1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/renderer.cpp
3 // Purpose: wxControlRenderer implementation
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
12 // ===========================================================================
14 // ===========================================================================
16 // ---------------------------------------------------------------------------
18 // ---------------------------------------------------------------------------
21 #pragma implementation "renderer.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
33 #include "wx/control.h"
34 #include "wx/checklst.h"
35 #include "wx/listbox.h"
36 #include "wx/scrolbar.h"
42 #include "wx/univ/theme.h"
43 #include "wx/univ/renderer.h"
44 #include "wx/univ/colschem.h"
50 // ============================================================================
52 // ============================================================================
54 // ----------------------------------------------------------------------------
55 // wxRenderer: drawing helpers
56 // ----------------------------------------------------------------------------
58 void wxRenderer::StandardDrawFrame(wxDC
& dc
,
59 const wxRect
& rectFrame
,
60 const wxRect
& rectLabel
)
62 // draw left, bottom and right lines entirely
63 DrawVerticalLine(dc
, rectFrame
.GetLeft(),
64 rectFrame
.GetTop(), rectFrame
.GetBottom() - 2);
65 DrawHorizontalLine(dc
, rectFrame
.GetBottom() - 1,
66 rectFrame
.GetLeft(), rectFrame
.GetRight());
67 DrawVerticalLine(dc
, rectFrame
.GetRight() - 1,
68 rectFrame
.GetTop(), rectFrame
.GetBottom() - 1);
70 // and 2 parts of the top line
71 DrawHorizontalLine(dc
, rectFrame
.GetTop(),
72 rectFrame
.GetLeft() + 1, rectLabel
.GetLeft());
73 DrawHorizontalLine(dc
, rectFrame
.GetTop(),
74 rectLabel
.GetRight(), rectFrame
.GetRight() - 2);
78 void wxRenderer::StandardDrawTextLine(wxDC
& dc
,
81 int selStart
, int selEnd
,
84 if ( (selStart
== -1) || !(flags
& wxCONTROL_FOCUSED
) )
87 dc
.DrawText(text
, rect
.x
, rect
.y
);
89 else // we have selection
94 // draw the part before selection
95 wxString
s(text
, (size_t)selStart
);
98 dc
.DrawText(s
, x
, rect
.y
);
100 dc
.GetTextExtent(s
, &width
, NULL
);
104 // draw the selection itself
105 s
= wxString(text
.c_str() + selStart
, text
.c_str() + selEnd
);
108 wxColour colFg
= dc
.GetTextForeground(),
109 colBg
= dc
.GetTextBackground();
110 dc
.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT
));
111 dc
.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT
));
112 dc
.SetBackgroundMode(wxSOLID
);
114 dc
.DrawText(s
, x
, rect
.y
);
115 dc
.GetTextExtent(s
, &width
, NULL
);
118 dc
.SetBackgroundMode(wxTRANSPARENT
);
119 dc
.SetTextBackground(colBg
);
120 dc
.SetTextForeground(colFg
);
123 // draw the final part
124 s
= text
.c_str() + selEnd
