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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: helloworld.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_helloworld Hello World Example
12
13 @tableofcontents
14
15 This page shows a very simple wxWidgets program that can be used as a skeleton
16 for your own code. While it does nothing very useful, it introduces a couple of
17 important concepts and explains how to write a working wxWidgets application.
18
19 First, you have to include wxWidgets' header files, of course. This can be done
20 on a file by file basis (such as @c wx/window.h) or using one global include
21 (@c wx/wx.h) which includes most of the commonly needed headers (although not
22 all of them as there are simply too many wxWidgets headers to pull in all of
23 them). For the platforms with support for precompiled headers, as indicated by
24 @c WX_PRECOMP, this global header is already included by @c wx/wxprec.h so we
25 only include it for the other ones:
26
27 @code
28 // wxWidgets "Hello world" Program
29
30 // For compilers that support precompilation, includes "wx/wx.h".
31 #include <wx/wxprec.h>
32
33 #ifndef WX_PRECOMP
34 #include <wx/wx.h>
35 #endif
36 @endcode
37
38 Practically every app should define a new class derived from wxApp. By
39 overriding wxApp's OnInit() virtual method the program can be initialized, e.g.
40 by creating a new main window.
41
42 @code
43 class MyApp: public wxApp
44 {
45 public:
46 virtual bool OnInit();
47 };
48 @endcode
49
50 The main window is created by deriving a class from wxFrame and giving it a
51 menu and a status bar in its constructor. Also, any class that wishes to
52 respond to any "event" (such as mouse clicks or messages from the menu or a
53 button) must declare an event table using the macro below.
54
55 Finally, the way to react to such events must be done in "handlers". In our
56 sample, we react to three menu items, one for our custom menu command and two
57 for the standard "Exit" and "About" commands (any program should normally
58 implement the latter two). Notice that these handlers don't need to be neither
59 virtual nor public.
60
61 @code
62 class MyFrame: public wxFrame
63 {
64 public:
65 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
66
67 private:
68 void OnHello(wxCommandEvent& event);
69 void OnExit(wxCommandEvent& event);
70 void OnAbout(wxCommandEvent& event);
71
72 wxDECLARE_EVENT_TABLE();
73 };
74 @endcode
75
76 In order to be able to react to a menu command, it must be given a unique
77 identifier which can be defined as a const variable or an enum element. The
78 latter is often used because typically many such constants will be needed:
79
80 @code
81 enum
82 {
83 ID_Hello = 1
84 };
85 @endcode
86
87 Notice that you don't need to define identifiers for the "About" and "Exit". We
88 then proceed to actually implement an event table in which the events are
89 routed to their respective handler functions in the class MyFrame.
90
91 There are predefined macros for routing all common events, ranging from the
92 selection of a list box entry to a resize event when a user resizes a window on
93 the screen. If @c wxID_ANY is given as the ID, the given handler will be
94 invoked for any event of the specified type, so that you could add just one
95 entry in the event table for all menu commands or all button commands etc.
96
97 The origin of the event can still be distinguished in the event handler as the
98 (only) parameter in an event handler is a reference to a wxEvent object, which
99 holds various information about the event (such as the ID of and a pointer to
100 the class, which emitted the event).
101
102 @code
103 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
104 EVT_MENU(ID_Hello, MyFrame::OnHello)
105 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
106 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
107 wxEND_EVENT_TABLE()
108 @endcode
109
110 As in all programs there must be a "main" function. Under wxWidgets main is
111 implemented using this macro, which creates an application instance and starts
112 the program.
113
114 @code
115 wxIMPLEMENT_APP(MyApp)
116 @endcode
117
118 As mentioned above, wxApp::OnInit() is called upon startup and should be used
119 to initialize the program, maybe showing a "splash screen" and creating the
120 main window (or several). The frame should get a title bar text ("Hello World")
121 and a position and start-up size. One frame can also be declared to be the top
122 window. Returning @true indicates a successful initialization.
123
124 @code
125 bool MyApp::OnInit()
126 {
127 MyFrame *frame = new MyFrame( "Hello World", wxPoint(50, 50), wxSize(450, 340) );
128 frame->Show( true );
129 return true;
130 }
131 @endcode
132
133 In the constructor of the main window (or later on) we create a menu with our
134 menu items as well as a status bar to be shown at the bottom of the main
135 window. Both have to be associated with the frame with respective calls.
