified. please note
4135 // that this is not enough to ensure that the minimum size will
4136 // not be violated, because the whole frame might later be shrunk,
4137 // causing the size of the pane to violate it's minimum size
4138 if (pane.min_size.IsFullySpecified())
4139 {
4140 min_size = 0;
4141
4142 if (pane.HasBorder())
4143 min_size += (pane_border_size*2);
4144
4145 // calculate minimum size with decorations (border,caption)
4146 if (pane_part->orientation == wxVERTICAL)
4147 {
4148 min_size += pane.min_size.y;
4149 if (pane.HasCaption())
4150 min_size += caption_size;
4151 }
4152 else
4153 {
4154 min_size += pane.min_size.x;
4155 }
4156 }
4157
4158
4159 // for some reason, an arithmatic error somewhere is causing
4160 // the proportion calculations to always be off by 1 pixel;
4161 // for now we will add the 1 pixel on, but we really should
4162 // determine what's causing this.
4163 min_size++;
4164
4165 int min_proportion = (min_size*total_proportion)/dock_pixels;
4166
4167 if (new_proportion < min_proportion)
4168 new_proportion = min_proportion;
4169
4170
4171
4172 int prop_diff = new_proportion - pane.dock_proportion;
4173
4174 // borrow the space from our neighbor pane to the
4175 // right or bottom (depending on orientation)
4176 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4177 pane.dock_proportion = new_proportion;
4178
4179 // repaint
4180 Update();
4181 Repaint(NULL);
4182 }
4183 }
4184 else if (m_action == actionClickButton)
4185 {
4186 m_hover_button = NULL;
4187 m_frame->ReleaseMouse();
4188
4189 if (m_action_part)
4190 {
4191 UpdateButtonOnScreen(m_action_part, event);
4192
4193 // make sure we're still over the item that was originally clicked
4194 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4195 {
4196 // fire button-click event
4197 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4198 e.SetManager(this);
4199 e.SetPane(m_action_part->pane);
4200 e.SetButton(m_action_part->button->button_id);
4201 ProcessMgrEvent(e);
4202 }
4203 }
4204 }
4205 else if (m_action == actionClickCaption)
4206 {
4207 m_frame->ReleaseMouse();
4208 }
4209 else if (m_action == actionDragFloatingPane)
4210 {
4211 m_frame->ReleaseMouse();
4212 }
4213 else if (m_action == actionDragToolbarPane)
4214 {
4215 m_frame->ReleaseMouse();
4216
4217 wxAuiPaneInfo& pane = GetPane(m_action_window);
4218 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4219
4220 // save the new positions
4221 wxAuiDockInfoPtrArray docks;
4222 FindDocks(m_docks, pane.dock_direction,
4223 pane.dock_layer, pane.dock_row, docks);
4224 if (docks.GetCount() == 1)
4225 {
4226 wxAuiDockInfo& dock = *docks.Item(0);
4227
4228 wxArrayInt pane_positions, pane_sizes;
4229 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4230
4231 int i, dock_pane_count = dock.panes.GetCount();
4232 for (i = 0; i < dock_pane_count; ++i)
4233 dock.panes.Item(i)->dock_pos = pane_positions[i];
4234 }
4235
4236 pane.state &= ~wxAuiPaneInfo::actionPane;
4237 Update();
4238 }
4239 else
4240 {
4241 event.Skip();
4242 }
4243
4244 m_action = actionNone;
4245 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4246 }
4247
4248
4249 void wxAuiManager::OnMotion(wxMouseEvent& event)
4250 {
4251 // sometimes when Update() is called from inside this method,
4252 // a spurious mouse move event is generated; this check will make
4253 // sure that only real mouse moves will get anywhere in this method;
4254 // this appears to be a bug somewhere, and I don't know where the
4255 // mouse move event is being generated. only verified on MSW
4256
4257 wxPoint mouse_pos = event.GetPosition();
4258 if (m_last_mouse_move == mouse_pos)
4259 return;
4260 m_last_mouse_move = mouse_pos;
4261
4262
4263 if (m_action == actionResize)
4264 {
4265 if (m_action_part)
4266 {
4267 wxPoint pos = m_action_part->rect.GetPosition();
4268 if (m_action_part->orientation == wxHORIZONTAL)
4269 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4270 else
4271 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4272
4273 wxRect rect(m_frame->ClientToScreen(pos),
4274 m_action_part->rect.GetSize());
4275
4276 wxScreenDC dc;
4277 if (!m_action_hintrect.IsEmpty())
4278 DrawResizeHint(dc, m_action_hintrect);
4279 DrawResizeHint(dc, rect);
4280 m_action_hintrect = rect;
4281 }
4282 }
4283 else if (m_action == actionClickCaption)
4284 {
4285 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4286 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4287
4288 // caption has been clicked. we need to check if the mouse
4289 // is now being dragged. if it is, we need to change the
4290 // mouse action to 'drag'
4291 if (m_action_part &&
4292 (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4293 abs(event.m_y - m_action_start.y) > drag_y_threshold))
4294 {
4295 wxAuiPaneInfo* pane_info = m_action_part->pane;
4296
4297 if (!pane_info->IsToolbar())
4298 {
4299 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4300 pane_info->IsFloatable())
4301 {
4302 m_action = actionDragFloatingPane;
4303
4304 // set initial float position
4305 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4306 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4307 pt.y - m_action_offset.y);
4308
4309 // float the window
4310 if (pane_info->IsMaximized())
4311 RestorePane(*pane_info);
4312 pane_info->Float();
4313 Update();
4314
4315 m_action_window = pane_info->frame;
4316
4317 // action offset is used here to make it feel "natural" to the user
4318 // to drag a docked pane and suddenly have it become a floating frame.