;
127 dc
.DrawText(s
, x
, rect
.y
);
132 // ----------------------------------------------------------------------------
133 // wxRenderer: scrollbar geometry
134 // ----------------------------------------------------------------------------
137 void wxRenderer::StandardScrollBarThumbSize(wxCoord length
,
144 // the thumb can't be made less than this number of pixels
145 static const wxCoord thumbMinWidth
= 8; // FIXME: should be configurable
147 *thumbStart
= (length
*thumbPos
) / range
;
148 *thumbEnd
= (length
*(thumbPos
+ thumbSize
)) / range
;
150 if ( *thumbEnd
- *thumbStart
< thumbMinWidth
)
152 // adjust the end if possible
153 if ( *thumbStart
<= length
- thumbMinWidth
)
155 // yes, just make it wider
156 *thumbEnd
= *thumbStart
+ thumbMinWidth
;
158 else // it is at the bottom of the scrollbar
160 // so move it a bit up
161 *thumbStart
= length
- thumbMinWidth
;
168 wxRect
wxRenderer::StandardGetScrollbarRect(const wxScrollBar
*scrollbar
,
169 wxScrollBar::Element elem
,
171 const wxSize
& sizeArrow
)
173 if ( thumbPos
== -1 )
175 thumbPos
= scrollbar
->GetThumbPosition();
178 wxSize sizeTotal
= scrollbar
->GetClientSize();
179 wxCoord
*start
, *width
, length
, arrow
;
181 if ( scrollbar
->IsVertical() )
184 rect
.width
= sizeTotal
.x
;
185 length
= sizeTotal
.y
;
187 width
= &rect
.height
;
193 rect
.height
= sizeTotal
.y
;
194 length
= sizeTotal
.x
;
202 case wxScrollBar::Element_Arrow_Line_1
:
207 case wxScrollBar::Element_Arrow_Line_2
:
208 *start
= length
- arrow
;
212 case wxScrollBar::Element_Arrow_Page_1
:
213 case wxScrollBar::Element_Arrow_Page_2
:
214 // we don't have them at all
217 case wxScrollBar::Element_Thumb
:
218 case wxScrollBar::Element_Bar_1
:
219 case wxScrollBar::Element_Bar_2
:
220 // we need to calculate the thumb position - do it
223 wxCoord thumbStart
, thumbEnd
;
224 int range
= scrollbar
->GetRange();
232 StandardScrollBarThumbSize(length
,
234 scrollbar
->GetThumbSize(),
240 if ( elem
== wxScrollBar::Element_Thumb
)
243 *width
= thumbEnd
- thumbStart
;
245 else if ( elem
== wxScrollBar::Element_Bar_1
)
250 else // elem == wxScrollBar::Element_Bar_2
253 *width
= length
- thumbEnd
;
256 // everything is relative to the start of the shaft so far
261 case wxScrollBar::Element_Max
:
263 wxFAIL_MSG( _T("unknown scrollbar element") );
270 wxCoord
wxRenderer::StandardScrollBarSize(const wxScrollBar
*scrollbar
,
271 const wxSize
& sizeArrowSB
)
273 wxCoord sizeArrow
, sizeTotal
;
274 if ( scrollbar
->GetWindowStyle() & wxVERTICAL
)
276 sizeArrow
= sizeArrowSB
.y
;
277 sizeTotal
= scrollbar
->GetSize().y
;
281 sizeArrow
= sizeArrowSB
.x
;
282 sizeTotal
= scrollbar
->GetSize().x
;
285 return sizeTotal
- 2*sizeArrow
;
289 wxCoord
wxRenderer::StandardScrollbarToPixel(const wxScrollBar
*scrollbar
,
291 const wxSize
& sizeArrow
)
293 int range
= scrollbar
