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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.h
3 // Purpose: interface of wxRegionIterator
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 Types of results returned from a call to wxRegion::Contains().
11 */
12 enum wxRegionContain
13 {
14 /** The specified value is not contained within this region. */
15 wxOutRegion = 0,
16
17 /**
18 The specified value is partially contained within this region.
19
20 On Windows, this result is not supported. ::wxInRegion will be returned
21 instead.
22 */
23 wxPartRegion = 1,
24
25 /**
26 The specified value is fully contained within this region.
27
28 On Windows, this result will be returned even if only part of the specified
29 value is contained in this region.
30 */
31 wxInRegion = 2
32 };
33
34 /**
35 @class wxRegionIterator
36
37 This class is used to iterate through the rectangles in a region,
38 typically when examining the damaged regions of a window within an OnPaint call.
39
40 To use it, construct an iterator object on the stack and loop through the
41 regions, testing the object and incrementing the iterator at the end of the
42 loop.
43
44 See wxPaintEvent for an example of use.
45
46 @library{wxcore}
47 @category{gdi}
48
49 @stdobjects
50 ::wxNullRegion
51
52 @see wxPaintEvent
53 */
54 class wxRegionIterator : public wxObject
55 {
56 public:
57 /**
58 Default constructor.
59 */
60 wxRegionIterator();
61 /**
62 Creates an iterator object given a region.
63 */
64 wxRegionIterator(const wxRegion& region);
65
66 /**
67 An alias for GetHeight().
68 */
69 wxCoord GetH() const;
70
71 /**
72 Returns the height value for the current region.
73 */
74 wxCoord GetHeight() const;
75
76 /**
77 Returns the current rectangle.
78 */
79 wxRect GetRect() const;
80
81 /**
82 An alias for GetWidth().
83 */
84 wxCoord GetW() const;
85
86 /**
87 Returns the width value for the current region.
88 */
89 wxCoord GetWidth() const;
90
91 /**
92 Returns the x value for the current region.
93 */
94 wxCoord GetX() const;
95
96 /**
97 Returns the y value for the current region.
98 */
99 wxCoord GetY() const;
100
101 /**
102 Returns @true if there are still some rectangles; otherwise returns @false.
103 */
104 bool HaveRects() const;
105
106 /**
107 Resets the iterator to the beginning of the rectangles.
108 */
109 void Reset();
110
111 /**
112 Resets the iterator to the given region.
113 */
114 void Reset(const wxRegion& region);
115
116 /**
117 Increment operator. Increments the iterator to the next region.
118 */
119 wxRegionIterator& operator ++();
120
121 /**
122 Returns @true if there are still some rectangles; otherwise returns @false.
123
124 You can use this to test the iterator object as if it were of type @c bool.
125 */
126 operator bool() const;
127 };
128
129
130
131 /**
132 @class wxRegion
133
134 A wxRegion represents a simple or complex region on a device context or window.
135
136 This class uses @ref overview_refcount "reference counting and copy-on-write"
137 internally so that assignments between two instances of this class are very
138 cheap. You can therefore use actual objects instead of pointers without
139 efficiency problems. If an instance of this class is changed it will create
140 its own data internally so that other instances, which previously shared the
141 data using the reference counting, are not affected.
142
143 @stdobjects
144 - ::wxNullRegion
145
146 @library{wxcore}
147 @category{data,gdi}
148
149 @see wxRegionIterator
150 */
151 class wxRegion : public wxGDIObject
152 {
153 public:
154 /**
155 Default constructor.
156
157 This constructor creates an invalid, or null, object, i.e. calling
158 IsOk() on it returns @false and IsEmpty() returns @true.
159 */
160 wxRegion();
161 /**
162 Constructs a rectangular region with the given position and size.
163 */
164 wxRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
165 /**
166 Constructs a rectangular region from the top left point and the bottom right
167 point.
168 */
169 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
170 /**
171 Constructs a rectangular region a wxRect object.
172 */
173 wxRegion(const wxRect& rect);
174 /**
175 Copy constructor, uses @ref overview_refcount.
176 */
177 wxRegion(const wxRegion& region);
178 /**
179 Constructs a region corresponding to the polygon made of @a n points
180 in the provided array.
181 @a fillStyle parameter may have values @c wxWINDING_RULE or @c wxODDEVEN_RULE.
