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put both versions of wxGetMousePosition in one place so they can use one implementation
[wxWidgets.git] / interface / wx / dcscreen.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dcscreen.h
3 // Purpose: interface of wxScreenDC
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxScreenDC
11
12 A wxScreenDC can be used to paint on the screen. This should normally be
13 constructed as a temporary stack object; don't store a wxScreenDC object.
14
15 @library{wxcore}
16 @category{dc}
17
18 @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxWindowDC
19 */
20 class wxScreenDC : public wxDC
21 {
22 public:
23 /**
24 Constructor.
25 */
26 wxScreenDC();
27
28 /**
29 Use this in conjunction with StartDrawingOnTop().
30
31 This function destroys the temporary window created to implement on-top
32 drawing (X only).
33 */
34 static bool EndDrawingOnTop();
35
36 /**
37 Use this in conjunction with EndDrawingOnTop() to ensure that drawing
38 to the screen occurs on top of existing windows. Without this, some
39 window systems (such as X) only allow drawing to take place underneath
40 other windows.
41
42 This version of StartDrawingOnTop() is used to specify that the area
43 that will be drawn on coincides with the given window. It is
44 recommended that an area of the screen is specified with
45 StartDrawingOnTop(wxRect*) because with large regions, flickering
46 effects are noticeable when destroying the temporary transparent window
47 used to implement this feature.
48
49 You might use this function when implementing a drag feature, for
50 example as in the wxSplitterWindow implementation.
51
52 @remarks This function is probably obsolete since the X implementations
53 allow drawing directly on the screen now. However, the fact
54 that this function allows the screen to be refreshed
55 afterwards, may be useful to some applications.
56 */
57 static bool StartDrawingOnTop(wxWindow* window);
58 /**
59 Use this in conjunction with EndDrawingOnTop() to ensure that drawing
60 to the screen occurs on top of existing windows. Without this, some
61 window systems (such as X) only allow drawing to take place underneath
62 other windows.
63
64 This version of StartDrawingOnTop() is used to specify an area of the
65 screen which is to be drawn on. If @NULL is passed, the whole screen is
66 available. It is recommended that an area of the screen is specified
67 with this function rather than with StartDrawingOnTop(wxWindow*),
68 because with large regions, flickering effects are noticeable when
69 destroying the temporary transparent window used to implement this
70 feature.
71
72 You might use this function when implementing a drag feature, for
73 example as in the wxSplitterWindow implementation.
74
75 @remarks This function is probably obsolete since the X implementations
76 allow drawing directly on the screen now. However, the fact
77 that this function allows the screen to be refreshed
78 afterwards, may be useful to some applications.
79 */
80 static bool StartDrawingOnTop(wxRect* rect = NULL);
81 };
82