->GetRange();
296 // the only valid position anyhow
300 if ( thumbPos
== -1 )
302 // by default use the current thumb position
303 thumbPos
= scrollbar
->GetThumbPosition();
306 return ( thumbPos
*StandardScrollBarSize(scrollbar
, sizeArrow
) ) / range
307 + (scrollbar
->IsVertical() ? sizeArrow
.y
: sizeArrow
.x
);
311 int wxRenderer::StandardPixelToScrollbar(const wxScrollBar
*scrollbar
,
313 const wxSize
& sizeArrow
)
315 return ( (coord
- (scrollbar
->IsVertical() ? sizeArrow
.y
: sizeArrow
.x
)) *
316 scrollbar
->GetRange() ) /
317 StandardScrollBarSize(scrollbar
, sizeArrow
);
321 wxHitTest
wxRenderer::StandardHitTestScrollbar(const wxScrollBar
*scrollbar
,
323 const wxSize
& sizeArrowSB
)
325 // we only need to work with either x or y coord depending on the
326 // orientation, choose one (but still check the other one to verify if the
327 // mouse is in the window at all)
328 wxCoord coord
, sizeArrow
, sizeTotal
;
329 wxSize size
= scrollbar
->GetSize();
330 if ( scrollbar
->GetWindowStyle() & wxVERTICAL
)
332 if ( pt
.x
< 0 || pt
.x
> size
.x
)
336 sizeArrow
= sizeArrowSB
.y
;
341 if ( pt
.y
< 0 || pt
.y
> size
.y
)
345 sizeArrow
= sizeArrowSB
.x
;
349 // test for the arrows first as it's faster
350 if ( coord
< 0 || coord
> sizeTotal
)
354 else if ( coord
< sizeArrow
)
356 return wxHT_SCROLLBAR_ARROW_LINE_1
;
358 else if ( coord
> sizeTotal
- sizeArrow
)
360 return wxHT_SCROLLBAR_ARROW_LINE_2
;
364 // calculate the thumb position in pixels
365 sizeTotal
-= 2*sizeArrow
;
366 wxCoord thumbStart
, thumbEnd
;
367 int range
= scrollbar
->GetRange();
370 // clicking the scrollbar without range has no effect
375 StandardScrollBarThumbSize(sizeTotal
,
376 scrollbar
->GetThumbPosition(),
377 scrollbar
->GetThumbSize(),
383 // now compare with the thumb position
385 if ( coord
< thumbStart
)
386 return wxHT_SCROLLBAR_BAR_1
;
387 else if ( coord
> thumbEnd
)
388 return wxHT_SCROLLBAR_BAR_2
;
390 return wxHT_SCROLLBAR_THUMB
;
394 wxRenderer::~wxRenderer()
398 // ----------------------------------------------------------------------------
400 // ----------------------------------------------------------------------------
402 wxControlRenderer::wxControlRenderer(wxWindow
*window
,
404 wxRenderer
*renderer
)
408 m_renderer
= renderer
;
410 wxSize size
= m_window
->GetClientSize();
413 m_rect
.width
= size
.x
;
414 m_rect
.height
= size
.y
;
417 void wxControlRenderer::DrawLabel(const wxBitmap
& bitmap
,
418 wxCoord marginX
, wxCoord marginY
)
420 m_dc
.SetBackgroundMode(wxTRANSPARENT
);
421 m_dc
.SetFont(m_window
->GetFont());
422 m_dc
.SetTextForeground(m_window
->GetForegroundColour());
424 wxString label
= m_window
->GetLabel();
425 if ( !label
.empty() || bitmap
.Ok() )
427 wxRect rectLabel
= m_rect
;
430 rectLabel
.Inflate(-marginX
, -marginY
);
432 // I don't know why this is necessary. RR.