182 */
183 wxRegion(size_t n, const wxPoint* points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
184 /**
185 Constructs a region using a bitmap. See Union() for more details.
186 */
187 wxRegion(const wxBitmap& bmp);
188 /**
189 Constructs a region using the non-transparent pixels of a bitmap. See
190 Union() for more details.
191 */
192 wxRegion(const wxBitmap& bmp, const wxColour& transColour,
193 int tolerance = 0);
194
195 /**
196 Destructor.
197 See @ref overview_refcount_destruct "reference-counted object destruction" for
198 more info.
199 */
200 virtual ~wxRegion();
201
202 /**
203 Clears the current region.
204
205 The object becomes invalid, or null, after being cleared.
206 */
207 virtual void Clear();
208
209 /**
210 Returns a value indicating whether the given point is contained within the region.
211
212 This method always returns @c wxOutRegion for an invalid region but
213 may, nevertheless, be safely called in this case.
214
215 @return The return value is one of @c wxOutRegion and @c wxInRegion.
216 */
217 wxRegionContain Contains(wxCoord x, wxCoord y) const;
218 /**
219 Returns a value indicating whether the given point is contained within the region.
220
221 This method always returns @c wxOutRegion for an invalid region but
222 may, nevertheless, be safely called in this case.
223
224 @return The return value is one of @c wxOutRegion and @c wxInRegion.
225 */
226 wxRegionContain Contains(const wxPoint& pt) const;
227 /**
228 Returns a value indicating whether the given rectangle is contained within the
229 region.
230
231 This method always returns @c wxOutRegion for an invalid region but
232 may, nevertheless, be safely called in this case.
233
234 @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
235
236 @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
237 ::wxInRegion then indicates that all or some part of the region is
238 contained in this region.
239 */
240 wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord width, wxCoord height) const;
241 /**
242 Returns a value indicating whether the given rectangle is contained within the
243 region.
244
245 This method always returns @c wxOutRegion for an invalid region but
246 may, nevertheless, be safely called in this case.
247
248 @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
249
250 @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
251 ::wxInRegion then indicates that all or some part of the region is
252 contained in this region.
253 */
254 wxRegionContain Contains(const wxRect& rect) const;
255
256 /**
257 Convert the region to a black and white bitmap with the white pixels
258 being inside the region.
259
260 This method can't be used for invalid region.
261 */
262 wxBitmap ConvertToBitmap() const;
263
264 //@{
265 /**
266 Returns the outer bounds of the region.
267
268 This method returns 0-sized bounding box for invalid regions.
269 */
270 void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
271 wxCoord& height) const;
272 wxRect GetBox() const;
273 //@}
274
275 /**
276 Finds the intersection of this region and another, rectangular region,
277 specified using position and size.
278
279 This method always fails, i.e. returns @false, if this region is
280 invalid but may nevertheless be safely used even in this case.
281
282 @return @true if successful, @false otherwise.
283
284 @remarks Creates the intersection of the two regions, that is, the parts
285 which are in both regions. The result is stored in this
286 region.
287 */
288 bool Intersect(wxCoord x, wxCoord y, wxCoord width,
289 wxCoord height);
290 /**
291 Finds the intersection of this region and another, rectangular region.
292
293 This method always fails, i.e. returns @false, if this region is
294 invalid but may nevertheless be safely used even in this case.
295
296 @return @true if successful, @false otherwise.
297
298 @remarks Creates the intersection of the two regions, that is, the parts
299 which are in both regions. The result is stored in this
300 region.
301 */
302 bool Intersect(const wxRect& rect);
303 /**
304 Finds the intersection of this region and another region.
305
306 This method always fails, i.e. returns @false, if this region is
307 invalid but may nevertheless be safely used even in this case.
308
309 @return @true if successful, @false otherwise.
310
311 @remarks Creates the intersection of the two regions, that is, the parts
312 which are in both regions. The result is stored in this
313 region.
314 */
315 bool Intersect(const wxRegion& region);
316
317 /**
318 Returns @true if the region is empty, @false otherwise.
319
320 Always returns @true if the region is invalid.
321 */
322 virtual bool IsEmpty() const;
323
324 /**
325 Returns @true if the region is equal to, i.e. covers the same area as,
326 another one.
327
328 If both this region and @a region are both invalid, they are considered
329 to be equal.
330 */
331 bool IsEqual(const wxRegion& region) const;
332
333 //@{
334 /**
335 Moves the region by the specified offsets in horizontal and vertical
336 directions.
337
338 This method can't be called if the region is invalid as it doesn't make
339 sense to offset it then. Attempts to do it will result in assert
340 failure.
341
342 @return @true if successful, @false otherwise (the region is unchanged
343 then).