4319 // Sometimes, however, the offset where the user clicked on the docked
4320 // caption is bigger than the width of the floating frame itself, so
4321 // in that case we need to set the action offset to a sensible value
4322 wxSize frame_size = m_action_window->GetSize();
4323 if (frame_size.x <= m_action_offset.x)
4324 m_action_offset.x = 30;
4325 }
4326 }
4327 else
4328 {
4329 m_action = actionDragToolbarPane;
4330 m_action_window = pane_info->window;
4331 }
4332 }
4333 }
4334 else if (m_action == actionDragFloatingPane)
4335 {
4336 if (m_action_window)
4337 {
4338 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4339 m_action_window->Move(pt.x - m_action_offset.x,
4340 pt.y - m_action_offset.y);
4341 }
4342 }
4343 else if (m_action == actionDragToolbarPane)
4344 {
4345 wxAuiPaneInfo& pane = GetPane(m_action_window);
4346 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4347
4348 pane.state |= wxAuiPaneInfo::actionPane;
4349
4350 wxPoint pt = event.GetPosition();
4351 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4352
4353 // if DoDrop() decided to float the pane, set up
4354 // the floating pane's initial position
4355 if (pane.IsFloating())
4356 {
4357 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4358 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4359 pt.y - m_action_offset.y);
4360 }
4361
4362 // this will do the actiual move operation;
4363 // in the case that the pane has been floated,
4364 // this call will create the floating pane
4365 // and do the reparenting
4366 Update();
4367
4368 // if the pane has been floated, change the mouse
4369 // action actionDragFloatingPane so that subsequent
4370 // EVT_MOTION() events will move the floating pane
4371 if (pane.IsFloating())
4372 {
4373 pane.state &= ~wxAuiPaneInfo::actionPane;
4374 m_action = actionDragFloatingPane;
4375 m_action_window = pane.frame;
4376 }
4377 }
4378 else
4379 {
4380 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4381 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4382 {
4383 if (part != m_hover_button)
4384 {
4385 // make the old button normal
4386 if (m_hover_button)
4387 {
4388 UpdateButtonOnScreen(m_hover_button, event);
4389 Repaint();
4390 }
4391
4392 // mouse is over a button, so repaint the
4393 // button in hover mode
4394 UpdateButtonOnScreen(part, event);
4395 m_hover_button = part;
4396
4397 }
4398 }
4399 else
4400 {
4401 if (m_hover_button)
4402 {
4403 m_hover_button = NULL;
4404 Repaint();
4405 }
4406 else
4407 {
4408 event.Skip();
4409 }
4410 }
4411 }
4412 }
4413
4414 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4415 {
4416 if (m_hover_button)
4417 {
4418 m_hover_button = NULL;
4419 Repaint();
4420 }
4421 }
4422
4423 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4424 {
4425 // when a child pane has it's focus set, we should change the
4426 // pane's active state to reflect this. (this is only true if
4427 // active panes are allowed by the owner)
4428 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4429 {
4430 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4431 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4432 {
4433 SetActivePane(m_panes, event.GetWindow());
4434 m_frame->Refresh();
4435 }
4436 }
4437
4438 event.Skip();
4439 }
4440
4441
4442 // OnPaneButton() is an event handler that is called
4443 // when a pane button has been pressed.
4444 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4445 {
4446 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4447
4448 wxAuiPaneInfo& pane = *(evt.pane);
4449
4450 if (evt.button == wxAUI_BUTTON_CLOSE)
4451 {
4452 // fire pane close event
4453 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4454 e.SetManager(this);
4455 e.SetPane(evt.pane);
4456 ProcessMgrEvent(e);
4457
4458 if (!e.GetVeto())
4459 {
4460 // close the pane, but check that it
4461 // still exists in our pane array first
4462 // (the event handler above might have removed it)
4463
4464 wxAuiPaneInfo& check = GetPane(pane.window);
4465 if (check.IsOk())
4466 {
4467 ClosePane(pane);
4468 }
4469
4470 Update();
4471 }
4472 }
4473 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4474 {
4475 // fire pane close event
4476 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4477 e.SetManager(this);
4478 e.SetPane(evt.pane);
4479 ProcessMgrEvent(e);
4480
4481 if (!e.GetVeto())
4482 {
4483 MaximizePane(pane);
4484 Update();
4485 }
4486 }
4487 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4488 {
4489 // fire pane close event
4490 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4491 e.SetManager(this);
4492 e.SetPane(evt.pane);
4493 ProcessMgrEvent(e);
4494
4495 if (!e.GetVeto())
4496 {
4497 RestorePane(pane);
4498 Update();
4499 }
4500 }
4501 else if (evt.button == wxAUI_BUTTON_PIN)
4502 {
4503 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4504 pane.IsFloatable())
4505 pane.Float();
4506 Update();
4507 }
4508 }
4509
4510 #endif // wxUSE_AUI