437 wxControl
*ctrl
= wxStaticCast(m_window
, wxControl
);
439 m_renderer
->DrawButtonLabel(m_dc
,
443 m_window
->GetStateFlags(),
444 ctrl
->GetAlignment(),
445 ctrl
->GetAccelIndex());
449 void wxControlRenderer::DrawFrame()
451 m_dc
.SetFont(m_window
->GetFont());
452 m_dc
.SetTextForeground(m_window
->GetForegroundColour());
453 m_dc
.SetTextBackground(m_window
->GetBackgroundColour());
455 wxControl
*ctrl
= wxStaticCast(m_window
, wxControl
);
457 m_renderer
->DrawFrame(m_dc
,
458 m_window
->GetLabel(),
460 m_window
->GetStateFlags(),
461 ctrl
->GetAlignment(),
462 ctrl
->GetAccelIndex());
465 void wxControlRenderer::DrawButtonBorder()
467 int flags
= m_window
->GetStateFlags();
469 m_renderer
->DrawButtonBorder(m_dc
, m_rect
, flags
, &m_rect
);
472 // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags );
475 void wxControlRenderer::DrawBitmap(const wxBitmap
& bitmap
)
477 int style
= m_window
->GetWindowStyle();
478 DrawBitmap(m_dc
, bitmap
, m_rect
,
479 style
& wxALIGN_MASK
,
480 style
& wxBI_EXPAND
? wxEXPAND
: wxSTRETCH_NOT
);
484 void wxControlRenderer::DrawBitmap(wxDC
&dc
,
485 const wxBitmap
& bitmap
,
490 // we may change the bitmap if we stretch it
491 wxBitmap bmp
= bitmap
;
495 int width
= bmp
.GetWidth(),
496 height
= bmp
.GetHeight();
500 if ( stretch
& wxTILE
)
503 for ( ; x
< rect
.width
; x
+= width
)
505 for ( y
= 0; y
< rect
.height
; y
+= height
)
507 // no need to use mask here as we cover the entire window area
508 dc
.DrawBitmap(bmp
, x
, y
);
512 else if ( stretch
& wxEXPAND
)
514 // stretch bitmap to fill the entire control
515 bmp
= wxImage(bmp
.ConvertToImage()).Scale(rect
.width
, rect
.height
);
517 else // not stretched, not tiled
519 if ( alignment
& wxALIGN_RIGHT
)
521 x
= rect
.GetRight() - width
;
523 else if ( alignment
& wxALIGN_CENTRE
)
525 x
= (rect
.GetLeft() + rect
.GetRight() - width
+ 1) / 2;
527 else // alignment & wxALIGN_LEFT
532 if ( alignment
& wxALIGN_BOTTOM
)
534 y
= rect
.GetBottom() - height
;
536 else if ( alignment
& wxALIGN_CENTRE_VERTICAL
)
538 y
= (rect
.GetTop() + rect
.GetBottom() - height
+ 1) / 2;
540 else // alignment & wxALIGN_TOP
547 dc
.DrawBitmap(bmp
, x
, y
, TRUE
/* use mask */);
550 void wxControlRenderer::DrawScrollbar(const wxScrollBar
*scrollbar
,
553 // we will only redraw the parts which must be redrawn and not everything
554 wxRegion rgnUpdate
= scrollbar
->GetUpdateRegion();
557 wxRect rectUpdate
= rgnUpdate
.GetBox();
558 wxLogTrace(_T("scrollbar"),
559 _T("%s redraw: update box is (%d, %d)-(%d, %d)"),
560 scrollbar
->IsVertical() ? _T("vert") : _T("horz"),
561 rectUpdate
.GetLeft(),
563 rectUpdate
.GetRight(),
564 rectUpdate
.GetBottom());
566 #if 0 //def WXDEBUG_SCROLLBAR
567 static bool s_refreshDebug
= FALSE
;
568 if ( s_refreshDebug
)
570 wxClientDC
dc(wxConstCast(scrollbar
, wxScrollBar
));
571 dc
.SetBrush(*wxRED_BRUSH
);
572 dc
.SetPen(*wxTRANSPARENT_PEN
);
573 dc
.DrawRectangle(rectUpdate
);
575 // under Unix we use "--sync" X option for this
581 #endif // WXDEBUG_SCROLLBAR
584 wxOrientation orient
= scrollbar
->IsVertical() ? wxVERTICAL