344 */
345 bool Offset(wxCoord x, wxCoord y);
346 bool Offset(const wxPoint& pt);
347 //@}
348
349 /**
350 Subtracts a rectangular region from this region.
351
352 This method always fails, i.e. returns @false, if this region is
353 invalid but may nevertheless be safely used even in this case.
354
355 @return @true if successful, @false otherwise.
356
357 @remarks This operation combines the parts of 'this' region that are not
358 part of the second region. The result is stored in this
359 region.
360 */
361 bool Subtract(const wxRect& rect);
362 /**
363 Subtracts a region from this region.
364
365 This method always fails, i.e. returns @false, if this region is
366 invalid but may nevertheless be safely used even in this case.
367
368 @return @true if successful, @false otherwise.
369
370 @remarks This operation combines the parts of 'this' region that are not
371 part of the second region. The result is stored in this
372 region.
373 */
374 bool Subtract(const wxRegion& region);
375
376 /**
377 Finds the union of this region and another, rectangular region, specified using
378 position and size.
379
380 This method can be used even if this region is invalid and has the
381 natural behaviour in this case, i.e. makes this region equal to the
382 given rectangle.
383
384 @return @true if successful, @false otherwise.
385
386 @remarks This operation creates a region that combines all of this region
387 and the second region. The result is stored in this
388 region.
389 */
390 bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
391 /**
392 Finds the union of this region and another, rectangular region.
393
394 This method can be used even if this region is invalid and has the
395 natural behaviour in this case, i.e. makes this region equal to the
396 given rectangle.
397
398 @return @true if successful, @false otherwise.
399
400 @remarks This operation creates a region that combines all of this region
401 and the second region. The result is stored in this
402 region.
403 */
404 bool Union(const wxRect& rect);
405 /**
406 Finds the union of this region and another region.
407
408 This method can be used even if this region is invalid and has the
409 natural behaviour in this case, i.e. makes this region equal to the
410 given @a region.
411
412 @return @true if successful, @false otherwise.
413
414 @remarks This operation creates a region that combines all of this region
415 and the second region. The result is stored in this
416 region.
417 */
418 bool Union(const wxRegion& region);
419 /**
420 Finds the union of this region and the non-transparent pixels of a
421 bitmap. The bitmap's mask is used to determine transparency. If the
422 bitmap doesn't have a mask, the bitmap's full dimensions are used.
423
424 @return @true if successful, @false otherwise.
425
426 @remarks This operation creates a region that combines all of this region
427 and the second region. The result is stored in this
428 region.
429 */
430 bool Union(const wxBitmap& bmp);
431 /**
432 Finds the union of this region and the non-transparent pixels of a
433 bitmap. Colour to be treated as transparent is specified in the
434 @a transColour argument, along with an optional colour tolerance value.
435
436 @return @true if successful, @false otherwise.
437
438 @remarks This operation creates a region that combines all of this region
439 and the second region. The result is stored in this
440 region.
441 */
442 bool Union(const wxBitmap& bmp, const wxColour& transColour,
443 int tolerance = 0);
444
445 /**
446 Finds the Xor of this region and another, rectangular region, specified using
447 position and size.
448
449 This method can be used even if this region is invalid and has the
450 natural behaviour in this case, i.e. makes this region equal to the
451 given rectangle.
452
453 @return @true if successful, @false otherwise.
454
455 @remarks This operation creates a region that combines all of this region
456 and the second region, except for any overlapping
457 areas. The result is stored in this region.
458 */
459 bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
460 /**
461 Finds the Xor of this region and another, rectangular region.
462
463 This method can be used even if this region is invalid and has the
464 natural behaviour in this case, i.e. makes this region equal to the
465 given rectangle.
466
467 @return @true if successful, @false otherwise.
468
469 @remarks This operation creates a region that combines all of this region
470 and the second region, except for any overlapping
471 areas. The result is stored in this region.
472 */
473 bool Xor(const wxRect& rect);
474 /**
475 Finds the Xor of this region and another region.
476
477 This method can be used even if this region is invalid and has the
478 natural behaviour in this case, i.e. makes this region equal to the
479 given @a region.
480
481 @return @true if successful, @false otherwise.
482
483 @remarks This operation creates a region that combines all of this region
484 and the second region, except for any overlapping
485 areas. The result is stored in this region.
486 */
487 bool Xor(const wxRegion& region);
488
489 /**
490 Assignment operator, using @ref overview_refcount.
491 */
492 wxRegion& operator=(const wxRegion& region);
493 };
494
495 /**
496 An empty region.
497 */
498 wxRegion wxNullRegion;