1 ----------------------------------------------------------------------------
2 NB: This is the old wxCocoa port, you almost certainly want to read
3 docs/osx/install.txt for instructions about building wxOSX/Cocoa instead.
4 ----------------------------------------------------------------------------
6 wxCocoa is still a work in progress.
8 To compile it, you will need Apple's Developer Tools. However, please
9 note that any work to make it suitable for GNUstep (which will require
10 a GCC release with Objective-C++) will be much appreciated.
12 Like most UNIX ports, the standard configure/make method works. You should
13 be able to build the library as static or shared. I usually build static.
15 On my system I have the following:
17 Checked out CVS source is in:
18 /Users/dfe/devel/wxHEADcommit/wxWidgets
19 Debug build directory is:
20 /Users/dfe/devel/wxHEADcommit/BUILD_COCOAd
22 From the debug build directory:
23 $ ../wxWidgets/configure --with-cocoa --enable-debug --disable-shared
27 $ ./minimal.app/Contents/MacOS/minimal
29 Like wxMac applications, wxCocoa applications are "bundled". For development
30 purposes all this means is that an executable named "foo" needs to be
31 inside a "foo.app/Contents/MacOS" directory. For deployment you will need
32 an appropriate Info.plist and PkgInfo inside the foo.app/Contents directory.
34 wxCocoa (and Cocoa in general) has no need for Mac OS resources. It
35 certainly has no need for resource forks as no Mach-O applications should
36 _ever_ have resource forks (note: Bakefile violates this right now).
37 Please see the wxWiki and/or discuss this with wx-users before shipping
38 any wxCocoa apps if you are new to the OS X platform.