588 for ( int nBar
= 0; nBar
< 2; nBar
++ )
590 wxScrollBar::Element elem
=
591 (wxScrollBar::Element
)(wxScrollBar::Element_Bar_1
+ nBar
);
593 wxRect rectBar
= m_renderer
->GetScrollbarRect(scrollbar
, elem
);
595 if ( rgnUpdate
.Contains(rectBar
) )
597 wxLogTrace(_T("scrollbar"),
598 _T("drawing bar part %d at (%d, %d)-(%d, %d)"),
603 rectBar
.GetBottom());
605 m_renderer
->DrawScrollbarShaft(m_dc
,
608 scrollbar
->GetState(elem
));
613 for ( int nArrow
= 0; nArrow
< 2; nArrow
++ )
615 wxScrollBar::Element elem
=
616 (wxScrollBar::Element
)(wxScrollBar::Element_Arrow_Line_1
+ nArrow
);
618 wxRect rectArrow
= m_renderer
->GetScrollbarRect(scrollbar
, elem
);
619 if ( rgnUpdate
.Contains(rectArrow
) )
621 wxLogTrace(_T("scrollbar"),
622 _T("drawing arrow %d at (%d, %d)-(%d, %d)"),
626 rectArrow
.GetRight(),
627 rectArrow
.GetBottom());
629 scrollbar
->GetArrows().DrawArrow
631 (wxScrollArrows::Arrow
)nArrow
,
634 TRUE
// draw a scrollbar arrow, not just an arrow
639 // TODO: support for page arrows
642 wxScrollBar::Element elem
= wxScrollBar::Element_Thumb
;
643 wxRect rectThumb
= m_renderer
->GetScrollbarRect(scrollbar
, elem
);
644 if ( rectThumb
.width
&& rectThumb
.height
&& rgnUpdate
.Contains(rectThumb
) )
646 wxLogTrace(_T("scrollbar"),
647 _T("drawing thumb at (%d, %d)-(%d, %d)"),
650 rectThumb
.GetRight(),
651 rectThumb
.GetBottom());
653 m_renderer
->DrawScrollbarThumb(m_dc
,
656 scrollbar
->GetState(elem
));
660 void wxControlRenderer::DrawLine(wxCoord x1
, wxCoord y1
, wxCoord x2
, wxCoord y2
)
662 wxASSERT_MSG( x1
== x2
|| y1
== y2
,
663 _T("line must be either horizontal or vertical") );
666 m_renderer
->DrawVerticalLine(m_dc
, x1
, y1
, y2
);
668 m_renderer
->DrawHorizontalLine(m_dc
, y1
, x1
, x2
);
673 void wxControlRenderer::DrawItems(const wxListBox
*lbox
,
674 size_t itemFirst
, size_t itemLast
)
676 DoDrawItems(lbox
, itemFirst
, itemLast
);
679 void wxControlRenderer::DoDrawItems(const wxListBox
*lbox
,
680 size_t itemFirst
, size_t itemLast
,
683 // prepare for the drawing: calc the initial position
684 wxCoord lineHeight
= lbox
->GetLineHeight();
686 // note that SetClippingRegion() needs the physical (unscrolled)
687 // coordinates while we use the logical (scrolled) ones for the drawing
690 wxSize size
= lbox
->GetClientSize();
692 rect
.height
= size
.y
;
694 // keep the text inside the client rect or we will overwrite the vertical
695 // scrollbar for the long strings
696 m_dc
.SetClippingRegion(rect
.x
, rect
.y
, rect
.width
+ 1, rect
.height
+ 1);
698 // adjust the rect position now
699 lbox
->CalcScrolledPosition(rect
.x
, rect
.y
, &rect
.x
, &rect
.y
);
700 rect
.y
+= itemFirst
*lineHeight
;
701 rect
.height
= lineHeight
;
703 // the rect should go to the right visible border so adjust the width if x
704 // is shifted (rightmost point should stay the same)
705 rect
.width
-= rect
.x
;
707 // we'll keep the text colour unchanged
708 m_dc
.SetTextForeground(lbox
->GetForegroundColour());
710 // an item should have the focused rect only when the lbox has focus, so