136
137 @code
138 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
139 : wxFrame(NULL, wxID_ANY, title, pos, size)
140 {
141 wxMenu *menuFile = new wxMenu;
142 menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
143 "Help string shown in status bar for this menu item");
144 menuFile->AppendSeparator();
145 menuFile->Append(wxID_EXIT);
146
147 wxMenu *menuHelp = new wxMenu;
148 menuHelp->Append(wxID_ABOUT);
149
150 wxMenuBar *menuBar = new wxMenuBar;
151 menuBar->Append( menuFile, "&File" );
152 menuBar->Append( menuHelp, "&Help" );
153
154 SetMenuBar( menuBar );
155
156 CreateStatusBar();
157 SetStatusText( "Welcome to wxWidgets!" );
158 }
159 @endcode
160
161 Notice that we don't need to specify the labels for the standard menu items
162 @c wxID_ABOUT and @c wxID_EXIT, they will be given standard (even correctly
163 translated) labels and also standard accelerators correct for the current
164 platform making your program behaviour more native. For this reason you should
165 prefer reusing the standard ids (see @ref page_stockitems) if possible.
166
167 Here are the standard event handlers implementations. MyFrame::OnExit() closes
168 the main window by calling Close(). The parameter @true indicates that other
169 windows have no veto power such as after asking "Do you really want to close?".
170 If there is no other main window left, the application will quit.
171
172 @code
173 void MyFrame::OnExit(wxCommandEvent& event)
174 {
175 Close( true );
176 }
177 @endcode
178
179 MyFrame::OnAbout() will display a small window with some text in it. In this
180 case a typical "About" window with information about the program.
181
182 @code
183 void MyFrame::OnAbout(wxCommandEvent& event)
184 {
185 wxMessageBox( "This is a wxWidgets' Hello world sample",
186 "About Hello World", wxOK | wxICON_INFORMATION );
187 }
188 @endcode
189
190 The implementation of custom menu command handler may perform whatever task
191 your program needs to do, in this case we will simply show a message from it as
192 befits a hello world example:
193
194 @code
195 void MyFrame::OnHello(wxCommandEvent& event)
196 {
197 wxLogMessage("Hello world from wxWidgets!");
198 }
199 @endcode
200
201 Here is the entire program that can be copied and pasted:
202
203 @code
204 // wxWidgets "Hello world" Program
205
206 // For compilers that support precompilation, includes "wx/wx.h".
207 #include <wx/wxprec.h>
208
209 #ifndef WX_PRECOMP
210 #include <wx/wx.h>
211 #endif
212
213 class MyApp: public wxApp
214 {
215 public:
216 virtual bool OnInit();
217 };
218
219 class MyFrame: public wxFrame
220 {
221 public:
222 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
223
224 private:
225 void OnHello(wxCommandEvent& event);
226 void OnExit(wxCommandEvent& event);
227 void OnAbout(wxCommandEvent& event);
228
229 wxDECLARE_EVENT_TABLE();
230 };
231
232 enum
233 {
234 ID_Hello = 1
235 };
236
237 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
238 EVT_MENU(ID_Hello, MyFrame::OnHello)
239 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
240 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
241 wxEND_EVENT_TABLE()
242
243 wxIMPLEMENT_APP(MyApp);
244
245 bool MyApp::OnInit()
246 {
247 MyFrame *frame = new MyFrame( "Hello World", wxPoint(50, 50), wxSize(450, 340) );
248 frame->Show( true );
249 return true;
250 }
251
252 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
253 : wxFrame(NULL, wxID_ANY, title, pos, size)
254 {
255 wxMenu *menuFile = new wxMenu;
256 menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
257 "Help string shown in status bar for this menu item");
258 menuFile->AppendSeparator();
259 menuFile->Append(wxID_EXIT);
260
261 wxMenu *menuHelp = new wxMenu;
262 menuHelp->Append(wxID_ABOUT);
263
264 wxMenuBar *menuBar = new wxMenuBar;
265 menuBar->Append( menuFile, "&File" );
266 menuBar->Append( menuHelp, "&Help" );
267
268 SetMenuBar( menuBar );
269
270 CreateStatusBar();
271 SetStatusText( "Welcome to wxWidgets!" );
272 }
273
274 void MyFrame::OnExit(wxCommandEvent& event)
275 {
276 Close( true );
277 }
278
279 void MyFrame::OnAbout(wxCommandEvent& event)
280 {
281 wxMessageBox( "This is a wxWidgets' Hello world sample",
282 "About Hello World", wxOK | wxICON_INFORMATION );
283 }
284
285 void MyFrame::OnHello(wxCommandEvent& event)
286 {
287 wxLogMessage("Hello world from wxWidgets!");
288 }
289 @endcode
290
291 */