711 // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't
712 int itemCurrent
= wxWindow::FindFocus() == (wxWindow
*)lbox
// cast needed
713 ? lbox
->GetCurrentItem()
715 for ( size_t n
= itemFirst
; n
< itemLast
; n
++ )
718 if ( (int)n
== itemCurrent
)
719 flags
|= wxCONTROL_FOCUSED
;
720 if ( lbox
->IsSelected(n
) )
721 flags
|= wxCONTROL_SELECTED
;
723 #if wxUSE_CHECKLISTBOX
726 wxCheckListBox
*checklstbox
= wxStaticCast(lbox
, wxCheckListBox
);
727 if ( checklstbox
->IsChecked(n
) )
728 flags
|= wxCONTROL_CHECKED
;
730 m_renderer
->DrawCheckItem(m_dc
, lbox
->GetString(n
),
736 #endif // wxUSE_CHECKLISTBOX
738 m_renderer
->DrawItem(m_dc
, lbox
->GetString(n
), rect
, flags
);
741 rect
.y
+= lineHeight
;
745 #endif // wxUSE_LISTBOX
747 #if wxUSE_CHECKLISTBOX
749 void wxControlRenderer::DrawCheckItems(const wxCheckListBox
*lbox
,
750 size_t itemFirst
, size_t itemLast
)
752 DoDrawItems(lbox
, itemFirst
, itemLast
, TRUE
);
755 #endif // wxUSE_CHECKLISTBOX
759 void wxControlRenderer::DrawProgressBar(const wxGauge
*gauge
)
762 m_dc
.SetBrush(wxBrush(m_window
->GetBackgroundColour(), wxSOLID
));
763 m_dc
.SetPen(*wxTRANSPARENT_PEN
);
764 m_dc
.DrawRectangle(m_rect
);
766 int max
= gauge
->GetRange();
773 // calc the filled rect
774 int pos
= gauge
->GetValue();
775 int left
= max
- pos
;
777 wxRect rect
= m_rect
;
778 rect
.Deflate(1); // FIXME this depends on the border width
780 wxColour col
= m_window
->UseFgCol() ? m_window
->GetForegroundColour()
781 : wxTHEME_COLOUR(GAUGE
);
782 m_dc
.SetBrush(wxBrush(col
, wxSOLID
));
784 if ( gauge
->IsSmooth() )
786 // just draw the rectangle in one go
787 if ( gauge
->IsVertical() )
789 // vert bars grow from bottom to top
790 wxCoord dy
= ((rect
.height
- 1) * left
) / max
;
796 // grow from left to right
797 rect
.width
-= ((rect
.width
- 1) * left
) / max
;
800 m_dc
.DrawRectangle(rect
);
804 wxSize sizeStep
= m_renderer
->GetProgressBarStep();
805 int step
= gauge
->IsVertical() ? sizeStep
.y
: sizeStep
.x
;
807 // we divide by it below!
808 wxCHECK_RET( step
, _T("invalid wxGauge step") );
810 // round up to make the progress appear to start faster
811 int lenTotal
= gauge
->IsVertical() ? rect
.height
: rect
.width
;
812 int steps
= ((lenTotal
+ step
- 1) * pos
) / (max
* step
);
814 // calc the coords of one small rect
816 if ( gauge
->IsVertical() )
818 // draw from bottom to top: so first set y to the bottom
819 rect
.y
+= rect
.height
- 1;
821 // then adjust the height
824 // and then adjust y again to be what it should for the first rect
825 rect
.y
-= rect
.height
;
830 // remember that this will be the coord which will change
838 // don't leave 2 empty pixels in the beginning
848 for ( int n
= 0; n
< steps
; n
++ )
850 wxRect rectSegment
= rect
;
851 rectSegment
.Deflate(dx
, dy
);
853 m_dc
.DrawRectangle(rectSegment
);
858 // this can only happen for the last step of vertical gauge
859 rect
.height
= *px
- step
- 1;
862 else if ( *px
> lenTotal
- step
)
864 // this can only happen for the last step of horizontal gauge
865 rect
.width
= lenTotal
- *px
- 1;
871 #endif // wxUSE_GAUGE